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All Posts by Yuui

All Posts by Yuui

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705 posts found
Originally posted by OG_Zorvan

"The game features realistic combat.... "

"....replicating the fighting styles made popular by blockbuster Chinese martial arts films. "


This, ladies and gentlemen, is a prime example of LOLROFLCOPTERLMFAO.

realistic combat for wuxia genre? Yes.


Realistic does not always mean "as in real life". 


"Realistic combat in wuxia genre" pretty much means being able to replicate the insane moves and floaty combat of those wuxia movies. Its 100% faithful to the genre, so you won't spend time running into invisible walls, stabbing a player a few times and seeing words "Miss" float above him or breaking your immersion in various other possible ways.

Originally posted by FrodoFragins


The value on this game is pretty good but the limited longevity hurts it.

You have no idea what you are talking about, do you?

- Loot variety.

- New Game Plus.

- Fully randomized game world and dungeons.

- FULLY modable game with mod tools AND integration of steam workshop. 


That's like saying Elder scrolls franchise has no longevity. 

Originally posted by Aviggin


Almost too much loot - - - So if it's ALMOST too much, then it's nearly just enough.

Art style not for everyone --- Thanks for pointing out the obvious with EVERY game.

Some bugs in coop -- At least one of these isn't opinion and obvious one that everyone knows.


In all honestly, with your struggle to find any cons, those bugs in co-op must be a big deal to bring the game down 1.4 points from 10, 'cause that's the only REAL con I see here.


The way it reads, I would expect a 9.5 or something.





2/3rds of the cons frankly sound like nitpicking at subjective matter of taste. 

Originally posted by DiSpLiFF

I hope this doesn't happen.. I'm sure we'd never see a counter strike 2 if it did. 


You know, this is incredibly funny to me. 


Considering Nexon is developing Counter Strike 2 for asian countries right now

Originally posted by Ozmodan
Originally posted by Vannor
I've heard the idea of being able to make your own PvP dungeons being thrown around (not by devs).. It would be amazing if they could get that in at some point. Would be a game changer for sure.

Pvp is not part of D&D, at least it never has been to this point.  Hopefully they will not include it in the game, if they do, I really hope they don't allow the foundry to create pvp scenarios.  That is not what Neverwinter has ever been about.

Looks like the Foundry will be an amazing tool.  Let's hope they can include all the features listed here.

PVP will be there from day one. That's part of the reason of the most recent delay. 


Oh and please there's nothing wrong with having competitive PVP-based team-objective-style dungeons designed by players. 

In before doomsayers and usual pointless mess of people speculating about things they have no idea about.



Anyway, as long as Ragnar remains, there won't be any no big problems with game's direction and game won't be affected that much. 

Originally posted by grapevine
Originally posted by Yuui
Originally posted by MMOGamer71
Originally posted by Starfired

Now THIS is innovation.

Guild Wars 2? WvWvW? Dynamic Events? Please.

Good job Cryptic. This is really bringing the traditional DnD experience to the MMO genre. Be a Dungeon Master! Its a fantastic idea.

Correct me if I'm wrong..............Neverwinter Nights 1 and 2 has done this before.


Though this is good news.

NWN1 and 2 was NOT a persistent open-world mmo though.


Not sure this is either.  Pretty sure is more lobby based.


no its not. 


Its a set of non-instanced persistent (possibly zoned by districts of the city) areas and instanced dungeons.

Originally posted by goemoe
And does all this foundry stuff helps, when all those level hungry players reach endlevel? It is just letting the community make the content for what they even have to pay. It's not innovative, it's greedy and totally uninspired. And it is soo Cryptic too

Then maybe you should just go and study economics instead of playing games, then? There IS such a thing as playing FOR the content, you see. 

Originally posted by MMOGamer71
Originally posted by Starfired

Now THIS is innovation.

Guild Wars 2? WvWvW? Dynamic Events? Please.

Good job Cryptic. This is really bringing the traditional DnD experience to the MMO genre. Be a Dungeon Master! Its a fantastic idea.

Correct me if I'm wrong..............Neverwinter Nights 1 and 2 has done this before.


Though this is good news.

NWN1 and 2 was NOT a persistent open-world mmo though.

Originally posted by Adelbern
GW2 effecting Tera? I wonder if soon we will see server merge on other mmo cause of GW2.

I can't wait till after two or three months ago, someone will post:

"_____ effecting GW2?"


