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All Posts by Yuui

All Posts by Yuui

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705 posts found

Originally posted by mrcalhou
Don't you think that there are enough of the "F2P" games out already? The vast majority are the same game with just different color palettes. A bit more neon pink here, a bit less purple there; tab,1, 2, 3, 1, 2, 3, 4, repeat ad infinitum.

P2P-Elitists and their stereotypical view on the world really amuses me, you know ;]

The Future belongs to free to play games and its about time the old and over used p2p goes to the past ;)

Originally posted by tro44_1
Whats so big about this game? Is it sandbox or something? I cant get to it's forum.
BTW when beta starting

There are quite a lot features that would set apart this game from other mmorpgs, if fulfiled.

- Mob AI levels never before seen in mmorpg games.
- KOTOR-like [persuade], [intimidate] quests.
- An unique job system - from sro-like "Merchant" who is an adept of running caravans of trading goods(think ANNO or Patrician games) to Adventurers(who observe the changes in the world), Collectors(who specialize in copying various scrolls or books) and Astrologists(who observe the changes in the stars and forecast future)
- A pvp system which takes into account more of player's skill than on how much pretty +99 swords he has.
- A "godhood" system, which is quite unclear for now, but think Sacriffice or BlacknWhite with players as "those little people".
- World changes - the whole "server" is bassically a "pvp" between two primordial gods, with player's as their "skills". Even smallest choice affects the "power struggle" in pantheon.
- Players and their decisions made in quests or in overall interaction with the world would impact the development and gameplay of the world itself (so in a sense if there were "two" or three servers, each of them would have developed entirely differently depending on what players did and did not)

Originally posted by Heretique
The game has me intrigued to say the least.

The discussion about Forsaken World and its features, etc has already been going on for about a month in:

You can find information on various things FW there, alongside some gameplay videos and etc.

[quote]Originally posted by Wizardry
I had even less to go on for Secret world so i am just assuming Funcom follows their AOC design.SW is actually not a story driven game,so it has less chance to be a linear game.[/b][/quote]

The newest interview confirmed that the only common thing beteen AOC and SW is the graphical engine ;]

Let's see

A mmorpg based heavily on works of H.P.Lovecraft and E.A.Poe, which was in development for more than 6 years and has Ragnar Tornquist(The Longest Journey, DreamFall Chapters) at the helm.


A mmorpg based on roleplaying game and about which NOTHING is known for certain and this mmo will most likelly have a random guy at the helm.

Secret World wins hands down

Aand the video from the alpha-limited(i think it was alpha) test. Basically a guy reviews the game as he plays it.

Bassically we see a bit of character creation (although not all of it), the "blessing" system and xp skills

I have to say that I LOVE the UI style :3

A new video.

Guys from Runic Games(ex-blizzard) get to try Forsaken World.

Video in english and we get a few short bits from inside the game too :P .

A lot of New features revealed:

For starters, according to your birthdate you will be able to get various "blessings" from the primordial gods every hour. The Blessings range from exp and buffs to exclusive quests and items.

Then there's the "elite monsters" - These are slightly different versions of normal monsters, who spawn randomly in the map. If you are lucky enough to encounter and defeat one - you will be rewarded with a special untradeable stone(you also get them from certain quests, dungeons, etc). These stones can be exchanged for "Armor Sets" - An unique versions of noral armors, with randomly generated set bonuses. These armor sets look unique(and are not just "recolored versions" of some other armor).

Trading System - sort of "Silkroad"/"ANNO game series"/"Patrician game series" like system. There are various trade items you can acquire both from npcs, quests and monsters - Their prices are different in different regions and trading posts and the prices change according to how much of each item is "bought/sold" in the region. So one might go and try to make money by runing caravans from one place to another

And more info on refining - The "refine stones" come in two qualities - the fine version and the broken version. Aside from dungeons you can also obtain these stones by doing quests(who are quite original as noted in the ling above. For example you challenge an npc to a race)

Also everyone is encouraged to go to that link as there are a lot of new screenshots there(And I am kind of happy that so far clothes look like clothes and not like something from sex shop, like in, hm, Tera)

Oh and: Chinese Beta begins March 25, till then we will surely get to see the english website :3

A video from some sort of chinese game convention where people got the chance to try out Forsaken World.

