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All Posts by daeandor

All Posts by daeandor

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Just thought i'd mention that your TS server and password are in chat on one of the videos there...
Originally posted by Arclan

 


Originally posted by daeandor
I agree with the loss of the sparkle, in a sense. I will never again feel fear in a game like I did in EQ1 trying to get somewhere as a level 15ish alone. I will never feel the excitement of the first time I got jumped by a shadowblade in DAOC RvR solo. I will never see anything like my first experience with pre-CU SWG again. But the same thing holds true for nearly all games. I can't have my first competitive FPS kill (Rainbow 6 on Mplayer.com in 1999). It all loses luster.

 

 

However, the games have also changed with us. The gates to entry have been removed and the need for cooperation have been reduced. The nature of online gaming is no longer new to anyone involved as even the youngest player has been exposed to minecraft servers at a young age. In the end, I don't think it is fair to compare anymore. Just like we no longer compare radio to TV or Pandora. They are different mediums altogether now, serving different audiences for different purposes. Same has become true of mmorpgs, they serve a different purpose than they did 15 years ago.

 

I'll leave it at: There are still fun games out there and fun people, but it will never be 1997-2004 again.


 

 

Good post and I kinda agree with you; which is unusual since I never agree with the 'first kiss' argument. Who here can say that their first kiss was better than all kisses thereafter. Not I. But I tend to agree with other posters here who feel that current games have indeed lost their sparkle. Like that chic on The Bachelor.

Thanks.  I never liked the "first kiss" argument either, but sometimes I feel it applies.  I can say this, I watch young kids play minecraft and go into pvp servers and they exhibit the same degree of excitement I did when I started playing online.  And although I am of the "old crowd," I don't like to fall into the "back in the beginnings of mmorpgs" routine because it was more than that.  It was the "back when people started playing online" and now that is just taken for granted.  So just the fact that there are 1000's of other people playing with you is just expected now.  Now the game has to be really good to keep you.  Those games exist, but they are few between and often very niche.   With niche comes loss of the 1000's of people. With loss of 1000's of people comes failure to meet expectations.  

 

Anyhow, I could ramble a while on this like an old man.  Now I play games I enjoy and do it with people similar to me.  The graphics on the screen really don't matter, but we have fun none-the-less.  I hope other people are still out there enjoying some of the games that are out there too as long as I keep wanting to play!

Originally posted by Tinkerballer
Originally posted by daeandor

I agree with the loss of the sparkle, in a sense.  I will never again feel fear in a game like I did in EQ1 trying to get somewhere as a level 15ish alone.  I will never feel the excitement of the first time I got jumped by a shadowblade in DAOC RvR solo.  I will never see anything like my first experience with pre-CU SWG again.  But the same thing holds true for nearly all games.  I can't have my first competitive FPS kill (Rainbow 6 on Mplayer.com in 1999).  It all loses luster.

 

However, the games have also changed with us.  The gates to entry have been removed and the need for cooperation have been reduced.  The nature of online gaming is no longer new to anyone involved as even the youngest player has been exposed to minecraft servers at a young age.  In the end, I don't think it is fair to compare anymore.  Just like we no longer compare radio to TV or Pandora.  They are different mediums altogether now, serving different audiences for different purposes.  Same has become true of mmorpgs, they serve a different purpose than they did 15 years ago.

 

I'll leave it at:  There are still fun games out there and fun people, but it will never be 1997-2004 again.

I have an idea to get that "Fear" back you so badly missed. I am starting a kickstarter. I want to add a USB connection to a shock collar. Anytime you die, you get a healthy jolt.

 

Are you interested? What do you think?

 

P.S. The Spakle died when SOE killed SWG with the NGE.

I like it!  Seriously though, I understand where people get frustrated with the "back in the day" routine.  I really do understand.  That's why I wrote the second paragraph.  I just don't think gamers can compare anymore.  There just is no comparison because times have changed, gamers have changed, etc.

Thanks for the kickstarter idea though!

I agree with the loss of the sparkle, in a sense.  I will never again feel fear in a game like I did in EQ1 trying to get somewhere as a level 15ish alone.  I will never feel the excitement of the first time I got jumped by a shadowblade in DAOC RvR solo.  I will never see anything like my first experience with pre-CU SWG again.  But the same thing holds true for nearly all games.  I can't have my first competitive FPS kill (Rainbow 6 on Mplayer.com in 1999).  It all loses luster.

 

However, the games have also changed with us.  The gates to entry have been removed and the need for cooperation have been reduced.  The nature of online gaming is no longer new to anyone involved as even the youngest player has been exposed to minecraft servers at a young age.  In the end, I don't think it is fair to compare anymore.  Just like we no longer compare radio to TV or Pandora.  They are different mediums altogether now, serving different audiences for different purposes.  Same has become true of mmorpgs, they serve a different purpose than they did 15 years ago.

 

I'll leave it at:  There are still fun games out there and fun people, but it will never be 1997-2004 again.

Jumping in to look at the new games list.  Still playing some mmorpgs, but now that the community is fragmented among so many games, I don't frequent here much.  I'd say the biggest change has been that forums for specific games began flourishing many years ago and sites like this became less relevant to players interested in only 1 game at a time.

 

mmorpg.com still has some decent info, and I like that some old-timers still come around to pipe in on games.  Mostly nostalgic for me now though.

