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All Posts by Yuui

All Posts by Yuui

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So shenmo.wanmei.com got a massive update.

- The races confirmed. MOst of them come from the legends and myths of our world(like Vampires coming from the whole storyline of Lilith and Titans from greek myths).
- The examples of classes.
- Game lore(which revolves around the fallout of gods and the whole world being "abandoned" by them).
- A lot of new concept art.
- some game screenshots(both new and old)


Originally posted by r0hit
 Umm will this come out in the EU?
Im asking this becuase i cant access the website..


That website is for the chinese version(Continents of Gods and Demons).


The European and USA versions(Also known as Forsaken Worlds) are slated to launch at the same time and will most likely have their own websites.

Its just that CH on is the only one up for now but don't worry the website is still empty, with a logo , a bit of art and "coming soon" written near it.

The game itself is already heavily promoted in China and promotions in USA are slated to begin in the Q1 of 2010, so expect websites by then.

EDIT:

System requirements revealed:
Basic System Requirements:
CPU: Dual-Core 2.0GHz
Memory: 1G
Graphic Card: GeForce 9600GT
Hard Disk:

Recommended System Requirements:
CPU: Dual-Core 2.5GHz
Memory: 2G
Graphic Card: GeForce 9800GT
Hard Disk:

A lot of new info got revealed:

- 5 Races - Blood Clan(Vampires?), Titans, Elves, Dwarves and Humans(apparently, after the short training area, the starting areas won't be fixed, so you will be free to start as Egyptian Elf or Mayan Dwarf :P).
- 8 Classes - Warrior, Sorcerer, Priest, Assassin, Guardian, Gunsmith, Blood Demon and Bard. The classes won't be fixed on races. Any race from any starting location will be able to be any class. There will be unique and diverse differences between the races, making the gameplay different for each class, depending on the race you choose.
- English name of the game might be "Forsaken World(s)"
- Its not made by only chinese part of company - the project is worked on by both china and USA teams, alongside countless hired developers, artists and musicians from USA and Europe.
- A short gameplay sneak peak confirms the twitch-based combat, with aspects like being able to deflect enemy attacks back to him and etc.
- The detail level will be higher than in previous games - Monsters will actually drop the items,weapons,etc they are carrying and every ring,necklace,cape,helm will be visible on player.


Originally posted by Holgranth 
Those two things right there  would be absolutley completely INSANELY hard to implement properly. The first depends totally on your point of view. If great impacts is building citys ALA darkfall thats one thing. If it actually means what it says then that is COMPLETELY another.
They are promising a scenery/gameplay change depending on events caused by players.

I doubt it will be that hard to implement, considering Perpetuum is already advertised to have some sort of terrain-affected-by-players feature. Of course all of that requires a great deal of work and a lot of attention from would-be-gms.

If course PWE is no indie company(as with the one who developed Darkfall), so they might actually pull it off.


If they pull it off, this could actually take a cake as most innovative mmorpg ever.

Situations like "group of players" searching for a quest which would award them a lot, only to unleash a horrible monster which destroys half of the city and burns the forests around and "group of players" get outlawed by the king, thus being hunted in his lands.

That would make this mmorpg REALLY interesting to play....IF the company making it actually delivers on their promises.


Originally posted by Holgranth
As far as the 10 player devine being thing goes. I'm having a very hard time not just immediately labeling it "Stuipid as hell" somthing I try to avoid unless I have first hand experience. What you gonna do when your "diety" gets burned out?
Power corrupts, Internet + power could go so nasty so fast.

Thats why I think that Godhood feature should have certain limitations(like your power is limited when you are not in your own realm and that your power is directly dependent on those who are satisfied with your reign)

The great thing would also be a godslaying - half a server gathering to slaughter one god, which would actually allow someone to play as the "raid boss".

Of course if its implemented as-is without any limitations or weaknesses, the-big-picking-on-the-small will get old fast and players will begin to leave the game...


