| 1595 posts found | |
|---|---|
|
Why open area space flight is still possible down the road.
General Discussion « Star Wars: The Old Republic 8/13/10 8:14:11 PM
As has been proven time and time again by others, MMO's have one shot to get it right. If devs disappoint people by implenting sub standard gameplay elements, then they have a real chance of losing them forever. However, if they reassure people AND prove to them that their concerns are both warranted and being considered, then they stand a chance at keeping them. Unfortunately a lot of MMO's in the past have inferred certain things and then failed to deliver, trying to pass off sub standard core gameplay by "hiding" such issues behind gimmicks and an IP. They tried to "talk the talk", but they couldn't "walk the walk". Coming back to the subject in hand, just because they CAN implement better space combat in the future, doesn't mean that they WILL. When it comes to MMO's, all bets are off. Devs invariably do what they want, when they want. Regardless of the players wishes and concerns. We've all seen posts that say "This game really has potential". Hell, I've even wrote some myself. But potential is intangible and remains so until it is realised. So, all we can do as players is voice our concerns and see if the devs pay attention to them. If they refuse to listen then, well we all know the end of THAT story |
|
|
Star Wars: The Old Republic: Space Combat Cont'd: On Rails Edition!
News & Features Discussion « General Discussion 8/11/10 8:01:40 PM
Originally posted by Swanea Agreed, the funny thing is that it's not as if the problem is with the inablity of the HeroEngine to emulate space flight: http://www.youtube.com/watch?v=Lt-Jk3TmodY So no doubt the issue is more concerned with time, money and resources right now. Which to me suggests that Bioware should remain focused on the main core gameplay and not get sidetracked with "minigames" until such time arises where they can give it their full attention. In the meantime, they should assure people that they WILL implement space interaction that is worthy of the title some time after launch (e.g. the first big content addition after launch). Of course, this implies that they would then have to keep to their word as well. |
|
|
Star Wars: The Old Republic: Space Combat Cont'd: On Rails Edition!
News & Features Discussion « General Discussion 8/11/10 7:42:19 PM
Originally posted by OneMMOVet |
|
|
I'm curious as to why you draw a comparison to Half Life, aside from the fact that it's set around about the present time? Personally, I'm not paying much attention to TSW yet because we don't know anything about the game other than flashy pics and a few CGI trailers. The game is based on the AOC dreamworld engine, which indicates that the world will be split into zones just like AOC was. Therefore, even though its being designed by a separate team, it may exhibit issues which were apparently in its older brother. However, Ragnar Tornquist is at the helm who is a self-proclaimed story teller. His 18 chapter novel which acts as a preface to Anarchy Online was, in my opinion, very good. So I'll wait and see. |
|
Originally posted by bookworm438 Let me quote another example of why such an attempt to "market" the game could end up biting them in the proverbial ass. Allegedly, Brad McQuaid admitted that they purposefully engineered the scenarios that they were showing at the shows to emphasise the game in the best possible light. And whilst in theory that sounds all very well and good, it is also very dangerous for the reputation of both the product and the company. Especially when in reality Vanguard ran like crap on even the high end rigs come launch day. And what was Brads reasoning? That Vanguard "had been designed for future rigs". Now, yes, of course we'd like to see the game in the best possible light (so to speak) but if the result of doing so ends up as a gross misrepresentation of how the game will actually play on an average customers pc which exceeds the minimum spec, then that isn't going to do the game or the company any favours come launch day. The moral of all this is: don't try to kid your customers with marketing BS, misdirection and other attempts to hide the issues with the game. It will eventually bite you in the ass. |
|
Originally posted by canibusclub The sarcasm is strong with this one... |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 7:38:41 PM
Originally posted by OneMMOVet Thank you for proving how people look back on things with a pleasant light and tend to skip over anything that doesn't conform to being positive. With regards to the problems with SWG Pre-CU, lets look at a few:
The point is that SWG Pre-CU had a LOT of issues that caused it to bleed players long before WoW was released, some of which I listed above. Now, I can appreciate that SWG Pre-CU had some good points, but it was far from "fine" as you make it sound to be. Maybe you should take off those tinted glasses and remember the game as it REALLY was. You may have been willing to overlook some of the games glaring issues at the time, but others weren't. Now, I will agree though that another of SWG's Pre-NGE issues was concerned with the lack of content. Unfortunately, we will never know how the game would have turned out IF the NGE hadn't hit it. To dwell on such things is futile. The fact is that SWG Pre-CU was found by many to be lacking for a variety of reasons. And those reasons caused people to leave. Which only helped with WoW's popularity at the time. Also please, don't try to generalise entire playerbases down to the level of people who just