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All Posts by Loke666

All Posts by Loke666

796 Pages 1 2 3 4 5 6 7 » Last
15910 posts found
The bonus armor looks fine to me, the rest were pretty boring. 
Originally posted by Lobotomist

I agree.

Its actually on par with some singleplayer rpg stories. And the new zones are amazing.

Still, without actual character progression (new skills, levels) it all feels pointless to me.

I wouldn't say pointless but you are right that we need new skills.

And skills you just can't buy for gold or skillpoints but actually have to cap or do things to get. I think I have like 400 skillpoints on my main and I already have gotten all stuff for legendary and a bunch for ascended gear and other stuff as well.

I was hoping for something very close to the pen and paper experience. I got some hope when Bioware released Neverwinter nights (yeah, it is not really a MMO) but that was as close as it got.

It is too bad, what is worst is probably they they never got past the single solution to any quest thing. In P&P you actually have to think and plan but most problems have a multitude of possibly solutions to them. Any questbased MMOs forces you to solve it exactly as everyone else and preferably while telling you step by step exactly what to do.

GW2 DEs are a little better since they often at least give you several options but they still hold your hand and tell you just what you must do, even if you can pick one thing out of 5 or whatever.

I want to plan how to steal a castles gold, I want to find my own solution to stop a war between 2 nations and so on....

Tera and Rift. Or DDO if you want a CORPG.
Originally posted by Demrocks

The sandbox elements start at setting up your plot with a farm / house.

When you build your clipper +- level 30 and explore the oceans

When you reach the north continent and start building your castle with your guild if they are top dogs that can defend it

When you go scuba diving for treasures

There are tons and tons of options :)

Ignore the haters who say it aint a sandpark / sandbox, they dint get passed their own hate level to see what is infront of their nose.

Exploration really is neither sandbox or themepark specific just like combat, any type of game can have it. 

Same with diving for treasures, many themeparks have hidden treasure chests both above and under water (like GW2 if you want an example).

Originally posted by SamuraiXIV

I'm not in the beta but been reading about AA from alpha players a lot. 

This is what I've captured so far: you can level up by grinding mobs if you like without questing, at level 30+ I belive it's when most call it sandbox as anyone can murder you and most do play just for that to kill low levels all day over and over. 

Uhm, you can actually level up by a killing spree in most MMOs and it was the main leveling tactics in many older MMOs (who usually had few quests) like Meridian 59 and Lineage to mention 2. And you can murder all other players (besides guildies) on AOCs PvP servers, that still doesn't make them sandboxes.

AAs main sandbox component is the player owned farms but it is mostly a themepark. A sandbox means that players creates their own content, like in Minecraft. WodO was supposed to have player created quests you could give to other players before it got canned, that is a good example of sandbox thinking.

Player owned stores is another sandbox feature even if some themeparks also used it.

Themepark content is typically stuff the devs placed, like mobs, dungeons and quests. Now, if players actually could create or breed their own mobs to guard their dungeon that would be sandboxy.

Originally posted by Cryptor

You only read the sentences that you like don't you?

None of those numbers a reliable, they are based on feedback from companies making the games.  The same companies that do not release numbers.

Doesn't really matter about Wow earning most money though, Wows number of western players have been discussed but it is a pretty large number which TOR might have topped for the first month but Wow just keep on going and going while TOR lost it subs fast.

So even if the number isn't accurate they will still be number one.

Originally posted by Azaron_Nightblade
Originally posted by Aeonblades

I don't know if we'll ever see accurate sub numbers for games anymore. Just marketing PR spin. I still say as I mentioned in another thread I'd guess around 200k on player retention and around 500-700k sold. That gives it a pretty large niche market and is more than liberal a guesstimate.

We won't really know until Carbine/NC$oft releases numbers, and even then I would only half trust what they say with the way they fudge the GW2 player numbers.

I wouldn't put much stock in what NCSoft says period. That company has a reputation for being, ranging from the way they tried to scam Richard Garriot (and wound up having to pay him 30+ million dollars) to the way they treated the people from Paragon Studios during the City of Heroes shutdown.

Sold copies are probably true but how you count active players in a B2P or F2P game is always a bit fuzzy.

If someone just logs in a quick time once a month to check the AH or to start the LS so he can play it later if he want, is he an active player or not?

Originally posted by erinys

I do like this game, its a lot of fun considering how little i have seen. But 3 things completely break this game for me at the moment and im seriously considering dropping it because of it.

