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All Posts by Loke666

All Posts by Loke666

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Originally posted by keithian

Not sure why this is a problem. All you have to do is click on her when you are in a group and 'travel to the player' and you'll be in the same phase. I love the mega server since it avoids server wastelands that other games with servers suffered through.

Yeah, this is a fix they added since launch. It is a bit annoying still, there should be an option to always be in the same phase as group members when possible.

Originally posted by Thillian

How is housing in any way related to the RPG? I always thought housing is a feature of games like Sims (game simmulations) and not RPG, which was always about character advancement and underlaying mechanics.

In roleplaying there are more things to advance your character with then just levels, gear and stats. Housing, titles and followers is also character advancement.

A buddy of mine spent months in Daggerfall as a broker, buying and selling houses to make his fortune instead of doing dungeons. Roleplaying is about more than just combat and crafting. Stuff like this should however be optional, it will addflavor to the people who enjoys it without making the game less fun for the rest of the players.

Housing have been part of Elder scrolls since Daggerfall so they really should add it and I assume it eventually will be added, possibly in an expansion or through the itemshop.

Guildhalls on the other hand never been part of the series (since all earlier ES games besdies "Battlespire" been sologames). I don't think they will add them unless there is a massive call for the feature from the players.

Originally posted by zerokaion

I had a similar issues not long ago. I had bought a magic broom near launch. It was equipped on a cosmetic set I think? Came back last month to see it gone. I had to contact a GM and they gave it back but they said. They normally don't give items back but they did an exception for me. While i'm happy they gave it back I did not like how the responded to me.

It was their message:


Hello ZeroKaion,

Thanks for contacting the Guild Wars 2 Support Team.

In most cases the support team is not able to replace individual items in situations of this nature. However, we were able to make an exception for you in this particular situation. Please be very careful because it is extremely unlikely that we will be able to provide another replacement like this for you in the future.

You will find the replacement item in your mailbox. If you do not see the mail, simply reduce the mailbox content to allow pending mails to drop into the box. Please be careful to remove the mailed item using the correct character.

Thank you for your patience.

Not really the same thing, OPs minipets are in the mat storage place and need to be bound to be put in the tab (unless he want to sell them).

ANETs policy of not restoring stuff is annoying though, a guildie got his account hacked and lost all his characters and stuff. It was his fault, he have been hacked before and I have been on him about security (offered him a POP3 *E-mail and asked him to use the verificator) but it still sucks to loose everything.

If you don't enjoy the story just don't do it.

The best thing with GW2 is that you can just play the stuff you like, if you enjoy PvP you can skip all PvE once youre out of the tutorial and so on.

Playing stuff you don'y enjoy will just make the game more of a chore and less fun. 

Running the story together with another player might make it more fun for you though.

Some of the rewards are pretty nice but you will actually get better stuff if you spend that time in dungeons instead, the only exception is the black lion keys that very rarely drops (I gotten a single one as a drop the last year and it was from a common mob in the open world).

Anyways, just focus on the fun stuff and skip whatever you think is boring, that is my advice.

It is fine to have commercials for the item shop in the launcher, many games do that but broadcasting it or PMing it in the game is just plain wrong.
Originally posted by Xxerox

you "Unknowingly" killed the goblin and he dropped way more shards. You do it few more times and gather lot of shards, but think its is just luck.

Doesnt matter, you used the bug by killing it , you have to be permabanned like everyone else !

There is a pretty clear difference between normal play and farming an exploit, banning everyone who happened to kill one of them goblins is just silly and I doubt Blizzard did it like that.

I think it is pretty clear who have cheated and not.

But to be honest is part of this exploit Blizzards own fault, this is something that should have come up during testing. In my book they should only ban clear cheaters and if they are unsure rather let someone get away with cheating than banning someone innocent.


Originally posted by Cyrael
The only three games that I feel release enough contents and updates to merit a description are Final Fantasy XIV, Eve Online, and Guild Wars 2. Everyone else, not even close.

Agreed. Wow until a couple of years ago as well but not anymore.