So a lot more features in official news
- For starters, "Soul Gold" a feature to get rid of gold farmers. Apparently just having enough "shiny lots of cash" won't be enough as to buy anything you have to have a certain amount of OTHER currency, which is only obtainable by actually participating in activities, quests, dungeons, world events, etc. You know - actually PLAYING the game. The feature is built in such a way that while "real" gold is still important, buying it from gold farmers for real money is pointless.
- The Unique refinery system. BY participating in various events, doing quests, etc, players can obtain items to upgrade their weapons. AS your weapon is upgraded, it will not only change the "color" but also the form itself as well. Oh and The Failure to upgrade weapon does not destroy it and weapon does NOT loose the already existing bonuses. Oh and as of preliminary news - if game will be f2p with microtransactions(currently there's a poll going on for what model should the Chinese version go), Item Mall will NOT have items affecting the refinery.
- "Changing" the world system - Each "Server" won't be a copy of the "template server". Instead each server will develop accordingly to player actions and choices in game. Each server - completely different game environment created and constantly changing by player decisions themselves.
- Pantheons and Divinity - 10 Players per server stuff already said before but the new part is Two Primordial Gods - basically each server will be a huge never ending pvp between those two npc characters, with players themselves and their decisions as "Skills". Player-Gods will have to be careful not only as NOT to loose their own followers or get "overwhelmed" by other members of pantheon, but also as not to get demolished for getting in the way of fight between two Primordial Gods.
- XP Skills - The game will have three gauges - HP, SP and RAGE. RAGE will be used for launching unique XP skills based on your race/class combination. These PVE ONLY skills will only be upgradeable through quests or certain "happenings" and you won't be able to use them in PVP.

[quote]Originally posted by Loktofeit

Originally posted by Yuui


Originally posted by Loktofeit

Why does my mage, regardless of gender always have to have a skirt and a book?
Why does my female cleric need to be almost naked?
Why does my weapon always have to be twice the size of my character?


The wonderful world of marketing.
Skimpy-looking, sexy female with sword attracts more people than badass female warrior in armour :)
Sad, but true.

Actually the real culprit there is game design, not marketing. The book, the attire, the skirt... it's so that you can immediately recognize the opponent's class.
If marketing was left in charge, the next expansion for each MMO would probably offer new goth attire and a face strangely similar to Bella's in character creation. There would probably also be a winback campaign that gives returning players an exclusive /glitter emote.

Designs ARE left to the marketing now ;)

WHy do you think We have "japanese bishonen(-shoujo) VS bestial demonic goths" of aion?
Why do you think certain MMORPG (tera online) has all females run around almost naked(not to mention the pink lipsticked goth succubus race)?

Its sad but most of games now target for sexual appeal and not for making sense.

So when developers PROMISE that they won't have fetish armours (like Project9 developers did), it leaves people in SHOCK. NO ONE believes such a simple fact that someone would NOT add such things into mmorpg:)

Originally posted by drbaltazar
mm!from the look on last link i put i guess we can say the gear some women will get will be respectable looking!
ps:by the way that game website is best viewed with explorer!i tried it on firefox and firefox doesnt work (too slow)
for some reason.

YEs, so far it seems that Females will indeed have armor that actually covers them and mages will have clothes that well, would not qualify them for Playboy Manson.

The most the so called "base audience" ill get is a bit of curves and cleveage.

Originally posted by comerb
Lets be honest, the asian market isn't exactly know for implementing new and exciting gameplay aspects.  I suspect it will just be another grindfest w/ pretty graphics, animations, and a weak combat system.

C9? Tera? Mabinogi Heroes? SUN? Magic World 2?

All these games are from "asian markets and so far they seem to destroy pretty much everything that currently exists in "western" mmorpg market(minus Secret World and upcoming Torchlight mmorpg)

Oh and FW is developed NOT by PWi-China. Its developed by PWi-China, PWi-USA, PWi-Taiwan and PWi-Japan, alongside a fe hundreds freelance artists and programmers from Europe and USA. The AI team also includes two Princeton University professors.

Originally posted by eldanesh117

Originally posted by Loktofeit

I pretty much agree here. I'm a 40-year old male and I enjoy a scantily clad female as much as the next guy, but the style and gameplay of the Asian MMOs seems to be as overused and repetitive as the orcs-n-elves crap is in the West.
Can I have some armor on my female characters? Trust me, a woman can still look badass in a full suit of armor. It's as if there is some actual rule about AC and Coverage in female armor, but honestly a decent set of armor isn't entirely impossible.
Why does my mage, regardless of gender always have to have a skirt and a book?
Why does my female cleric need to be almost naked?
Why does my weapon always have to be twice the size of my character?

Same here, though I tend to prefer the style in the more action-oriented Asian MMOs. Gameplay, however, well, to each his own. I don't particularly like Western MMOs because I find their skill animations to be particularly lacking on eye candy. The whole "giant weapon" issue is something I usually overlook, usually it's the aesthetics of a weapon that draw my attention, not the size. :P
I also wholeheartedly agree with you on female armor. A full-plate wearing female warrior with a sword and shield says thousand of words more than a scantily-clad one.