Originally posted by Holgranth
All in all this REEKS of another Darkfall or AoC promising the world to people and then having to eventually deliver. This sounds WAY, WAY, WAY and unless they have some serious genuises figuring this all out WAY, WAY, WAY to hard to implement in a fun ballanced manner that remotely resembles what they promise.


Well Darkfall is indie-game and I doubt anyone cares about Darkfall :/

And AoC, well, all it took was one stupid man with the decision-making powers and it all went to hell way too fast. As of now, it seems the devs are already trying to deliver the promises. As it is, The main problem of AoC(As with all Funcom mmos) was that it was launched WAY too soon.


Originally posted by Toquio3
2-hmm, lets hope the people achieving dinivity are nice people and not ganking jerks.
3-more asian looking characters with swords the size of buildings I gathered.
I didnt catch if it was F2P or not though.

2. Well, while nothing firm is known about the whole godhood feature, It seems that the whole "being a god" won't be overpowered and if you will be unwise you might find your "throne" usurped by someone else. The good way around the "Gods are jerks" event would be if your own power would come from your followers - That would mean that you would have to actually please your believers or you might no longer have the power to BE the God.

3. Apparently not. It seems that this time PWE hired designers from outside of asia, thus trying to add something new and original to the designs(which is quite evident when looking at concept art). I am pretty sure that with this whole "its targetted at western audience" stuff, that we won't see any chinese-styled characters(Considering main places seem to suggest Arabian, Egyptian, Babylonian characters). There's only so much of chinese you can add, when the main point of game is the clash of ancient western civilizations.

As for the payment type - its not yet announced, although I doubt if it will be monthly-subscription-based. Some sort of one-time payment might be in store tho, considering that this seems to be their biggest-budget game( during the begining of development the money spent to this project was already going at the six-zeroes zone), with most of china-branch income diverted into this game and its marketing



Originally posted by Teala
Yeah I have a suggestion that comes in the form of a question. Why do all Asian based MMO's seem to look like action fighting games? The absurd, oversized weapons and the scantly clad females get old after awhile. Plus the game play seems like it is just one round of Tekken after another. If I wished to play a fighting game I'll fire up my PS3 or Xbox 360 and have it. God am I the only one that is just so discouraged every time one of these Asian based fighting MMO's hits the market and calls itself an MMORPG?

Its part of marketing. Sex Sells. Big Guns sell.

At least this time they have a good reason for including some big swords, considering the types of medieval weaponry like claymores, bastard swords, brodswords, great swords and etc...

Official(CH) Website: http://shenmo.wanmei.com/
(CH)Closed Beta in: First half of 2010
CGI Trailer: http://www.youtube.com/watch?v=xq2EMHuZvDM


So, let's start with beginning.

There were a lot of rumors flying around for at least a year now and a few months ago, with the leaked screenshots, the fact was confirmed - PWE, the makers of Perfect World and its clones(JD, ES, Kung FOO) are developing a new game, which might as well shake up the current mmorpg market pretty hard.

At that time, all that those interested in Project EM(the codename for the game) knew was that it had was one leaked screenshot and the fact that it would be some sort of western-mythology-themed mmo.

Now, with the official opening(sort of) of official chinese website a lot of new facts came into light.


For first - Features:
- Chronological Player-Driven storyline - Every player will be able to impact greatly on appearance of the world and the gameplay itself. Almost each decision will change the world as we know, so if you go inactive - do not be surprised to find a totally different world and game, the next month you login.
- Great variety of races and classes - THe game will offer five races based on real historical regions of Egypt, Greece, Europe, Babylon and Mayan lands. It will also offer total of 8(or 10, the current information is conflicting on this matter) different classes, each differing in gameplay and capabilities.
- Persistent World Effects(Also known as Glistering World) - unlike in other mmos, the world of Project EM will be greatly affected by events happening in it - When strong bosses appear, they will send a meteor showers thorough the world, burn trees, freeze the lakes or wither the grass they walk on. And they are not limited to that. The same goes for Gods, whose appearance will be felt by entire world - blessing those who worship them and instilling fear to the infidels...
- Divinity- Ever wished to be a divine being with thousands of followers and absolute control over your domain? in Project EM, 10 players per server will be able to achieve a status of a God, with different abilities, philosophies, enemies and allies. And no, its not a class. Its real(well, almost) godhood, with others becoming your followers and you having a total control over the Divine Realms you created, according to your will. Of course being a God also will have a great deal of burdens being put on your shoulders, so only those ready to bear the responsibilities, should accept the position...
- Soul and Reflex System(also known as 3D Soul) - The PK system will be reinvented too. Each player will have weakpoints, hitting those will differently affect him. For example your enemy can take away your soul, increasing his own power and weakening yours...
- Wars in the sky - No more guild-war based maps! All the guild combat will happen in one big map, full of Ancient floating bases(with their own defense systems and etc), introducing a whole new level of combat and strategy(as each base can, literally, relocate somewhere else).
- A whole new level of art and details - PWE is employing and hiring high-quality designers for this game and only accepting the best of best.