1/ guilds do nothing

I have seen 3 100+ guilds so far and atm they dont even talk together. they seem gloriated chatrooms with everyone doing their own solo questlines. On my server i havent found an active guild yet at all.

2/ everyone leaves dungeons

The queues are at the moment around 45 minutes for my character. (dps)

But 60% of the time the group never makes it past the 1st boss because someone will loose it on the 3rd try if new people are in the group. hence group morale dies, hence group fals apart > back in queue

3/ Empty

its empty empty empty everywhere. main city, zones everthing is empty

So currently i am seriously doubting if this is the game that should have my time or that it would be best invested somewhere else.

The first 2 is pretty easy to fix, you need to add more things to guilds to do together and buff the rewards for doing dungeons.

It is number 3 that is harder, I have no good solution to fix that besides something similar to GW2s (and a few other games) megaserver technology.

It is fixable though and with no huge cost for the company, question is just if they will do it or not.

Originally posted by Mpfive

And if it was B2P or F2P the game would be glorious, this new generation of gamers make me sick, take take take...

I pay 13 euro a month which is gone in 15 mins with a round of drinks

 I agree with you, ESOs problem have nothing really to do with the cost (even if I can understand people who think GW2s PvP is more bang for the buck).

Part of the problem is that they really should have beta tested it longer and without pre-order beta testers. Then they also should have listened more to the testers they had.

The phasing and how they handled VR is the real problem together with far too many lame paste and copy dungeons.They know that now but it seems it was a surprise at launch which tells us that something went wrong in the alpha and beta tests.

Adding more and better dungeons and changing VR from grinding other factions zones to new content is not that hard and in progress, the phasing is way harder to fix.

But at least they seems to work hard to fix things and I can respect that, too bad just that they didn't do it before launch. Hopefully will the steam launch wait until the game is better than currently.

But it have zero to do with the cost, a good MMO is always worth 15 bucks a month but ESO isn't there yet.

Originally posted by BailoPan15
Originally posted by SuperNick

HackShield is a common software used in dozens of games. It's also used by some of the biggest MMO companies in the market including NCSoft and Nexon.

The "controversy" comes from people who have outdated or poor AntiVirus/Firewall software that picks it up as a problem.

Hardly a "trojan invested, backdoor opening" piece of software..

NCSoft is actually using GameGuard. There's a difference. Nexon is a shitty company. 

Both sucks is my experience, but yes, there are levels in hell....

With some adjustment in the firewall it get' at least playable and I guess if they aren't good on security it still is better than nothing.

It is annoying, particularly if you are bad on computers but it isn't the thing that makes or breaks a game. Cheaters, hackers and spammers are.

error #1003
General Discussion « ArcheAge
7/17/14 6:54:56 PM

How to fix Error #1003

What do I do if I get an Error 1003 when patching ArcheAge? Ex:

This error occurs when the patching process is being blocked by anti-virus software.

If you are having an issue installing or patching ArcheAge, you can try the below troubleshooting steps to resolve the issue.

Run the client as Administrator
Navigate to your Glyph folder (usually C:\Program Files (x86)\Glyph).
Right-click on the file named "GlyphClient"
Click 'Properties.'
Click on the 'Compatibility' tab.
Click the check box for 'Run this program as an administrator.'
Click 'Apply' and then 'OK.'
Attempt to patch.

Run GlyphDownloader.exe

Run the GlyphDownloader.exe application in your Glyph folder (usually C:\Program Files (x86)\Glyph). This will ensure that your patcher is up to date with our current patch.

Add Exception to Firewall/Anti-Virus

Often firewall or anti-virus software can be the cause of a patching issue. Follow the steps below to add ArcheAge to your Windows Firewall.
Open your Control Panel.
Click 'System and Security.' (Windows XP Users select Windows Firewall at this point.)
Click 'Windows Firewall.'
Click 'Allow a program or feature through Windows Firewall.'
Click the 'Change Settings' button at the top.
Click 'Allow another program...'.
Click 'Browse.'
Navigate to where you installed the game (usually C:\Program Files (x86)\Glyph).
Select the application file named 'GlyphClient' and click 'Open.'

At this point, try patching again. If it does not work, you can temporarily disable your firewall and anti-virus. If this works, you can patch completely and then turn your firewall and anti-virus back on.

