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All Posts by NightCloak

All Posts by NightCloak

22 Pages « 1 2 3 4 5 6 7 » Last
423 posts found
Originally posted by Uhwop
Originally posted by someforumguy
Originally posted by gaugemew



 Not to mention that most of the time you're not getting your Bnet account hacked by a keylogger.  It's people getting emails and passwords from other sites.  To many people still don't understand that the easiest way to prevent your accounts from getting hacked is to not use the same email/ password combo for every website you register on.


If it's your fault it's your fault.  It's ironic that the OP would blame Blizz of placing the blame elsewhere when all I see is a bunch of people who don't grasp the simple concept of responcibility.   It's your PC, learn to protect it and quit placing the blame elsewhere.


When I quit WoW I tested it. I changed my password to the one I used for this site.

My WoW account is now banned. (its been restored)

Keylogger? No. Virus? No. Bad practice? Yes.

If you dont want your account "hacked", dont be dumb.

Originally posted by Mephster

When it is online only it is Blizzard's responsibility to provide security for the users. I can't believe some would even argue that. Keylogging or not, it is their responsibility to keep it secure like they claimed they would. It is only going to get worse when the RMAH releases soon.

Keep what secure? Them or you?


Did their server security get breached or did yours?


If you buy a car and leave the keys out in the open, someone takes the keys and drives off with your car, is that the fault of the car maker or you?


Lets say someone registeres to this website. Lets say they use the same email address as in WoW. Lets also say they use the same password.

How can Blizzard protect against that?

They offer the authenticator. If you take it, you better have it require authentication every login attempt too. This is a free service they provide or if you want the physical token you can buy that. So they have, in fact, provided security.

Originally posted by Yuui
Originally posted by Chrome1980
Originally posted by Yuui
Originally posted by Chrome1980
Originally posted by Yuui
Originally posted by thekid1
Originally posted by Zylaxx

I dont get it personally.  How does a game D3 get so many box sales and awesome games with way more meat barely register on anyones minds or playlist.

Marketing through game websites.

Look how much articles this website already made about Diablo 3.


Not to mention all the other little facts, like


ROFL...... ;)


Bought reviews have been factually proven by more than one incident.

Blizz fanbois and apologists also have a factual evidence of existing. 

The fact that D3 was not made by same developer team is also not something the general public knows or ha da way of knowing, as proven by both their reactions to Torchlight and comments on Diablo 3.

Please try to argue over the obvious truth that D3 is biggest target of gold sellers and hackers in last few years. Please do. The Account Hacking incident this week that was a huge fiasco on Blizz's part just reinforces it. 

The last point is pretty much supported by marketing theory.


So yeah. Facts.

Sure whatever you think you are the first one to pass opinions as facts? honestly, i enjoyed the game a lot and i am one of those gamers who missed out on original game and the sequel. So i am far from fanboy.

But still i can't help but feel sorry for people like you..trying so hard to piss on the succes of D3, but it is like pissing in the wind..only you are going to get wet.


From how you talk, you do not really get on what a "fact" and what an "opinion" is

Opinion would be saying that Diablocraft III is an awfully mediocre game made purely as an excuse for RMT trading and the cuts blizz will get from it.  Thats debatable and can be supported or refuted with arguments. 

The fact that Diablo 3's sales are built up upon the misinformation, hype and marketing is not an opinion. Its a fact supported by factual evidence.  Thats not debatable. 



Also just a note but your second paragraph invalidates the conclusion of  first. :)

So you said the sales are built upon misinformation supported by factual evidence. Source?

You said Blizzard bought reviews and its supported by evidence. Source?

Its true that the same individuals that made the original Diablo (and the not entirely same people) that made Diable2 didn't make Diablo 3. Whats your point?

You then state that D3 is the target of gold sellers and hackers. What does Blizzard have to do with that? Thats like blaming Microsoft for being the biggest target of real hackers that actually ruin peoples lives and damage companies.

Your bulleted points in a previous post is severely lacking in any facts as well. Other than point 6 which is true for any succesful game (and is by no means a negative).


If you want to spout off using the words "facts" and "evidence" you need to be prepared to provide these facts and evidence or sources. If not, then you are no better than a troll.

If you need a new gaming computer and you are relatively lacking in knowledge about computers I suggest avoiding self-builds and private sellers.