So that sums up known features.

Now onto Screenshots and concept art.

Concept art:
Concept art can be found there

Screenshots:



--------------------------------------

So far this has really piqued my interest(alongside Secret World and few other 2010 games). Any opinions? Any News?

Quoting Bioware Executives:
"TOR will be KOTOR 3 4 5 6 7 8 9 10 and whatever number you want".

Thats quite aclear "no we won't give you a conclusion to trilogy,go enjoy the mmo and bring us money" statement.


Oh and mmo plot makes it clear:

KOTORI: Revan goes on a journey to defeat True Sith
KOTORII: Exile follows him.

TOR: True Sith after 300 years invade the known universe, Revan FAILED back then, now YOU go on to slaughter True Sith who look just like Sith and whom Revan had so much difficulty winning against, despite being one of the most powerful force users and having a wound of force by his side...

The whole premise of TOR is that "lol, KOTORI and II does not matter,those characters failed at doing what they wished to do, now go fight against those true sith who are simple sith but TRUE!"


Was it so hard to do something like this:
1. Creating KOTOR III and showing us Revan and Exile defeating True Sith....with a after-credits hint that a few ships escaped.
2. Creating TOR with premise that those few ships with True Sith apprentices(and no true sith) rebuilt at least ~30%of True Sith strength and are now invading the Republic.

The whole path Bioware took is clear - more money, more money, more money.


Originally posted by Isane
 
What a complete and utter fool.... This game will be phenomenal from the content they are producing and the engine being used.... They have a very high probability of being very very successful.
FOR real KOTOR fans this will be way better than more of the same dross.


Any real fan would take the third part of KOTOR singleplayer storyline over mmorpg bs anytime.


Don't get me wrong, mmorpgs are all cool and everything, but no mmorpg will ever beat a good singleplayer rpg.


Bioware could have did all they wanted with TOR....that is after they release the conclusion to KOTOR trilogy.

Now they are rushing for quick money grabbing with this mmorpg and that will be downfall of sw rpg games...and thanks to that such an amazing thing as KOTOR will never have a proper conclusion(and yes I refuse to accept that Revan and Exile got defeated by mere sith who you will be grinding through to level up.

The arrogance of Bioware executives("TOR will be KOTORIII, IV and any other part you would neeed!!!111muhahaha1") will be their downfall.

This mmorpg is the biggest mistake Bioware will ever make.


Let's hope that when this ....thing is canceled, arrogant people at Bioware will see their mistake and commit on to develop KOTOR III, instead of Yet another mmo.


Originally posted by Baggs

[ Lead Production Designer, Ragnar Tornquist ]

 

This alone makes this game win :)


Originally posted by Baggs
Wake me up if it runs flawlessly on most computers like AION


You were not in the chinese closed/open beta phases then, I assume? :)



Originally posted by Baggs and also has as much content as AION does.

Going by the pure fact that its developed by Ragnar Tornquist,I see no problem in content.



Originally posted by Baggs
I used to hate Ncsoft's new "baby" but their newest patches (1.5.0.1+) made me change my mind completely on it.

I'll take Funcom-occasionally-we-release-too-soon over NCSoft-we-don't-know-what-is-europe any time.


