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All Posts by Loke666

All Posts by Loke666

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Originally posted by Robokapp

WoW's subscription numbers drop to second place among MMOs for the first time in 40 years. In other news the Moon Colony reaches 100,000 inhabitants.

That is rather unlikely. With current trends we are talking about a few years until Wow reaches a million subs. A moon colony with 100K people are at least 50 years in the future...

And that is assuming that no one else can make a MMO that can get 3-5 million players in the next few years (which is a bet I wont take but still not impossible).

Wow is still on top but wont be so 5 years from now unless something very unexpected happens.

Originally posted by Gaia_Hunter
Originally posted by Loke666
A year of content seems a tad optimistic unless you play really casual. Most players complete any new content for any MMO in weeks nowadays. The only exception is when content like raid content is time locked so you can't get the gear you need to progress until you got enough good loot from daily or weekly raids.

I think it will take the average player more like a month to do close to everything in the expansion. That is however still more time than I spend in most single player games so for me it is worth the money easily but for the rest of you decide by yourself.

Players have been playing the base game for 3 years.

We are talking 8 characters to level 80 with ascended armor/weapons + legendaries and 20K+ AP.

Those are the hardcore players.

And of course there will be Living World season 3.

There are always those that just rush and said they have done everything in 2 days (48 hours of constant play) or 2 weeks (14+ hours a day) or 1 month (14+ hours a day). That kind of players will probably get more value of keep jumping between new MMOs. Those aren't the hardcore players, they are the locusts.

I don't argue with that, and many players will play it for years doing the content over and over as in any MMO but that still doesn't make it into a years content. I have myself played it since the beta but I wouldn't state that I have gotten 3 years of content for that anyways, there is a reason I have so many 80s with good gear.

Now,if it is worth 50 bucks or not really depends on who you are. If you only play the game for a week it is likely that you should play something free instead. 

So either you think it is worth the money or just don't buy it. Plenty of other games out there for anyone who don't want to spend that amount of money. And if you only played the original game a week or 2 you probably should pass this one up or at least wait a year until you find it on sale.

If you on the other hand spended months or years you should go for it. I feel that I so far have gotten my moneys worth and more for the game. Heck, I did spend far much playing other MMOs for a lot shorter periods.

Originally posted by Kaledren
Used Norton once and never again. It in itself is a virus. It won't only stop viruses, but pretty much ANYTHING from running on your computer.

Well, it is at least better than McAffe but yeah, there are far better antiviruses and firewalls for free.

However is it such a common software that Trion really should have seen this comming and fixed it before launching the patch.

I don't think any of them would make much of a MMO, we would just get something close to SOEs old Matrix game.

Now, there are series and movies that would work a lot better.

Spartacus would work excellent for a CORPG with PvP focus, something like the first Guildwars.

Continuum could also be fun as long as they don't mess with time travel too much. It is a pretty different setting that would feel very different from anything on the market, but it would probably be best if it is more MMOFPS than with standard  levelbased cooldown mechanics.

North and South could be made into a historical game with some epic battles unless the setting would be too politically loaded right now.

As for movies an Evil dead MMO would be pretty awesome.

The problem is however that MMOs based on movies and series still tend to be pretty bad. Devs tend to take existing mechanics and just change the world to fit them instead of making mechanics that really would make sense for the setting.

Just look on TOR, ever seen Luke combat heal anyone? While I wont say the game is bad, the mechanics don't give out much of a Star wars feeling. To me it is more Wow in space than Star wars.

Now, with the right people you could make an awesome MMO out of most movies but they need to think outside of the box. Otherwise it is better to create a world that makes sense for the mechanics you plan to use. Worlds like Forgotten realms and Dragon Lance are made for levels and similar mechanics which makes it far easier to turn into a standard MMO than any book, movie or series.

But just taking any setting on the list, adding levels and trinity combat and slapping on 10 or so classes would make another crappy failure.

 

Originally posted by mgilbrtsn
They have their place.  Not all animals are aggressive.  Also, I like it when they only aggro at certain levels.  It can get annoying when a level 1000 is running around in a level 1 area and things are aggroing.

That is true but the real problem there is more bad design than being agrgoed by crap. The fact that you can kill the entire zone without risking a single scratch is just regular bad game design.

