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All Posts by Loke666

All Posts by Loke666

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Originally posted by exile01

Back then:

a) The mmo-genre just started to grow

b) you were younger and had alot more time to waste

c) 3D games were still considered as something new

d) Ure a blind fanboy who belives he speaks for all

e) Oldschool mechanics dont work anymore in this fast progression world. Its a antifunction.

f) People are aware of the social problems, that mmo games suffer. Hence thats why this drug isnt as effective anymore.

a) No, but it was growing at a faster rate then now, that is for sure. The MMO genre has been growing since Meridian 59 came out.

b) Everybody was younger 10 years ago (and a lot of dead people were still alive) but how much time we have to waste now compared to then varies. I actually have more time right now then back then, different work. But being able to spend 8 hours a day in a game or 2 hours doesn't make the game more fun.

c) Really? Meridian 59 was 3D and it got released in 1996.

d) That I can't comment on.

e) That isn't exactly true, games like Heroes of might and Magic and Age of wonders sells really great. And calling Wow "old school mechanics"is just wrong, MMOs been around for far longer than Wow.

The reasons MMOs don't work as well as 10 years ago is because they are basically just the same, just faster and easier  with some facebook styled minigames in some. Now if you compare that to how much things changed the first 10 years it is almost as time have stood still.

Now, I don't think a progressive server or backing time 10 or 19 years will help much with that, MMOs need to start evolving again as they did. The reason Wow became so popular is that most of the players never played anything like it at the time. It was a totally new experience instead of something the same only easier with prettier graphics.

What the oldschool games did was to create new mechanics and ideas, that Wow puzzled together with good code. That is what the MMOs needs to start doing again instead of just taking the same old things and just make it even easier.

In Blizzards case I would skip the World of Starcraft suggestion some here talks about or a Diablo MMO and use their Viking IP instead to give us something that tells us a story in a way we havn't seen before in MMOs and a setting that differs from the usual fantasy and sci-fi games.

There are other ways to tell an interesting story than railroaded quests and cutscenes, people tire of something they already spent years and years doing. We need new experiences, not just more of the same, be that Wow, UO or EQ. The oldschool devs were pioneers and we need that spirit back.

Originally posted by Bluddwolf
Originally posted by Dullahan

I'm confusing nothing.  A sandbox can be PvE just as easily as it can be PvP.  Its just a game with no set path, with no one particular way to play but rather many gameplay spheres such as adventure, crafting, commerce, or any other social form of gameplay.  In recent years, theres been a number of games that refer to themselves as sandbox, but the truth is they are just as shallow as the themeparks they like to differentiate from.  A game doesn't just magically become worth playing if you slap down a world at random and give players the ability to craft.  That has never made for a fun experience.

I thought I was pretty clear in recognizing that both are needed.  PVP however is the driver of the economy and the focus of the action in most sandbox MMOs.  

The reason for that is usually that it takes the least possibly effort from the devs.

Get me right here, PvP can be really fun (and it could be a lot more fun if more games didn't use PvE mechanics in combat) but there should be PvE focused sandboxes as well as PvP focused ones.

As for PFO I do think they have their ideas right but it seems to me that they really don't have enough resources to make the game into what it should be. The paid Alpha thing means it will take forever to update it. I wish they could have gotten Paizo to actually put in some cash so they could have released it in a better shape and with at least updated character models.

It really depends on the type of game but plenty is usually good unless the game locks combat encounters and have few rarely spawning mobs you need to kill for quests.

Any game with loads of grouping (that includes games with dungeon/raid endgame) need to have people around 24/7, particularly the ones who lacks dungeon/group finders.

The more soloplay the game have the less people is needed around though.

But the point with a MMO is to have other players you can interact with, anything else is just sad.

Originally posted by alyndale

I would LOVE to see an mmo that isn't pvp-centric. Apparently there are many possible "sandbox pvp" variants in development at the time of this thread.

Can the market support, what seems to be well over a dozen new "sandbox pvp" mmos? Only time will tell, I suppose...

Alyn

The market can support them if they are fun enough to play, just like it will support a huge bunch of PvE centric games. The problem is of course to make them fun enough, it certainly wont support many games like Mortal online.

PvE centric games have their own problems to solve, the current model  with soloplay to max level and first dungeons then raids for gear makes a rather hard sell nowadays, there are already older games who have perfected that model and they have proven really hard to beat.

You could possibly get away with it by using a rather different setting but I have a feeling that you need to make completely new mechanics to make a great new PvE game.

Great Brittain 1065. No fantasy, no magic, no combat healing, no tanking.

Vikings, Cymru, Scots, saxons and so on fighting eachother in PvE or PvP (I would probably make some places/zones PvP while others PvE only instead of seperate servers). Some NPC "races" like Picts as well.

Factional PvP mind you, and it would be bad to attack another faction you ain't in war with at the moment. No full loot either but a random carried item dropped.

