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Star Wars: The Old Republic: Five Reasons to be Wary of The Old Republic
News Discussion « General Discussion 7/15/10 1:38:45 PM
Originally posted by Drakynn Even as someone who is keeping his eye on SWTOR, I found in the most part the post to be a pretty realistic list of concerns (except number 1, anyone who thinks SWTOR is a "Wow Clone" needs to wise up that Themepark based MMO's "just aren't their bag baby"). |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 1:14:31 PM
Originally posted by Seero Ah, so on the one hand you are prepared to argue that MO is sufficiently different to Eve so that it cannot be classified as an "Eve Clone" and yet, on the other you are perpared to ignore the differences between other games so that you can comfortably call them "WoW Clones"? Doesn't that sound a little hypercritical and biased? The point is that the word "Clone" has a specific meaning. It's not ambiguous or vague, and therefore cannot be used as a vague term description for an entire family of related and yet different products. The simple fact is that something is either a "Clone", meaning that its to all intents and purposes identical (i.e. exact duplicate), or its not. There is no middle ground. To imply that there's another meaning for the word is just plain wrong. And if the intention IS to convey a different meaning then the use of the word is wrong. Which is entirely the point. Would you say that a Ferrari is a "Ford Clone"? No. Likewise, if anyone tried to suggest that a Skoda was a "Lambourgini Clone" they'd be laughed out of the showroom for being a complete moron (no offense intended to Skoda loving readers). Its got nothing to do with personal liking, but its got everything to do with misusing the language just to suit your own interpretation of it. Dictionaries exist to ensure that the meaning of words exist and are understood. Therefore to misuse a word just shows complete ignorance for the language and the subject matter. |
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The site and forums are owned by ND. They police them how they like, they are allowed to. It's theirs. Lets suppose that one of the guests at a party at your house began to insult YOU in front of everyone. Not just once, but twice. You'd expect them to retaliate and throw you out on your ass. And that's exactly what they've done. Yes, they should have "thick skins" but it seems you over stepped the line between was is acceptable and what isn't. Take responsibility for your actions OP, and don't whine when people take offense at your stupidity. Next time, perhaps give a little thought as to how your remarks can be taken personally. |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 11:52:08 AM
Originally posted by generals3 Agreed. Although even terms "Wow-like" or "Wow-ish" have their limits dependant on how they are used. However, they are more generic terms than "Wow Clone" and thus can be used to accurately describe more than one MMO in a particular sub-genre of the industry, whilst at the same time inferring that there are indeed differences between the products. |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 11:39:06 AM
Originally posted by Seero Really? So using a completely inaccurate term to describe something is missing the point? "WoW Clone" cannot and should not be used to describe an entire sub-genre in the MMO industry. To do so would contradict the very meaning of the words, and as Jon Wood put it "distill the entire industry down to one game". You cannot use a SPECIFIC description to describe an entire family of products. "Themepark" concept based MMO's = correct, the all share similar characteristics which categorise them as MMO's based on the "themepark" concept. WoW Clones = Incorrect. Aside from WoW itself, no other MMO is based in Azeroth. No other MMO has "Taurens". No other MMO has a "Lich King". The very fact that these "themepark" MMOs have noticable differences defines that they cannot be clones. Its like saying Mortal Online is an Eve Clone. Or saying that a Ferrari is a "Ford Clone" or "Mercedes Clone". Its complete nonsense. You cannot just redefine the English language to suit your own interpretation. |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 11:25:36 AM
Originally posted by Ozivois A very good analogy. Bravo. |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 11:16:20 AM
Originally posted by Tazlor Firstly, read the link in my sig to identify why the use of "WoW Clone" is grossly inaccurate. Secondly, WoW wasn't the first to use "fantasy" (swords and sorcery) type concepts in an MMO game. So, just because other games use the same concepts, DOESN'T mean that they are cloning WoW. Thirdly, look at the following:
There is a difference in the English language between the words "like" and "clone". The former makes reference to a certain particular concept that is similar (but also infers there are noticable differences as well), whilst the latter states that the two are EXACTLY the same in all, but minor, ways. The point is that two sentences do NOT convey the same meaning. To imply otherwise is to bastardise the English language and show complete ignorance to both the subject matter and the language itself. And no, that's not swearing. Perhaps people need to start using a dictionary a little more. |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 11:08:41 AM
Originally posted by Tazlor So wrong on sooooo many levels |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 10:59:24 AM
Originally posted by Amaranthar Firstly, it DOES matter if you want to convey accurate meaning. Calling something a "clone" when it actually differs in many respects is, by definition, grossly inaccurate. Also, making reference to similarities to WoW is one thing, but calling a game a "Clone" is entirely different. If you're going to be accurate, use the correct and accurate descriptions otherwise your words just lose all meaning and context. Secondly, do you refer to all "sandbox" based games as "Eve Clones"? No. Why? Because whilst games like Eve, MO and Darkfall may all be sandbox based games, MO and Darkfall are certainly NOT Eve Clones. Lets take Perpetuum as another example. Its interface and mission system are VERY similar to Eve. But do I call it an Eve-Clone and REALLY mean it? No. Why? Because again Perpetuum has its own attributes and qualities, just like MO and Darkfall. Finally, Ferrari's and Fords and Mercedes are all makers of cars. Are Ferraris actually "Ford Clones" or "Mercedes Clones"? Nope. The whole point is, if you're going to attempt to encapsulate an entire concept into a small decriptive term, then make sure it attempts to accurately describe it. WoW is a themepark based MMO. AOC is a themepark based MMO. AOC is NOT a "WoW Clone". Eve is a sandbox based MMO. MO is a sandbox based MMO. MO is NOT an "Eve Clone" |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 10:54:03 AM
Originally posted by Amaranthar fixed it for you |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 10:50:01 AM
Originally posted by reploidx Actually EQ Clone is incorrect for the same reasons that WoW Clone is. A more accurate phrase to use in order to categorise these games is to label them by their very sub-genre: Themepark styled MMO. Its that simple |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 10:49:06 AM
Originally posted by Amaranthar That's because the term is actually grossly inaccurate compared to what you WANT it to mean. What people call "WoW Clones" are nothing more than themepark MMOs in general. They aren't clones and they certainly don't take place in azeroth. So the term "WoW Clone" is so inaccurate that it shows the person who brandishes it to describe a game as being completely ignorant. Just because a game has a quest system, PVE, storylines, multiple predefined classes, etc, etc, etc, DOESN'T define it as a "clone" in any sense of the term. |
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What makes an MMORPG a 'WOW Clone'?
The Pub at MMORPG.COM « General Discussion 7/15/10 10:01:35 AM
Originally posted by cyphers Agreed. Personally I detest the phrase because it is grossly inaccurate, and to purposefully use it to describe a game shows a complete lack of understanding and appreciation concerning the very essence of the MMO in question, whether that was the intention or not. The mere fact that a game has differences to WoW (e.g. it is NOT set in the same gameworld) means that by very definition it ISN'T actually a clone at all. The definition of the word "clone" is that to all intents and purposes two items are identical in pratically every way (barring any defects). Of course, that doesn't stop people from generalising and distilling the concepts used in the game to the point whereby the game loses its very unique identity. I think Jon Wood said it best: "#1 WoW Clone By far the most over and misused word in the MMO dictionary. In theory, the term WoW Clone refers to a game that so closely resembles World of Warcraft that it could have been grown from its very DNA. In recent years, this term has been applied to almost every single P2P MMO either in production or released. It is applied to any game, it seems, that makes use of: an RPG style user interface, quests, level progression, guilds, instances, zones, swords, the list goes on. While World of Warcraft does indeed make use of all of the above mentioned elements and more, the fact of the matter is that they were not the first, and they will not be the last. Many of the elements that are pointed to as evidence of a WoW clone are rather fingerprints of the genre as a whole. Quests, for example, have been an integral part of not just MMOs, but of RPGs from the very beginning, the same goes for concepts like level progression, guilds and the fantasy setting. While Blizzard may have created a formula that improved the way that these elements are presented, World of Warcraft remains just a stepping stone in the overall evolution of the genre. It is certainly easy to understand a desire, amongst players and developers alike, for change and innovation within the genre, but labeling each and every new MMO release a WoW Clone in the way that some people have been serves to do nothing but reduce the entire genre (both pre and post World of Warcraft) to a single game. It isn’t necessarily a departure from the conventions of the genre that people are looking for so much as it is a bit of obvious innovation." The point is, people use the term "WoW Clone" when in actual fact they actually mean that the game is a themepark game. And whilst WoW and AOC are indeed a themepark type games. AOC is not a clone of WoW. Its like saying Ferraris and Fords are all cars, but a Ferrari is not a Ford clone by any stretch. |