want instant gratification for no effort because that is a fallacy with no factual evidence to support it. Even WoW's playerbase isn't entirely (or even majorly) composed of such a mindset. There is a difference between someone who doesn't like a mindless grind such as the jedi quest in pre-cu, and someone who just wants something for nothing. It isn't as "black and white" as you make it sound. I'm sorry but in my opinion "player made content" is often used as a poor excuse for lazy designers. I'm all for giving players tools to make their own content and not have to be forced to follow "progression paths" if they don't want to, but "player content" certainly shouldn't be used as the ONLY primary way for players to experience content in the game. And lets face it, aside from the Bounty Hunter missions, the repetitive mission terminals, and the "themepark" mission hubs, there wasn't much else in terms of content. 12 months after SWG's launch, players realised that they wanted developer made content in a polished MMO that didn't suffer the persistent issues and problems that SWG had at the time that didn't look as if they would be fixed...........cue the release of WoW..... |
|
Originally posted by daniel!!! Ok firstly, this "a game for the players" crap that they spout is complete marketing BS. Seriously, just think for a moment. What MMO ISN'T made for players? It's a ridiculous marketing statement, nothing more. They're hardly going to say "We made this game for developers to enjoy!" Secondly, if you think WoW is a "half assed job" then you obviously haven't been paying attention to the lessons it tried to teach the MMO industry. Unlike you, they are lessons which I might add Anet seem to be paying close attention to. Thankfully. Personally, I don't believe its going to change MMO history. However, like SWTOR, it MAY help to give the industry a boost because it may turn out to be a success story (the industry needs a new one). Also, like SWTOR, it MAY help to direct future development of MMO's. But it probably won't make the impact that you are making it sound like. Still, I'm glad you're happy with your preconceptions and assumptions at this point. Hopefully they'll come true for you. But that doesn't mean it will meet everyone's expectations. |
|
Originally posted by sidhaethe The thing is, live demos on rigs specially designed for the job and showing scenarios that are specially designed for the show are not necessarily indicative of how the rest of the game will be on joe publics pc at launch. And so, we have to take what is shown at the demo "with a pinch of salt". However, the good point is that at least the demo will give a little more insight into the game. As an aside, one thing I've noticed about these videos is that Anet are heavily using a lot of "bloom" effects. The point is, using such an effect is like putting vasceline (petrolium based clear lubricant) on a camera lens, it can hide a lot of imperfections in the subject matter. Thus making the subject "appear" to be more aesthetically pleasing to the viewer than it is in reality. |
|
Originally posted by aesperus Both Brad McQuaid and Richard Garriott proved that it doesn't matter what your reputation / heritage is, you can still mess up your next product. This is why I don't think it's harsh at all to make reference to the mistakes made by Funcom when it comes to claims made by MMO companies prior to launch. Bioware, Anet, SquareEnix and all the others have marketing departments who will be telling those who take part in interviews / videos to "big up" their game by "embellishing" the truth a little. I'm not necessarily talking about lies mind you, but just a little over emphasis here and there. Which is why one has to be very careful when listening / watching these announcements. A lot can be smoke and mirrors. On the subject of overhyping, its funny you saying that compared to "the info coming from anet has been somewhat limited", which is precisely what Bioware are doing as well. And yet, people are claiming that SWTOR is being overhyped (a statement which personally I don't agree with). |
|
|
Firstly OP, it isn't the testers job to "inform" the public about how the game is at that point, it is their job to test the product under the guidance of the devs. If the devs mess it up, it will soon be found out at launch. You aren't there to be some kind of self righteous journalist reporting for the good of players everywhere. You are supposed to be testing the game. Period. Secondly, don't judge APB's development as being indicative of every MMO out there. Many MMO's bring their NDAs down at "open beta" stage which is nothing more than a marketing / server stress test period. Thirdly, there are countless reasons why NDA's are in effect in the first place. Patents pending, fear of competition implementing features before the devs do, copyright lawsuits, etc, etc. Plus, the NDA's allow devs to make changes in development without having to constantly answer why they did them to the players (unlike what they have to do after launch). And let us not forget the doozy of them all "omg!!! they've implemented XXXXX, I hate it!!!" or "the performance of this game sucks!!" and then 100,000 others irrationally assume that's how its going to be at launch on everyones pc when in actual fact the issue was going to be addressed in the next beta patch. So, to answer your question, NDA's ARE gamer friendly simply because it gives devs the freedom to do what they need to do during development whilst minimising the repercussions and protects the product from the morons who actually have no intention of helping the devs, and just use it as free game time. So in short, NDA's protect the product from irrational morons whilst it undergoes changes, and protects the irrational morons from themselves. Don't like an NDA? Don't opt to be in a closed beta test. |
