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All Posts by NightCloak

All Posts by NightCloak

22 Pages « 1 2 3 4 5 6 7 » Last
423 posts found

I find it difficult to give more money to SOE.

Also, nothing about this game appeals to me more than resubbing and rolling an new toon on WoW. The problems you stated with its start are standard SOE. And the 8 billion expansions that have come out lead me to the belief that this game is far more expensive than initial glances.

 

No thanks for this one, but good concept at looking backwards.


Originally posted by Mari2k




Originally posted by kishe



Tens of thousands people still play this game like...14-15 years later because there simply isnt a game out there that can compete with it gameplay wise...the list of features and things to do in this game is massive!








 








It's amazing how over ten years old game can still have systems superior to modern competition











 




 




Is not that amazin, game development ist a job like others too. The only thing we have now better is grafics and more modern software development, the Idea behind the game is the core.




Look at Picasso, his pictures are today still better then the ones from modern painters.





 


Give anyone a paintbrush and some LSD and they produce Picasso's work. What is good in art is pure subjectivity. Games themselves are art too. Which is why opinions can vary so much.


 


I agree that Trammel wasnt fun. But I also never played the PvP server. But thats because the PvP server wasnt close to the same as Pre-Trammel PvP. Sure, I got PKed quite a few times. I've even PKed or gone Red Hunting. But once Trammel came about, you lost a huge sense of danger and excitement to the game. Dungeon crawls lost its random element or some great dangers or opportunities. I couldnt stand the changes coming from AOS.


It was just greatness to be able to kill someone being a douche and accept the penalty and work it off. Open PvP with harsh penalties is far better than no PvP or totally open PvP.


 


Generally the "free month" is the 1st month of an account. It isnt a game card or a key.

 

They just take the account keys (CD-Key) and once an account is created its 1st month isnt billed.


Originally posted by RainBringer


Originally posted by niceguy3978


 

Don't accuse people of being tools, and then turn around and show that you don't understand what is actually going on.  Blizzard is not trying to trademark anything.  They are trying to keep valve from trademarking DOTA.  If valve successfully trademarks DOTA then nobody else will be able to use DOTA in their title.  Once again, Blizzard isn't trying to trademark DOTA if they wanted to do that, they could have done it 8 years ago, but they chose not to.  Now Valve wants to trademark DOTA and Blizzard is trying to stop them.



How stupid can you be to think Blizzard is doing this for anyone else's sake but their own. And I'm sure Valve has a pure and good reason to trademark the name? Really?


 


If you think Blizzard isnt going to somehow try to bank solely on the "DotA" name then your ignorance is absurd. Even if they dont  try to trademark the name "DotA" as their own, atleast before preventing Valve from claiming the name. Just they havent done it yet because there was no legal way to prove DotA was their creation As with Valve., what is the bet they will push the trademark envelope once their Blizzard DotA comes out?. Even if they dont do it at this point in time, they obviously want to ride on the coattails on the word "DotA" alone to hike up the box-sales of whatever MOBA / DotA based game they want to sell without having to pay royalties to Valve or Eul or IceFrog, you know the "creators" of DotA Guinsoo, one of the creators BEFORE IceFrog transferred all his ownership and rights of DotA to Blizzard, imagine that.. Its as simple as that, only thing being that Valve got the original modders / creators of the DotA maps on their team No, they dont. IceFrog is an inherited owner and without paperwork backing it, has nothing and have invested a good deal of money on bringing up the DotA community to par in the recent past while Blizzard did nothing for DotA Aside from, you know, advertising it and supporting it in BNet and Blizzcon and granting whatever permissions fansites and tournaments asked for for more than half a decade other than sitting their ass on it and cashing in on the War3 sales due to the popularity of a fan-made mod while focusing developing / publicity efforts on WoW.


 


This is Exactly like (Im sure someone must have mentioned this already) the creators of C++ claiming trademark infringement BS over software titles created using the programming language, oh yea not for themselves but for the sake of the "community" of modders, developers or whatever random Joe they think of. Ridiculous isnt it? You would easily be able to see this if you have the quotient to figure things out you know. Kinda nothing like this, but keep going, fun read.


