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All Posts by Strayfe

All Posts by Strayfe

6 Pages 1 2 3 4 5 6 »
111 posts found

See, here's the thing.  Even if it is everything it is advertised to be and more, Storybricks is still a tool.

A tool in the hands of Sony Online Entertainment will be made into a wet, floppy dong, and flung at the player base couched in glowing terms of innovation and gold bullion.

Nothing Free to Play with a cash shop is going to revolutionize anything.  Smedley wants your money, and until SOE kicks him out on his greedy little ass and inserts a CEO with a focus on quality products over nickel and diming, obfuscation and marketing tactics, anything out of that studio is going to be irrelevant hype, not worth the sectors on the hard drive it's written to.

Just remember, before you throw more money at them, a tool is only as good as the people wielding it.

Originally posted by ArChWind

Next up.

Pay to design and built it for me.

You mean EQ Next Landmark?  Yeah, we're already there.  The reason you hear so little about EQN is because the game is actually being built by the players in Landmark, and they're paying to do it.

Polished game, seems to be lots of content, solid premise, pretty good combat.

Unfortunately, at the end of the day, it's yet -ANOTHER- solo quest grinder, and I absolutely can't force myself to level through another solo quest grinder (especially when the average quest gives 1-3% experience, and you often have 15-20 thrown at you at once).

Until MMORPGs move away COMPLETELY from solo quest grinding, I have a feeling I'm done with the genre.  Sadly, I don't see that happening any time soon.

"MMOs" are not dead.  "MMORPGs" are dead and rotting, and nearly decomposed.

Still, I expect this thread will be filled with responses saying that MMORPGs are not dead because they make money and have huahsduhajillion subscribers, without realizing that MMORPGs don't even exist anymore beyond a few small indie games.

So, another MMORPG with solo instances, and another situation evolving like WoW, where in the future, the developer intends to start telling the story through books and comics instead of in the game itself.

Business as usual, and yet another disappointing triple A release.

I would immediately pay a three month sub to any game that promised to eliminate questing as a source of experience.  I am sick to death of being an errand boy for every Tom, Dick and Harry in every virtual world.  FFXI did questing the right way.  Quests actually felt like quests, they were long, required attention to detail and the ability to read and follow instructions.  They had meaningful rewards like actual spell scrolls, rare, soulbound items, access to new areas, access to special, class-specific armor and you made friends while doing them, because a lot of them couldn't be done alone.

It seems to me that there is enough of a demand at this point for an old school game like EQ/FFXI.  I see countless posts everywhere I go, talk to countless people who miss the socialization in games, the old school mechanics and interaction.  No, it won't grab WoW-like numbers, but nothing will ever get WoW numbers again.

I find it so hard to believe that there isn't a solid, experienced developer who would be happy with 300-500k subs, and is willing to create something like this.  There are a lot of brilliant programmers and people in the industry who were around in the EQ era, but all that keeps getting churned out are these solo quest grinders.  Let the people have their solo gameplay and their solo quest grinders, but for fucks sake, it's time to make a game for the rest of us.  MMORPGs seem to be the only game genre where developers steadfastly refuse to cater to any niches, which is ironic, considering that, at one point, the ENTIRE GENRE was a niche.

Edited: because I completely forgot to respond to the OP's main question.  No, we will never see another game like EQ.  MMORPG.com posts an article every couple of weeks, praising the advancements that the genre has made, and people like you and I are simply the outnumbered, outclassed vocal minority.  By and large, the market is making what the majority wants to play, and the majority is becoming dumber and dumber.  Expect MMORPGs to become even easier, even less social, and even less reminiscent of the genre's beginning as time goes on.  Case in point: ESO.

 

Make it stop...
Originally posted by Notimeforbs

The game isn't that unfriendly for group play.  There are lots of people blowing very minor inconveniences up like they're the end of the world.

In fact, it's because the group play is so good that people are complaining about these minor inconveniences.  It's not conventional by any means, but aside from SWTOR and being able to see what other players chose in their class story dialogues, it's just about one of the best group experiences gameplay wise you can get in an MMO.

This is so wrong.  I'm trying my hardest to think of a triple A MMORPG with worse grouping mechanics and less social incentive than ESO, and I truly and honestly can't do it, and I have played a LOT of games.  Quests that lock you out from progressing with others, phasing issues, irrelevant small group content with only 4 people per group, megaserver kills server identity and overall community, Cyrodiil is a massive zerg where you're simply one of the crowd.

This really is a single player game.  You could replicate Elder Scrolls Online by taking 2/3rds of the content out of Skyrim, and modding in a global chat channel for everyone playing.  Now, if you like single player games, fine, have fun and enjoy your time.  But a subscription fee for a single player game is not acceptable.

This thread reads like somebody had a bad acid trip, and then spent too much time playing Secret World.  Namaste, Rosicrucians, Babylon, consciousness.  Are you going to try to convince me that Ultima Online is a secret society dedicated to the rebirth of Christ in digital format?  Would that make World of Warcraft the antichrist?  Are the white coats knocking at your door yet?