|
Originally posted by Drakynn Agreed. The video was nice eye candy, but no evidence to backup their claims as of yet. Talk is cheap when it comes to hyping MMO's and their designs may look good on paper but in reality turn out to be very lack-lustre. For instance, AOC boasted about the use of a directional shield system and spell weaving. In the end the shield system was a complete waste of time, and spell weaving proved to be, in a lot of cases, more hassle than its worth and created a lot of imbalances. SWTOR boasts about focus on story, and whilst I think that both Bioware and Anet are aiming in the right direction with this, it may turn out to be as one dimensional as SWG's "Destiny" quest because aside from the main quest chain, there's nothing else to support it. And so, even though I hope GW2 AND SWTOR both do well (after all the industry needs some new success stories), I'm yet to be convinced that this game will live up to all it's claimed to be. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 2:06:28 PM
Originally posted by someforumguy Aint that the truth. Whilst PreCU may have had some nice concepts, the game as a whole MMO sucked and was bleeding subs even BEFORE the NGE was announced. This wasn't purely because of WoW, it was because there was parts of the game that had major issues that weren't being addressed. But certain people have a tendency to overlook such problems because they prefer to look through "rose tinted glasses". Some people have so much hatred for ANY MMO that uses a formula that they don't like, that they feel an incessant urge to attempt to "predict" the failure of the game even before it launches. Just so they can then take comfort IF other MMO's "fail". It really is quite pathetic. As much as I would love to see a "hybrid" MMO take the best bits from themepark and sandbox games and put them into a game that I find appealing, that has yet to happen. Predicting the failure of an MMO just because it happens to differ with ones own expectations is ridiculous and immature. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 1:41:44 PM
Originally posted by Ceridith On this I can appreciate your point. Even though I think Pre-CU was by and large awful, I am baffled as to why the "essence" of what SWG got right has never been transplanted into more recent MMO's. By that I mean the crafting, housing, guildcities, open world pvp, large seamless environments. People have been yearning for these concepts in more recent MMO's and yet, MMO devs seem to shun them (aside from Vanguard whose own issues sadly overshadowed the similar concepts it tried to envelope). Personally speaking, I'm surprised that the likes of AOC's devs have publically stated that they don't put much emphasis of crafting and how housing is something that they would love to put in but don't have the time for. STO, again has awful crafting. Even the 800lb gorilla that is WoW seems to shun it by and large. You would think that if ANY dev had the resources to do it, it would be Blizzard. Sadly, SOE seem to own the only three titles that at least attempted to put a little depth on these kind of gameplay elements. And 2/3's of them are on their last legs. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 1:31:23 PM
Originally posted by slim26 No problem. Don't get me wrong though, "phasing" and instancing has yet to completely address the issues associated with what each player in the same group will experience when the environment changes. Because this kind of technology brings it's own unique issues, which were apparent when Blizzard attempted to use "phasing" in WotLK. How phasing works in WoW In short, each player "sees" the environment in accordance with the quests they had done, how Blizzard accomplished this was to place the player seamlessly into a particular version of the environment that matched the quest. No loading screens, no gates of entry, just a clever use of misdirection to change the environment accordingly (e.g. use of in game event videos, cut scenes, etc). Unfortunately, whilst this works fine for an individual player, it had issues in a "group" situation.... The WotLK phasing and grouping issue Lets take a hyperthetical scenario whereby a quest is in three parts: 1) Kill a named mob. 2) In-game cut scene plays. 3) Get access to the next stage of the quest from npc's you couldn't access before. So a first player who had yet to kill the mob would be in a particular version of the environment (e.g. they can see the mob walking around and everything is as it always has been). However, another player who had done the second part would be placed in a DIFFERENT version of the environment and thus can see in game elements that the other cannot (e.g. a big dragon stood near were the npcs once were and bodies lying everywhere). Blizzard realised that this caused an issue in that even though BOTH were still in the same group, they couldn't actually see each other until their progression in the particuilar quests were in synchronisation, this was because they were in effect in separate versions of the same environment. This caused some obvious confusion with players. Of course, this isn't an issue in a more "static" environment like instancing has. Apparently though, Blizzard have indicated that they are addressing these issues for the next expansion. Hopefully Bioware can do so too.