Go with pre-built from a company. You may not get the absolute best bang for your buck, but having a tech-support number is highly useful for people that either cant (for whatever reason) deal with or dont want to deal with the issues on their own.



On a side note... I find myself reading threads that Quizzical posts in.

Originally posted by Aori
Originally posted by Banaghran
Originally posted by kevjards

ty for the info m8,much appreciated,just one you know if there is any intention by add content has we play..other acts..or is this  has good as it gets..not that i mind  i,m loving the fun..just would be nice to know?

I havent heard much about this either, i cetainly hope they will keep the d2 system, adding whole acts once in a long time instead of small things weeks or moths from each other like a mmo, i can always play a mmo for that :)

Flame on!


New acts will likely be expansion only content. Blizzard will keep adding content to the game but in smaller bursts.

Content additions will come in the forms of paid expansions. There wont be free content added. The current patching plan is to bring PvP into the game, bug fixes and balance. This can be read by following the dev posts on Diablo official forums.

I cant figure out why people think that the online only online all the time model is DRM. The DRM aspect of it is purely a bonus for them.


The all-online aspect is 100% related to money. They want everyone to have access to the RMAH or as it is known in other games, cash shop.


Shady or not, the game is released. The game has the AH. The game is all online. They will never make an offline version. They want the revenue.


Do I support the model? No. But I dont care since it doesn't bother me or get in the way of my play.

Originally posted by colddog04
Originally posted by NightCloak
Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by adam_nox







I know nothing of programming other than basic VBA excel macros.



Thanks for highlighting a line I purposely put int there and seperate from the rest of the information.

Also, thanks for ignoring any sort of content of the posts and your continuation of trolling the thread.

Originally posted by stayontarget
Originally posted by NightCloak

I am 100% online all the time anyway. The DRM doesn't bother me.

Never had your internet go down for a few days?  It's nice to have a game (or movies for that matter) that plays off-line while you wait for the service tech to show up.....



Few days? Not for a couple years. And in the event I do have to wait until the next day for a technician I can use my phone to connect. Even so, I am fortunate enough to play games for fun. No single game is all-important that I cannot switch to another game. Or, more likely, walk away from the computer and spend time with my kids or another hobby.


Not to say I wont support those that are negatively impacted by a DRM. But I also understand the need for DRMs. DRM is simply the company attempting to protect its own interests and revenue. So with that, I wont oppose a DRM for the sake that it is a DRM. That is just silliness.

Originally posted by TurkeyB
Originally posted by mad-hatter

I don't really give 2 shits what any of you haters say, I've been playing the shit out of it with a couple of friends and this is the BEST multiplayer experience I have played in a long time.  Sure it had it's hiccups on release day but what game doesn't?  We are in act 3 right now and it just keeps getting better and better.  Not sure who the hell said they beat it in 8-12 hours, I've already invested 12 and I am no noob when it comes to Diablo.  First time through I watch all cutscenes and listen to the dialogue.  After that I'll skip it, but the story is so good and the action is fierce, combat is brutal and the loot is just gravy.  10/10

0/10 troll thread. Rabid fanboy paid corporate shill. Enjoy Blizzard standing up on your table and dropping a stanley steamer onto your plate. We get it you LOVE the taste of shit. You wish blizzard would skip the middle man and just shit directly into your mouth so you could tell everyone how amazing the taste of shit is. You want to chew Blizzards turds endlessly. We get it.

10/10 because the taste of turds and shit is so delicious!

If you credit that review as a 100% worthless review, then you must, by default, credit the opposite reviews the same. Both provide an unreliable and unclear picture of what the game really is. Both provide a numerical score un-telling of the real story or relatable experience.

I am 100% online all the time anyway. The DRM doesn't bother me.

Originally posted by zymurgeist
Originally posted by GrayGhost79
Originally posted by Dalano
Originally posted by GrayGhost79
Originally posted by zymurgeist
Originally posted by GrayGhost79
Originally posted by zymurgeist
Originally posted by Siveria

Guess the fanboys relised the game is nothing like diablo 2, and shouldn't even really be called Diablo at all. Took them long enough imo.

 They said the same thing about Diablo 2 being nothing like Diablo 1.  Of course all three of them having Diablo as the main focus may have something to do with the name.

All I know is this oO

D2 - 8.5 out of 236 ratings.