Seriously enough with pointless hype for that game. You people like GW2, we get it now please stop giving a bad name to an entire fanbase of GW2 by pushing offtopic comments about GW into news articles and threads that have NOTHING to do with GW2.


Tera is dying because its fundamentally flawed, bad game, which tries to hide trite mmo grid behind decently implemented "action combat"(that in itself hides the point-and-click style of play). Its not a horrible game, its just that about every other game of that style that came out last year over-shadows it. GW has nothing to do with it. 

this is why we can't have nice things.


I guess usual "economist" type of mmo gamer is just so in love with generic fantasy setting end-game-focused min-max algorhythms, that the idea of a mmo where immersion, roleplay and storyline is the content seems disgusting to them.


TSW is the freshiest mmo i have played in last 5 years. Freshier and more immersive than GW II, even. It succeeded at what TORtanic WANTED to do - create an immersive, alive, interesting world and tell the story in in.


I really hope it pulls through and survives. If there's one mmo I do not regret subbing to, its TSW. 

Originally posted by Zylaxx
Originally posted by Margrave


Lost me at perma-death. I don't play anything with that.



I dont mind it if there is no long term progression and gear didnt matter.  I actually like perma-death in a DayZ context but i na typical progression based MMO "HELL NO".  Perma Death is stupid.

IMO the trade-off in this one is great.


its the old good risk-and-reward - you want to use some better items you found instead of leaving them in warehouse? Be prepared to lose them on death.  Of course you can put them into your stash and they will be safe for your next character, but you most likely will be weaker. 


I like it, it adds tangibility to death. death is no longer something that is "meh oh well". Death is something you fear. and it adds upon the game's atmosphere as with the prospect that you might TRULY die, the tension in dungeons increases and the monsters seem a whole lot more threatening. 


its no longer a min-maxing of economics-obsessed guy. Its now about survival :)

Originally posted by Fusion
Originally posted by Yuui
Originally posted by nagawara
Originally posted by Xzen
Want to see the rest of the races already.

we saw elfs,that cat race and that sort of chinese ones...and the typical humans

is there gonna be more ? i didnt know that lol


The Concept Art depicting all 8 races

Aye, there's the Warborn? (the horned big guy), pixie? (the fae), shade? (the dark figure with blue vial in his hand) and Dwarf (the bearded dude looking at a book)


ps. to cries about "asian look", imo those look less asian than the current norn/human choises in GuildWars2 :D specially with the morphing sliders!

pps. "ass and miniskirts" like above, GW2 has those too and skimpy metal armors and it's made by US people..... "Americans"

It would be hilarious if Archeage's dwarves would be a stereotype-defying  in a way that instaed of crafting and blacksmithing, they would be all about magic. 


Seeing A dwarven race where dwarves are scholars and learners instead of "And My Axe!" Warriors would be a breath of fresh air.

Raiderz so far is everything TERA promised but never ever delivered. As long as they do not mess up cash shop, the game will be everything I want from action mmo. 
Originally posted by nagawara
Originally posted by Xzen
Want to see the rest of the races already.

we saw elfs,that cat race and that sort of chinese ones...and the typical humans

is there gonna be more ? i didnt know that lol


The Concept Art depicting all 8 races

Originally posted by alkrmr
game looks amazing, but combat seems very dated and very clunky

Good thing one does not play sandbox mmos for combat then :)

Anyone who followed Secret World knows what single server technology means and why it is THE innovative way any mmo should handle itself.


Hatters gonna hate though. :)

Originally posted by Gdemami

Medieval knights roaming tropical islands and jungles with asian themed music playing in the background accompanied by flashy combat animations...?



Raiderz is bassically what everyone wanted from Tera, but actually competent and with actually enjoyable combat. 

 Originally posted by dotdotdash

This is what happens when you fail to make a good game.

This is what happens when you take an awesome rpg franchise like KOTOR, alienate the fanbase, throw around ego-filled comments like "TOR will be KOTOR 3 4 5 6 and so on in one!"  and decide its a great idea to bastardize one of your most succesful franchises into a cheap mmo, instead of delivering the most awaited third part of the franchise  :)

I'll just repost what Ragnar said on Massively about this:

tl;dr: the content was NOT meant for the launch and was always intended for the first update.

They are already working on August and furhter updates too, they have been for a good year or more and they have "charted out" at least seven years of content.

And yes, it always comes to test servers a week or more before release of the update. Thats how mmos work.

haters gonna hate.

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