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7/19/08 12:44 AM
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Viewed 1412, Replies 32
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Yup. Sadly, another promising MMO that goes in the trash bin; I still hope they do manage to reorganize or maybe another publisher will pick the game...but chances are slim...very slim... |
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7/17/08 1:22 AM
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Viewed 476, Replies 12
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It's too soon to tell (CB starts on july the 18th; only the fileplanet members had the opportunity to start playing on the 15th); they could sell everything in the item mall, from customization items to xp and stats boosters. Since the mercenaries are upgradable, my guess is that the neccessary items for their last upgrades will be item shop. But we'll see... |
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7/16/08 11:00 AM
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Viewed 476, Replies 12
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Exactly ;) So it looks it's gonna be F2P + item shop ;) |
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7/14/08 1:19 PM
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Viewed 476, Replies 12
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There's a button in the official's website menu that says "ITEM MALL" - what does this say to you? |
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7/04/08 6:16 AM
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Viewed 6656, Replies 23
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It's a pretty decent MMO, I liked it more than some more popular asian competitors. Leveling is kind of slow, but since the current level cap is 60 I find it normal. Graphics are a little outdated maybe, but the game still looks cool enough and you have other things to do besides the usual grinding. My major drawbacks however were the (rather) small maps and the horrid view angle (I like it a lot way lower). All in all it's worth a try. |
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7/01/08 11:29 PM
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Viewed 3487, Replies 20
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+1 |
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7/01/08 12:57 PM
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Viewed 617, Replies 4
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READ EVERY LINE OF TEXT of a quest, PAY ATTENTION to what the NPCs tell you, REGISTER ON THE GAME FORUMS - better said: ALWAYS do some RESEARCH before starting to play a game for God's sake! |
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6/29/08 4:04 PM
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Viewed 435, Replies 6
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I don't know how things are now, but when I used to play it, PvP was the worst I've ever experienced in a game: to me being able to attack players 90 levels lower than you is not PvP, is plain stupidity. Even after the number of the guards was increased, high lvl players could still enter other faction zones and KOS. But since ZU is a game built around PvP, I guess these thing can't be avoided. It's a very good game for the PvP fans and it has some original features that can make it interesting even to some PvE players. I found PvP to be excessive and annoying (since - of course - many high level players used to camp in some known quest maps and thus not allowing ppl to gain xp and level up), but who knows, maybe things have changed... |
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6/29/08 3:54 PM
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Viewed 17651, Replies 160
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Hero has an unique atmosphere, unmatched by any other asian MMO (I know, I've played most of them). Grinding might seem excessive, but after playing a lot of other MMOs, I came (surprisingly) to the conclusion that Hero has actually a pretty fair xp curve and grinding really sets on only from 65 - 70 lvls up (starting either from Bamboo Mountain or Silent Valley - depending on your build...or should I say: on how gimped your build is). Hero used to have a very active and tight community and some of the best GMs I've ever encountered in a MMO - these things made Hero stand out, not the game's features themselves. A lot of that old "flavour" faded away maybe for veteran players like you an me, but for the new ones, Hero might offer a very enjoyable gaming experience. I would have still played it if it wasn't for the lousy work PayByCash did for the item mall; to me it seemed illogical not being able to spend my real money due to their tedious and unsecure way of activating & verifying accounts. Just so we'd be clear: it's (almost) impossible to level up as a solo player pass lvl 80 without a full Black Dragon suit (+ weapon) and maybe a Divine Skill book and a good item shop costume. These cost a lot of in game money - so in order to make that ammount of money you are forced to start spending real cash on the game, because item shop items are maybe the only things besides Black Dragon gear and other ultra rare things (such as Draconian) that can get you a serious ammount of gold; the market is literally flooded with what used to be considered "rare stuff" (Sky Cleaver / 5 Dragon / Violet & Toxic weps / Master Skill Books / crafting materials, etc) and these things don't sell as good as they used to. So if you want to be able to train with little to no pain in places such as Cimson Sky and Crystal Summit you need very good gear (not to mention Desert Temple ans stuff). You could of course risk training in PvP maps (since you'd get increased xp), but you'd be a sitting target - you really can't PvP with crappy gear, and in Hero PvP all too often means getting killed in just 1 hit (or 2). All in all, I have no problem in recommending the game to other potential players: if you're into asian MMOs, look no further :) Hero is a very good & enjoyable game - if you have some friends to play along with. |
