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All Posts by Yuui

All Posts by Yuui

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691 posts found
Originally posted by MMOGamer71

Wow, 5K more on top of the 5K?

 

Server stress test?

Pretty much.

 

A lot of stuff has been overhauled and tweaked since previous test, so I guess they want to test out stability, considering the stuff that is available in this test :)

Originally posted by MMOarQQ

Tera version 2?

Entirelly different focus.

 

For one Raiderz has better implemented targeting system and more fluent combat.

 

For second, the focus on Tera is still traditional mmorpg grind and etc, while Raiderz focus is crafting(monsters do not drop "equipment, for example and the game runs on player based economy) and guild conflicts and politics.  


Originally posted by PyrateLV

Originally posted by Yuui  

Originally posted by Lawlmonster Really, NWN and Elder Scrolls? Two of the worst looking titles on the horizon, and one of them's made by Cryptic. You'd think the lesson would have already been learned after the likes of STO and DCUO.
With all the respect, we never got a real "Cryptic" mmo.    Both of their previous titles came out under Atari. And Atari is the main thing at fault for rushing Age of Conan too.    this is the first title that Cryptic is not releasing under Atari.  Its interesting on how differently gaming journalists and "average joes' view Neverwinter. Press seems to love it and I do love it too, but majority seem to be intent on outright despising it. Funny. AS for ESO. While its standard WOW clickfest, the brand-recognition alone DOES make it the most anticipated title. Out of all the games in the list, Elder Scrolls is the biggest  brand name, dwarfing everyone else by a mile    
CoH/CoV ring a bell? STO is the same game with a different skin. NWN looks to be in the same style.

Yes its a new Publisher, but its still Cryptic and they are still following that "MMO in a Box" 2 years Dev cycle idea

Oh and Cryptic didnt make DCUO. They made Champions Online. Still a horrible game

 

Popular IP name to sell a game    


And COH/COV is still one of THE BEST mmo titles in existence. your point being?

Also now Neverwinter has been in development for far longer than two years. Atari had a philosophy of "quick buck over quality" with EVERYTHING they did, hence why they ran themselves into the ground. Neverwinter the moment it left ATari's grasp instantly got one year more of development time. That alone proves a LOT on how much atari influenced and controlled cryptic

And yes. Popular IP tends to sell games. Thats why you get complete kitsch like star wars dance off and it still sells. Because of brand recognition. The quality level of ESO does not matter. The ammount of recognition it gets from the brand itself does.


Originally posted by Lawlmonster Really, NWN and Elder Scrolls? Two of the worst looking titles on the horizon, and one of them's made by Cryptic. You'd think the lesson would have already been learned after the likes of STO and DCUO.
With all the respect, we never got a real "Cryptic" mmo. 

 

Both of their previous titles came out under Atari. And Atari is the main thing at fault for rushing Age of Conan too. 

 

this is the first title that Cryptic is not releasing under Atari. 

Its interesting on how differently gaming journalists and "average joes' view Neverwinter. Press seems to love it and I do love it too, but majority seem to be intent on outright despising it. Funny.
AS for ESO. While its standard WOW clickfest, the brand-recognition alone DOES make it the most anticipated title. Out of all the games in the list, Elder Scrolls is the biggest  brand name, dwarfing everyone else by a mile    

TB's Official Planetside 2 stream ofE3 - Day three

Apparently Day Two won't be fully uploaded due to audio issues and we will get a shortened version latter on.


Originally posted by TweFoju
looks good, although the graphics looks a bit low in the texture ( not that crisp )

but i hope it;'s because either of the video quality or they just dumb down the graphics for Alpha

i hope they provide like really nice texture resolution at release date


Its because its an alpha. As TB says in second video they just added the lighting graphics engine just before E3, for example. :)

Part Two
Part Three

This might be the most Planetside 2 gameplay they have ever shown yet.

he already uploaded the first, one hour long stream part from the E3 event he hosted. More most likely will come over next days to his channel.
First Part

Really gives the feel of the scale of this game.