ITs all inside the marketing.

NO matter the continent, the main age groups long for something that is lacking in the real life.
People, the majority of players, LOVE sexual, unrealistic armor designs.
Hell, look at Age of Conan, graphically shunned to hell because "armor is too casual and too realistic and not shiny"

Those who want to try something new have to be careful as to still retain the major part of the customers.

Going on abotu FW I am king of happy that it does not seem to follow the usual skimpy smexy outfit trend of nxt-gen blockbusters *cough*Tera, MabinogiHeroes, C9*cough* and actually tries to add something that looks, well, like armor.

Screenshots like this,increase my hopes that we wont have yet another mmo with thousands of walking fetishes:

Originally posted by Fusion
Highly doubt that this'll be a blockbuster anywhere but maybe japan, china or whatever the hell that scribble language is

Stereotype much?

Let's not forget that this mmorpg is NOT targeted to China or Asian countries. Its developed with main customer base target being europe/USA. As shown by concept art, screenshots and the leaked interface screenshot, you won't find anything "chinese" or "asian".

Originally posted by Loktofeit

Why does my mage, regardless of gender always have to have a skirt and a book?
Why does my female cleric need to be almost naked?
Why does my weapon always have to be twice the size of my character?

The wonderful world of marketing.

Skimpy-looking, sexy female with sword attracts more people than badass female warrior in armour :)

Sad, but true.

Even major rpg games like Mass Effect do not escape the over-marketting of sexual designs(Evident by a transition from interesting-characters of ME1 to Fetish-sex-icons of ME2)

Originally posted by eldanesh117
Therein lies the debacle. People like them tend to run in groups, guilds, very big ones. With the help of his own guild (who, under assumption, would also be fairly well-equipped and just as ambitious as he is), it wouldn't really be a problem to obtain godhood.
I think the problem is pretty much in favoritism with the system. If the entirety of the pantheon is filled with players from the same guild, it could give them an unprecedented advantage over others.

What if one guild is not enough for the power?

What if one has to earn respect of entire continents/races/etc?

What I like about this divine system so far is that "its not about strength". Its not Overlord or Brutal LEgend, where you are TEH GOD and do what you want. Its more like....Sacrifice?Civilization? Where your power is not your fists but the people who worship you.

Surely there will be some evil players who get into that position, but that only adds up to the lore.

And its not like "Owning a fort, a city, a castle, etc". Its about being against a whole game community if you make a wrong decision.

IF fw game manages to create that sense of responsibility and peril for gods, It ill all be alright.

Originally posted by eldanesh117

Originally posted by Yuui


Originally posted by Amathe
Other players become gods and I get to worship them. Put me down for one "no."


and whats so bad about having a pantheon of 10 player gods?

Because online game worlds do not regulate themselves. Garriott made the same mistake in UO believing that the players would create a counter against the free-PK system by making vigilante groups and self-policing the server. He was wrong.
I can understand where the concern for abuse can come from. Most ambitious people who vie for those sorts of positions aren't saints, if you get my drift.

But, IF the "godly" Power comes from people who choose to worship the aforementioned person and IF the so called "godly powers" ARE limited to his realm of influence, it would give quite an interesting perspective into the game.

So, If one actually wants the power, he should earn it.

Originally posted by Amathe
Other players become gods and I get to worship them. Put me down for one "no."

and whats so bad about having a pantheon of 10 player gods?

Way to go Bioware.

First We had KOTOR and its not-as-good sequel KOTOR II.

Then KOTOR III as canceled in favor of half-assed money grab MMORPG.

Now we had ME and its not-as-good sequel MEII.

Now they will cancel MEIII to go develop yet another crappy mmorpg no one wants.

to sum it up: no one wants "tor mmo" or "me mmo". Give us the part IIIs of both franchises and gtfo.

News about the Pet System:
- The pets wont be your typical "additional weapon you summon" like in other mmos.
- The pets in Forsaken World are more like "living" Partners you go through the game with - think Tamagotchi.
- In order to NOT cause imbalance in PvP and PvE, pets play only support roles - for example Wolves are irreplaceable when you need to track someone or something by scent.
- Currently only "common" pets have been revealed like wolves, boars, etc. However it seems this game might take a page from Mortal Online and make every monster tame-able.