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6/28/08 4:25 PM
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Viewed 1641, Replies 4
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"Dear Immortals Players, THE END. AMEN! |
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6/19/08 3:19 PM
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Viewed 698, Replies 2
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I totally agree. I too believe the game has great potential and could offer a very enjoyable playing experience, but unfortunately it's ruined by the company. I felt sorry for quitting the game a while back, but I've never regret it - it's no use in playing a game that's altered & rotten to the core. |
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6/05/08 6:10 PM
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Viewed 491, Replies 6
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Any news regarding the OB date? This game seems very promising and the fact the devs really listen to the players' suggestions is a major + in my book ;) So...when we'll be able to test it (yup, I'm not one of the lucky CB testers) ? |
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6/05/08 6:05 PM
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Viewed 2537, Replies 37
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To the OP: have you actually played the game? 'Cause you should have known by now that all those "cool features' are just on paper, in reality they add squat to the game, which is dull and very slow paced (grinding hits very early in game, and it hits hard). Let me know for example when you'll afford to buy a mount |
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6/02/08 1:07 PM
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Viewed 2348, Replies 16
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Hmmm...let's see: Rohan vs Requiem - I guess the comparisons started because both games went OB in the same time (more or less); they're not similar games, however. Pros and cons: 1. Rohan world seems diverse at first, but quite plain and dull at a second glance; the maps are not very well designed, mobs tend to overcrowd certain areas and let others not covered at all, some cities' design is quite chaotic, quests are dull, and leveling is boring and harsh since early levels (and I do mean EARLY). I don't know how others feel, but I find it strange (to say the least) not being able to hold my ground with a warrior fully equipped at lvl 10 - 15. It took a lot of damage, at some point I thought my guy was leaking blood from a vein or something, because it was losing HP way to fast, but after receiving some item mall treats (as many other CB testers), suddenly it became a rock...so my guess is they 've already altered the gameplay so you'd br forced to use their shop. Another serious issue: pots - or better said, the cooldown rates - HUGE, slow, exactly what you need to feel like a slug while struggling to get to the next level. I don't understand what's going on in the devs mind - how the hell are you supposed to attract players if leveling is so slow and painful at such low levels???? Not to mention I got fed up to see my guy's butt all the time! Why can't I just see my guy's face (apart from running and resting?) What's the point in dressing him with fancy equipment, if I can't see it? Another bad aspect (for me) is that the game really pushes you to train in parties, making solo grinding a waste of effort, time & money; I understand the reason for taking such a decision, but I don't like one dimensional games - solo leveling should still be an alternative solution; unfortunately, it isn't. Last, but not least:in games items are VERY PRICY: mounts, upgrading, you name it - and considering how poor the drops are, it's just a matter of time until people would become really frustrated. What about good points, you say? Well, I liked the character classes/races - pretty varied and oddly balanced enough so you'd be a worthy competitor regardless of race/class (of course, some are regarded as natural born PvP-ers while others are more PvE oriented, but I played a dhan, a dekan knight and a human defender and I liked 'em all, each having some specific features and skills that made them worth trying); the refining system is also an interesting twist - being able to lower the requirements or the level of the gear might be a godsent feature for both PvP & PvE. For once pets do have a real purpose in a game (but keeping them alive is quite a pain...financially speaking) and their abilities will add important bonuses to your toon. Skill trees are varied and interesting enough. Keeping your eyes open for chests & keys might also prove to be fun and profitable (some do give a decent reward). But that's about it. 2. Requiem however offers a more interesting environment, the maps do have a certain personal atmosphere and the mobs are well designed. Gory effects aside (since I don't consider them enough to label a game as "the bomb"), the game seemed well thought, quests were ok (some going beyond the "kill X mobs" type), the level progression was fast enough, drops were balanced enough so you'd never suffer from money shortage even at low levels. Add to this the proper ammount of "spice" (DNA system, possession system, Nightmare time, etc) and you'll end up with a very