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Star Wars: The Old Republic: Five Reasons to be Wary of The Old Republic
News Discussion « General Discussion 7/15/10 9:20:30 AM
Originally posted by J0K3R_3D Even as someone who enjoyed the use of companions in Kotor 1 and 2 (who can forget the fantastically sarcastic HK47), I wouldn't shed a tear if their interaction in the game was largely removed in favour of encouraging more interaction with other npcs and grouping. |
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World maps look too restricted
General Discussion « Star Wars: The Old Republic 7/15/10 9:12:06 AM
Originally posted by NovaKayne ROFL, you know for a moment, I ALMOST believed your sincerety Lol. |
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World maps look too restricted
General Discussion « Star Wars: The Old Republic 7/15/10 8:47:12 AM
This is probably old news to a lot of people but I thought I'd post it.... It has been confirmed that SWTOR's planets will be continuous "open" worlds like WoW has with a relatively small percentage of instanced dungeons. ----------------------------------------------------------------------------------------------------------------- http://www.tentonhammer.com/events/e3/2010/swtor-ohlen-interview Next question from a reader is will I be ushered along a storyline and have very little room to sway or can I sway off and go in a different direction? "TTH: Will the worlds be instanced, where only myself and my party can enter or will it be an open range for everybody on the planet?
----------------------------------------------------------------------------------------------------------------- “Our public areas are part of one contiguous world,” Ohlen says. “Not just our cities – 90% of the game, actually, will be a public area where you can run into other players.” He says the number of players per server will be comparable to World of Warcraft’s, some of which are home to 30,000 players at once." ----------------------------------------------------------------------------------------------------------------- "The worlds are open WoW style, where they are separated by zones, with seamless loading time between them all." - E3 Toro-aid June 2010 -----------------------------------------------------------------------------------------------------------------
So, take what you've seen so far in the videos with a "pinch of salt" because it seems that we ain't seen the entirety of each world. Not by a long shot. |
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The class appears to be similar to hunter / ranger classes found in other games, with the obvious GW2 graphical flare added. To me (and only to me) there's nothing new here, however that isn't necessarily a bad thing. The class looks fun to play simply because it emulates whats been done before. Why change the formula a great deal if it works? What's been shown isn't enough to really get me stoked, but others obviously like the class. Which is no surprise really. Hunter / Ranger classes are usually fun to play in any game. |
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Star Wars: The Old Republic: Five Reasons to be Wary of The Old Republic
News Discussion « General Discussion 7/15/10 7:49:21 AM
Originally posted by Edli Hopefully Bioware will understand this and ensure that they don't impede on any encouragement to group up with people. If they don't, then this could spell the downfall for the game. |
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Star Wars: The Old Republic: Five Reasons to be Wary of The Old Republic
News Discussion « General Discussion 7/15/10 7:42:29 AM
Originally posted by lkavadas Next time perhaps you might consider actually contributing a post that is both constructive and relevant to the OP, rather than using it as a vehicle to troll and make wild assumptions based on such a small amount of evidence. This game obviously aint for you. Leave it at that and move on friend. |
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Maybe You Guys Don't Really Want a Sandbox Game?
The Pub at MMORPG.COM « General Discussion 7/15/10 7:36:26 AM
Originally posted by Riboflavin Gets no argument from me. Repetative activities without progression or are considered too slow in progression, are considered boring and meaningless. |
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