Originally posted by gaeanprayer

SoE will probably launch it at permadeath, then realize the numbers are lower than they should be for a new game, then either reduce the death penalty or get rid of it all together in effort to reach a larger audience. 

Sorry but no. Hard game difficulty, getting lost in dungeons and permadeath is what Wizardry franchise IS. They won't be getting rid of one of main features that attract people to Wizardry :)

Originally posted by thamighty213

Aw you didnt ask them why the animations are still terribad 2 years after they stated they are simply placeholder anims.

They are placeholders.

Most NPCs do not even have the actual faces yet. Character creation is a placeholder. Hell even the combat itself is not "complete" yet.  Its something that is getting fixed over the course of next week. Well not fixed, but patched.

Next beta weekends should reveal an entirelly different game :)


Originally posted by VowOfSilence
It seems that events like Kingsmouth happen in OUR world - right in front of everybody. These events have been happening for centuries, but nobody is aware of it, because the secret societies have kept it a secret.

Is that correct? Sounds incredibly far-fetched to me. Before playing the BWE, i though the secret world is actually sort of a  parallel dimension (like in Longest Journey, Dreamfall, or the anime Gantz). I liked that idea much more, makes more sense to me and sounds more mysterious.

 

What i don't understand is:

1) How the heck is it possible to keep all of that a secret for such a long time? And why even bother to keep it a secret?

2) Why are the player's "magic" abilites so important, if normal persons can see and interact with those events as well?


Secret world IS different world from ours. The towns are different. Its a world VERY close to how ours is, but some things are different. Very different.

It has those shadowy organizations who do not want to just "Save" the world, but also to WIN. Gain power. Also there are more powers beyond the three blocks.

AS for anima, well it has an important reason for exis-
Hello. Council Of Venice now declares this thread as not existing. There's no secret world or conspiracies. Thank you very much and have a nice day.


Originally posted by rpgalon
Only the guys that worked and are working to solve the ARGs know how much it can create a community.

ARG pretty much BUILT the community :3 Everyone felt like they are IN the game even before it entered the betas.

The fac tthat arg will continue after game launch and affect gameplay itself is awesome too. Devs already said that some of puzzles are designed to be a group effort at solving - hard to craft but very rewarding for factions.


Originally posted by ShakyMo
Environment and big ass monster wise they ate already there. Player characters need work though, less plastic skin and better animations especially that awful jump

Animations and character creation screen are placeholders.

The "plastic skin" thing however won't go away. its a conscious design decision and part of world design in most of Ragnar Tornquist developed games like Dreamfall.


Originally posted by SpottyGekko
Could well be that Funcom are hoping the 2 week delay will allow more of the gaming public to recover from the current high levels of "D3 Fever".

Given all the hype around the Tera and D3 launch, the TSW launch date really needed to be moved, otherwise it would have gone unnoticed by a great many possible players. The "shiny" needs to wear off of the current new launches.


While I do agree that Tera still has some unreasonable ammounts of Hype, I'd say Diablo 3 has already killed its own hype by accidentally slipping and falling backwards into its own mess :/

Originally posted by Mors.Magne
Originally posted by Chopsticks
Originally posted by Vhaln
Originally posted by Mors.Magne
Originally posted by Kaocan
Originally posted by Mors.Magne

When Funcom first designed TSW, I bet the coversation went just like this:

 

Chief Game Designer: It will be an MMORPG in a modern setting inspired by the works of H. P. Lovecarft.

Chief Game Designer's Boss: We don't want to take any risks - the gameplay has to be modelled on World of Warcraft.

Chief Game Designer: Ok.

You should delete all of them, not just the repeats. TSW gameplay isnt like WoW at all, you're just making a troll comment which isnt needed.

 TSW's gameplay is exactly like WoW looking at the video.

It could even be worse than WoW's gameplay - the makers of the video felt they needed to speed up the gameplay several times and use pumping music to make it look exciting.

 

It is like WoW, compared to most games that involve shotguns and assault rifles.  I think the issue is that they might've dont better breaking away from traditional MMO combat more, to fit the modern setting.

