| 3275 posts found | |
|---|---|
|
Group-lovers: the REAL freaks in the MMO world...?
The Pub at MMORPG.COM « General Discussion 11/27/09 12:12:07 AM
Originally posted by madeux I hate soloers if there is a few 100 online and no-one wants to group because they are all soloing... In normal doses they are no problem whatsoever but when the percentage of soloers go over a certain number will it be almost impossible to find a group for me. And while I don't mind soloing at times myself all the best times I had in a MMO have been with other people, not by myself. But it is clear that games should focus more on one of the things or the other, to try to make the group and soloing equally happy is almost impossible. |
|
|
More gender bending - voice chat filters
The Pub at MMORPG.COM « General Discussion 11/27/09 12:06:35 AM
Originally posted by Jowen This is both the coolest and creepiest thing I have heard in a long time.... |
|
Originally posted by GetViolated Some games caters a lot for Soloers like Guildwars, other caters to group players. That soloing should be put first is your opinion, I think the opposite. If everyone is soloing can´t I find my group. All coins have 2 side and it is good that some game focus more on soloers and others on groups, I would prefer if the games focus more on one or another. But it sounds a little like you think that you and people who likes to solo are more important than us that like to group and that just isn't true, all players should be important but different games should focus on different players. Grouping shouldn't be an afterthought in games for groups, there should soloing be optional. I think the big problem here is that most games try to be like Wow and make all players happy, be they solo players, group players, PVP players or PvE players and while Wow seems to have pulled it off ok it still is a compromise and compromises makes no-one truly happy. We need more games aiming for specific types of players and that that. I Think there is room enough for both Guildwars and FFXI and games like them. |
|
Originally posted by kzaske It is not a FPS game however. OP: Darkfall is the only out there now and it is P2P. Sorry, nothing exist right now andI doubt we will see one soon because almost every F2P game is asian and asians don't seems to like MMOFPS. There is the possibility that Jeff Strains (Diablo, Warcraft 3, Guildwars) Zombie MMO might be a MMOFPS but it won't be fantasy (unless you call zombies fantasy of course). It wont be out for years anyways. |
|
|
Removing Healers from MMORPG: Good or bad?
The Pub at MMORPG.COM « General Discussion 11/26/09 12:14:14 AM
I would love a MMO without any magic whatsoever. That would of course force the developer to make a more dynamic and realistic combat system. Maybe a historical MMO or just a low fantasy one. I think it would be a bad idea to remove healers from all MMOs but for a few it is good. I would also like to have a game focused more on stealth, traps and intelligence and less on regular DPS. Theif online or something like that. I think todays MMOs goes more and more on just DPs while still using the old tank and spank AI, not really a good thing. Better AI, more choices for combat styles and more realistic combats. More doesn't mean 100% realism of course, that is both impossible and boring but 20% instead of 0 would be nice. And with no healers I also means no pots. That forces you to not get injured or face the consequences. |
|
Originally posted by Mysk Since White wolf themselves are now a part of CCP they should be able to do the game justice. The whole idea of a MMO made together by a computer game and a pen and paper game company is interesting in itself. |
|
|
Since Darkfall has been established as the best game currently on the market...
General Discussion « Darkfall 11/24/09 2:04:00 PM
Originally posted by Ruyn That is just an opinion. DF is an interesting game because it doesn't follow the regular Wow/EQ based model most MMO uses but the game also have it's share of problems. It do seems to fix some of them with time but I am not convinced that it is the best game just because of that. Any game anyone like best is the best game for them, unless you uses a system that counts things like polygon count and other things that can be measured fairly. Other companies shouldn't copy darkfall or any other game for that matter, that is what darkfall itself did best. The companies should try to create a unique game. |
|
|
Unlimited Trial for Returning Players
General Discussion « WAR (Warhammer Online) 11/24/09 9:02:06 AM
Lol, well some bug was bound to be good for the players... But if they find out it will be fixed fast. But you can't see the trial in Xfire, the game have dropped below AoC now. Not that Xfire statistics means that much of course but a trial like this should raise the numbers, not lower them. Does it feels like it is more players now than a month ago for you guys? |
|
|
General: ArenaNet's Jeff Strain Unveils "Undead Labs" Studio
News Discussion « General Discussion 11/23/09 11:31:25 PM
The rule have been: If Strain makes it I buy it since the first Diablo game. And I have wondered why no-one made a zombie MMO before, well I will gladly buy it on preorder, Strain is the best programmer (by far) in the MMO genre and zombies are always fun :D |
|
|
POLL: In your opinion has WoW's effect on the MMOG genre been overridingly positive or negative?
The Pub at MMORPG.COM « General Discussion 11/23/09 11:27:59 PM
Originally posted by Tarka A good background story?? Compared to what, Doom? Sorry but the background story is not Wows strongest point. Wows strongest point is the polish Blizzard put into it, the lore is worse than almost every fantasy book out there (but I am not saying that to bash Wow, most MMOs have pathetic story, LOTRO and Guildwars are the exceptions but Tolkien was a genius and Arenanet is using a rather good author for it's lore, he wrote the classic FR novel "Curse of the azure bonds"). But I still think Wows influence on the genre was negative. It wasn't Wows fault in itself but the problem was that it got so much bigger than the other that it made any suits want a piece of it and forces it's owns devs to make a game just like that. It totally killed the innovation of MMOs for 5 years, only now are we seeing that some new thinking games are on the way. I think that the genre in itself would earn most if there is 3 big games splitting on most of the subs instead of one, it stops people from thinking that a MMO must be a certain way to get players. Wow did have good influence on the genre too, like adding a lot of new players. |
|
Originally posted by Abloec Lol, often is fast food actually cheaper than cooking a good meal at home. Not something new either, in Pompeii and Herculeum had only rich people kitchens, the poor had to go to the pizzeria. Still, 50 bucks is nothing to me but I still prefer to test a MMO before purchasing it. I will wait until I have a free trial to decide. I think the pay for beta system sucks, beta testing should be about fixing bugs and making the game better, not something you just do to have fun. I think that you get the wrong people when you use this system. Not that Star vault is the only one doing this, Mythic did the same and Cryptic also. I think that the betas is more about marketing and less about making the games ready for launch today, maybe it somewhat explains why MMOs are so bug ridden at launch. |
|
|
Whats the second most popular mmorpg ?