The powergap you get in modern MMOs are just too insanely big today, it have become worse and worse. Time for someone to make a MMO based on RuneQuest/BRP instead of D&D.

If you don't mind bugs and below average graphics you should consider Pathfinder. It does have monthly fees that is annoying for a game far from finnished and somewhere in late alpha but it do have some pretty nice mechanics.

Otherwise it is kinda hard right now. There is GW2 and ESO (I prefer Gw2s PvP myself) but neither sounds to be just what you are looking for.

Crowfall on the other hand seems to be perfect but it isn't out yet.

Originally posted by Gaia_Hunter

If by a lot of places to explore you mean set trails you couldn't get off.

Anet won't double or triple the size of the world with an expansion.

Their strategy is to avoid deserts.

No matter what game you have, if you keep increasing the real estate by 50%+ with each expansion you will get ghost towns.

If you can't justify $50 for at least a year of content, that is your opinion.

A year of content seems a tad optimistic unless you play really casual. Most players complete any new content for any MMO in weeks nowadays. The only exception is when content like raid content is time locked so you can't get the gear you need to progress until you got enough good loot from daily or weekly raids.

I think it will take the average player more like a month to do close to everything in the expansion. That is however still more time than I spend in most single player games so for me it is worth the money easily but for the rest of you decide by yourself.

Some none aggro mobs isn't strange or new and it in fact is pretty logical that a wolf wouldn't attack you unless you provoke it or it is extremely hungry. We also seen games where faction affects if you get aggrod or not (EQ2 used to have a lot of this).

An entire dungeon or zone of them seems rather weird to me unless it is a tutorial or noob zone (and even in a noob zone it usually is just at the area you start that mobs don't aggro). I don't see the point of a none aggro dungeon at all.

Originally posted by Daffid011

Did they release the game for sale at a retail site, yes.

Slap the EQ label on the game, yes.

No time taken to get things right before doing that, yes.

It is pretty hard to believe a developers or fans claims when their last several released games directly contradict those claims. 

It is hard to blame developers for doing that when players have been conditioned to not only accept and pay for buggy unfinished games, but actively defend the terrible state of those games.  Worse yet is they are now convincing people to pay them to build the game as well. 

Players assuming the risk of development costs, shouldering development efforts and championing unfinished product releases just by adding a couple words like early access, pre-release or beta.  Imagine how much other games like Vanguard or Warhammer could have benefitted from such luxuries.

With the few MMOs currently in development people seems to have given up on getting a product that actually releases in a good shape.

I mean most of us can live with some bugs (no matter how annoying that is), GW2s release was acceptable but AoC to mention one wasn't.

But the problem still is that very few games can come back from a really bad launch (Eve and FF XIV comes to mind) so while releasing the game early might give you some cash fast it will severly limit your income after the first month. Devs should know this by now. Many fans might defend the crappy launch but the fact is that most average players still will leave after a week.

I hope Daybreak finally learned the lesson SOE never learned and focus on long term income by making a fun game that wont be a pain to play for the first 6+ months.

Originally posted by Jean-Luc_Picard
Originally posted by JohnP0100
AMD once again shows the world that it can't code out of a paper-bag.

Ah, because in comparison, nVidia can ?

Please, don't make me laugh. Both companies had their load of bugged drivers.

Maybe so but AMD/ATIs drivers are still worse. *Sigh* I miss 3DFX. Heck, I even miss Matrox.

Having only 2 companies on the market ain't a good thing and it would be even worse if AMD closed down as well. That said I do run an Nvidia card right now and it is likely my next card will be Nvidia as well.

TSW lost a lot on a crappy launch, releasing a half finnished game was fine back with AO but it doesn't work anymore.

The setting doesn't help either, most MMOers seems to prefer fantasy games followed by sci-fi. That might be unfair since so few other types of MMOs have been made though but a lot of players seems to want similar games to what they have already played. I personally wish they would have put the setting a bit closer to "Delta green" (Cthulhu based modern PnP game).

TSW is a gem though, it is one of the few good ones that have been made the last 10 years. If FunCom actually would have released the game in better shape it would likely be far more popular.