End Background Tasks and Services
Hold the Windows key and press the letter 'R' to open the Run window.
In the Run window that appears, type 'msconfig' (without the quotes) and click 'OK.'.
In the System Configuration window, click on the 'Startup' tab.
Click the 'Disable all' button.
Click on the 'Services' tab.
Click on the checkbox next to 'Hide all Microsoft services', which will remove all of the Microsoft services from the Services list.
Click on the 'Disable all' button and click 'OK.'
You will be prompted to restart the computer, which you should do before proceeding.

Windows XP steps can be found here

Use a Default Administrator Account (Super User)

The Windows Default Admin Account has many different settings and disabled features along with having full admin rights. Enable and sign into this account using the follow steps:
Click Start.
Select 'All Programs.'
Open ‘Accessories.'
Right-click on Command Prompt and select to run it as Admin.
With the Command Prompt up, please input the following command line: net user administrator /active:yes
Hit 'Enter' on your keyboard and it should enable the default admin account.
Once the default admin account is active, log out of your current user account.
Once logged out, you should see the account listed as Administrator. Restart your system.
Sign into the Administrator account and run the patcher.

To disable the default admin account we enabled, please follow the instructions listed below:
Click Start.
Select ‘All Programs’.
Open ‘Accessories’.
Right-click on Command Prompt and select to run it as Admin.
With the Command Prompt up, please input the following command line: net user administrator /active:no
Hit 'Enter' on your keyboard and it should disable the default admin account.

Reinstall ArcheAge
Open your Control Panel.
Click on 'Uninstall a Program.'
Find any and all entries with "ArcheAge" in the name and click 'Uninstall.'
Once this has finished, go to the folder in which ArcheAge was originally installed and make sure it has been removed.
At that point you can begin reinstalling ArcheAge.

If the above steps do not resolve your issue, please try these remaining steps:
Disconnect any VPN software – this way you are patching from the closest hosted server
Change DNS settings – click here for different steps based on your operating system
If using WiFi try and directly connect to your router or modem

Thank you for reading and don't forget to hit that little green up arrow right here!!

Cut from here: Hope that it helps. :)

Originally posted by nikoliath

Worth buying?  Depends what you expect and how much you value money. 

IMO I am loving it. I avoided it because of the bad press and went for wildstar, ended up trying out TESO and am really enjoying it. First time in a decade I've actually enjoyed just mooching around, taking in the scenery and enjoying the story.

It's safe to say if you read any forum like this more of it will be negative most of the time, regardless of the game.

All too true, but I still get the feeling that waiting until this autumn is good for anyone unsure.

They seems to be changing a lot of things for the console launch the next few months and that is probably just as well but I have the feeling the game will be a better game at that time.

Originally posted by Kyleran
Unfortunately you really do have to get to 30 to really start to experience the best this game has to offer.

That is not a good thing at all since it can turn away many people who would otherwise enjoy it, particularly if they add a free trial after launch.... It also tend to lower the review scores at many sites.

But I guess it isn't really bad, it is fixable without revamping the game or anything.

Originally posted by Athena_Starfire

You need to install the latest Microsoft Direct X 11 SDK. Google it..


Yeah, or possibly uninstall the current direct X first if the file just got corrupted.


Originally posted by Datawarlock

While I'd like to have another Shadowrun based MMO (the closest ever being Neocron 2 DoY), I'd also rather have someone step into the world of Rifts, which hasn't been done on any scale yet, and was an outstanding p&p game with a lot of options that would work fairly well out of the box in pve/pvp/both.

Problem is, carebears don't like pvp because they get ganked. It's ok that they can solo faceroll (or gank) everything in their single player MMO world, because that makes them feel powerful. The main catch is, it's not always a level or gear problem between pve-ers and pvpers, it's the fact that the pve crowd has gotten lazy to the point where if they die once, they'll spend an hour googling how-to's and youtube vids on how to defeat X mob. No such tutorial exists against another player, who isn't just a collection of a few kill-me-for-dummies scripts. I wonder how many mobs wish they could quit *insert MMO here* because they're constantly getting 'ganked' by overgeared and overleveled players that have a whole manual for how to defeat them.

Rifts is an interesting idea, since your powerarmor have the same HP all the time and your characters HP cant take a single MD it would probably even up the field for PvP as well, and the world is pretty fun. All for that.

But I don't think there is so much about tutorials as it is that in most PvP games you have zero chance of winning many fights, no matter what you do. If you take that away the PvP numbers should rise a lot even if you still wouldn't get in everyone.

Originally posted by iixviiiix
Originally posted by Loke666

You are completely right. A PvP game needs only wolves but the mechanics needs to be so good and fun that it actually turns many former sheep to wolves.

