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All Posts by warbot7777

All Posts by warbot7777

5 Pages « 1 2 3 4 5
96 posts found
Originally posted by Sanguinelust

That's good though. If it stays unpopular there will be less spill over of WoW morons to deal with.

Agreed, let the kiddies stay away in WoW land.

BETA TOMORROW OMG OMG!!!

Cya in the beta tomorrow all!

Right now my hype list goes like this

 

FFXIV>SWTOR>STO>GW2

 

The last FF game I enjoyed was FFX, I've been looking for a good FF game ever since. SWTOR is something everyone wants, but it feels so far away. STO, I'll be in the open beta soon and that should let me know If I want to keep playing it. GW2? I didn't like GW1 that much but it did have some good qualities.

Originally posted by greed0104
Originally posted by Daffid011
Originally posted by Abrahmm

I find it absolutely hilarious that after 5 years they still can't figure out how to balance their 10 classes. And they actually though it could be an e-sport in such a condition? LOL.

 

There are 30 different talent specs that the classes can obtain.  It is much more than just 10 classes.

Then there is all the different incarnations of pve and pvp.  All games have balance issues as that is something that happens when games evolve.

 

Rogue damage is high, but I think it should be all things considered.  Melee range, lack of buffs, survivability, etc. 

Couldn't agree more with the final line. Not to mention having to shift to another target mid fight only to lose all combo points and having to reset your entire rotation because SnD dropped off and/or you couldn't get a Envenom off to refresh it .  I can only speak for Assassination spec though. WTB 1min CD ability to move combo points to another target....

 

Agree with this very much. Someone must have been crying like a little baby that they got beat by a PURE DPS class.

Originally posted by dhayes68

Sounds good to me. Character creation is the best part of the game. My fun factor with CO declined generally after logging in with my hero.

 

Yeah same here, I kept deleting my character and starting over just to see what I could come up with, and I also was re-creating some Marvel universe characters. I saw a guy who was Santa Claws from Futurama. It was flawless.

 

Things I didn't like about the game:

 

People can easily take your kills or loot or quest objectives.

You only start with 2 powers, and they don't seem that diverse.

You can't fly at all in the starter area. People want to be able to see how fun the game can get, and flying is a big part.

 

I tried the melee class martial artist, he only has like 3 animations. Too bland!

 

Originally posted by Drachasor
Originally posted by Cerion
Originally posted by Drachasor

The bigger issue with player crews is if you have significant rank and don't log in much, it's a very odd experience.  If you lose your connection or just have to run, then its immersion breaking.  I don't think cooperation is a big problem really, but getting some of the basic dynamics of a military hierarchy working right when the game isn't everyone's job would pose a lot of problems I don't see easy solutions to unless you really changed how Star Fleet works, perhaps.  You'd certainly have to have a bunch of somewhat realistic NPCs who are always there running the ship, I'd think.

 

In case you haven't heard, the game will already NPC crew.   Loosing connection or players dropping group happens in every MMO, it wouldn't be any different with player crews -- except with player crews, the dropped player would be replaced by an NPC -- so in effect it would be BETTER than most other grouping experiences.   As for 'military hierarchy', a player crew would work no different than any guild operation in any MMO today.  You have a leader, and you have other players that fill a role. Same same.

 

Anyway, yeah, that video was funny.  And could be representative of any MMO grouping situation unfortunately.

I know STO is NPC crews.  People here are talking about how disappointing that is (well some of them), but I think there are some very real issues with it.  Replacing a guy with an NPC has its own problems.  First, the personality will change (if the NPC even has one), as well as ability.  On smaller ships it also leaves the question of where that NPC came from (especially if that personality change comes up).  Even on the Enterprise, it would be very odd if Picard just disappeared in the middle of something.  Also, when doing quests or story-line stuff, doing it when some people aren't around would preclude them from doing it ever unless the quest is oddly repeatable or they join another ship.  There's also the oddity of what to do if someone logs in during the middle of something, where they'd have to figure out what the heck was going on, etc, etc.  It's a LOT different from guilds on a number of levels for these reasons as solo questing would be pretty hard to do (particularly the higher in rank you are).
 

Also not trivial is what to do if you leave a guild.  What does one do with the guildless?  What does initial play experience end up like when there are no guilds?  If you make a crew all one guild, then it becomes very odd testing someone out in a new position and if you later decide to guild-kick them.  In short there are a LOT of issues that might seem small, but they really aren't trivial issues to overcome if you want to make the game experience to be fun and fulfilling.  Each and every one of these items plus many more has to be addressed by the game design.

Edit:  I'm not saying it is impossible, but player crews in a ship-based game (unlike SWG for instance) is FAR from trivial.  It's not something you can just slap together and would actually be a very impressive accomplishment.  I certainly don't see any readily apparent solutions to the problem (and before anyone says so, "deal with it" is NOT a solution).  I think it is perfectly understandable and even reasonable for even a Star Trek game to not try to solve that.  There are a lot of problems I have with how STO is shaping up, but this isn't one of them.

 

Well said. An idea I had is that specific missions would be player crews. Perhaps you and 5 friends all get together on one ship just for a hard quest. It would only last an hour or two max.

My eyes hurt from all the walls of text. I was hoping Player Bridge Crews would be in the game at launch, but I found out they would not. I can live with it. It would be fun though, and it would a way to really bond with your crewmates.

Thats always been my favorite thing about Star Trek. The Enterprise and Voyager became a family because of all the troubles they went through together. Look at Picard in season 1 + 2. He was a totally different man, stern and afraid to show his feelings. His character grew as he got to know his crew. He began to open up. Tuvok even began to respect Neelix because of all that had happened. This is what you gain from having players as your Bridge Officers. A sense of family, to ensure the well being of your collective.

Exciting, can't wait to try it out.

At first I was thrilled, now I'm "on the fence" due to the ground combat and a few other minor things that bother me. Playing in open beta will let me know if I should get this game or not so i'm excited.

I dunno how I missed this, great review HS! I am so excited, I want beta cake!

Shhhh! lol

Originally posted by augustgrace

Only on blu-ray?  That is lame.  I might have actually purchased a regular dvd for the code.

 

Agree. Damn you blu-ray.

UO from around when Abyss Test existed, till they added in trammel. Quit shortly after it was implemented.

Some decent ideas, I can't say I'm really looking forward to this new expansion thus far however.

I tried the game, did the closed beta for 2 weekends. I'd have to say AION reminds me of WoW mixed with Final Fantasy. I love the graphics, and the animations are cool, and flying is fun, and I do like how the game really makes you feel like the hero of the game. 

The bottom line is, I would not pay $14.99 for this game. They should make it free to play like Guild Wars. I won't be joining at launch and I won't be pre-ordering. No game that has come out in years has really sparked my interest.

That said, I do think AION is a fun game and I would play it, if it were not going to be a monthly payment MMO. They could easily make money by selling the game and expansions for the game just like they did with GW.

 

The graphics are excellent but when the new Final Fantasy, SW:TOR, or STO come out, AION will be in trouble.

This isn't going to happen, ever. Pre-CU is most likely going to be full of epic fail when the new Bioware MMO is released.

Neocron 2
General Discussion « Neocron
10/19/08 5:51:09 PM

"As we want to avoid that players are no longer able to play Neocron due to this issue, we will enable all Neocron 2 accounts for free until further notice."

 

http://www.neocron.com

 

If you had a NC2 account right now It is active, log on and see how things are going. Don't give up on such a great game. All other MMOs besides EvE and Neocron are total garbage. End of story.

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