Originally posted by Elsabolts
Track record says there will be alot of Hype and disapointment to follow.

Jihad works both ways


R.Tornquist's track record says that he delivers :P

So TSW will deliver too.


Originally posted by Greater_Force
Why is this game in the "Real Life" genre? It is a fantasy game based in a modern world. The people who manage the list should learn how to classify things =)
It does look like a classic horror game though, so I'm not sure what to expect.


Thats because you don't have cities filled with monsters and other things.

The main catch of the setting used in TSW is that the "fantasy" side is truly SECRET - you don't get a mission and go killing stuff around. No.

In a sense, I feel that the world lore works in similar fashion on how the two worlds worked in The Longest Journey game or how the universe was set up Lovecraft's works or how Chicago is set up in Dresden Files book series - you have a completely normal Earth with nightclubs, flats, groceries, etc....and then you have the...more darker...more complex....more evil...more supernatural side to all that which just lurks around in the setting, hiding in plain sight.


So yes, Contemporary Fantasy would work good too, however as stated by R.Tornquist, the game will have a lot of "real world" gameplay elements, so Real Life fits too.


Originally posted by toddze
I havnt looked up who this guy is that is doing TSW? You guys list some games hes done? I am assuming, I havnt heard of or played any of them. I am assuming they are not MMO's. Does this guy have any MMO experience? If not well its already looking bad, because an MMO is a whole different beast.

Lore/Story Writer/Creative Director of:
Anarchy Online(Ok we all know it had a bad launch, but its also one of the most unique mmos ever created, not to mention that it pioneered a lot of new ideas and guess whose ideas those were?)

Producer/Writer/Director of :
The Longest Journey(world-wide critical acclaim for this)
Dreamfall(also known as Dreamfall: Chapter I)(a sequel to TLJ, also a critically acclaimed, got GoTY title for the WIN it caused)

So we have critically acclaimed man at the helm of TSW. A Man who could observe two funcom MMORPG launches from bystander's POV(and even right out said in one of interviews that AoC "only had content for one month" and that it suffered from "early launch" and that "instancing killed it").

A man who is also responsible for every WIN part of AO.(Gaute being responsible for every FAIL part of AO).


His track record so far shows only great games, so, so far, saying that his next game will be shit would equal saying that the next game by Tim Schafer will be shit.


EDIT:
Not to mention that R.Tornquist was "crafting" the concept for this mmo since 1999


Originally posted by Syno23

 
Smart move, for me, I suppose I'll buy the game when it comes out and give funcom a second chance. I'm just deeply interested in the storyline, it has really intrigued me a lot. I just hope that The Secret World will last me for at least a few months before I quit.
It was like that for Age of Conan, a really fun game for about a month, then you just...quit.


R.Tornquist already talked about the AoC fail because of content(even outright stating that Aoc had content....but only for month), so I doubt he will do the very same mistake


Oh and people talking about track record: 2 out of 2 Ragnar's games have received world-wide critical praise and can easily be labeled as "being the best thing to come out in years", so yes, I am hyped and I see nor reason on why should I not be, considering so far Ragnar Tornquist delivered every time he was working on something. I just can't see on how could it be different this time.

Seriously, we have a man at the helm who could observe two launch-fails of Funcom from bystander's pov.Id say the chances for this game having a better launch are quite high.


Originally posted by Syno23
I'm not sure if Funcom will gain support for this game after the failure of Age of Conan. Although, they are making a bit of revenue from the game.


AoC was not a failure...

AoC was just that - UNFINISHED GAME.

Now once they managed to actually get rid of dick whose name starts with G, the game has already improved a lot.

And its not "just a bit of revenue". Current financial reports state that income from AoC is growing, including the number of active subscriptions.