The thing is that regular updates is far more important than releasing a huge game at launch, I rather play a game that start out small but grow pretty fast with time than a huge game that rarely adds any new content.

The real problem for subscription games in my case is that I have zero tolerance for RMT in a games with monthly fees. And most games who still is P2P tend sell stuff as well and then I might as well play GW2 who do sell stuff but doesn't have any fees.

Don't get me wrong, I like P2P and I am willing to fork in money for the game and even a payed expansion now and then but I pay to avoid microtransactions so the stuff you have actually is earned in the game. 

It is just a MOG, not a MMORG but the open world is really good. Sadly have most MMOs walk a different path and focused most of its content into smaller instances while making the open world simple and predictive.

It might not be an MMORPG but one could hope rockstar would make a "Red dead" MMO since they have plenty of elements that would be awesome in a MMO.

A GTA MMO is not something I think would work, after all did the guy who made the first GTA try with APB and while the customization was awesome the game just didn't work. Red deads settings would be much more interesting for us and would open up a lot new experiences we MMO players never seen before.

Rockstar is actually the top on my list for a company that should make a MMO. :)

There are many good reasons to support the game but my problem really is Brads management of money. 

I do think that if the game actually gets made it will be really fun, Brad is great with making a game fun but I do remember SIGIL.

I think Brad needs someone like Smed to yell at him when he blows off too much cash.

I will wait a little, if things seems to be moving in the right direction I will pledge in some cash.

Originally posted by Ranyr
SWTOR still draws hundreds of millions, it'll be fine.

Technically isn't less than 200M not "hundreds of millions" but sure, it have done pretty fine the last 2 years.

The problem is that EA expected it to earn far more then that when they calculated it before launch so if you think like an investor the game is losing money (yeah, they really think like that, if they assume to get in a 300 millions and get in 250M instead they see it as a loss of 50M, not a win of 250M as it is). And they tend to pull the numbers out of their butts with zero real backing.

EA think they earn more money on making singleplayer games and selling microtransactions and expansion to them instead of making MMOs (they might be right), that is why they cancelled the Dragon age MMO they were planning.

Same thing with Blizzard, if Heartstone actually earns more money than Wow, why bother making Titan when you can make something earning more for a lot less.

The reason they closing down these games however is because they aren't mking enough money by far, and that is because they ain't good enough. Good games make money, the problem here is that MMOs do make money but they also cost a lot to make so you might get more income per spent dollar for Dragon age 4 then from Dragon age online and you surely take less risks.


Originally posted by Phaserlight
There is a logical conflict inherent in the argument that the MMORPG genre is dying since there aren't many new games entering the market. If you consider MMORPGs to be the descendants of graphical multi-user dimensions, then they are supposed to be these virtual worlds. If there are an infinite number of virtual worlds, and a finite number of users, then you have something like the heat death of the universe. At some point, rather than creating countless, new, segregated experiences, we should instead be focusing on improving and attracting new users to existing ones.  If you truly believed in the MMORPG genre, you would see it as a very good thing that there aren't many new games being made.

In reality, it's more of a ratio between two rates: the rate at which new players enter the market versus the rate at which new MMORPGs are finished. It takes only a casual survey to see that presently there are far more experiences available then there are players interested in experiencing them to the degree that they become "alive".

All games will die sooner or later and having a few old ones finally closing down and a few new ones is a must to keep the genre going. It is really hard to find new players (to the genre) for aging games so there should always be a few AAA games in production.

Now, too many new games the same year ain't good either since it means they will cannibalize eachother and none of them really will make it big but at the moment are all games in production with a good budget made from the East with the possibly exception of "Class 4" from Undead labs/Microsoft. Possible since we havn't heard much about it the last 2 years and they seems to focus on singleplayer games at the moment. Since Strain is leading it that might not be that strange since he isn't the type that posts pointless hypes all the time (Paul Barnett comes to mind there) but it might as well have been silently canned.

At the moment I only know small indie and kickstarter games besides that and even if games like Crowfall did impress with their kickstarter their budget still is only a small part of the AAA games we seen the last 10 years.