D3 - 3.6 out of 2198 ratings.



 And how long after D2's release did metacritic actually launch their site? See I remember the D2 launch. I was in line the moment it went on sale. I remember the invalid CD keys, overcrowding, and hundreds of bad installation disks. I bet none of that was mentioned on metacritic.

Metacritic launched Jan, 2001.

D2 launched June 2000 for PC and July 2000 for Mac.

So you are right.........

D2: Lord of Destruction Launched June 2001 - 9.0 out of 173 ratings.

Same excuse or are we going with a new one this time?



In 2001, Blizzard was viewed by a good number of gamers as one of the top development studios in the biz. Now that they've been on top for so long they draw the hipster hate. 

Yep, has nothing to do with anything they've done....... it's just hipsters hating on Blizzard.

So far people have LOVED Real ID and Online Only Single player games. It's not because quality and content has been slipping in favor of maximizing profits. These things have been universally well recieved. Those complaining don't really dislike Diablo 3 or the server issues, they don't really dislike the gameplay or the art and graphics. They don't dislike the story or having to rerun levels over and over.


It's just hipsters hating on Blizzard for being number 1.

 People complained about RealID and single player online games. They still lined up to help Blizzard set new sales records and they're doing it again. I'm going with actions speak louder than words.  

Actions do speak louder than words. People buying the game in droves is highly contrary to the vocal minority spewing hate on Metacritic.

I, personally, read between the lines when reading reviews. Professional reviews are worthless to me other than to tell me what the game is about. They've scored total bombs of games well and tend to over-sell anything that isnt just total crap. The most recent MW has great reveiwer scores, bad user scores, sold very well.

User scores cannot be taken at face value and the actual number provided is worthless. Read what is being said about whats bad and take that into account rather than what their opinion of the game is. The game not working day 1 pissed me off. But once I got into the game and started playing it, it was far better than a 3.6. Is the game a 9 or 10? Don't know. But so far I am getting a lot of what I expected and wanted.

Originally posted by GrayGhost79
Originally posted by MikkelB
Originally posted by GrayGhost79
Originally posted by zymurgeist
Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by adam_nox

uh, in D2, characters and gear were stored online, as well as some other data was passed back and forth, while the servers generally 'trusted' your client.   You could still get lagged out, stuck in place, disconnected, etc. 


Anyways, besides making it easier to find vulnerabilities in the server code, providing an offline mode would just give the game to a bunch of freeloaders who don't want to pay for it, so screw that. 

 You mean through an increased understanding making it easier to build server emulators?  If so you have grasped it completely.

It makes it easier to build server emulators. It does not make it easier to hack their servers or dupe items on their servers. If you understand that, you have grasped it completely.

You're still wrong. Unless they create a completely different set of processes for the single player game it will give insight into processes running on the servers themselves. Never a good thing. I'm still waiting for you to provide any refutation of the point beyond nuh-uh.

I love these back and forths considering there are already 2 private D3 servers up and running lol.

Why would I want to play on a private server? I could've done that too with WoW and the likes, but it's not like the Blizzard servers. People may bitch and moan about Blizzard, but when the server are stable (they're now for me at least) then a private server wont come even close to the service provided by Blizzard. Just a subpar experience.

Besides, it wont fix the problems the "offline singleplayer"-crowd has.

I never claimed they would fix any problems.

I never said they were better, good or anything at all.

I simply pointed out that they existed. Their very existence is enough to undermine the defense being presented for the Online Only decision.



The defense that was presented and defended here is purely a technical one when it is such an integral part of many other aspects of the game.


RMAH: How does the RMAH work? It works by players using it. Blizzard takes a cut and boom, free money. How to exploit the free money? Make sure everyone has access to it. How do you do that? Give it to the people who don't care to coop as well. But they dont play online.... How to fix that? All online.

DRM: DRMs are purely anti-piracy, which is again business and not technical. Its to help prevent the game from being played without being paid for. This also allows more players access to the F2P micro-transaction store thats brilliantly disguised as the RMAH.

Anti-cheat: The MMO client-server setup has proven to be far more reliable in terms of anti-cheat than any other popular method. A strong perception of anti-cheat must also be provided given the IP's history of being riddled with cheats and hacks. More so than other titles.

