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All Posts by Yuui

All Posts by Yuui

36 Pages « 1 2 3 4 5 6 7 » Last
705 posts found

Still laughing at Guild World of WarCraft II being named as Most Innovative...
"Hey guyse, auto-accepting quests is now the pinnacle of innovation in MMO's."

Haven't laughed this much since TORcraft review.

And here I though that the GWII hype has finally died down and people started to see that game for what it is - a WoW reskin with auto-complete quests, mediocre story and no real end-game. 

For all seriousness, though, Secret World should have won The Most Innovative part. 

Originally posted by Ivylena
Why is this being posted on a Forum catered to the western audience? We can't even access the game.

Oh I don't know, maybe because:

  1. Its amongst the MOST anticipated titles in western hemisphere.
  2. People are actually INTERESTED in everything there is to know about this game.
  3. Jake Song, the creator of Archeage already confirmed that English version is already in the works. 
Originally posted by Vannor
Is it just me that sees a kind of Dragon Age: Origins vibe in this game?

Pretty much, yeah, graphically its the DA1, while combat-wise it seems to be a WAY MORE polished and more sensible version of DAII combat. 

Originally posted by thecapitaine
Seems likely that Trion wasn't happy with where End of Nations was so close to launch and decided to salvage what they could.  I'm not sure what that means for the game, though.  Is Trion going to dedicate the staff to finish the game or does it go into a cupboard never to be seen again?

Its quite clear that Trion is planning to go through with it and launch the game eventually. Its more than likely that it was stuck in development hell in Petroglyph. 

This game is incredibly awesome. 

  • It does not hand-hold you.
  • It provides a chilling atmosphere and actual dungeons that feel like dungeons instead of grind places.
  • It punishes you for failure and rewards you for success.
  • Its as close to Wizardry franchise ideas as a mmorpg game can get - just replace the party system with other players. Everything else - difficulty, deceptive traps and tactical approach to encounters - everything is still there. 
I love, love love, love this so far. 
Originally posted by karmath
Originally posted by Margrave

SOE in their original true form. Punishing their own playerbase... 


No thanks, had enough of that with EQ1 to last a lifetime.

You do realise people actually like to be punished for bad decisions in games? No? 





I will never stomach the idea of "modern gamer" who wants to be hand-held and guided through everything and have no reprecursions for failure. 99% of the games in last year or so have been pretty much...movies. 

Games, as far as I am concerned SHOULD punish one for failure - that's what makes success so satisfying. 

This game is perfect. Especially for those of us who miss oldschool games that are hard. 
Originally posted by kizan0601
Originally posted by Plamgar

When i wrote my key the site gave me an error :

We're sorry, but something went wrong.

We've been notified about this issue and we'll take a look at it shortly.

Afther that it was invalid.


This is what I am getting as well, nothing showing that I have applied the key to the account no email verifing or anything, just saying that the key I entered has already been used.

same here.

Originally posted by Po_gg

Eu server: same with me, I used my PWE acc and it downloaded the US client. But when I saw that in Eu it's Gameforge, I rather stayed on the US East servers :)

THIS. No matter what one thinks about PWE, gameforge is around ten times worse. 

Also what I found surprising is that even though I am playing on US server, I am NOT experiencing any lag at all. Game is just as fluid as if I was playing on gameforge's servers, which is commendable. 

Originally posted by jimmyly86
Originally posted by SpatterCat
Oh wow, cutscenes that drag unskippable... I was afraid to accept a quest, so I logged out.



Only the first tutorial custcenes are unskippable because most of that stuff actually explains you how to survive - and those cutscenes ONLY happen on the first character of your soul

Originally posted by Deviron
hmm enterd the code but no download link

SOE usually sends download links through email. 

Originally posted by Sovrath
Originally posted by TangentPoint
Originally posted by Sovrath
Originally posted by ThumbtackJ
Originally posted by urthal22
wasnt there a Lineage 3 coming up ?

I was thinking the same thing. It was like Lineage Eternal or some such title wasn't it?

No, Lineage Eternal is a somewhat forced perpective game, sort of looks like a more "epic" diablo" of sorts.

Lineage 3 was scrapped and restarted.

Wait are they still working on an official Lineage 3? I thought Eternal was what L3 became.

Interesting if they are.

No that's just internet rumor and from what I can see it only exists because someone said it and then other repeated it.

A wikipedia article indicates that lineage eternal is a sequel to the original lineage. Given the fixed camera that makes some sense.

Lineage 3 development has been pretty much stopped. Give it up already Its quite obvious why it was scrapped too. most of whatever they planned was just repurposed and added as Goddess of Destruction. 

LE is pretty much new L3.


And yes its a sequel to Lineage 1 since, surprise surprise, Lineage 1 storyline comes AFTER Lineage 2 and unless they do another prequel, next game in the series HAS to be after L1.


To those whining on how this should have been implemented earlier - that was not exactly the priority. 