 


As for that guy pushing the ToS/EULA BS over the War3 editor issue, the matter here isnt about Valve, IceFrog or Eul trying to copy Warcraft3 characters or lore, pixel to pixel or word to word. Nor are they using Blizzard's redundant War3 game engine to create DotA 2. If Blizzard tries to work the ToS angle then they are going to end up eating crow. The name DotA and the genre of MOBA games that it popularised is NOTHING related to RTS styled War3 game plan or the editor or anything the ToS covers. Its the intellectual property of a few people who can claim ownership based on factors that also arent covered by the ToS blanket Of which Guinsoo and Pendragon (both assiciated with DotA before IceFrog) gave all their rights to DotA to Blizzard.. I would really like to see Blizzard push this angle, it would be hilarious to see this blow up in their face. But sadly you dont seem to understand the IP safeguards that are in place so you can make such self-righteous comments, but Blizzard would definitely know its safer to work the "war3 platform" angle in their favour rather than risk pulling ToS into the picture which could undermine their claim from the get go.


 


Gone is the company who made Warcraft 3: The Frozen Throne and Diablo 2, its now just a bunch of greed motivated shumcks who want to nickel and dime the players any and every way possible. Company sponsored RMT market for D3 is sure working wonders for the game and company all, aye?


If makes me wonder though, in case WoW wasnt bleeding subs so badly off late, would Blizzard still have pulled this fit over DotA Yes, Valve is the greedy one here.?



 


You cant be serious. If you are, I might feel sorry for you in another life. Otherwise, keep the good laughs coming.


The title of this article is also misleading. There isnt an actual lawsuit cited anywehre in the article. The legal document Blizzard filed is an opposition or arguement to contest against Valve's application to trademark the DotA name.

Originally posted by RainBringer

There are just too many tools in this thread who are running their mouth without knowing anything even remotely close to what Blizzard are planning here, some even speaking on the company's behalf like self entitled PR pricks. What are the odds many here dont even know what DotA stands for or have even seen the game map leave alone play it, but are commenting on it like they know every last detail down to the legality of the matter regarding trademark infringement?




 




Here is a simple example for all those simple minded people:




Think about the children's book series, Harry Potter. After its release, there has been a whole array of fanfiction centered on that storybook setting, even some fiction that do not use any of the notable JK Rowling characters and some that do not use any chracters or trademarked terms from the original stories at all.




Now in case someone wrote a fanfiction called "101-ways to cook chicken" using the storybook's setting but without using Any characters, terms, trademarked names, etc and then went on to publish Another book called "102-ways to cook chicken" BASED on the popularity of the previous fanfiction using a whole new setting, lore and characters that had nothing to do with Harry potter series. 




So now do you think JW Rowling has the rights to sue this guy for "stealing" something he created using a storyline that was involved with her books at one point but who's final content is nothing similar to the books she wrote? Think and think again before answering. The guy who wrote the fanfiction here is IceFrog, the new publishers for his book are Valve and the JK Rowling who is trying to monopolize anything that it can touch is Blizzard here.




 




The fact is DotA was never a RTS game that War3 was, the game that Blizzard created or intended to make and own. It never had any features that is associated with any RTS game, ie army control, resources generation and management, kill objectives or quest plots, etc. The only thing that even remotely attaches it to War3 is that DotA was a whole new kind of game made using that editor, something that Blizzard played absolutely NO role in. Now they want to claim this title for "Themselves" because they will sooner or later publish a Blizzard-Dota and trademark that name for themselves and the momentum it will gather among gamers with that name alone. Anyone who think Blizzard will not monopolize the DotA trademark is either lying to themselves or are fools. They are the good guys here? That joke isnt even remotely funny, they just want to make money even if its at IceFrog's, Eul's or Valve's expense (not Guinsoo because he played the wise businessman card and made his own game from the DotA concept to earn him those dollars that Blizzard cant get its grubby paws on. ie LoL).




 




So whats next, Blizzard is going to trademark all the popular War3 usermade maps? LOAP,  arena champions, The black road, 3-corris, Defiance, Resident evil themed survival maps, Vampirism and everything else? Maybe not yet since it wont get them enough money, but when it gets popular enough they might just claim it to be their own creation, name and all.





 


Gotta love it when people call out tools and dont even read the legal documents themselves.


Valve is attempting to trademark the DotA name. They are attempting to seal DotA with Valve and essentially give them right to sue or make money off the name.