Cancelled at level 16.  I don't hate ESO, because I don't hate games.  Games are inanimate objects which are the product of developer decisions and market trends.

ESO is a perfect example of the current state of the MMORPG genre.  It's another in a long line of bland, generic solo quest grinders with absolutely nothing to offer to anyone except the people who don't actually like MMORPGs, but have taken over the genre anyway like some bizarre hive mind.

"We are the Soloers.  Your social and game mechanics distinctiveness will be added to our own.  You will be repurposed and forced to play by yourselves to suit our needs.  Developers love us.  You will be assimilated.  Resistance is futile."

 

This reminds me of that game LinkRealms that was floating around a few years back and I never heard anything else about.  It even kind of looks the same.  Decent concept, I suppose, but player created content is always hit and miss, and I still think an entire game of player created content doesn't stand to go very far, because the average player isn't capable or imaginative enough to create meaningful content.

To get 12 million subscribers, World of Warcraft had to simplify the genre to unprecedented levels, stripping it of just about everything that made it what it was.  Can you imagine how shallow an MMO would have to be to cater to 1 billion people?  It'll probably be, "Log into the server, stand in one spot, look around, congratulations, you win!" 

My disappointment is profound in that technology which could have been used to create the ultimate gaming experience has been acquired by Facecrook, to be mass produced for Derpy Casual McBrainlacker, and to set the genre back another decade.  Sieg heil Adolf Zuckerberg.

I can think of two, and they're both ancient.  SimLife, which I think is from the early 90s, you'd probably need dosbox or something to play, and the other is E.V.O. Search for Eden for the SNES, which was a hidden gem at the time.  Although EVO has some constraints, it's a fun game.

Social: 8 - in a game that literally does everything it can to prevent you from grouping?  In a game that I didn't need to group a single time in 3 weeks until I finally threw the damn thing down in complete disgust?


Value: 8 - Let's see here.  ESO costs $60, an extra $20 for the imperial edition (which has an extreme pay for convenience in the mount), charges a sub fee, has a cash shop, gets an 8.  Meanwhile, on release, FF14 ARR cost $30, gave extra free time for returning players, collector's edition costs $50, no cash shop, and it gets a 7.  Seems legit.


Longevity: 9 - With a grand total of two things to do?  When the entire endgame (and basically the entire game) consists of nothing but questing and crafting (and pvp if you like it)?  There is less to do in ESO than any game I can remember being released in recent memory.


You know, Bill, I've been here since 2006 or 2007, and I've never really believed the people who talk about MMORPG.com reviewers being paid shills, but after this one, I really have to ask.  How much does an 8 from MMORPG.com, cost?  $5,000? $10,000?  $25,000?  This is simply not an above average game in any respect.  At best, it's a playable, story-driven game targeting a particular group of people, solo questers.  If you're a solo quester, you will enjoy this game for what it is, and that's fine.  If you are anything BUT a solo quester, the game is literally painful to slog through.


 


 


 


Zenimax is a bunch of cash-hungry wallet warriors.  No surprise there.  I think the more depressing thing, which I didn't realize until now is that Facecrook, the God-King of money grubbing, terrible corporations, is buying Oculus Rift, so we can expect zero progress, a $2,500.00 price tag, and the system to deliver all of your personal information, including brainwave activity directly to Mark Suckerberg.

Just a terrible story all around.  I would have thought John Carmack would have had more balls than to sell out like that.  Seriously, if I could wave a magic wand and delete one thing from existence, it would be Facebook.

Every time I see a column or a post like this, I'm left to scratch my head and wonder what people are thinking.  Here is a list of things you can do in ESO:

 

Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing, Questing and Cyrodiil PvP.

 

If you're not really into pvp, guess what that leaves?  There have been a lot of threads popping up recently, and I think that a significant group of people are starting to become sick of meaningless quest grinders.

 

On top of that, questing is phased, sectioned and limited so completely that you are flat out  discouraged by game mechanics from playing with other players.  To suggest that this game makes any attempt to be "old school" or to return focus on socialization, or to suggest that this game is hard (really?) in any way and the reason we don't like it is because we're too used to having our hand held to understand it?  Absolutely bizarre.

 

When you throw all of the bugs, bots, deplorable customer service, cash grab collector's edition, complete with pay-for-advantage mount on top of it, then sprinkle a little bit of "existing IP with specific expectations" on top of it, and you can't hardly be surprised by the reception.

 

ESO appeals to two types of players.  The solo quest grinder and the DAoC RvR fanatic.  ESO has absolutely NOTHING to offer anyone else.  Even the ENDGAME is questing. 

 
Originally posted by JeepEscape
It's video game gentrification!!  lol

On a more serious note, I agree with you.  These guys draw some arbitrary line in the sand about what things are worth, and how much they are willing to pay, and they expect everyone else on the planet to agree with them.