MMOs currently have problem gaining new players who never played a MMO before. New and a bit different games is really the best way to get in fresh blood.

My point anyways is that things currently doesn't look that great. And while some of the kickstarter games sounds really fun do most have the problem thta they are trying to remake older games instead of trying something new (yes, there are some exceptions). We really need one of those games to succeed and make it big or people will still play the same by then ancient games we play now and have played a long while 10 years from now.

I havn't so far, I was really close with Crowfall and sat fingering my VISA but decided against it at the last second.

I will fund a game if it fits me just right though, nothing really catched my eye so far besides CF. There are also a few devs that I would fund for more or less anything but none of them made a kickstarter so far.

Originally posted by VonTakala


The biggest problem facing MMO gaming is that there isn't a single one of any kind being done by corporations anywhere currently.... you have to look to independent or non-profit or emulators, and even discussing or mentioning this (especially emulators) will get you banned almost immediately on every gaming site out there.


That isn't exactly true. Microsoft is funding Undead labs and they are making an MMO (just known as Class 4 right now). But you are right, it seems like mostly Korean and Chinese devs even bother to risk making MMOs at the moment, the rest of ha games are either poorly funded indie games or kickstarters.

Of course just one of those indie games needs to be good enough to make it big and the western publishers would be all in again but at the moment things could look better. We sure could use a commercially succesful new game that rakes in enough money for publishers to invest in things again.

On the plus side does this mean that the smaller companies who actually makes different games are managed by actual gamers who makes the decisions instead of corporate weasels who only want a quick profit so we might get a lot of innovation again instead of just people copy what has laready been done.

Originally posted by Kiyoris

the M from Massively:

-they're not massive anymore, you now have raids of 40 people and often far less, nothing massive about that

the M from Multiplayer:

-in almost all of them you can now just solo, trinity has been removed in favor of easymode spam

-no need to socialize or make groups, everything is automated, you just click a button

-you don't have a death penalty anymore, so who you group with doesn't even matter anymore, if you die who cares, just respawn with all your gear like in hello kitty adventure

the R from Roleplaying

-I don't see people roleplay anymore, they're too busy getting to the level cap in one day like in GW2

-They don't even have roleplay servers anymore in modern MMO

-classes aren't well defined anymore since everyone wanted the ability to faceroll mobs solo, now everyone is some kind of DPS hybrid with high defense, so even if you wanted to roleplay, it doesn't really make sense anymore

With massive it kinda depends on what you mean, 100+ players around you are pretty massive but the games where you actually are in the same combat with all those players are few. Then again did most of the old games lock the combat.

Besides, whenever a game actually have massive combat (like GW2) people tend to complain that it just is zerging, and it is pretty often the same people who also complains about about the games not being massive...

The real problem is that many people seems to count CORPGs (GW, STO, DDO) and regular multiplayer games (like Diablo, TL2, LOL) as MMOs too. They ain't MMOs at all.

That you can play alone or with others doesn't actually make a game not multiplayer. The dumbed down group mechanics is problem in the co-operation part though but it is still multiplayer.

As for socializing not all people did that even in the old games, sure, they PUGed more but having someone in the PUG who didn't actually talk was not really that strange back then either. It is a player choice, not the games fault and there are more antisocial players nowadays, a lot more.

And death penalty have zero to do with multiplayer.

That sucks but it is a player choice, there where plenty of none roleplayers back in the old days as well.

But you can roleplay no matter what your class looks like, anything else is just silly. Even the most modern and shallow MMO still have some roleplayers, the difference nowadays is the players who mainly don't roleplay.

Yes, MMOs have changed and not always for the better. I had hoped they would have moved in a rather different direction (more Asherons call and less dumbed down Everquest) but that doesn't make them anything else than MMOs.

It is bad enough with publishers and players slapping MMOs on CORPGs and any friggin game that is a multiplayer game but that doesn't mean you can say that a real MMOs isn't a MMO because you don't like it.