Blizzard filed an opposition to this. Blizzard didn't file for a trademark themselves. They basically are arguing that Valve doesn't have right to trademark the name and that Blizzard can be damaged by this action.


 


People really need to stop hating on Blizzard blindly. Valve is doing the underhanded thing here. Nobody has to file for a trademark and then people can use the term. Yes, I read the entire opposition document Blizzard filed. No where in there is Blizzard stating they will trademark the name or that it already belongs to them.


 


To sum it up; Blizzard is saying that the DotA name is too closely associated with Blizzard's property and that Valve lacks the right or history associated with the mark for them to take it and in taking it, it will damage Blizzard.


Seriously, all greatness or flaws aside, the amount of time I stare at a load screen is stupid.


Originally posted by sanosukex
Originally posted by Ecoces

2 million copies of the game sold and 2 million active subscriptions (after the 30 days free) are two different things. Selling 2 million copies and only ending up with a mil or so subs does not make for a successful game. The launch was good, one of the best i took part in. But the game overall, will not keep those 2 mil people. And you can see all the TOR lovers keep using this as an example why their game is so awesome because they dont have anything else to use ;) And within a month or 2, they wont have that 1.7 mil subs either.

2 million copies sold is successful. if they retain 1 million it would be the second highest populated MMO in the west. I know those lacking common sense think a new MMO should get 10 million boxes sold and retain ALL 10 million of those subscribers = FAILURE.

but thats not how this genre works.

so in your example warhammer online was a very successfull game since it sold plenty of copies to make up for what it cost to make.

Stating the success of an MMO based solely on box sales is pretty much as worthless as using XFire stats to rate overall populations.

It depends 100% on the business model. Guild Wars is 100% box sales and xpack game. No subs and they are wildly successful.

Warhammer Online could be very successful based on box sales alone or it could be barely profitable. It depends on what they based the budget on.

Some companies might need higher retention rates than others. If SWTOR expects to make dev costs back in X time and beat that goal, then yes, they are successful.

On the flip side, 2mm copies sold without a high enough retention rate may not be successful for SWTOR. You just have to wait for a press release or have inside knowledge.

The game is much more than action. You cant like EVE if all you want is action.

 

Mining is about more than mining. You have to have a purpose. If your purpose to mine is to make money, you're gonna be bored and hate the game. If your purpose is to build something, then you have a reason.

 

Combat is much more tactical than action. You select the red dot, but as you progress you will find that some modules are needed at certain times and others arnt. Sometimes maintaining proper distances change and required different actions. Its about knowing your enemy and knowing the fight. It can all be point clicked to fair success. Its by far not fast paced action.

 

EVE really is also about the journey and not destination. The way the skills work means you can "level" up without ever playing more than 5 minutes a day. I had the most fun when I was in a corp. When I went solo is when the game got boring. Find a corp doing something you might find fun. Mining ops, learning trading, learning R&D, pirating or other things.

The housing in SWG was similiar to that of late-development UO.

You had limits on items you can lockdown in SWG based on house size. There were zones you couldnt build a house.

 

Really, UO did it well. For a long time I knew one of the richest people on my shard gained his fortune by being a thief. He would steal people's keys and their house rune and loot the house.

 

I'd be one for a well made UO2.

People fall into the whirlwind generated by the hype machince.

I am enjoying the game. I bought it with expectations and the game is delivering where I thought it should. It has plenty of drawbacks. But I compare the drawbacks and faults based on what is out there that I could play, not some ideal.

In regards to polished? SWTOR isn't polished yet. They have a long way to go. There are too many clunky and off parts. Too many issues, bugs and overlooked features. It doesn't bother me. I expect it from a company green to the MMO scene.

I work around the little problems because there doesn't seem to be a lot of major problems.

I've not gotten to end game. But I can tell you that I wont get bored so quickly. If all else fails, I can go holocron hunting.

 

 

 

 

 

 

Originally posted by Icewhite
Originally posted by bdew

The problem with BHs actually exists. It happens under some specific conditions (one of them bing dark side, the other is picking a DS option in some specific dialog), when it happens you finish one class quest... and don't get the next one, thus unable to progress and finish your storyline. BW is aware of the problem and is working on a fix.