Originally posted by Maelzrael

My thief is amazing now, the build options are really awesome. I think people are overreacting everywhere, a lot of people are thinking they need to make the exact same build they had before, rather than looking into new build options which exist all over the place. Just last night I made a build.. .here I'll link it, http://intothemists.com/calc/?build=-g3RV%3B1Vw-1-6-FOFd0%3B9%3B4IKM%3B0147247237%3B4INl6I%3B1IBl3IBl3a0h.... and an alternative test version for fun, http://intothemists.com/calc/?build=-g3RV%3B1RwVa0J5R-kd0%3B9%3B4IKM%3B0237147237%3B4INW5%3B2IBl3IBl35l and both are really awesome right now. The first being more traditional, and the second being more to surprise people who expect the normal d/p build. 

Back on point though, people who are upset just need to add more condi cleanse and don't be afraid to try something a little different just because it's not "meta" doesn't mean it can't be really effective for your personal playstyle. Just my opinion though. 

Well, my current thief build is useless now but when a door closes another opens up.... Need to field test a few things before I become competetive again though.

I have to admit that this basic system is far better then the last, it feels more natural and more streamlined.

What makes a MMO is the world and interacting with other players.

Far too many MMOs lately have failed creating the wonder and exploration a player should feel when walking in the gameworld. This is partly due to the fact that MMOs tend to have pretty small worlds today and that too few add small bobuses for explorers, it can just be a pretty view or something else that makes it worth the effort to find and go to a place that is hidden.

Too much focus on shuffling players from one quest to the next do hurt the genre.

Usually I don't like it but if it is well funded in the lore and fun it is fine with me. The "Witchworld" books is a good example where this works.

Personally I think it is worse though when they add gnome built cars or motorcycles. That might have been a fun april fools joke for a day but adding them permanent into fantasy games just don't work for me, not at all.

Originally posted by kenpokiller

FFA PvP. Because you want to become skilled at PvP and want to be the best geared possible so you can hybrid. Otherwise because you rekt someone in BIS gear with your not so BIS gear and are better then that guy LOLOL

Why should I raid for gear when some griefer come crash me?

Because its the best you can craft for your level at that moment, I like being self-sufficient.

I don't understand housing either.

I don't buy it that you need millions of players to make DOTA/LOL/UnrealEngine 4 monetization work. That works because people are greedy and it's not nearly as hard as people make it out to be to make a hat.

Instead developers are greedy and that shit just don't fly with a lot of people looking at the market nowadays.

Yeah they should hire an integer and smart economist.

Raiding for gear is a lot of hard work, very few players would bother to raid in a game with full loot. Spending months getting certain gear only to loose it due to 6 guys jump you just isn't worth it.

Crafting is bad enough in many games, the thing is that getting good gear need to be as challenging no matter if you craft it, get it from a boss or from a player. When zerging the server in a pack is the easiest way to get gear people will do it. The problem with that is that the other types of players will tire and soon you only have the zergers. Then zerging becomes pretty pointless since new gear wont get added to the loot and you have a game with very few players.

I don't think an economist would help here though, you need someone who know what is fun and what isn't. A MMO need to be fun or the players will quit, and it will have to be fun for all the player types you make the game for or you will be wasting your resources putting raids in a game where no-one will run them instead of adding more content that people actually enjoy in your game.

Certain things just don't mix, looting gear from other players and raiding content is one of those.

The question is however what economists know about fun?

TOR is actually making more money now then it ever had. GW2 and FF XIV are both doing more than staying alive, they have a solid income and more players than most MMOs ever had, more than EQ had at it's top. ESO is rather dependant on how the console launch goes...

As for Wow it still makes a fortune even if it loses players pretty fast.

You are right that something new would have it easier now than it would have for the last 11 years but the problem really is that no western AAA MMO is in development (possibly excepted Microsofts/Undead labs "Class 4" but it might have been cancelled). There are the kickstarter games and a few mid size studios like Daybreak who is still making MMOs.

So unless that great MMO comes from the east I think we have to hope for someone doing an Eve, start small but win players with time. I have all respect for the kickstarters but they do have a rather limited budget all of them so I doubt any of them will be an instant success like Wow.

Originally posted by Distopia
Originally posted by Gaia_Hunter

Why $19.99?

The minimum a triple A game expansion is going to ask is $35.

Clearly Anet believes it can sell GW2:HoT for $50.