And the worst thing with modern MMOs is that nearly all of them are so incredible similar, that is what I miss mostly from the old days myself. Hopefully will the kickstarter games fix that once a few of them have launched.

Frankly is the problem greedy publishers and investors, not Wow.

Just because Wow made zillions of cash doesn't mean copy and paste from it is a good idea. In fact have plenty of games very similar underperformed while the Wow fans still continue to play.

The thing Wow did change was that it was hard to get much attention to low budget games after it released, with a whooping $60M budget games like EQ2s $12M and similar just couldn't compete.

The problem is that the things the publisher should copy is Wows work on details and polish, not the gameplay in itself since there really is little use of loads of very similar games, almost all players will stay at their current one unless something considerably better or rather different comes out.

But that still ain't Wows fault.

I played GW for 5 years but I always kinda missed jumping. The reason ANET made the game like that from the beginning was really econimical reasons.

Then again, if you are a dev with limited resources GW is an excellent example how you make a great game cheap. And it is one of the online games that got in most money compared to what the game cost making ever.

But I would not play a game because it have no jumping, it is more that I can play a game even if it lacks it if it is a good and fun game.

Originally posted by Axehilt
Originally posted by Kiyoris

It is socialising, people told whole stories in EQ, we talked about real life, people got married in EQ, people made long lasting friends in EQ.

How many true friends does the average ArcheAge player have? The average GW2 player?

When the game confronts you with a harsh environment, you make true friends. When the game make all classes into DPS and don't make classes dependent on each other (because they want everyone to be able to solo), you don't depend on each other, and you don't have long lasting friends.

I find it highly unlikely that the ~10 early MMORPGs I played differed much from EQ.  Trade chat in these games was not a place of stories, real life chatter, and marriage.  Not even close.  It was an endless spam of trade requests.

If anything, more socialization happens in modern trade chat due to the lack of trade spam.

Your closing statement is true, and segways into a discussion of "Should gaming be deliberately terrible, for the sake of a little socialization?", but we were talking about trade specifically and trade just wasn't a significant source of socializing.  It was impersonal spam.

You are right. The best chat I seen was actually Lineage because there you earned the right to chat, low level characters couldn't use it and spammers got banned (at least in the beginning).

But Ki also have a point, friends in the old days were rather different from now, maybe that was because we were a small bunch of people with common interests back then. When everybody games it is harder to find like minded.

Trinity used to be a pretty good system, except that it tends to lead to people hugging the same spot while rotating skills. That is easy to improve though but the problem is that the current trinity is extremely simplified nowadays.

The simplified trinity also makes the games far more similar to play than trinity games like M59 and Everquest.

Acttion combat have it's bad sides as well, the good stuff though is that timing and positioning is important there.

I think we need a new trinity instead of the old, it is beyond salvation now.

Focus on offence, defence and support instead, get rid of taunts and focus on timing things together with other team members. And for gods sake, get rid of skill rotation. When using the right skill at the right time is a matter of death people can't just spamm the same skill or the same rotation and actually have to think while they play.

Keep healing limited as well (less than most modern games but more than GW2), being able to fight forever due to heals doesn't actually make combat more fun but good timed heals should be a winner, having too much heal though just means the healer can spamm them.

MMOs need something new now, we have gotten a constantly simplified trinity mechanics the last 12 years and the fun in it just isn't there anymore. We could try to make it more advanced again but it would be easier and probably more fun to add something new and original instead. 

Well, it depends on what you want to do.

If you want something close to Wow then just roll a warrior or ranger and start out with the PvE open world.

If you want a more different experience I recommend a thief, preferably a human or sylvari. Play some PvE until you got the dodging and movement right, you are ready to go to WvW and other types of PvP once you can solo a champ of about your level.

The secret is to move just right so you hit the enemy without getting hit, sounds easy but it do takes some time to get used to. Onceyou master it you are ready for dungeons and PvP, and at max level fractals.

The easiest effective thief weapons to use is dagger x 2 and pistols x2 so they re good for starters, then you can experiement with what you like best once you have the whole fast movement working.

A good and friendly guild also helps a lot and makes the game more fun. :) 

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