There we go, some actual detail.  Got the name of the quest?  Can it be fixed by in-game support, or no?

Sounds like a rather frustrating, but trivial, fix.

By the reading of the OP it looks to be a hate/troll/rant thread.

 

And by all means, with such lack of detail given the information that is provided leads me to believe user error as well.

With the evidence that the glitch is not unbeatable or game breaking and many have gotten past the content provides more foundation that the OP lacks the skill or creativity to overcome some of the more challenging parts of the game.

Originally posted by Vato26
Originally posted by Yamota
Originally posted by Vato26
Originally posted by alakram
Originally posted by jmcdermottuk

Or maybe less people are using Xfire? I don't. I've always thought Xfire is the worst way of tracking MMO populations because not everyone uses it. It's irrelevant.

Statistics usually works this way, you ask a percenteage of the population and then you have an idea. Xfire is as reliable as a statistic, not everybody uses it and I'm not saying it's a good source but it is not as bad as it looks. At least we can have and idea of how the population of any game, swtor in this case is developing, if it goes up or down it will most probably be tha same with the game. Of course is just a guess, but a not too bad one.

No.  X-fire is only reliable as a statistic when measuring the population WITHIN X-fire.  It has no reliability when trying to link it with the population OUTSIDE X-fire.

That is making the assumption that XFire users are not in any way representative of the total population. I dont have a reason to believe it is or it is not, so it may be reliable or it may not. Seeing as we have no other numbers to rely on, it is up to the person to make an guess about XFire being representable or not.

I personally don't see a reason why it should not be.

No.  The only assumption involved is by the people, such as yourself, who try and use the X-fire figures to link it to the population outside of X-fire as your group has NO idea as to the percentage of the gaming population that actually uses X-fire.  That link is critical to link within X-fire population to outside X-fire population.  This is reality.

Yet, your group is assuming there is a link at all.  Facts could be that only 1% of the total gaming population uses X-fire.  Or, 0.5%... or even 0.25%.  Those are extremely small percentages.  Which means the X-fire figures would be completely worthless when it comes to the total gaming population.  And, before you claim that I am saying these are the percentages, I am not... but they could be.

Again, you are the ones that are assuming, not I.

You can use X Fire to spot trending or as an estimation tool. Do keep in mind that US political polls that are widely used usually only sample ~0.0003% of the population.

Then again, its a scientific poll and hits random demographics. We don't know how X Fire user habits and preferences differ from the general population of a specific game.

I would consider X Fire to be reliable enough for the trending. It spotted downward population trends for several games before they switched to F2P models.

Gameplay beats community unless its the community that chooses my game.

 

I play Skyrim because its fun. The storyline and world interaction are fun. The ambience is interesting (getting a quest/map marker by being close to a conversation or listening to a guard comment about my adventures is fun)

But its hard to capture that in the MMO world.

So to better say what I like about single-player experiences in the MMO worlds are slightly different.

I want to be my own person. If I have classes, let me wiggle a little. Give some uniqueness. Maybe it wont be on par with a min/max build/style/preference but it will give flavor or situational advantages.

Solo goals are also good. From unique appearance to rare possesions (of vanity or practical value) to player housing (bigger, better and cooler houses).

Exploration is a good thing. Finding new parts of the world or non-quest critical parts that just exist and have interesting things to them that only an explorer would find.

There is also crafting. Crafting must be engaging and purposeful. Most MMO crafting today is an afterthought. There are very few games which allow for someone to be a crafter and not a combatant. Though a crafting class isn't something I see as a requirement, some serious investment in it is.

 

Just my two cents about the single-player greatness out of MMOs.

 

Originally posted by Zefire
Originally posted by Zezel
Originally posted by Mephster

I already resubbed back to WoW. It is nice to be back in a world where there is real explorationa nd immersion is done right. Guess I'll be playing this until Guild Wars 2 releases.

Nothing wrong with WoW but "real exploration?".

Exploration is very cool in mmos.I was in swtor i saw a big huge dessert thing and while i was walking to do my exploration  a message poped up telling me "you are in exaustion zone turn back now" while i was loosing life.When i saw this message i said seriously i cant explore wtf?

Then i started getting really f...ed up.I couldn't believe this was happening.I like the sw theme but the game is not an mmo.