Acheivements: Funny I'd list this here. But its a social grab. It gets people more involved into the game and groups into it. This needs to be shared and also needs a strong sense of legitimacy surrounding it. Again, better supported by all-online. This ties to the social-networking aspect of gaming that Blizzard has been migrating towards as well. But it isnt required since there are plenty of solo players that go acheivement/badge hunting.


Those are 4 reasons for the all-online single player experience. But most importantly. Money is the biggest reason. By making it all online they are better able to monetize the game and ensure profits.

Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by colddog04
Originally posted by zymurgeist
Originally posted by adam_nox

uh, in D2, characters and gear were stored online, as well as some other data was passed back and forth, while the servers generally 'trusted' your client.   You could still get lagged out, stuck in place, disconnected, etc. 


Anyways, besides making it easier to find vulnerabilities in the server code, providing an offline mode would just give the game to a bunch of freeloaders who don't want to pay for it, so screw that. 

 You mean through an increased understanding making it easier to build server emulators?  If so you have grasped it completely.

It makes it easier to build server emulators. It does not make it easier to hack their servers or dupe items on their servers. If you understand that, you have grasped it completely.

You're still wrong. Unless they create a completely different set of processes for the single player game it will give insight into processes running on the servers themselves. Never a good thing. I'm still waiting for you to provide any refutation of the point beyond nuh-uh.

You (and a few others) are just too stubborn at this point. I made it very clear and then you come up with this ambiguous reply. You've made nothing clear. You've just said "nuh-uh" in fancy ways.


What processes give insight into how to hack their servers and then dupe items on their servers? The AI? The monster list? The procedural terrain generator? The monster list is stored client-side. You have all the art assets. Diablo style naming has always been a more random thing. But what are we talking about here. You're the one that insinuates having technical expertise of how games work and yet your statements here seem to show an ignorance to what is even being talked about. In fact, your question of what processes help tells me you are either really trolling hard by not understanding what is being said or trolling by catching a technicality on wording. Either way, the time has come to provide some of this "intelligence" or "knowledge" you are suggesting you have or wander back under a bridge.


 What are you even talking about now? Sillyness.

It isn't them who are stubborn. They've all provided examples and methods to counter, argue or contest your points. You've done nothing but refute or as zymurgeist states, say "nuh-uh".

I'll spell out what they've said for you. Please use some for of actual counter-arguement or fact-based explanation rather than general denial, strawman or well-done trolling.

The all-online helps a better play experience by maintaining the same set of characters for both single-player and multi-player experiences. So there are not two-sets of characters.Having the same character with the ability to do both is too risky and everyone agrees.

The over-simplified term "mini server" in your client suggests that the overall same code or large portions of the same processes and logic on managing and running the game in every aspect would be duplicated on your client as well as on the server. This would give insight on the server vulnerabilities and increase risk of hacks being developed or exploits (which by definition are not hacks but rather advantages derived from unexpected results of existing game code). This overall same code, logic or processes being similiar would make programs to exploit or "hack" them online with Blizzard servers easier to create and test.

Providing client versions of game management and content will allow emulators to be more easily created and piracy to occur.

I know nothing of programming other than basic VBA excel macros.

The reasons for no single-player offline experiences is tied with many other aspects of the business decisions made and are only minorly supported by the technical aspects. The naming of a single technical aspect in which you've devoted an incredible amount of effort to dispute or refute is more of a benefit of the real reasons being dollars and cents to name two.

So please, enlighten us on how providing a copy of how the game is run to the client does not help or benefit in any way the development and testing of a program used to exploit, hack, alter, confuse or in any way "cheat" on the server-side multiplayer experience?

Originally posted by onlinenow25

You guys seem to have no Idea what a trademark lawsuit is.

I have only  minor knowledge about it based on what I've been told by a friend who is a patent attourney.

Valve needs to trade mark the name DOTA to ensure other companies do not use the name making the consumer think Valve also created another game with the name DOTA in it. Valve doesn't need to trademark it. The name DOTA has been a community name for a while. The trademark is 100% money driven. Blizzard was in development of its own game with the same name in it and there are plenty of community-based creations with the name in it.  Bluizz  

Also Blizzard made a claim in their suite saying that Vavle was intentionally trying to confuse consumers into thinking that Blizzard was working on Dota2 with Vavle. This case has nothing to do with "let the community keep the name." Blizzards claim of "intentionally confusing" is only part of the claim. Other parts of the claim did suggest or push for the name to be public domain. Valve's trademark does, in part, do exactly what Blizzard is stating. The name DOTA 2 is suggesting it is the sequel to the community creation.