Until such an issue is addressed in the next expansion, players in WoW have to be a little "pro-active" when finding groups and ensure that each group member is on the same part of the quest so that they can all do it. Which in itself isn't a terrible thing. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 1:21:42 PM
Originally posted by xaldraxius I certainly do remember those! I also remember the issues with the launch of EQ2 as well as others. One common factor that always seems to "rear its ugly head" is that games that focus on "realistic" graphics always seem to have performance issues. This is perhaps one of the reasons why Bioware chose "stylised" graphics AND perhaps is the very same argument why SOE are choosing "stylised" graphics for the next Everquest incarnation. There are certain merits with using "stylisation". For one thing, there's less demand on texturing, for another there is less need for focus on "realism" in terms of getting facial expressions and such like just right. Which means that the development time that would be normally spent on enhancing realism can be spent elsewhere prior to launch, in areas such as dungeon development, itemisation, level and character progression, etc, etc. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 1:13:33 PM
Originally posted by Ceridith With all due respect, if you insist on distilling a game by ignoring its differences just so you can refer to it as a "clone" of another game then you will never be happy. Now, besides having a foundation that is defined by a particular genre (themepark), TOR has no connection with WoW whatsoever. And whilst WoW maybe a themepark game (because it too has a foundation that is defined by a genre), that doesn't mean that all themepark games are all copies of WoW. To think otherwise is a ridiculous argument indeed. Maybe your lack of happiness isn't a problem with the industry, but with your own myopia. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 1:03:13 PM
Originally posted by Anubisan From what I recall, Pre-CU was far from perfection in terms of an MMO in my opinion. I'm willing to bet that IF SOE decided to launch a "classic SWG" server, it wouldn't be incredibly popular simply because peoples tastes and expectations change over the years. For instance, people don't expect mobs to be able to shoot through walls like they STILL can in SWG. When I played it, that's when I came to the conclusion that "Sandbox" was synomynous with "lazy assed devs who expect players to make ALL their own fun, and implement features poorly". Of course, that's a personal opinion. But to this date, I've yet to witness a sandbox game that doesn't echo that sentiment. That goes for Eve too. Whilst Eve does some things quite well (crafting / economic synergy), it also does some things VERY badly. |
|
|
Has SWTOR serious issues? (mature discussion pls)
General Discussion « Star Wars: The Old Republic 8/10/10 12:39:58 PM
Originally posted by Faelsun And the majority of Sandbox games have been soooo successful recently haven't they? Seriously, that's a tired old argument Failsun. The funny thing is, the fact that these devs produce themepark games rather than sandbox ones simply proves the fact that they consider the themepark design to have more merit than the typical sandbox design. And why is that I wonder? Because whilst certain themepark games maybe more restrictive than Sandbox design games, at least the themepark games give more people what they want. So, let me counter your typical "themeparks are evil / all themepark games are WoW Clones and therefore failures" argument with this question: How many AAA SANDBOX games are there that launched AFTER WoW and considered by the Western MMO community as being popular right now? Fallen Earth, Mortal Online and Darkfall aren't exactly rolling in subs are they? Eve was released way before WoW so that doesn't count and is as much an anomaly as WoW is. FE, MO and Darkfall in all probability have the same if not less populations than the so-called "failed" themepark games that you so love to hate. So please, drop the "all themepark games are WoW clones and therefore are dooooooomed" self righteous speeches. If YOU can think of a sandbox MMO design that is guaranteed to attract the level of audiences found in the better themepark games, then by all means go for it and come back in 5 years to tell us how popular it is. Its not the MMO industry's fault if you are wanting a game that is considered by many developers as being too financially risky in this economic climate. Don't like the games? Fine, don't play them and certainly don't just drop into threads to troll. |
|
|
Star Wars: The Old Republic: Playable Species Revealed
News & Features Discussion « General Discussion 8/10/10 11:05:54 AM
Originally posted by Sketch I'm betting that wookies ARE going to be playable for certain classes (e.g. Bounty Hunter and Commando) but not for others (e.g. Force sensitive classes). Bioware are no doubt holding the announcement back because its a big thing for some people, so they are using the announcement for marketing purposes in a few months time, just like they held off about announcing other things until recently. |
|