It's a single player game with a feeling that u play with other players and the game is not open but u jump from instance to instance.

WoW is the world and the player in it.

SWTOR is the player and the world around it.

Think Mass Effect. You have places you can go and things to do, but all based on stories or quests. Everything has a distinct purpose. You have a very large hand guiding you where to go in SWTOR.

WoW's grip is looser but really to the same effect. There is more grind in WoW. But usually you are funneled along one or two prescribed paths.

In WoW, you have unique racial paths until about ~20ish. Then they merge into the faction paths. You then usually go a handful of roads and merge more. Once you hit 60, faction paths even merge into the expansion paths. But once you get past starter zones you really drop out of the story arcs unless you try to pay attention.

SWTOR has each class have story arcs for a really long time. And these story arcs drive leveling. You wont find a zone that runs out of quests before you need to just grind in my experience so far.

I would say that neither is a better option, rather just flavors of the same option.

Originally posted by Thillian
Originally posted by Jakdstripper

just....no.

WoW is a cartoon when compared to SWTOR. you sure you used max settings in SWTOR? because i'm looking at some pretty damn nice detailed graphics on my end.

as for the rest.. yea you are right, but we all knew it was going to be like that.

SWTOR is not cartoony? Are we (in my case - was I) playing the same game?

Two very different styles of cartoon. Very different, but both very cartoony. Its like Family Guy vs Archer.

Other than just a general complaint... I really don't see your point.

 

The instancing is pretty much on display. That little number in the top left corner of the screen tell you how many people are in that instance with you. Whats wrong with the instancing anyway? It keeps lag away and if your friends pop online you can zone to the same instance as them. Instancing only becomes an issue if you are expecting the game to be something its not.

Sure, the VO work is a big part of it, so if you get bored of it, then really its not the game.

Music is largely preference. And a huge percent of the population play with music off. Graphics are also stylized like WoW. They both have their own flavors. From what I can see, there isn't much of a quality difference between them (but I dont play max/ultra, dont care to either). I'll give you that the world isn't as open as WoW. Its more linear and compacted (being that most zones are linear questlines). You can goto them sooner than intended just like WoW. As far as being alive, I dont think WoW is any more "alive". Both appear to be equally filled with "life".

I have no idea what you say about the blur filters and hurting eyes. I haven't run into any issues with that or eyes hurting. Maybe you should check with a doctor?

 

I, personally, am enjoying SWTOR. I also very much enjoyed WoW when I played it. I don't dilude myself into thinking SWTOR will be or should be the next greatest thing. I play it for what it is. A story-driven RPG in an MMO environment. You can play solo or in groups.

I enjoy its crafting system. I actually like the questing system. Its more interactive and entertaining. You can skip it wil the spacebar but I'd rather not. I like parts of the gear system where you can upgrade items and keep upgrading them as you level. And these things I say I like are all my preference. To me, the things I like beat out the things I don't like to make me pleased with my purchase and I will continue to play this game for a while yet.

CBTs are rarely announced or made out to be big. The only CBTs that I know that were announced loudly are the ones you get to buy into by pre-orders or other gimmicks of the sort.

 

You should actually take comfort in seeing that the game isn't being tested loudly. It will likely yeild a better product.

Originally posted by Tamanous

{mod edit}

 

D&D is not a game where players develop their own story to progress their characters. The DM develops the story and to players play the role of their character in that story. Any game where the players create the story simply out of their own interests is an obomination to the concept of D&D. That sort of game is pure 4th wall and exploiting the narative just so players can profit on their own terms. If this is how the OP plays D&D or thinks it is played he has horribly warped it's intended concept.

 

Modern mmo's would not exist without rpg's. Their soul purpose was to emulate that experience in a video game. The DM sets the scene, acts out the characters and foes that interact with the players and the players act out responses according to their characte concepts. The characters gain xp and progress within the mechanics of their class. There are certain options (typically feats, talents and ac's) allowed. D&D has always been a mix of the so called themepark and sandbox. However, it is the DM who sets restrictions. The players cannot be allowed to simply do what they want when they want. Sadly craptastic DM's allow this as player groups become nothing but a collection of DM's and no long the single DM and players. The best player is one who has the ability to 'pretend' they know no rules and simply live in the world presented to them. A good DM is one who wields all the power yet acts fair and balanced against the world presented.  I feel the OP has no concept of this.

