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All Posts by Yauchy

All Posts by Yauchy

13 Pages 1 2 3 4 5 6 7 » Last
258 posts found

As much as the 'care bears' and casual working folks want it, they will never oblige.  It's been berated on the forums since Alpha but they will constant keep pointing to the 'effects on the economy', 'runing pvpers immersion' etc etc.

I'd actually play it with a PVE server but I have no expectation that they will even enable one, unfortunately for us.

Originally posted by Dominionlord
Tabula Rasa!

I would of  bet on findiing a 4 leaf clover before I thought someone would want that game back.  Ironically enough I'm with you...I'd love a better implementation of that style game (maybe Defiance is what we get?).

Anything dystopian.  The Matrix Online comes to mind.

We all know 'generally' SOE is a pretty awful company and it's track record with The Matrix Online had some cool features (like the rock paper scissors combat was at least novelty interesting) but the game overall was pretty terrible.

We need a new dystopian game, preferably with sci fi elements to freshen up the landscape.

Originally posted by whisperwynd

 If a game cannot get me interested to play past the tutorial, I see no reason to invest any more of my precious time to it. I have so little of it as it is to waste on activities that leave me feeling indifferent towards it.

This is the mantra for 90% of AAA Modern MMOs (at least stateside).  If a game can't hook you by the time you get out of the tutorial zone(s) and into the normal fare then it is 'usually' doomed.  AA is definitely not doomed, it is already successful overseas...but a majority agree to the above as a 'truth' even if they may not personally agree with it.

In the end the OP has solid first impressions that most if not all of us can 'mostly' agree with and the game will get its niche folks that can carry on till 30+ and the majority of us who just don't have the patience anymore.  Blame over a decade of games chipping away at that patience, but it is what it is.

Originally posted by Albatroes
This is why WoW will always forever up to level 20....if only companies learned.

Win at what?  Square Enix isn't new to MMOs, they prefer a niche active player base and it seems with FFXIV just like FFXI they have that.  They aren't attempting to 'win versus WoW' as much as they are attempting to recoup from likely the worst AAA MMO launch in the last decade...

Glad to see a trial though, better than nothing :)

Originally posted by Mardukk

I wonder if the mob loot ever gets any better.  Upon to level 11 mobs either drop the quest item or a coinpurse......that's it.  I wasn't expecting EQ1 in terms of in depth loot but this is really sparse.

Can anyone elaborate on this point? 

You say 'sparse', I would add 'insanely bland and boring'.  Ironically enough everything else really isn't the deal breaker for me, but this is.  Remove labor points to open them and add variety ...I hope is coming.

Originally posted by deavyin

I guess I am just one of those overly entitled gamers who think that the game should be fun the entire time I'm playing/paying for it.

I guess I live in a world where everything good doesn't come after a bunch of suck.  Allow me to apologize for not being SMBD enough to enjoy this game for the first 15/30 levels.  Everyone knows it should take dozens of hours for a game to be enjoyable.

Even you agree that up to lvl 30 it's not good...

If I were to play 5 hours a day and it took only 30 hours (likely to take more) that would be 6 days, nearly a full week, worth of mediocrity.  I can't wait to get home from work at 6 and not have fun until 11 when I need to go to bed, for 6 days.

Or, I could just cram it into one really shitty Saturday.  I'll go to the DMV and do my taxes too just to get the full affect.



I'm amazed we are in the minority thinking the same thing....I'm not saying it needs to be the "best thing ever" from level 1 onward but they gotta do better than "wait till 30 or 50 and it's good".  How in the world do they expect to hook the masses on such an odd philosophy?  I guess they want a niche, more hardcore player base...the ol' safe 1 million subs.

Maybe I'm just an old timer care bear that's played wayyy too many mmos, but I think they could do a lot better.

Originally posted by MMOredfalcon
Originally posted by Yauchy

As a person who is adverse to leaving their computer on all day / night long...the beta in it's current state is neigh unplayable (unless you like pure grind questing & killing mobs).  I logged into the new beta with 10 labor points and need 50 alone just to turn in the first crafting quest.  I could sit on my hands for an hour or wander around grinding while the points accrued...but I just got really bored, really fast.

I recommend everyone to avoid the game if they aren't a patron, because without labor points the game is more boring than practically everything else.  I really hope they make labor points more like production points of Tera...the system in it's current state is overly harsh :(

 And that is a bad thing because?? It should be harsher for freeloaders. Labor points slow to regen, slower experience to level. If you not going to couph up a few bucks a month...why should subscribers pay for the free ride of freeloaders?

Because they aren't freeloaders 'yet'.  In order to test a game it would be nice to have points to know test certain features.  Not a commentary on the systems merit after the beta, just I'd recommend avoiding it now because of the fact.

I may be one of the few, as I do QA for a living, but I'd actually like to test the game but with limited game time and a lack of labor points, it seems they gave me a key for nothing - their loss I guess :)

As a care bear desperate for PVE servers, I did see some alpha talk about the issue a while back.  If memory serves they did say they'd "try" to implement something eventually but initially there is no chance at server types.