 

Best of luck to all!

Another wave at the old timers.  I think I lurked for a year too before making an account to post.  Mostly lurk here too now days.  I find it interesting how different things are yet how much they remain the same.  I *do* miss the old OT discussions.

Best to just watch the "games in development" section on the front page.

 

Word of advice:  Participating in a "true" beta as a real tester, not an open beta (stress) tester, is a difficult plight.  It takes tons of work, is frustrating due to bugs and server issues, and generally annoyingly long.  However, some of my best times in mmorpgs were testing games that never met the light of day.

I find this scary and exciting.  Hopefully the indy developers will get supported by the western markets and allow us to play the games we want without succumbing to the asian mega-mmo's.  I'm hoping that we see a resurgence of companies similar to mythic (of old) or ccp that are willing to grow in their niche.

Skyrim, Saints Row, Minecraft, SWG Emu, EVE, SimCity, or dare I say: Sims?

 

If you didn't like EVE, then you're pretty much stuck.  There is that robot one.... Perpetuum, but I found it to be a slow version of EVE.  Personally, I hit SWG Emu when I'm in the mood, but it never keeps me around.  As mentioned before, the pre-CU system was grindy.  IMO Minecraft has begun a generation of gamers that will seek that freedom in future gaming.  Sadly, it will be tablet gaming, but whatever, at least it will be sandbox...

Forgive me, but when I made that last post I realized that I had 2999 posts, so I figured best way to make 3000 would be here in "old" member forum.

 

Good fun! Best of luck in 2013 to all!

Happy New Year!

 

Another year of lurking in mmorpg forums.

Just go check out one of the EMUs and get over your itch for the game.  There are some out there that are doing a really good job of replicating the old game.  Heck I play them for fun.  I loved SWG, but I wouldn't want an SWG II.  Just like someone else mentioned, it would be like Planetside 2 vs. PS1.  I've played both and can say that the old version was better and I loved it, but the new version doesn't measure up.

 

Bottom line is you really only have a few hundred people who would play SWG(pre-CU) Part Duex.  There's just no way to measure up to the old expectations and the new hype.

 

Heck, I'm going to go start up the old EMU and kill a couple durni's just for fun...

Still don't want a new version....

Originally posted by Lobotomist

Honestly its ruining every game for me.

So this is what I decided to do. (and tend to do with any game that I enjoy)

1. If you enjoy the game. Stop reading negativity treads - it will eventually effect you and ruin the game for you.

2. If you have things you dont like about the game (and we all have) - Is it so big an issue that you dont want to play the game anymore ? No ? You enjoy the game still - make your case known. But dont dwell on it to much. Enjoy the things you do like.

3. The issue is so big you can not enjoy the game anymore ? Its a bummer. Give the game a pause.Perhaps try planetside ?

 

So all in all. Negativity will ruin the game for you - even if you enjoy it.

Avoid taking part in it.

  

You win at life friend.  Seriously.

As you have noticed, the global society has produced an odd problem:  Negative comments, news, etc gets more attention than positive actions, comments, news, etc.  Among youth in western societies, where +1's, likes, etc are registered, counted and tabulated for everyone and every post or comment made, value is placed on those cyber "pluses."  Negative comments  always garner more attention because they create controversy.  Positive comments are agreed to and passed over without controversy.  No different among gaming communities.

 

I will say this:  In the days of EQ AC and UO being the only primary western mmorpgs, you had more loyalty for one reason: lack of choice.  You either liked one or you didn't, and you adapted to your chosen mmorpg and found a way to enjoy it or completely quit.  

I'm not level 80 yet, but I'm going to say that the mechanic is slightly flawed, but not unbalanced.  I have seen a lot of seige engines out, but in the end, they didn't determine the outcome.  Uncoordinated zerg defenses and attacks where nobody ever looks at the map to see what is going on around them has resulted in more losses than seige engines IMO.
Originally posted by dreamer05
Originally posted by Zooce
Originally posted by dreamer05

Warden - Rift

Do you mean LotRO?  Don't recall warden in Rift.

The water HoT healing class.

There was even a Warden in DAOC

Classes I really enjoyed:

EQ - My Iksar Monk & Necro were fav, but sadly my main was a Human Ranger.

DAOC - Friar (I never liked the expansion classes, although I played them and understand why ppl do)

EQ2 - Meh, I did like my Monk there too, but my main was an Inquisitor.

Vanguard - Necro

But all-time favorite:

 

SWG, pre-CU Beastmaster.

Wow!  The one I saw had Marvin the Martian in the picture...

Big?  Who knows.  Even if you look at the beta folks and one of them told you it's size now, it's not going to be accurate for release.  It's not likely to be more than your 20GB SSD though.  Many times I've seen games say you need 20GB free space and need only 10GB.  IE:  Global Agenda takes 10GB space, Skyrim unmodded 6GB, you get the picture...

So here's the thing:

The standard is FPS, so that's what they will do.  Until.... they start wanting to put vanity items in to change the way you look and charging station cash.  Then I expect we will see a resurgence in the "need" for 3rd person view.  Seriously.  Money will drive the issue, not gamers.  Don't forget this is SOE...

The problem is, if you are old enough, your first actual post will be before mmorpg.com changed their forums.  Well, whatever they did.  I can't remember anymore, but the format changed and I lost the first two years of posts.  I know my first post was about SWG...

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