This case was nothing more than Blizzard realizing they lost millions Blizzard was in the process of developing a game with the name "DOTA" in it when the trademark was filed. It wasn't about them being upset about losing. It was purely to protect the investment and asset they currently had.  The Dota community tried so hard to get Blizzard to support the original And Blizzard did to some degree. Support is not the same as trademarking and taking ownership for themselves.  They realise how much money is in the ARTS and the following Dota has and wanted to try and take the name as a trade mark at a later date No evidence is apparent or visible that suggest Blizzard was going to trademark the name if Valve didn't. Part of the arguement against Valve included hints towards public domain

Eul and Icefrog are both working for Valve Eul and Guinsoo are creators of DotA All-Stars. Dozens of DOTA versions/variants were made and the idea was based of AOS from Starcraft. All of the "official" DotA All-Stars community sites were owned by Guinsoo and Pendragon which the rights were transferred to Blizzard. .  Two of the 3 main people that worked on Dota.  Eul being the original creator and Icefrog the guy that put the most time forward into making it such a competitive game I love how this in no way diminishes the 3rd guy that didn't go work for Valve.  Guinsoo (Hes with Riot and LoL now) left the game in shambles when he gave it over to Icefrog.  He was playing WoW instead of making the game balanced and fun Important context here: Eul didn't leave the map to Guinsoo in great shape either. Before Icefrog got the map and even during much of his tenure developing it, the game wasn't massively popular or balanced well. Early 6.X versions Icefrog made had incredible inbalances..  So you tell me, does the founder of the game and founder of the competivite ARTS that now work for Vavle deserve to have their game Trademarked?  Yes, yes they do. There isn't any part of who deserves what. Its the legal basis for obtaining the trademark. Eul gave up all rights he had. Guinsoo, along with Pendragon, created assests related to the trademark. Icefrog only kept development (which has no rights per terms of Blizzards products)

To those that claim Blizzard owned the name Dota well they don't.  It would mean that any game name ever created on the WC3/SC/SC2 map editor would also be ownd by Blizzard.  Such as Final Fantasy, Chrono Trigger, Resident Evil.  Blizzard owns all coding to the original Dota.  So Vavle can not use that code to make Dota2 but who the hell would want to use such a limiting editor.

In the end Blizzard found out they really bit the big one on not listening to Icefrog and the original Dota community when they realised that the game and the name DOTA was worth millions Way to tell it how it is and not make wild assumptions.


Oiy... You missed so much important context to much of what you said or just intentionally tried infusing as much spin as you could. Your post is just drooling of either Valve fanboyism or Blizzard haterism. Maybe both.

The reality is that neither company had strong footing to trademark the name for themselves. We don't know the terms of the settlement. The facts that are present are that Blizzard is changing the name of its own game and may use the name in a restricted sense. Beyond that is pointless to guess.

I read the entire proposal for the trademark, Blizzard's response and Valve's counter-response. I am not a lawyer myself. It doesn't really matter until it begins to get in the way of the players.

Adding some "flavor" and nice-to-haves to mining would be neat. Major changes to the mechanics arent required though. And it would be counter-productive to make mining harder.


The idea about mining vessels being weak isnt bad. It forces the requirement for protection which goes with the theme that EVE is a team game.


So there are pretty much 2 ways to put orbits into the game.

1: make everything rotate around the sun on a plane or disk and give the illusion of orbit but no real movement.

2: move things independently of eachother (all 1000's of belts, planets, gates and stations) with 100s of hours of work for very little gain (and likely making bookmarks and bookmarking system very difficult to use, broken or ineffectual)

I really dont see benefit to orbit unless they include warp collision and interstellar object gravity wells (natural interdictors) and go with the whole super high detail into space navigation. That isnt going to happen. EVE is a super hardcore game. But it is still a game so the mechanics have to cater to fun over realism. Balance between reality and fun is always difficult but if you add impacting realism to a game, it needs to add fun otherwise it only contributes to attrition and loss.

Originally posted by DarkPony

GW2 vs. D3: War for the casual (M)MO gamer who doesn't want to (or can't) afford a sub. Curious how the horses will run on this one.