Welcome to the free market.  If there's a market, someone will fill it.  I just so happens that there is a fairly large market for people willing to pay more to get into a game early.  Furthermore, the people who pay for early access, subscription fees, and things in the cash shop make it viable for Free To Play to work for those who don't spend a dime playing the game.  The result is gaming for all. 

Some people believe these games should be completely free simply because they don't have, or don't want the spend the money on them.  It's a good thing some of us are willing to spend money so these games are funded.

Hey.  News flash, Captain Checkbook: there is a whole world out there beyond your own wallet.  Did you know that people used to pay US to Alpha and Beta test their games?  Did you know that there didn't used to be patches, microtransactions and DLC in games, sucking every available cent from gamers because gamers (inexplicably) will pay for ANYTHING in ANY state these days?

For the record, $150 is nothing to me, so please dispense with the, "Too poor to afford X." argument that seems to be thrown around part and parcel.  The people who won't "mind their own business," as is spouted categorically in this thread, are the people with the entire industry at heart, who probably remember when $60 got you a finished product, and who are standing around, scratching their heads and gazing in awe at the people queuing up to take it in the tailpipe for the 'privilege' of playing a buggy, unfinished mess.

If you're a game developer and you know lunatics are going to pay you $500 a month for something as simple and broken as Candy Crush, you don't spend millions on a Triple A title, and thus, Triple A titles no longer get made: result, innovation dies and the entire industry suffers.

If you're a game developer, and you suddenly realize that people are willing to spend $150 to Alpha Test your buggy, unfinished mess of a game, suddenly you will see this becoming the norm.  Companies don't care about the user experience anymore, they care about their pocketbooks, they will dupe people into paying absurd amounts for precious little value, so that they can take their new numbers to the suits and skew things even further in favor of the dollar and even further out of favor of the end user.

People like me, and others who see the direction the industry has taken in the last 5-10 years can do nothing but plead and complain incessantly on forums, because the only way to stop this gruesome nickel and diming of gamers is to speak with our wallets.  Sadly, for every intelligent gamer who realizes how badly they're being duped, how badly the industry as a whole is taking advantage of us all these days, there are 2 or 3 Captain Checkbooks who will happily pay $150 for an alpha test. 

Next on tap?  $1,000.00 for a ten minute phone call with the developer about the direction of the game. 

$10,000.00 for a livestream of the game being made.

$100,000.00 to sit behind the developer in their studio and ask "Is it done yet?" every thirty seconds.

 

As a level headed poster, who doesn't troll, doesn't often begrudge people for their viewpoints or opinions, no matter how much I disagree with them, and as one who is probably risking a forum suspension to say this:

This thread is full of complete and total idiots

You send a message to the gaming industry that you will pay $150 not for a console, not for an incredible finished game with a collector's edition containing a lot of extras, not for a finished game at all, not even for a physical copy of a game.  You are paying a developer $150 to join an Alpha Test.

And you have the temerity to suggest it isn't anyone else's business how you spend your money?  People like you lot are the reason that developers are continually releasing buggy, horrible, god-awful messes of games, charging $25 for mounts, and systematically destroying the value for time aspect of online gaming in general, by happily opening your wallets and sanctioning despicable, base, zero sum monetizing practices.

On behalf of sane people: WAKE.  UP.

As a catch all, I would need a self-funded developer who doesn't have to answer to a publisher to recoup investment costs.  Too many cooks stirring the pot with conflicting viewpoints about game mechanics vs. monetization causing problems.  Beyond that, I would need a developer with a history of attention to detail concerning the world and immersion as much as, or more than the game mechanics themselves.  That leaves me with one obvious answer: Square-Enix.

In recent years, they're not as turn-the-clock reliable as they used to be, but the feel of an immersive world is still there with FFXIV:ARR.  I appreciate their commitment to and preference for the subscription model and as a company, I respect them greatly for recognizing their mistake with the original FFXIV, and having the guts to stop charging while they rebuilt it from the ground up to appease their fans.

That's the kind of commitment I'd want from a company developing my game.

 

The pinnacle of MMO PvE was pre-Abyssea FFXI.  Vanilla/BC era WoW is a solid #2.  Vanguard, for all of its flaws, was up there as well.

ESO is the latest in a long line of anti-social, online single player games with multiplayer elements masquerading as MMORPGs.  Other players are at best non-entities, and at worst an active hindrance to anything you happen to be doing at the time.  Once you establish that this is, in fact, a single player game, then you need to compare it to other single player games.  As an MMORPG, it offers nothing new.  It's the same, recycled, regurgitated theme park nonsense with a different presentation and a bit more emphasis on trying to hide its rides.  As a single player game, it is slightly above average.  It looks worse and plays worse than Skyrim or say, Bioshock Infinite, and I'm not really a fan of either. 

A proper MMORPG provides you with a world to create your own story in.  It does not lead you by the hand from Point A to Point B, pigeonholing you into what it decides you need to be at any given moment.  If this is what is to be considered the pinnacle of the genre in anything, then bury MMORPGs in a casket and never look back.

 

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