So anyway, the bottom point is:
- Funcom released Anarchy Online awkwardly. Then it latter on became into a total WIN and only got ruined after the team transferred to AoC. AO pioneered a lot of new ideas for MMO genre, almost all of them crafted by Ragnar Tornquist.
- Funcom released the best game ever created - The Longest Journey. Its author was Ragnar Tornquist.
- Funcom released second best game ever created - Dreamfall: The Longest Journey. Its author was Ragnar Tornquist.
- Funcom prematurely released Age of Connan, which was brilliant game till you actually run out of content or face the horrible bugs. Subscriptions fell down. Gaute got fired. Game began to improve a lot. Subscriptions are growing. R.Tornquist had no involvement with this game.
- Funcom is going to release The Secret World with Ragnar Tornquist at helm.

So far all the games involving R.Tornquist have been complete and utter WIN.. I don't really see on just why should TSW be different, nor why should people rate the company because of one incompetent team.


Originally posted by toddze
Funcom, you need to give Erling Ellingsen a raise. He is doing a hell of a job fooling these people AGAIN. Even so soon after AoC launched, he can still do it. 

The only peson who needs to get a raise is Ragnar Tornquist.

AFter delivering the WIN of Longest Journey and the WIN of Dreamfall chapters, he is going to deliver the WIN in mmo form - The Secret World(after all this man was behind many innovations in Anarchy Online, so its assuring that TSW won't fail).

Even better yet, Funcom should just focus all the budged available into Ragnar's projects.


If anything I see AoC as a quick cash grab plan in order to finance their next big project, TSW.

Of course Aoc is getting fixed and currently became into an awesome game, but I never saw AoC as the focus of Funcom's marketing. It was just there, as a cash grab, as a test of engine for tsw, etc. It was there, while TSW was secretly being created ever since 2002.


So yes, I am quite sure that TSW, with Ragnar Tornquist at helm, will be the best mmorpg ever released.


Originally posted by Benjola
Well, since some of you feel strongly about this issue, have you tried NCsoft sites and forums as well as contacting them directly?
Don`t waste your energy on this forum too much I doubt it will make any difference other then let you vent some.


Yes. Thats how the issue got out of the bag after all.


however so far - no intelligent response. Most of those who try to contact, get the same answer posted int he first post in this thread.


Originally posted by Spaceweed10
Listen, you people complaining are missing one very important issue here.  There is a reason why eastern European countries can't play on the central European servers - latency.
You many think that you all have perfect connections to these servers - you don't.  I had the misfortune to play with the Russians <who I find despicable, but just my opinion based on personal experiences> in Age of Conan.  Everytime I came into contact with them during PvP, they lagged my game out, and trying to hit them was a near impossibility.  They caught onto this fact very quickly, and made very good use of it.  This wasn't isolated to just me, I was involved in some very heated debates about it on the AoC forums.
This is predominantly a PvP game, and I certainly don't want to be facing hordes of Russian players causing latency problems to a server they are too far away from.
I'm very pleased NCSoft have taken this stance.  The boundary line has to be drawn somewhere, so it's just tough luck on those that would rather be playing elsewhere.  Thank your lucky stars you have the game available to you, and stop QQ for God's sake.


here's a map of europe:
http://www.geographicguide.net/europe/maps-europe/maps/europe-political.jpg


By your Logic Finland should be in Russian license too and Spain should get an African-localised server?

Not to mention that it IS the other way around -


baltic states get GOOD latency towards europe(my personal ping to Copenhagen - 45ms, to Ireland(where NCSOFT servers are) 59ms) and BAD towards Russia(my personal ping to Moscow - 450ms).

You whine about few russian players.

now imagine getting thrown into server where 90% of population "lag you out"


Originally posted by tryklon
One would assume that you guys could speak russian after 50 years of occupation =P

We are really stubborn people, I guess.

Not to mention:
http://en.wikipedia.org/wiki/Book_smuggler < we invented it xD


Originally posted by Benjola 
Your post started reasonable but still failed when you decided to put politics in it.
My point is that if you follow this logic of "I dont feel/want/feelcomfortable playing with this or that group and there for you should provide me with server with people I DO want to play with" this means we end up playing single player game heh.
I don`t like playing with players younger then 21. I can only have fun playing with mature people.
Should NCsoft make 21+ servers to accomodate players like me?

The question there is not about "omg I feel soo bad when together with these players"

Its about playability itself.

