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All Posts by immodium

All Posts by immodium

62 Pages 1 2 3 4 5 6 7 » Last
1224 posts found

I Like it. WoW is the only Warcraft game I haven't played.


The bottom half looks like a clean stone texture. Doesn't look Sc-Fi to me.


Oh and I'd like to see a CGI movie but I think its going to be live action(?)

Originally posted by GeezerGamer

So, from release to June, ESO has had 772K  subscribe to the game. 

No wonder ZM is keeping quiet.

Zenimax Media are probably under no obligation to release information, being privately owned.

Originally posted by Kaladin

I have to applaud Kickstarter for one thing.  They found an amazing way of separating a fool from his/her money.

Having said that.  Not everyone who donates via Kickstarter is a fool.  I threw money down to a band that I have enjoyed for over a decade, they came under some hard times due to their label and needed to do a crowdfunding campaign to get studio time for their next album.  They'd written the songs, just needed to get it professionally produced.  And for donating, I got a shirt and a copy of the CD before it officially released.  And I helped keep one of my favorite bands in business.

I knew exactly what I was donating for, and the risk involved, and I was ok with the risk/reward ratio.

What I don't understand is the people that donate based on such vague ideas as "I'm going to make a space ship based MMO that will have a lot of sandbox elements, and an open pvp feel.  And here's a concept art I drew up".  That doesn't tell you anything about what you're going to get.

And yet, they get millions.

So, as I say, Kickstarter has taken full advantage of the concept that there are a LOT of people out there that have no control over their spending.

It's not just kickstarter.

Alpha/beta testing games used to be a paid profession. Now, thanks to the internet they can charge people money to do it. In some cases in the region of +$100.

Look at the amount of games that get canned during development and aren't crowd funded. Publishers take risks on developing games all the time. Sometimes they lose money, sometimes make a profit.

No one should think kickstarter should be exempt from this notion.

People should go into this thinking they may lose money.

It has nothing to do with innovation. We applaud if it's a good game or not. Being innovative has no bearing on whether a game is good or not.
Originally posted by Scot

Those who say 200k do need to remember Skyrim sold well over 5 million copies. This is not another IP no one has heard of MMO. How many are still with us is a fair point, but the idea TESO only sold 200k is laughable, and we now have many more coming online from Steam.

To use phasing as a reason we are still seeing players is a bit misleading to my eyes. Guilds are still strong, numbers are not going down, guilds are not phased. :)

According to statisticbrain Skyrim has sold just over 20 million copies, 14% of that are PC sales. 59% Xbox, 27% PS3.

I don't see Bethesda releasing any information regarding sales figures untill it hits console.

"Don't ask what you can do for your MMO, ask what your MMO can do for you!"


Dave Mustaine.

Originally posted by ThomasN7
People still eat fast food knowing it isn't good for you.  When people are addicted to mmos they will play anything you throw at them. A gambling addict will bet on anything because he/she needs the thrill and drugs addicts well, you know they just can't get enough cause they need a quick fix.  In my opinion people still like quantity over quality which ofcourse is pretty bad.

A lot of these Michelin-starred restaurants sell food that isn't good for you either and charge a lot.

What's with the addiction analogy? Are you claiming the majority of the numbers presented are addicts rather than sensible people playing in moderation?

Originally posted by Soandsoso
Originally posted by immodium
Originally posted by Vorthanion
Measuring a character's progression is a mechanic shared by most games in some form or another.  While there are differences in approach, the paradigm remains the same.


I can level up in Quake/Doom.

I can level up in Super Mario.

Different forms of player progression.

The games you listed added the rpg mechanic to appeal to a wider consumer base and make more money.

They didn't start off as a RPG.

Nowadays games borrow so much from each other you may as well just label them as game.

Just look at Steam, many of the games show up in the same categories.

When I mention I could level up in Doom, an FPS is by searching for the exit button in the map(level) I'm playing through and move onto the next level(or map)

Same with Super Mario. I jump from platform to platform killing random enemies to get to the exit of that level and move onto the next.

It's just a different form of player progression through levels.

Originally posted by Vorthanion
Measuring a character's progression is a mechanic shared by most games in some form or another.  While there are differences in approach, the paradigm remains the same.


I can level up in Quake/Doom.

I can level up in Super Mario.

Different forms of player progression.

I like trinity based combat as you have to think of others (excluding some DPS players :)). In games like GW2 you don't, you just have to think about yourself.

If Todd Howard is producing the game I doubt it will include multiplayer. He's all about the solo RPG experience.

I just don't see them developing the game around solo & co-op/multiplayer. (in regards to story/quests)

If they did include it I don't think any part of the game will be group only content. It will be soloable but if you want to do it with friends you can. Just up the difficulty slider.


Originally posted by kaiser3282
Nice DFUW video...


Originally posted by Distopia
Originally posted by TheQuietGamer
Originally posted by Foomerang


Originally posted by TheQuietGamer

Originally posted by Foomerang  

Originally posted by Scorchien

Originally posted by DamonVile Strong minds discuss ideas, average minds discuss events, weak minds discuss people. -Socrates
Soo.. with this quote .. Socrates ,  basically judging people on what they discuss and by doing so puts himself in the weak mind category ..
The statement as a whole is an idea.  
You know Socrates once said ' it is those whiners that whine about the whiners that are the whiniest of all'.  True fact that.  

I once saw Socrates at the mall with Billy the Kid and Beethoven, but they couldn't stay because they had to do a history report at San Dimas high school.


I think I was there, Beethoven went mad playing chopsticks in HMV. 

I got knocked out by some crazy Asian guy that day.

I was watching some hot french girl get sweaty.

Originally posted by Distopia
Originally posted by waxmask
The next TES should be a normal TES game, but now with multiplay (6players max) options that are Module driven like the Early Never Winter did. How cool would a TES game be if there was floating a Dungeon Master above you throwing in all sorts of stuff at you?

If Todd Howard is still the show-runner this time around, I wouldn't heighten my expectations for such features, he seemed to feel such focus would detract from the whole. I can't really blame him there either, as I think he's right.

I agree. Todd is all about the whole solo RPG experience.

I doubt they will design specific parts of the solo experience with co-op in mind. They'll leave that to the modders to do IMO.


Originally posted by Bloodaxes
Originally posted by thark

What staple TES features is left out part from the "complete open World" wich is discussed over and over again ...

There's much more features apart of the open world thing that people have pointed out, you just have to search. If you have played any elder scroll game you would know too.

Oh yes, that "Complete Open World" you can find in TES: Redguard.

I honestly thought TES 6 would probably have co-op. However I think Todd Howard is really into creating solo RPG experiences rather than co-op play..

Quote from Todd:

"It feels more real to me when I'm the hero and it's crafted for that. A community aspect to it, I recognize a lot of people would want that in a game like this, but it changes the flavor for me."

That's with regard to MMOs.

However would it drastically change the flavor designing the game with co-op in mind also?

Originally posted by GwapoJosh
I think Vanguard did it perfectly.. Non-instanced but on islands and out of the way for people that wanted nothing to do with it.

Or this. :)

As long as it's out of the way.

Originally posted by SlyLoK
ESO has possibly the best game world I have experience.. I do not want it littered with houses. 


Keep it instanced and out of the way.

WoW has a living, breathing world?
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