Player created quests (like caravan escort missions for crafting guilds, getting mats for crafters, bountys on specific enemies, assasinations... Stuff like that).

Small guild owned fortified towns, castles (periodical, not later times huge stone constructions) which control certain resources (mines, farms (with either animals or crop), wood, wild animals.

Player controlled leaders with diplomacy, alliances and wars. Maybe with a selection based on a specific point system that resets every other week or maybe a vote (either by all players or the guildleaders).

And an crafting system where players and guilds can craft close to all items in the game and sell them in guild or player owned stores (guild owned in guild towns while player owned in cities like London and York.

I am for character classes but few that is heavily customizable (like knight (or maybe just noble), merchant/crafter, soldier, outlaw and a few more.

No levels but a system closer to Basic roleplaying (Runequest, CoC among other games) than D&D (skills will go up with use but not attributes or hitpoints). Maybe certain achivements could bring those up somewhat.

And gear like rings, fancy clothes and such would only increase social skills, not combat skills (like haggle to bring an item price in a store down 20%, diplomace to solve things with NPC factions and similar ones).

I would also use a combat system where some of your skills would change depending on the situation, skills chains and certain depending on the situation (just got hit with an all out attack? that will open up a nasty counter strike. If an allied also attacked the same opponent in the last 5 seconds you get certain possibilities and so on).

That is a shorted version of how I would make a MMO at least. I would skip levels since I think they suck in PvP and I think PvP is very fun when you do it right. Also I would leave the powergap between new players and vets so that an excellent new player would just barely beat a badly playing vet.

LOTRO had pretty good graphics for it's time besides the avatars. But it is from 2007 and Wow hardly look the same today as it did back then either. Also, Wows cartoony graphics tend to age better.

You can't really expect a 10 years old game to look good, not even when they added some dx11 support.

Sure, AoC is just a few years newer and it looks better but it had serious problems with performance at release (partly because unoptimized engine but also partly because of it's high demands on hardware).

Originally posted by Jean-Luc_Picard

I've been playing MMORPGs since UO early beta like 20 years ago, and I perfectly understand the massive progress the genre has been going through and how much better and varied the MMORPG choice is nowadays than during the "good old times" of UO/AC1/EQ1.

As a veteran myself, and over 10 years older than you too, I think your post is not only arrogant but also insulting. You pretend to know better about good communities, and in the same post, you trash talk a whole group of totally legit players. If that's your concept of better community, I'm thankful that I'm not part of it.

Well, Captain I played Meridian 59 even before UO and the truth lies kinda in the middle. Some things do have improved but other things have actually become a lot worse.

And the worst of them all is diversity, if you looked on MMOs 15 or so years back you had a lot of different games with, for the time, acceptable budgets. Some games like Asherons call, UO and DaoC were nothing like the other games around. Now there is Eve (12 years old) and a few kickstarter games that hopefully might go to full release... There are far more MMOs around but much more of the same.

The real problem is not that the games have progressed but that almost all devs have moved in the same direction and that ain't good for the players. 

Hopefully will that change the next few years so well get some harder games than the standard, some with more time consument and ones using different mechanics than the standard model.

I will not say that there is anything wrong with a particular game besides it being to close to other games but that is actually the largest difference between MMOs today and MMOs way back. Diversity = good.

Looking forward to hearing the rest of the 14 days... :)

What is your most and least liked things with the game so far?

Originally posted by Cothor
Wouldn't they make more money by continuing to push new flying mounts in the store, and by making flying available in the expansion increase those sales?

If the expansion wasn't made for flying it would take a revamp to make it work, and it would be a lot of work. More than they will earn on selling mounts.

The problem anyways with flying mounts is while they are cool they make the game really small and make avoiding dangerous situations far too easy.I think taking them away in the new zones was the right choice.

But it is a matter of personal preferance as usual.

The idea is good, and I could see you branching it out with middle and south American tribes later as well.

Then again, I am always for historical games :). 

Just keep the holy trinity away from the combat mechanics, when people start to heal eachothers in combat you take away any history and might as well go for a full fantasy game.

It would be better to just stop with saying that Mobas and CORPGs (as well as more or less any multiplayer games) are MMOs.

The combat system doesn't make a game less massive or not a RPG game (even if many action games are neither).

It would be nice if we could get a rule for the exact number of players you can see at the same time to call a game "massive" though. An acceptable number (like 64 or more)  would take away a lot of games.

As for dungeons, you really should play it with someone that can teach you the ropes, you might be able to blast yourself through the nowadays seriously nerfed story dungeons but when you do harder paths and fractals you really need to understand how grouping actually works (and it might take some time getting used to).

There is a group dynamics but it is rather different from what most people are used to so a lot gives up on the harder stuff instead of learning it.

If you just run the open world PvE content over and over I can see why you get bored after a while. Particularly since they nerfed the difficulty badly during beta weekend 2 and 3.

Try some fractals, that is my advice to a PvE player.

