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All Posts by Loke666

All Posts by Loke666

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14928 posts found
Originally posted by Gorwe
Originally posted by Loke666

As a pen and paper roleplayer I think the opposite, freedom is the thing that define roleplaying. And in fact where many of the earlier RPGs what most of us here would call sandboxes.

Adding tons of cutscenes and forcing you to do certain things or playing a certain ways is Railroading, not RPG. But I guess a ton of crappy single player games like Mass effect and Dragon age have made people forget that.

MMOs should move closer to pen and paper roleplaying and further away from Diablo and Dragon age in my opinion. If Im a thief and I want to break into the royal palace to steal the crown jewels that should be a possibility, it should be freaking hard but possible instead of forcing me to save the world in a bunch of scripted instances.

MMOs is better the less npcs tells me what to do and the same goes for roleplaying games.

As long as it is written how it should be and it has an impact, Idgaf if it is linear or if it is open-ended. Tbh, I prefer linear. Can you name three outstanding open ended RPGs? Because I can name at least 5 very good linear not GAMES, but SERIES! Here:

-> Mass Effect

-> Dragon Age

-> Baldur's Gate

-> Neverwinter Nights

-> The Witcher

-> edit: KoTOR

and some assorted others: Dungeon Siege, Planescape: Torment, Icewind Dale, Diablo, Final Fantasy.

Hm?

edit: Sandboxes are like DM decided to either leave or do whatever everyone wanted. And I think, that is not what you would call a quality PnP, is it now? Sure, linear is kinda railroaded, but so were you must of the time when playing PnP. It's just that in PnP you had to either comply or GTFO. I think you understand me, yes?

I don't agree about Neverwinter nights at all, we had a dungeon master and were running custom made campaigns when we played it, it was very sandboxy that way even if the single player campaign in itself were railroaded.

Fine:

The Elder scrolls (Daggerfall, Morrowwind, Skyrim, Oblivion but not the first one or the MMO from zenimax).

Red dead.

Fallout.

Mount and blade

There are plenty of games that brings you a world and allow you to choose sides and solve problems your own way. In pen and paper the GM often sets up the goal for the players but the players decide gow they will reach them. RP should require some thinking and always being told what to do and how to do it sucks in pen and paper and computer games as well.

As a pen and paper roleplayer I think the opposite, freedom is the thing that define roleplaying. And in fact where many of the earlier RPGs what most of us here would call sandboxes.

Adding tons of cutscenes and forcing you to do certain things or playing a certain ways is Railroading, not RPG. But I guess a ton of crappy single player games like Mass effect and Dragon age have made people forget that.

MMOs should move closer to pen and paper roleplaying and further away from Diablo and Dragon age in my opinion. If Im a thief and I want to break into the royal palace to steal the crown jewels that should be a possibility, it should be freaking hard but possible instead of forcing me to save the world in a bunch of scripted instances.

MMOs is better the less npcs tells me what to do and the same goes for roleplaying games.

In the early levels the population would go up a lot but not so much if at all in the endgame. And a bad cash shop could even make the endgame loose players instead of gaining them.

But a lot of people would try the game for a short period of time at least. To really be an advantage you first need to fix the issues that made most players quit in the first time though or the only thing you would do would be getting a fast temporary flow on cash only to be worse off than ever in the end.

I don't think sex in itself would upset most of us europeans but I think it would be an outcry in the US over it.

Aoc was rumored to have plenty of it in the original idea but they even nerfed the dirty talk between the beta and the launch. A lot of people were upset including quite a few people here as I remember it...

Now, there is a difference between sex in itself and the idea that females are just in the game for sex appeal. That I am against but sex is really nothing that upsets me at least.

Well, there are few really expensive western games being made by larger western publishers right now then in many years but there are also a whole bunch of smaller and kickstarters whih hopefully leads to some new and fresh ideas.

I think the most interesting period in MMO gaming since 2004 is about to start, it might be a bumpy ride since these ain't $80M+ games but it will also be fun since the clonewars finally have died down.

Well, 2 over 5 years, about 10 more or so a few months to 3 years.

Im not one 100% sure if of those are counted as themeparks though, Lineage (1) for example had some sandbox element or at least it didn't had quests and stuff like that.

Well, you have to actually play a few different MMOs to notice how similar most of them are. That kinda takes noobs out of the picture but plenty of regular players who just played a couple of years say the same thing.

I don't think it being sad and weary to have the opinion that it would be good for both the games and the players if there were more diverse from eachother.

Lets see here:

Generic fantasy game close to Forgotten realms.

Character development based on levels for the first 20-60 hours or so of gameplay, after that gear based first on dungeons and then raids.

8-16 classes, some of them mirrors.