Can you read chinese? Would you play a game entirelly in chinese?
Would you even DARE to go and play in the servers hosted for the country which uses non-stop propaganda against your nation?
Would you play in the servers where most of population consists of those who think that "Stalin is the greatest national hero" and that "USA, Baltic States and Georgia are the biggest enemies of motherland"?

The simple answer is no.


Originally posted by Benjola
There are english that can`t stand germans, split EU servers maybe? heh
Germans and English at least have something in common with each other.

The only thing in common between Russian Federation and Baltic States is that CCCP for 50 years tried to erase the baltic states from the map forever.


Originally posted by Benjola
So this is not a case of denying you the "freedom" to choose the large group you`ll play with but it`s more about NCsoft not taking silly prejudices of the Europeans  in consideration when they were making business decisions on this issue.

Yes this is the case of denying freedom of choice. Hobson's Choice/Morton's Fork is not a choice.


Originally posted by Benjola
Only issue I see with not being able to play with other nations is the time zones.

The only issue?

What about not being able to:
1. Play together with culturally close nations.
2. Play together with friendly players.
3. Understand the language.



Originally posted by Benjola
So if the croatian,baltic or turk dude passes on AION because for whatever reason he cant stand playing with a particular group

Oh right, here comes the "turn the other cheek", right?

"croatian,baltic or turk dude passes on AION" because:
1. he can't understand the client language.
2. The majority of players is hostile towards the "dude" because of his nationality.
3. He can't communicate with other players due to language barrier.



Originally posted by Benjola
, he `ll be missing on a huge fun in an amazing game because of his own silly prejudices, not because of NCsoft.


Can't say anything to this part, but to note that it sounds...ignorant.


Originally posted by Anthrrax
Mind you I have not read every post in the thread so I have no idea if this has allready been suggested, but can the before mentioned players just enroll on the EU servers, like some have done on the korean/chinese servers?
The lag issuse will be pretty much non existent since the EU servers wont be further away than they would if the situation was non existant. I can see how this sucks for you, but arent there a fairly simple solution?

No. Country-based IP bans. English-speaking players are FORCED to play in RUSSIAN server.


Originally posted by Benjola
I can`t believe that NCsoft would be so stupid to make the quest dialogs and the UI text in russian only while including Turkey on the same server for example.

1. All your posts = jumping to assumptions.
2. Nowhere does it state that "Turkey" will belong to the same Innova Group license.
3. Yes Innova Group license covers RUSSIAN Federation. The Entire game client will be in RUSSIAN language, just like US/EU servers are in English, JP in Japanese and etc.


Originally posted by Benjola
That would make no sense and it would be appearent the first day that they need some translations heh.

No that does not make any sense.

"Targeted age group in all of these countries DOES NOT speak Russian language > They are put into the RUSSIAN localisation license..."


Originally posted by Benjola
I`m sure game companies have their reasons for segregating them though (server stress and maybe desire for somewhat equaly spread player base around the servers perhaps?)
I don`t like it, but this issue is not going to prevent me from playing and enjoying the game.

At least if its done, let it be done correctly.

Putting people who do NOT speak russian into russian-speaking community and russian-localised-servers is beyond ANYTHING connected to "reason".


Originally posted by Benjola
Some of the posters seem to consider droping the game all together because they feel "forced" to play with rusians though.

Yes there are people like that. Some are just morons, however what you fail to see is that the situation between the forementioned countries posters live in and Russian Federation IS intense.

Official public poll by Russian press:
"Top 5 enemies of Russia"
Winners: USA, Lithuania, Georgia, Latvia, Estonia, Ukraine.

"forced" to play with Russians IS a fearful thought when you belong to these nations.

However main problem, as stated remains in language.

Russian-speaking community + russian-localisation = language barrier.


Originally posted by bloodaxes
Man could you please change back your thread title or something more real your title makes many think ALL europe is banned from aion EU till they come in thread and read that it's only 2/3 places now whole europe...


The thread title is correct. Nowhere in it does it say that "NcSoft banned ALL EU countries".

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