That's not exactly true, as an example all of SWG's expansions were around 29.99. That was pretty common if memory serves, it's only recently that MMORPG studios started charging full game prices for expansions.Compared to expansions today IMO you got a lot more back then at a lower price.

You mean long ago for a P2P game?

Listen, the main income for B2P games are box sales. Some people do buy gems for cosmetic stuff and character slots but that is a secondary income. Yeah, I rather have seen a $35 price tag as well for people owning the game, or at least a bonus character slot instead but I surely can understand why ANET need to keep the price tag up.

SWGs team were never even close in size to GW2s and the expansion will need to pay for those devs until the next expansion comes out. 

Besides, at least they wont NGE the game 9 days after the expansion comes out making your $30 totally useless. 

Originally posted by FomaldehydeJim

I am going to set out my argument below as to why I think they are incompatible, and I am specifically referring to your themepark Jack-of-all-trades MMO, which essentially comprises a levelling experience, gear grind endgame and PVP battlegrounds. 

PVE in these MMOs largely revolves around a substantial increase in power with each increase in level and obtaining gear that also substantially increases the stats of your character. Most of these MMOs also incorporate a number of different classes, which should compliment and assist one another.

Gear

To my mind PVP is only fun where there is a level playing field based on skill rather than gear obtained, hours played or money paid. The problem with most MMOs is that the gear one is wearing substantially skews the odds in favour of one party over another in PVP. When you are comparatively over-powered a victory feels hollow, and when you are comparatively under-powered a defeat feels unfair. 

When I look at the PVP games I enjoy they are generally shooter arenas where there is no gear advantage and skill and tactics win the day. 

Class

PVP also leads to a call for all classes to be balanced, and balance usually means homogenisation (although a rock-paper scissors approach is sadly neglected and could create an interesting dynamic in PVP and put greater reliance upon group tactics).

I have a strong preference for uniqueness over balance in PVE. I enjoy feeling that I am a special-little-snowflake when I am in a PVE group, rather than a homogeneous and easily replaceable part as a result of balancing for PVP content.

Conclusion

In conclusion, balancing/ homogenising classes for PVP has a negative impact on PVE, and providing a "gear score" carrot for PVE has a negative impact on PVP. As such I rarely find them compatible in the same game.   

They are my thoughts on the subject, please share your own.       

PvP and PvE do demands different things from the game mechanics. I do agree with you about PvP, allowing people to autowin because gear or levels just ain't fun.

But that doesn't really mean you can't have good PvP and PvE in the same game, it just means you can't add one as an afterthought when the game is almost done.

PvP doesn't demabnd exact balance between classes, in a good PvP system you should be able to beat any other player if you play far better, but it could be pretty easy or very hard depending on classes, gear and levels/experience. It really just needs to be possible to keep the game fun, as soon as you automatically win or lose when you enter combat the games mechanics have failed you.

As for PvE you really don't have to start out as a pathetic farmer with a fork and turning into a demigod. Most games do things that way but it makes a pretty messed up experince, not only with PvP. It means that whenever you zone you will go from easily killing dragons to be killed by a wild animal.

You can easily design a game that works great for both PvP and PvE. Most devs wont do it that way though since they want their game to be just like Wow (or UO maybe) but with better graphics. Mechanics wise nothing is stopping you, the only real question is if the players would enjoy it. They probably would but few publishers dare to try.

I can understand the female only guilds, to be honest do female gamers have a hard time in certain games and that they want to avoid that is not really a problem to me.

The guild I lead will never do that (or I will fire the butt of anyone doing as fast I I can press the "kick" button, peoples sex, political ideas, sexuality or religion is none of our business as long as they don't bring it up by themeselves.

But I wont complain about what other guilds do as long as it isn't rascist or actually discriminating. If you don' want males or females in your guild it is your loss, if they are good players and nice people point them in my direction instead.

It is pretty simple, if you think the expansion is worth 50 bucks/45 Euros you buy it. If not then don't.

Nothing say you can't skip a MMO expansion or wait a while since all games and expansions drop in price. If it is worth it or not really is up to you.

Comparing the content to other games is pretty pointless, particularly if those games have monthly fees. Only you can decide if it is worth it or not.

As for me it is more the queastion if I should fork in another $25 (or even 50) for that character sklot or not but what is right for me might not be right for you.

Whining and saying it is only worth $35 for you is pointless though, just don't buy it in that case.

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