Many RP communities have taken it upon themselves to declare a server as the 'RP server' and work from there.  I know there is no chance there will ever be PVE servers but they did say something more positive about integrating RP.

Personally I didn't mind the combat...but I will say over a dozen levels it does get a bit stale.  It seems based off the 3 classes you pick you are strictly held to the exact same combat sequence over & over - regardless of what you fight.  It's not innovative nor awful, but it does seem to be a miss compared to other 'open class' system games...but maybe it'll get better over time / higher levels? 

As a person who is adverse to leaving their computer on all day / night long...the beta in it's current state is neigh unplayable (unless you like pure grind questing & killing mobs).  I logged into the new beta with 10 labor points and need 50 alone just to turn in the first crafting quest.  I could sit on my hands for an hour or wander around grinding while the points accrued...but I just got really bored, really fast.

I recommend everyone to avoid the game if they aren't a patron, because without labor points the game is more boring than practically everything else.  I really hope they make labor points more like production points of Tera...the system in it's current state is overly harsh :(

Originally posted by Albatroes
Get 30....Not saying the game is great or horrible. Just get 30 or get trolled.

The trolling will happen regardless, but expecting folks in this day and age to hit level 30 before having an impression on a game is...a bit insane (at least to me).

I've gotten to 15 and share some sentiments, but only played for about an hour for the new beta because I logged in and had 10 labor points and about 200+ labor points worth of crap I need to do.  Not having a labor point debate here, just wish all beta accounts were set to patron atm because I can't test anything but combat without playing the waiting game.

Stating that no game is bug free does not mean that the SEVERITY of the bugs don't make quite a bit of difference.  While complete testing is impossible and every piece of software in the world has bugs...having several, beta-discovered, "show stopper" bugs (like multiple duping bugs) is just really not acceptable for a pay in & sub game.

I really find answers like "well it depends on what you like" as just silly common sense opposed to an actual conclusion. I'd recommend folks to avoid this game unless you are a die-hard elder scroll interface / 'look & feel' person or if the crafting is up your alley.  Otherwise the immense amount of slowly resolved bugs, lack of collision, and multitude of overall design issues should have you moving along.  Personally I hope to see this game as F2P sometime in the future, as I did find the aimless solo grind fun - but for most folks it won't be (at least most folks I know).

I guess the solace I have in the meantime is the statue I got is cool looking...more than the game is for me at this point.

I disagree this post glorify's his actions overall, as I was oblivious to it happening (though I would be when I tried to d/l glyph tonight) and glad I saw this to know it was happening.  While we hope for this person gets some type of anyone else a bit scared that he / a small group were able to take down so much, so effectively?

I mean to have this many companies entire infrastructures being susceptible to DDOS so easily and down so long is a darn shame.  When will game servers stop being so terrible in general?  it seems to never end (poor releases, poor high time performance, DDOS / exploit weakness, etc).

I can see this happening to SOE, maybe Trion, but NC Soft too?  Not surprised but not happy to see several big mmo companies not giving a crap about server quality :(

Originally posted by cheyane
Is there anyway to transfer a character from one account to a brand new one. My son is playing on my account and he has a high level toon and he will not let me have that account back. I really have no desire to start over.

At the moment it looks like only server transfers and character re-do's are available. (

The one unlucky friend to not receive a key...

Would love one if anyone has a spare :)

I have a friend that works for their QA department, worry tells me he's likely one of the unlucky ones :(

I did have a chance to beta the game and found it fun, just not enough to keep me hooked or to buy into will be interesting to see what they do with the IP in the least.

I have to say I've never seen an article on this site I disagree more profoundly with.  Many legitimate counter points have been stated and actually feel bad for even replying, like I took the bait.

I'll agree with others, stick to MMORPG posts please and I pray 'bobby bucks' had nothing to do with this one.

Originally posted by dzoni87

Every single game gets old. No game can hold an interest forever.


While maybe true in a poetic 'of the moment sense' for some, I would beg to differ vastly.  Every game gets old.  Every game loses some interest, but some games do hold some folk's interest forever.  Doesn't mean they will play it every day, maybe just once a year or even every few years, but some, occasional interest is interest nonetheless :)

In reference to GW2 though, I can see it not holding my interest for long - but being worth the cost.  Odd for a game not even out, but with MMO experience comes rationalization? acceptance? 'old man syndrome' ? who knows, but there will be interest to be had regardless.

Originally posted by spookydom

Originally posted by HorrorScope

How does the NDA work? Media is allowed to talk about last weekends beta, but others are not? Just wondering. I have some opinions myself, but cannot share. Thanks.


I have some strong opinions I would like to share as well. But I think we have to keep quiet until the NDA is lifted.


QFT.  I guess the lucky ones get to wait a bit...or maybe till April 11th?  Fun thread to read though, cheers.

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