They did listen to people and they have been patching the game and changing stuff with every update, so its only normal that they first got game stable, then fixed out the most glaring bugs in already existing content, added mroe content and then focused on revamping on what did not work in the original content. They still listened. 

Originally posted by Slukjan
Any player feedback as to what this game is like and if it's any good?

Think of Terra, but fun.

Terra had a good idea, but somehow managed to make the combat incredibly dull.

RaiderZ on other hand meshes the Terra style of stuff with Monster Hunter style of encounters and some unique combat mechanics. The game is filled with gigantic boss encounters from the first levels.  

Freeform-class system also helps(bassically you can learn any skills from the trees of the classes and you can equip two weapons at once, which you can switch in the middle of combat, going from close-tank to ranged caster,for example, within miliseconds of one button push).

There are no item drops - monsters only drop crafting materials and stuff like that, which you then use to create the items you want.(which IMO is not only nice for immersion, but also solves the problems of set-hunting other games would suffer from).


There ARE some problems like abit slower pacing in levels 30 to 40, but for me at least, RaiderZ is bassically what I expected of Terra before I found out what Terra is actually like. 

Originally posted by Rimmersman
Originally posted by dyermaker714
What will the PvP ruleset be?
Will there at least be a server option for open world PvP?

Pretty sure they said PVP will be come after the release.

That was before the previous delay, which was to work on PVP so it would be in release. 

Originally posted by TheMaelstrom

I'm a long-time PnP DnD player and DM, and I'm interested in what they're doing, but....


I can't tell you how much it concerns me to see characters hitting for over 1,000 dmg in that video. I mean really... c'mon... that is NOT DnD.

They just inflated the numbers by simple multiplication to make it:

  1. more impressive
  2. more accurate in terms of calculations(since your pc does not roll a dice and instead indulges into math calculations)
Its the same as them having more levels per tier - the difference seems to be there, but the difference is not there.
Doing 12 damage to a monster who has 40 hitpoints is no different than doing 1200 damage to a monster who has 4000 hitpoints. 
Originally posted by Shana77

Can we create and design our own little miniworlds with our own rules and the ability to moderate it like we could in the NWN multiplayer games? 

If we can then im gonna get excited. 

You can freely set the rulesets, design the maps.


You can create an entire branching bioware-rpg dialogue system if you want - anything and everything you place in the world can have a custom ruleset, can be a trap, can be an objective, etc. The basis is pretty much similar with how you create a tabletop campaign. Hell you can even make monsters and npcs dress and act like you want them to. 


You can't be an actual dungeon master within a game nor create pvp-based competitive dungeons,  but they are looking at adding some sort of DM and pvp-dungeon systems post-launch.  

Originally posted by Istavaan
Originally posted by JeroKane
Originally posted by ste2000

Sandbox is the next big thing for the MMO industry.

Now that a big gun like SoE jumped on the wagon, I expect some smaller fish to do the same (who knows, maybe even Blizzard with Titan).

Anyway the EQ IP is my favourite and this is the news I was expecting for almost 10 years.

The only negative is that the game won't release before the end of 2014

 I think Funcom already tried to set the tone with The Secret World.

Eventho that game isn't everyone's cup of tea and the setting serves a niche.

They still did something radical different and it's good to see that another studio (SOE in this case) is following suit.

how? the secret world is just as much a themepark as wow is one, it even has end gaming raiding .


You....have not even touched that game, have you?


TSW is neither themepark nor sandbox, but does have slight elements of both. 

Originally posted by jeffyy
What changed? GW2 came out.

Which does not matter in any way since GW2:

  1. Is not sandbox.
  2. came out AFTER SOE started reworkign EQN
  3. certainly is NOT a paragon of "innovation" nor "breaking the mold" .
[mod edit]
Originally posted by Karteli

My interest is going to hinge around the permadeath feature I guess.  In the original classics, a character could be resurrected provided either a living party member could resurrect them, or the party could drag their body back to a temple (ie. main town), and pay for fix-me-ups.


If my memory still serves, a character would only be permanently dead if the entire party wiped (and their status went from DEAD to LOST), or if they had an irreversible condition, such as ERADICATED.  [caps because thats how the original game displayed conditions.]


Flat-out perma-death might be desirable to some, but it doesn't seem to capture the spirit of the original classics.


Unless I'm wrong about the new games policies .. my info on what they're doing is from news over the past year about this MMO - maybe it has changed.

When you die in Wizardry Online you become a ghost - then its all about racing towards resurrection point in limited time, while avoiding reapers and all other horrible stuff that is after you and can perma-kill you.

When you reach the point you can resurrect - it can fail however and you can still permadie, however you can sacriffice some of your loot to increase the chance of you returning to life. 

In case you actually get dead, everything in your warehouse, your achievements, etc is "inherited" by your next character, while everything that is on your body becomes lootable(so in a way its also a risk-reward kind of thing - do you keep your best equips hidden or do you put them on risking to loose them). 


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