Yeah the game has dungeons, therefore it's like WoW. It has hotbars too. Go figure another WoW clone right?

TSW is based on the books of H. P. Lovecraft with the addition of 3 factions.

Therefore, it should feel like a scary, creepy world.

Now look at the gameplay videos of TSW. Do they have the feel of WoW or the feel of an H. P. Lovecraft book?

 

Its scary enough, both in atmosphere and "shock scares" (stuff appearing). 

 

Even TotalBiscuit(who generally fails at mmos and puzzle games) noted that this is one of the most immersive and atmospheric mmos to be ever created. 

Originally posted by Mors.Magne

When Funcom first designed TSW, I bet the coversation went just like this:

 

Chief Game Designer: It will be an MMORPG in a modern setting inspired by the works of H. P. Lovecarft.

Chief Game Designer's Boss: We don't want to take any risks - the gameplay has to be modelled on World of Warcraft.

Chief Game Designer: Ok.

I am sorry but what the hell is this?

By tha tlogic Guild Wars II is also "modelled on World of Warcraft" (even though its as far from WOW as possible in terms of mmo design). This is a bit closer to GW II than WOW. 

. Nowadays "it has minimap" instantly equates with WOW for some people... Actually read stuff before assuming next time.

Originally posted by Terranah

KOA is a fun game.  I really enjoyed it.  I think if you stick to the main quest line it is a short game, but then I didn't stick to the main quest line all the time and allowed myself to veer off on tangents.  I enjoyed the combat, gameplay and world in general.  The art direction was nice and the world felt alive.

 

Overall the game felt very easy but I was playing on normal level.  But in my 20's I was already king of the hill.

 

I would have been interested to see what else this studio could do so it's a bummer they went under.  

 

Mostly agreed.

 

KOA was too easy sure, but I do not play RPG games for challenge. I paly them for stats and immersion and KOA provided both, considering it had one of the most detailed RPG worlds in a long time. 

well frack...

 

Amalur was fucking awesome game. Now apart from Witcher, there's no rpg game franchise to wait and root for left...

Originally posted by Aerowyn
Originally posted by FrodoFragins
Originally posted by Vutar

More interesting would be to see the number of people who continued playing it after the first hour of play. Everyone I know except one person uninstalled the game very quickly. The one guy who kept playing it is a diehard diablo fan who was still playing D2 on and off before D3's release.

I don't believe you for a second.

lol same if you enjoy these type of games I see no reason why you would dislike this game and if you bought it and hate these types of games well then that's your own fault. 

 

Because it is NOT the same kind of game as "these types of games"? Its heavily MMO-ized. They got rid of important stuff like skillpoints and statpoints. They essentially mmoized the item system too.  Its not a diablo-like game. Its part diablo-like and part wow-like now.

Originally posted by Resiakraw
Yeah it is pretty amusing. I remember when stuff started coming out about DRM from Ubisoft and this forum was filled with nothing but rage and absolute hate for Ubisoft. I dont remember a single person actually defending Ubisoft over it. Now Blizzard does it and its the complete opposite, not only do people accept it but they actively defend and try to justify it.
 

My favorite has got to be:

  1. "hey it has always been online game and no one played singleplayer anyway so they removed stuff no one wanted!!111oneone   (yeah except that I will never believe that all the millions who bought it, played it solely online.)
  2. "hurr durr we all are always connected to the internet anyway"  (except when traveling in a train, or plane, or in the mountains, or in the farm, or camping, or when blizz servers are down, or when your isp is tripping hard.)
  3. "Blizz is awesome for adding it because it prevents Piracy and hacking! No one will ever hack this game now! NO ONE!" (cue the security fiasco of this week)
  4. "They could not make the game singleplayer because they built it multiplayer!"  (mr.obvious strikes again, I guess? why did they not build it singleplayer then? Auction house.)
  5. "give Blizzard a break! they will fix stuff!"  (I am sorry but blizz ran out of "breaks" after they took 10 years to release this mediocrity)
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