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All Posts by Yavin_Prime

All Posts by Yavin_Prime

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218 posts found
I'm going to get it with collectors edition on the PS4. I'm all set up I even have a solar powered blutooth keyboard for chat (when not using a mic).
I just picked up an Xbox One so that's the platform I'm going to grab it on. I will miss my keyboard though. Fingers crossed that they add in some form of non-virtual keyboard functionality to the game.

I've tryed it on both PS3 and PC. I ended up buying it on PC (just an old habit I'm better with a keyboard). Yes it's super frustrating that it's hard to log in at times. With that said I can say that yesterday I had no issues at all logging on. I know that SE is bringing in more servers some time next week to help create more room for players. They were boasting that the game was selling so much and that the servers were so full that they had to suspend digital sales.


I will say that FFXIV:RR is a very solid game. I do see it lasting half a decade or more in the MMO-space. What I don't see lasting is the subscription fee. More and more it's becoming an unpopular model for doing business. Overall though the game is fun and I'm enjoying it quite a bit. It has a lot of polish and tons of things to do as you work your way towards end game. At the moment I would recommend it but for anyone coming in now I'd say give it a week until they get those new servers up. I'd review the game but I think it's far to soon to slap a rating on the game.

I'm all for stylized-realism. That is: Graphics that are stylized and last an entire gaming generation or more but that follow the rules and concepts of real physics and try to emulate real body shapes rather than creating obvious bodies that would never work in the real world. So for me balance is good (I'm like the druid of gaming).


I know that if they were to focus too much on making graphics as 'real' as possible that in 4-6 years the graphics would look extremely dated and 'unrealistic' which would defete the purpose in the long run. That's why in my opinion balance is so important.

I  think if you don't like EQN's way of doing things then go play EQ1 or 2, afteral they're both still going strong.

At first I can honestly say I was like "really? That is what our next gen of EQ characters are going to look like?"


Then after a few minutes it sank in and I realized it was ok, not awesome but the game itself looks great and the characters look good to so I like it now. It reminds me a bit of EQOA. EQ1 in my opinion had that "Classic D&D" feel to it when it came to art. EQN feels more like a "Pathfinder" kinda style. If you're familiar with the Pathfinder RPG and it's books the art style seems very close in my mind. Pathfinder feels at times like a Comic book had a baby with D&D, and this is what EQN feels like to me.

I agree with all of your points, however one thing worries me. I have two jobs and a two year old to take care of. Time is limited for me. I don't want to be left in the dust just because I can't commit 15 hours a day on the game. I'm lucky to put in 3-5 hours a day. With that said I don't want to see hard be a system that favors gamers that have more time than others.

Originally posted by Vonbek

Seriously, I am astonished by just how little information is leaking onto the web about this game. Apart from some extremely tantalizing hints in a few well known interviews there is essentially nothing substantive to be found anywhere. No juicy leaked screenshots, no hints about what the UI might be like, nothing about the basic architecture (single shard like Eve or something more familiar?). Has any other game kept its secrets this well over such a long period? Doing wonders for the hype meter obviously.

Originally posted by DamonVile

Hitchcock learned that nothing is ever as frighting as what people create in their own mind. In his horror movies he'd always hint at what was there but never really show you. He let your mind create what was standing in the dark...and it worked.

This is what SoE has been doing. Giving you just enough of a hint to have an idea of what the game is about but not enough to complain about. Then people are left up to create the perfect mmo in their minds and use the "leaks" to make it seem like it's actually going to play that way.

Originally posted by JeroKane

Which is extremely Dangerous in today´s MMO climate.

They are bound to create unreleastic expectations, which is already happening. Only to dissapoint.

It´s basically exactly what happened to SW:TOR really. It wasn´t really until a year or so before launch before we really started to see actual footage, but the game had been hyped through the roof. Especially With the Budget that was thrown against the game. There was just no way this game could live up to people´s expectations. And that´s exactly what happened. Crash and Burn shortly after release and F2P 9 months later.

SOE really need to be careful With this or EQNext will suffer the same faith.

It's for all of these reasons that I'm holding off on getting excited about the game. Everything we've "heard" is little more then hearsay in my opinion. All I realy want to know is will I be able to play it on my PS4 like Planetside2?

Just so people can stop saying "I don't want any old zones," I think what the OPer meant was: In a seamless, modern evnironment with regions that are theamed off the origonal zones, which do you want?


My answer to that is: Commonlands, Field of Bone, Antonica, and Ferrot.

Originally posted by topographic

I hate to say it, but this game looks more interesting than anything out right now or the piles of poop coming at us in the next six months.


Guess I'll be giving it a try.

Originally posted by apb2011
I shit my pants

@topographic: I don't think it's developers or the game industry that is sending piles of poop your way...

Ehh if I can't get the name I want I start creating variances of it.




and so forth and so on.

I have to agree. I was on last night and TR was swarming us (I play Vanu mainly for the story :P). The funny think is NC did the same thing, so yah Vanu dosn't always win. We often win by grouping up in squads and doing what our squad leaders want us to do.
Thanks for the info everyone, now I'm going to have to go pre-order.
The more I hear about this reboot the more I get excited about it. I'm going to go pre-order a PS3 copy when I get the chance!
I was excited about the game when it first launched. I'm willing to give it a try again after this re-launch and I want to help them make it better, hence why I signed on for beta.

I agree and disagree with you at the same time. When EQ and UO were new I was in my early 20s. I had all the time in the world to play games back then so the steep curve and such wasn't an issue. These days I'm about to enter my 30s and I have a family, home, and full time job. With that said my gaming time has declined since those days. Games like WoW give me a chance to feel "awesome" and not "noobish" in the limited time I have to play.


I think what game designers have to do is stop lamenting about the past of MMOs and start inventing the next generation of MMOs. Games that are both challenging and easy to get into. I know that in many cases rushing though levels is done because friends are usually higher and waiting on you. A trend I'm enjoying is the concept of lowering your level, or even level balancing where enemies scale to be fight able by all levels at any given time. I think it'd be great if we could allow players to tackle challenges as they see fit. Linear gameplay is a thing of the past and if players get into the game and want to go into the "Castle of Terror" right out the gate with their friends they should be able to (however I would expect it to be like playing the game on hard mode unless you had the equipment and skills at it's 'level').


I think it's important for MMOs to have tons of content, a mix of casual elements and hardcore elements. I would say that both should be cool and awesome to complete (that way casual players don't feel 'lesser') then their hardcore counterparts as this would likely drive them away. I agree accomplishment needs to be re-infused into the industry but not at the expense of regressing into the past completely.

Thank you both for the info, and the super quick response! 
As the title implies, will there be housing in FFXIV:ARR? I remember in the initial release they said it was a feature they wanted to add as it was also in FFXI. So did it make it into the rebirthing?
If anyone has a spare PS3 beta key and wouldn't mind giving it to me I'd be supper happy, thanks!

[Quote from above text about FFXIV] everything that's been changed for the good or the bad

I'm sure it'll be for the good, you can't get to much worse then what it was at launch.

As for EQN I'm very excited (and would like to see a PS4 release for it). I hope it lives up to expectations and the constant boasting of it's developers.
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