The Pub at MMORPG.COM « General Discussion 11/23/09 1:34:29 PM
Originally posted by cyandk No, it's not. It have about the same number of players now as when I started a few years ago. But that number is possibly 200K or so, it is far from number 2. It might be lower also, it seems like it have more than AoC and WAR when you play it however. The largest games besides Wow is Aion, Guildwars, Eve and LOTRO. Aion is probably largest but it is hard to be sure. On Xfire is Aion on 8 and GW on 12 but it isn't that good to compare numbers between games. EQ2 is probably somewhere between 8 and 10 on the western MMO list. I don't see any big change in the top list either until TOR, WoDO and GW2 hits the store, and Blizzard next game but it will probably take some years. The new Final fantasy game might also become popular, hard to say yet, it depends a lot on how the console players will like it. |
|
|
What kills the immersion in MMO´s for you?
The Pub at MMORPG.COM « General Discussion 11/22/09 8:23:42 AM
Originally posted by Drachasor You do have some point there, MMO combat do need a lot of improvement. Guildwars 2 and TOR might change that if one of them gets huge (The original Guildwars uses another system also but it isn't a traditional MMO). |
|
|
What kills the immersion in MMO´s for you?
The Pub at MMORPG.COM « General Discussion 11/22/09 8:20:13 AM
Well, the crappy written MMO quests is the thing that usually kills the immersion for me in any game. How many reasons to kill 10 rats are there? With very few exceptions does the quests feels like they have been written by 14 year old schoolkids on a rpg session. It makes Eragon seems like a masterpiece. The public chat channels are annoying too, they should at least do like in old Lineage and don't give the lower levels access to them, a noob help channel is enough at least. The guildchat however is a must in most games because it is very hard to plan anything otherwise. I guess a message board in the guildhouse could work to some degree. Or maybe some one use magical device that opens the guildchat for a few minutes.
|
|
Originally posted by Dotnet It all depends on what you call graphics. Artstyle is something that is hard to label as good or bad since it is based on personal taste. There are some very demanding game that have high polygon count and many effects, AoC and Aion is probably the ones that look best but Vanguard and LOTRO is also in the club. Ugh, just saw the date, *sigh* I guess I necroposted this one. |
|
Originally posted by Thillian It is Icewind dale 1 & 2 + torment that Black isle did, the Icewind dale games was made with Bioware GFX engine without rights to do so and is why Black isle lost the publishing rights to Neverwinter nights a month before release. |
|
|
Would you play a mmo class with only 4 abilities?
The Pub at MMORPG.COM « General Discussion 11/20/09 9:41:49 AM
Originally posted by spades07 Hmm, I guess I would if they are good enough. Like disarming traps, pick locks, knife fighting and stealth. But the abilities should be broad and useful, most MMO abilities are not that diverse. Guildwars proved that you can play a game with few abilities in use even if you can change your 8 abilities for free in any town. But I prefer a class with some static abilities and some that you pick yourself (from a long list and not just a limited skill tree). Say 4 class abilities and 4 or 6 that you pick yourself to make your character different. It is hard to balance that good and the class abilities should be better than one you pick yourself but this works great in most pen and paper games. |
|
|
What is it about a mmo forum that brings out the worst in people?
The Pub at MMORPG.COM « General Discussion 11/20/09 9:33:27 AM
Internet always brings out the worst aspect of people. But the OP is right, there are a bit too many people who can't be wrong here even if proven so, and their favorite game is a lot better than all other MMOs even if most of them are rather similar. There are differences of course but MMOs is a lot closer to eachother than most other genres so the idea that one game is awesome and the rest sucks seems a bit far fetch to me. A few MMOs are very different like UO and I can understand if someone like something a lot better that are like that but Wow, Aion, EQ1 & 2, AoC, LOTRO and the rest are rather similar. |
|
Originally posted by raystantz Please, most MMOs have a rather thin RPG feeling over them, you can either accept a quest or not and all conversations in almost every MMO is one way. In some MMOs like AoC can you actually talk with npcs but what you say matters little. MMOs are a lot closer to action games like "Diablo" and "Dungeon siege" than RPG games like "Neverwinter nights" and Champions of Krynn (most of you don't remember it but it was the top RPG game of it's time). The closest to a true RPG MMO out there is probably Guildwars that actually feels somewhat like a RPG game. This doesn't mean that you can't RPG between players of course but you can actually do that in all online games if you feel for it. True RPGs need a interactive story and choices. TOR and Guildwars 2 will have those things, or at least it seems like that but your argument is somewhat thin here. |
|
Originally posted by tro44_1 No, it is a UO clone and it is impossible to know if it will suck yet, particularly if you are not in the beta. Of course it is possible to balance a massive FPS game, it is just really hard. To qoute the Edda: "Don't praise a meal before you have eaten it". The same goes for complaining about it. Just because you didn't like DF doesn't mean you wont like this even though it is very possibly that you wont. Relax and post stuff like this after the release. OP: Except the full loot and aiming for bows your feature list sounds like Vanguard... |
|