Around 20 skills, most from your proffesion, a few from speccing. They all uses cooldown and some skills are very similar to others but with a sligthly different animation.

Qestbased as long as you levels. 75% quests are Fedex, rat exterminator and escort the moron quests.

Combat is based on a very simple trinity, tank, healer and DPS. 

And so on. Far from all games have exactly the same things in them but most have a lot in common both mechanics and world/story. And I ain't saying anything there is wrong but there are so many possible settings and mechanics you can use.

For example is fantasy pretty popular with gamers, but it is hardly the only popular setting. In pen and paper roleplaying it have maybe a third of the players, maybe even slightly more but scifi, cyberpunk, modern, horror, western, steampunk and many other settings are very popular as well. With MMOs at least 9 out of 10 games are fantasy and I am not so sure it is because the players want it, not to that degree.

To me it seems a group of investors and publishers just decided that this is how it should be and can't bothered giving us any other kind of games as long as they think they get in enough money on it.

And it is pretty sad, look on the different types of single player RPGs that have been made, while a bunch do have been D&D based even them often had rather different and interesting mechanics, from Eye of the beholder to SSIs Heroes of Krynn to Biowares Neverwinter nights.

That doesn't mean there is a problem with any specific game but the genre could be way larger if there were more games for different types of players. Stuff like Musketeers, Vikings, British 12th century outlaws and many other settings are popular enough to make hit TV series, any of them should be big enough for a good MMO.

A few, a times I buy a discount game that looks fun but never gets the time to play it.

CIV: Beyond earth did I buy at steam and officially didn't play it at all but I did play a hot seat game the weekend after I bought it at a friends place and it was far worse than what I hoped it would be. Can't say I feel for wasting my time on it.

Originally posted by SpottyGekko

The article makes it sound like MMO players don't play other types of games "once they realise MMO's are for them"...

Silly concept. I still spend more time on average playing non-MMORPG's. There's great entertainment to be had in many gaming genres other than purely MMO's.

That is indeed true, yesterday I played 25 minutes of Guildwars 2 and 5 hours of Age of Wonders 3...

I am not sure if I play MMOs or turned based strategy most, it changes on and off but I do play more games than just MMOs for sure.

2 minutes in Meridian 59 or so... The whole idea of taking pen and paper roleplaying and making it into a compter game was just so sweet.

Sadly I hoped that the games would move closer to pen and paper instead of further away as technology advanced. I still enjoy MMOs but I think I would enjoy them more if they moved more in the direction of games like Biowares "Neverwinter nights 2 (Cryptics Neverwinter is further away from this than many of you might think) instead of moving more for the Diablo thing.

For anything released the last 5 years I say GW2. 

You can start with PvP on equal settings after the 15 mins tutorial, you can at least go into WvW with some chance (but far from equal, you will win a 1 on 1 if you play a lot better though), you can teoretically craft yourself up to max crafting level even if getting that mats for it as lvl 1 means someone needs to suply you with them. It gives XP for exploration, dungeons, camping mobs, doing event and so on.

The least free thing is the personal story, it is free in the way that you can ignore it altogether if you don't like solo stuff but you still need to level to continue with it.

You can't build houses or stuff, your personal "home" instance is really not much since you can't customize it either.

And there is a limit to how much you can customize your character, you can choose your heal, your utility skills and your elite skill but as for weapon skills you get them depending on your class and the weapon you use (and in some cases your attunement or the kit you uses). That is still far more customization than in most games but compared to Guildwars where you picked all skills and could multiclass it is limited.

But the game still offers far more freedom than in anything else I can think off that is recent.

Originally posted by Jemcrystal
What I want to know is why the topic always reads males playing female characters and never females playing male characters?  Screams sexism to me.  Why is it bad for a guy to act like a girl but not a girl to act like a guy?

Good question.

A few years back I did know some women who had male characters and funny enough because they felt they got better treated that way instead of the other way around. Of course better treated for them (and me for that matter) meant people were treating them like normal people and not just sone weird rare createure that needs protection and probably suck.

I don't really see what it matters any way around (unless you have cybersex with someone pretending to be something else, that is kinda creepy), it is just a game and what your avatar look like have no impact  whatsoever.

I respect players for being good or if not to make the effort to learn, besides being nice that is. Male of female doesn't matter and I wont give beggers gold or item no matter what.

And if I want to go and pick up someone I go to the pub. If you however must hit a a gamer girl then there are webbsites specifically for that. So cut it off with the stereotype if the horny nerd who pathetically try to hit on the few girls who like the same things (and they aren't so few anymore).

Grouping should be an advantage, it is harder to co-ordinate a group since someone else misstake can kill you.