Having PvEers and crafters that basically only are for killing and maybe crafting gear to PvPers just isn't fun.

Combat needs to be pretty fair at least for that to work, few players including many people who actually enjoy PvP would bother spending 2 months of being ganked just to be able to play the game on somewhat equal footing with the "wolves".

There are ways to get fair in PVP even in PVE focus game.

For example make 2 type of HP and 2 type of damage .

Let call "Red hp" are PVP hp and "blue HP (shield) + red hp" are PVE hp

The weapons deal 2 type of damage PVE damage and PVP damage .

While you can continue raise PVE damage and HP , PVP damage and hp remain low or only raise a little.

That way even low level players can stand change again the old time with high gears player.

But i haven't see any MMORPG use this system .

That is actually a rather good idea, far better than splitting the PvP and PvE zones physically....

It would also make things harder for the type of player that watch you PvE and jump in just after the fight when you are damaged.

Not perfect but it would work way better than any system I seen so far.

Originally posted by 3-4thElf

Any Adept knows about snipers and how cheap Sixth Sense is.

Also knowing it's easy to go one way or the other doesn't apply because too often people still try and blend a little of each together. 

There's plenty of game systems in play elsewhere outside of the current MMO content providers to prove such a systems can work well together. Healthy LARPing communities are proof.

A good sandbox that gets beyond 'pve' and 'pvp' as opposing forces will finally actually make a MMORPG.

My sniper also have magic though, with expertize on masking me from different things. :).

And yes, almost all games try to add a little PvP or PvE depending on it's main focus and it always suck.

MMO PvP needs a great PvP game that proves the concept. Once we actually knows exactly how a good PvP MMO should be we can think about making something similar with good PvE as well.

And yes, there are mechanics that would work in for example pen and paper RPGs and not just Shadowrun. Warhammer fantasy RPG would work fine as well, or BRP for that matter. The problem is that while MMOs originally were made by roleplayers that isn't the case anymore, and even those original roleplayers could only see D&D.

Originally posted by Muntz

So the theory goes that the wolves need sheep. The problem is unlike the distant past the sheep have grazing ground that don't include wolves. So the question is how can we attract the sheep to where the wolves like to hunt? At the moment you can't there are too many options for the sheep to opt out of the wolves hunting grounds. 

Even if you make a game where the "carebears" have options they (we) always have the option of not having to deal with all the crap that comes with FFA. I doubt you can make it so attractive that the "carebears" will put up with the crap simply to provide you with the sheep you desire. Why the hell would  the "carebears" play that game when there are so many alternatives that don't require you to put up with bullshit? 

You are completely right. A PvP game needs only wolves but the mechanics needs to be so good and fun that it actually turns many former sheep to wolves.

Having PvEers and crafters that basically only are for killing and maybe crafting gear to PvPers just isn't fun.

Combat needs to be pretty fair at least for that to work, few players including many people who actually enjoy PvP would bother spending 2 months of being ganked just to be able to play the game on somewhat equal footing with the "wolves".

Originally posted by 3-4thElf

Shadowrun? Any d6 system has min maxers over power other players very easily. I got a physical adept that can tear down the dragons in the game on paper. ;)

I would like to see a game where classes had as much utility as SRs.

Regardless I don't think separating it is key. We've tried that for awhile now and no one's happy. I think it's time for MMORPGs to live up to every letter of the acronym with some meaning. They should have evolved as FFA Sandboxes with excellent PVE & PVP systems, but really they're still young as a genre. You have to have every element working well to move pass the current stalemate.

I mean look at azz.. The game he wants gets released 2 to 4 times a year. AAA content laden PVE games come down the pipeline and fall off the same ledge over and over again and people ask why.. It's because we're not getting full games.

We're not even getting slices of a pie. We're getting flour over there, eggs over here. When really they should be mixed.

Yeah, but a good sniper still could kill your phys ad with little effort. In a regular MMO that is impossible.

I don't want separation, I want only PvP or PvE. Do one thing and do it great.

If you do PvP game, let players run the dungeons, towns and castles. With that you could design a great game focusing on just that aspect, no balancing for the PvEers, no classes that feels pretty useless (tanks comes to mind) if you have classes and so on.

That isn't half a game at all.

Sure, if someone actually can pull of a game that do both great they should but I never seen that game since I started playing Meridian 59 to now, it is way easier to make a game with only one type. If you actually can make a PvP game that get a million+ gamers then we could talk about adding PvE but right now the PvP aspect of MMOs really needs fixing and lets focus on getting that right.

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