A new feature was revealed- "Job Professions",like:
- Social Specialist : Better capable at "persuading" npcs to give quests or reveal certain info(think of [Persuade] and [Intimidate] Dialogue options in KOTOR).
- Explorer : His job is to investigate the world and and report any changes in it(like locations changed by strong bosses appearing there or things changed by player decisions in quests and gameplay). The knowledge they gain from studying this profession "gifts" them with talents of seeing things in the world no one could.
- Businessman : Change of prices, rate of money, cost of various t hings. Businessmen know it all and their jobs are not that different from the jobs of real-life businessmen.
- Collector : Not unlike Explorers, Collectors investigate the changes in the world, although unlike Explorers, who investigate the changes that happen currently in the Grand Mundo world, Collectors investigate the past, the changes that already happened no one noticed. Collectors are capable of collecting the valuable information into books and copying other books/scrolls. They do not "discover new" they rediscover and spread old.
- Runeman/Runecaster : They are the most capable of utilizing the various Runes - artifacts of the past. A lot of secrets lie inside the Runes and this arcane power might bring you good luck, knowledge of past and future or protection from evil itself. However, while The Runes might grant you your utmost wishes, they can also damn your soul forever, bringing the worst possible results.
- Botanist/Herbalist : Masters of Nature, only they know the true properties and meanings of various herbs
- Astrologist : The masters of arcane art of Stars, Astrologists can observer the stars and constellations, noticing the changes made by events in Grand Mundo, or...the changes that will soon influence the Grand Mundo. They are also said to be able to prophesize the future and talk with Gods themselves.
- Blacksmith : The men who bend the steel to their will, Blacksmiths are capable of creating unique weapons and armors that are said to have their own souls. However as great and powerful these creations are, some of them will be sure to lead their owners into damnation. The best blacksmiths are Titans and Dwarves.
- Tamers : Brave people who venture into the wilds to befriend the vile beasts. Capable of taming and selling various animals, even the dangerous unique beasts. However if pet tamer is too overconfident, he can bring bad things not only on himself but on entire world.
- Alchemists : A total opposite of Herbalist, Alchemist tries to control everything with science, capable of creating various potions and poisons. Some even are said to be able to create potions that bring others to life, however that's not always a good thing.

Originally posted by Batak_Killer
 New website concerning TSW has been found 
Its not game info related, but instead a possible starting location or something. Plus there are nice new screenshots and backround lore. Check it out!

Also from the news of that website:
"The planning of this year’s Kingsmouth Day has started. As usual, we extend an invitation to all non-residents of Kingsmouth to become honorary members of our proud Town by being dunked in the Miskatonic River before the warmth of spring has truly set in. Other activities include horseshoe game, pool tournament, cookout as well as local vendors offering special discounts all weekend.

Preliminary date is Saturday April 3rd. More details will follow as the Committee continues planning."

Possible start date of closed beta?

With no s? Oh well, must have been my imagination :/

On the news:
- The english teaser site will be coming up soon and the closed beta for usa/europe will begin in 2010 as the developers are wishing for almost-simultaneous release worldwide.

A lot o screenshots have been revealed in MMO Culture blog. Some of them I find really interesting as it clearly shows on how much detail went into player and landscape models this time:

So far I can say that this is best looking PWE game ever created and I like some creative decisions in the designs.

Aaaand the press-release for the game is out:

Perfect World Co., Ltd., a leading online game developer and operator based in China, today announces the introduction of a new 3D fantasy MMORPG, "Forsaken World," which was developed under "Project EM" ("PEM").

Developed by Perfect World, "Forsaken World" breaks new ground in terms of overall planning, programming and graphical designs. The game has blended the best of the western and eastern cultures with an aim to bring an entirely new interactive entertainment experience to western players. Since April 2009, the Company's new product developed under PEM has aroused the interest in the online game industry.

In "Forsaken World," a fantasy world called "Grand Mundo" is created. The game features exciting elements such as "Rule of Time," "Rule of Space," "Rule of Magic" and "Rule of Divinity." The players can alter the fate of "Grand Mundo" with their respective actions in the game. "Forsaken World" adopts a system of annalistic history, and allows players to change core contents such as the the Age they live in, the constellations in the sky, certain gameplay mechanics, the landscape and even birth of deities. The game is expected to be launched in 2010.

Mr. Michael Chi, Chairman and CEO of Perfect World, commented, " 'Forsaken World' will be the major title by Perfect World for 2010. It contains many new designs, and uniquely blends the cultures of different regions in the game. We integrate many western features in the game play in order to make it more appealing to international players. We believe 'Forsaken World' will bring a new and exciting gaming experience to players around the world.

Also: Business reports Perfect World ltd ended 2009 better than expected and that all branches stopped working on release of other new martial arts mmorpg titles, in order to develop this game.

Also: confirmation that the game will have indoor locations.

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