As for none casual chr progression games it is mostly older games. Aion though at least take some time to get to the top (or it used to at least). Otherwise it is the usual old games like Lineage 2, Eve, and the really old games still up and running.

Right now doesn't the crownstore look so bad but we seen plenty of other games that started out fine only to go to p2win 6 months after launch.

Let's hope that wont happen here.

Originally posted by steelwind

I really don't believe a true "hit" is possible with today's divided community. Players are too quick to label and dismiss games these days and I find it hard to believe it is possible for a game to release with an agreed success.

In the end it will just be labeled like the rest by the impossible to please community with the attention span of a goldfish.

Doesn't really matter, the community was as divided before. UO, EQ, AC and DAOC all had their specific crowds and there were plenty of more around as well.

Some games like Wow gets it's players from other genres and even players who never played PC games at all as well as getting some of the crowds unified. 

Before Wow most people thought that MMORPGs would be niche forever. There will be new hit MMOs in the future, we just can't say exactly how those games will be. 

Originally posted by Azaron_Nightblade

WoW's hardly a fluke. Blizzard just managed to surgically remove all the cancerous tumors that other publishers told us were awesome features, but in reality held the genre in the dark ages.

And many of its "clones" are very profitable too. The reason all these indies are targetting niche games is because it'd be ridiculous to go up against major studios on an already over-saturated market.

There is more to it than that. Sure, Wow did streamline many features so casual players could enjoy them as well but the big difference between Wow and the games before it was that it had 5-10 times the budget of any game releasing before it (EQ2 when it released a month earlier had $12M compared to Wows $60 and it still had was was considered a huge budget at the time) together with flawless coding.

Blizzards higher ups did all play Everquest and wanted a "better" version of it but they could just as well have been playing Asherons call ad if they did the genre would look rather different today. I am not saying better but different.

As for the "clones", some do fine but others have gone the way of WAR. I don't think a single one of them had more than a million players for longer than 3 months. That is at best less than 10% of Wows players so I wouldn't call them great successes.

I think you need something different than more of the same to make a new leading game. A talented team with a good budget and either a new idea or doing what Blizzard did with EQ but with AC or DAOC instead would work.

And even before Wow Blizzard did have a few million fans that would buy anything with the Blizzard label on, that doesn't hurt either.

To answer OPs question: Yes, whenever a very successful games comes out EA, Activision and UB soft all wil try to copy it to get in on the cash. Others will as well. And it rarely works.

Originally posted by Aeander
Originally posted by aliven

I laughed my ass off when she said something like "we will defeat dragons by friendship, kindship and some other lovely shits". Dear god, why they are not raized to the ground?

She never says this, but nice try. FYI, she did emphasize the common theme of the game  (the unity of races against the greater threat), but did not do so in such stupid terms.

Yeah, I think he is mixing it up with My little pony or something like that....

The world tree is still too cute for my taste though, I wanna play Shadowcourt. :)

Anyone think the first person thing is a step for supporting the Occulus? VR do look better in first person....

Anyways, the camera changes were needed, doing a jumping puzzle with a norn or Charr was reall hard before.

Originally posted by cheyane

I did try to install the original drivers from the resource CD but message is the same windows stopped the device as it was reporting problems then when it reboots I keep getting "one of the usb devices attached to this computer has malfunctioned and windows does not recognize it" so then the command center malfunctions with zeo values for everything. 

I have contacted Dell and they put me together with the out of warranty guy. Terribly unassuring to hear that don't you agree well anyway hopefully they can solve it. I have MSI afterburner that controls the fan speeds on my graphic card but the other stuff is what worries me. I hope you're right and the computer can function without the Command Center untll I get it fixed .I have been using it all day.

Ouch, that isn't good at all.

Tried this? https://www.youtube.com/watch?v=wOGBMxtyet8

Originally posted by Uproar
Originally posted by Loke666

The thing is that spawn camping isn't very challenging and therefor should be rewarded thereafter.

It is together with grinding stupid rat killing and FEDEX quests the worst parts of MMOs for me. Sure, we did socialize a bit while waiting for the next mobs to spawn but what makes a game fun is risk Vs rewards.

Going out to hunt things are fine but staying for others in the same spot and waiting for the exact same mobs to spawn over and over isn't my way of having fun.

There are far better places for people to socialize, like a marketor in the guildhall.

Risk vs. rewards?  If I complete this - I get X (well I might need to do it a maximum number of times before the game mechanics ensure the RND)??

There will always be some random elements in MMOs. But the harder the better drop list should a boss have.

And camping something to kill it over and over is rarely very hard even if there have been exceptions. And you should get less XP and less good loot for doing something simple many times instead of doing some hard stuff.

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