They are different enough from eachother that I suspect there wont be much of a "war". Even so, a significant enough portion of those interested in both will pick up both rather than just one over the other.


But whatever competition may exist will only benefit us players more.

Originally posted by Suzie_Ford

My guess is that that $99 annual pass shoots some money to D3 in one of those "internal transfer" things. :)


From my experience with large corporations is that each product/franchise/IP/business has its own set of books. The $99 annual pass would be a co-branded sales strategy so funds would goto both products. Its a good way to determine if a product is profitable on its own or requires subsidy from other products.

     While working at Blizzard, Lewis says, she received an email requesting voices for "World of Warcraft" creatures...

     ...She claims she has filed copyright applications "with regard to baby murloc vocal expressions and the baby murloc song ... which have been incorporated into WoW without Amanda's permission."

     She seeks disgorgement, quantum meruit, and damages for copyright infringement and misappropriation of her voice.


Just funny to note that she can somehow claim that her work was used without permission by submitting it to an email request for such work. I hope she gets sh*t stomped in court and required to pay Blizzard legal fees. Frivolous lawsuits need to stop or be curbed.

Originally posted by AcmeGamer

 I dont really consider it a new breed of mmo-rpg. I think it is doing some things right and I think most will find it a very fun experience, including myself. I would like to see a better crafting system, I am a bit concerned about that. Also I am hoping for a good economcs system as well, who knows if that one will happen.


 On the comments about skill > gear.  While I agree that it is nice to see skill being more important then gear. I tend to have some issues with that, for me I think both are important. You can have all the skill in the world but if you are in a T-55 at 2k range at night and I am in a M1 Abrams and I even have the most basic of how to operate said M1 Abrams, you are indeed toast.


 Or to put it more into a medieval fantasy setting. If I am in fully fitted articulated Habsburg plate armor, wielding a well made heater  and master crafted broad sword with basic training in such gear. You on the other hand are wearing a bronze age cuirass and typical gear that Perseus might have used along with say his skill, you are still fighting at a serious disadvantage, no mattter how skillful you are.


 So while I do think skill should always play a role in the game play, how good your gear is should be a factor. Otherwise the game loses something for me. There is a balance basically, where you do go ahead and give up some of the advantages of better gear for game play, but you shouldnt discard it.


The problem with some of the games is that gear is all that matters. Any reality aside (as reality really just doesn't matter in games), gear in WoW and SWTOR are all that matters. Gear in GW1 didn't matter at all. Gear in UO barely mattered. A full set of GM crafted gear in UO was disadvantaged to a full set of invulnerable and vanquishing, but not so much that skill didn't play the bigger role.

I dont care if you are in a WW2 sherman vs the most modern prototype battle tank, if they are put into a game in the same field to fight, the sherman should be able to accomplish something or have an impacting purpose on the field. Now, that story can be totally different if the players arnt put into the same field but wander to the same field on thier own.

Even then, the leveling game and the end game are two different games. Once in the end game, the disparity between players shouldnt be prohibitively vast unless system exist to still allow fun for both players.

The problem only exists when gear > skill. Thats where complaints originate. Sure, sometimes gear is a huge factor, but whenever it is THE factor it is frustrating and generally looked down upon.

I start to read posts on the arguement of this issue and just have to stop.

There really isnt a point to respond to any individual post when there is SO MUCH IGNORANCE.


Get facts clear before opening your mouth on the issue.

Valve is attempting to trademark the name DOTA.

Blizzard is attempt to STOP Valve from obtaining the trademark

Blizzard has NOT stated anywhere directly or indirectly in any court filed or legal matter that they are trying ot obtain the trademark.

Blizzard even used the arguement that the DOTA name should belong to the community to stop Valve.

Please read the above line in green again.

Ok. So now the arguement should not be about Blizzard getting it or not. It should be about if Valve should have it vs nobody having it.


Does Valve really have more claim to the DOTA trademark than Blizzard, previous developers of DOTA and the community? No, I dont think so. I agree with Blizzard that the trademark should belong to the community.



And yes, the arguements listed include community ownership, which goes a long way in stopping Blizzard from obtaining the rights and trademark themselves. This, in addition ot the lack of trademark in this time does lead to the mark becoming public as it has gone unclaimed or defended in over 7 years.

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