good F2P game. To some extent it reminded me of Archlord's atmosphere...unfortunately, the game was (maybe still is) UNPLAYABLE! First, we got a broken client (and I mean BROKEN); after that, we got Turba Island, a buggy as hell piece of land that managed to crash my PC in a matter of seconds (and since getting in game does take some time, you get the picture). And when I say "crash", I mean 20 times in 5 minutes type of, including the proper ammount of freeze, black screens, forced PC restarts and so on. I tried everything: updated my XP, Direct X, graphic card drivers, etc - NOTHING! The game kept on crashing and booting me out! Yes, my PC is quite capable of running the game, yes, I lowered all game options to minimum, and yes, this happened only when the US players were on, otherwise the game would run smoothly ?!? Last, but not least, I found the Xeon compounding/upgrading system complicated and lacking in info. So: to be honest, I'd play Requiem over Rohan any day, but like I said, Rohan was playable, while Requiem not, and in the end this is all that matters. So try 'em both and choose which one makes you happier ;) |
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5/23/08 2:11 AM
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Viewed 3693, Replies 32
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My PC specs are: P4 CPU 3.00 GHz / 1.00 GB of RAM / GeForce 6700 GT / Windows XP Professional / Direct X 9 c (March 2008) - it's not top notch, but it's within game's reccomended specs and as far as I can tell, it should be able to run the game. |
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5/22/08 4:00 PM
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Viewed 3693, Replies 32
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The game does have the potential of becoming really enjoyable: the chars are ok, skills are nothing outstanding, but still diverse enough to let you experiment a bit, plus the DNA (price aside) adds a nice extra twist. The drops are actually quite good, with lots of items with extra stats and the in game cash you can obtain through quests and training is enough to pay for the pots and other basic stuff, even at low levels. So it's a fairly balanced game (at least at lower lvls - due prolly to the work ob CB testers who managed to polish the low level maps). Quests are something to do besides grinding (which at least at low levels is actually very mild/gentle, you can quickly level up without any extra effort) - some are long, but the rewards are ok - you can prolly gain the same ammount of xp quicker by just grinding, but they're fun and they'll push you a little to explore and know the world better. Overall, not a bad game - and it has a certain atmosphere which can become addictive in time. BUT ! All this ONLY if you manage (somehow) to actually play the game. I couldn't: the game keeps crashing for no reason and is booting me out after just a few seconds of playing, all sorts of weird errors (with some pop up windows displaying a scrambled message), white & black screens, the game freezes, etc. At first I though it was something wrong with my PC, but all this happens when the servers are busy, when they're stable, I can play just fine. Now I know they're testing the servers (or so they claim), but I can't see how they can do that if people can't really log in). Many people said they were experiencing similar problems, so....it's a very bad thing to happen in OB, IMO - the game should be almost ready for an official/full release, but these server problems are serious, and since you can't really move from one server to another (you have to create a new character), you're stuck. Oh well... |
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5/20/08 12:26 PM
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Viewed 409, Replies 2
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Wow! Simply amazing! It's the return of....the waterfalllll !!!!!!!!! Seriously now: is there anything else besides that in this "outstanding" game? I'm quite fed up of this bull - no offence - but it's time to create & deliver a game, then brag about it, and not the other way round |
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3/28/08 5:28 PM
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Viewed 2063, Replies 21
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Hehe, that should teach you not to enroll for any CB if you don't like testing unfinished games |
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3/28/08 5:24 PM
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Viewed 1271, Replies 10
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Errr...not quite :) The initial options are just a few (nearly not enough to allow players to create uncommon looking toons). Yes, you can further change your character's appearance later on in the game, but for the time being the costs are ridiculously pricy (100 - 400k for a tiny piece of cloth they call "mask"? Come on! A good face & hai rchange could cost you around 1 mil - which is A LOT considering how bad are the crone drops). IMO the only F2P game currently running tat managed to offer full character costumisation is PW (and that alone was not enough to keep me hooked). |
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3/24/08 8:41 AM
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Viewed 5830, Replies 117
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For the moment the game looks like an updated & enhanced version of Runescape. I've been a Runescape fanatic for years, but I won't be playing this; when R came alive, there were not many F2P games around; now the list is quite long, so there are better options - at least for me :) |
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