Originally posted by Dauntis
I have had way more roleplaying experiences and all around gaming experiences that created the living world vibe in WoW, than I have ever had in EQ or EvE. Maybe there is something more to it than just what the devs provide us? Maybe it has to do with how the community chooses to use the tools and backdrop given?

Eve is not really that type of game (not much "living" world in space after all). As for EQ it is rather similar to Wow in many ways besides the time it takes to play it and the difficulty.

It would be far better to look on a game like Asherons Call instead, it offered a rather different story and told it in a different way compared to EQ/Wow.

SWG had initially some interesting gaming experience as well besides all it's flaws.

I do agree that there is need for a few player driven MMOs, that doesn't mean that themeparks just should disappear but MMOs at the moment are far too similar.

Same thing with difficulty (Im talking about general difficulty, not the hardest 5% in the games). There should be far more variation in MMOs.

Right now almost every single MMO out there focus on the exact same player group and while they might be the largest group we are still missing many potential players.

And with everyone competing for the same players they will just get a small percentage of that group, if they focused on another group (besides the smallest, like FFA full loot PvPers) they would probably actually get more players, probably a lot more. 

Originally posted by Quizzical
Originally posted by APRIME
I've only ever used NVIDIA products but was thinking about picking up an AMD card.  However, I keep hearing that AMD's cards are more prone to crashes and BSOD, and that the drivers aren't as good as NVIDIA's.  What comments do any of you have on the issue?  I'd especially like to hear from people that have used GPU's from both companies.  Thanks!

Claiming that AMD cards crash a lot is pure FUD, whether from Nvidia or their fanboys trying to scare you away from perfectly good products.  I've had an AMD card in my current computer for about 5 2/3 years, and the computer has crashed exactly three times in that duration.  That doesn't mean that the video card caused the computer to crash three times; it means three crashes in total for any reason--such as flooding or power outages, let alone other drivers or programs that don't even touch the GPU doing something stupid.

Well, some AMD/ATI cards have been prone to crashes, but not because the cards in themselves but due to drivers.

However was that more common way back, AMDs drivers have become better. I think NVidia still are in the lead for drivers however but not by very much anymore.

Certain games work better on one cardtype or the other though, Witcher 3 works better on Nvidia card as example but few persons are planning to just play a single game on their computer so it rarely matters much.

It is indeed best to check which card will give you most performance for the cash you want to spend. I would go for Nvidia if the performance is equal but if the AMD card performs best you should probably go for that.

Here is a helpful chart (for 1080p, there are others if you go back for specific games and other resolutions):http://www.tomshardware.com/charts/2015-vga-charts/20-Index-1080p,3683.html

Originally posted by Viper482
Originally posted by Mikeha
If Blade & Soul was not coming 2015 would be a total fail for mmos. Kingdoms Under Fire 2 is another but have not heard anything in a while.

What is the big deal about this Blade and Soul game? Looks like any other asian mmo out there.

It is an AAA MMO and it will hopefully release this year, with the slim pickings we have this year that should be more than enough.

And it does honestly look better than most other Asian MMOs even if the artstyle indeed look a lot like AION and TERA.

If the game will be good enough or not to make an impact in the West is anybodys guess but it is still worth noting.

Originally posted by nariusseldon
Originally posted by Colt47

I guess I wouldn't be surprised if the company tanked and the IP got sold off.  The question is who would take over the Everquest IP as that one is huge.

Not anymore. The origin EQ never got more than 500k subs ... and in today's world .. that is really not that big.

Still, several million players do have played EQ 1 or 2 during the years even if neither game actually hit the half million simultainous players milestone. That so make the IP pretty big, particularly since many of us remember it with foundness.

It surely is nowhere near the Warcraft IP but it is one that probably would be sold if the company went under.

Originally posted by robsonic
Why should anyone be entitled to a refund? You are paying for membership access to ALL of their games, which you received. The server is a bonus.

Well, if you are paying for another of their games that you enjoy and think of this as a slight bonus, so sure but if this is what you want to play then you should have your money back.

I do think far too many people here are trying to get their money back from MMOs, some here play a game for a month and still want their money back but if you can't play you shouldn'y pay, it is the most basic thing.

And Daybreak should have handled this better, it is not like EQ is newly released or something.

This is the biggest problem with none instanced housing, really. I can't say that I have a good solution for it either, puzzling in 2 or more differents servers lots together is a gigantic work and no matter how you do it some people will be upset.

Megaserver technology just don't work in cases like this, at least not any current. I guess you could create something that would use phasing in all cases where 2 or more players have the same lot so you only see the one who used to play on your server but it would still be far from optimal and a lot of work to even make it work.

The whole server population thing is a huge problem that many MMOs have been plagued with.

Maybe you should wait for Crowfall. It do seems to be what you are looking for. In the mean time is the GW2 expansion comming out pretty soon to keep you occupied.

You could try out Pathfinder of course but it is pretty much a paid alpha at the moment.

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