 

In D&D the player visually imagines the world they are in (the graphics), interacts with the npc's of the world with voice (DM's voice and theirs), progresses through the story presented to them that has a begining and an end point but can choose to side track to do the things that interest them when allowed within the story. Do you see the similarities?

In Swtor the world is presented visually to the players, npc's have full voice and players are given options befitting their character concept, characters choose their gear and talent paths, story progresses forward but they have time to swing to other worlds, do heroics, pvp, flash points, crafting, etc. Do you now see the similarities?

 

You think sandbox is what D&D is? You are horribly wrong. Bioware is the DM. We are the players following their story. More and more options are promised to us to allow further customization (guild ships, expanded space combat, more planets, more story, more open world pvp, etc). The OP has completely lost sight of what old school rpg is or has never understood it. Story has always been the PRIMARY and ONLY driving force in old school D&D. Go play the Dragonlance Chronicles series and tell me you have pure freedom to sandbox your character. You will only be a bug squashed by global war that is the story.

 

Swtor is what it is. It is story and a lot of the ability to play with others within the story. I have played with 2-3 other players every day since day one of EGA with others in our guild swapping in and out and even the randon invite or group. You can choose to group or choose to solo. You gain social points when grouping and there are tons of heroics to do and at level 28 have been through 5 different flashpojnts. I have grouped with 2 or more over the last 7 days more than I bothered to group in a month in Wow. I group with players who I game with regularly just like in D&D. Never in D&D over the last 30 years have I EVER played with more than 6-7 players and normally the DM and 3-5 players. Very few in the history of rpg's has anyone ever had hundreds of different players rotate through their groups, had 20+ man raid kills fests in one evening or shared their homes with dozens of others standing around yelling crap they want to sell or to steal players for their own groups.

 

So OP ... it turns out Swtor is much more like D&D and ANY previous mmo (even D&D online which is small groups but nearly zero story and open world ... swtor actually has one of the more open mmo worlds out there).

{mod edit}

I actually have to disagree with your premise of the DM being the storyteller and players just riding the story. Partly, because what is highlighted in blue is dead on correct. What is in red is not only contradictory to itself (I mean, really contradictory), but also not entirely true.

What happens is that the DM sets up the story. And, for the most part that story gets played out. But rarely will it ever go the way the DM envisioned it if the DM is worth anything. Players become just as frustrated if the restrictions are overbearing as they do in MMOs like that. There is freedom of movement and choice required. And sometimes, blatant mutiny and change of story happens. Why? Because D&D is both themepark and sandbox like you said. A good DM knows that sometimes player, acting in thier alignment and roles, can 180 on a story and it be legit and the DM must compensate and recreate story or alter it or come back to it later. And this isn't what you call a bunch of DMs and players, its a good story that partially writes itself with a guide.

The main problem with heavily guided story in an MMO is replayability. Once you go through it one time, you cant really enjoy a seperate and different experience the second time. The concept you totally and completely miss is that a live DM is not the same as a script or program. People read books once and watch a movie once and dont go back to it unless it was truly amazing and great or after time has passed for the memory to fade a bit.

The biggest problem with this arguement isn't about story at all really. Its more about people wanting cake and eating it too. They want to be handheld and guided and given the story but when they want it and not be told what to do. They want to follow a story when its good, break away and do their own thing and maybe skip parts and jump back in. They want the freedom to do what they want at the same time as being told and shown a great story. That doesn't exist.

I've not played SWTOR yet. Dont plan to until things settle down a bit. But I can say I am sorely dissapointed in space combat (its literally on rails). The story aspects haven't been things I like unless it can pull off story like Skyrim did and make some really cool quests and mini-stories. But really, MMOs that force story down your throat only make it get in the way when alts come into play.

Originally posted by rav3n2
Originally posted by Lowcaian

You don't need a premade story for your character, in fact it's detrimental to the game outside a single player environment. What you do need is a universe with rich lore in which yor character can write his own story.

You should try Lineage 2 rich universe with nothing to force you into any story you can write the story of your character as you want.

No restrictions, no in game stories on rails, I wonder why more ppl arent playing Lineage 2 and making their own story.

Likely because this game is one of the definitions provided when people look up "Korean Grinder MMO"

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