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All Posts by Yuui

All Posts by Yuui

36 Pages First « 30 31 32 33 34 35 36 »
707 posts found

Honestly the gameplay looks awesome

March 25 is the day when a full-length TSW gameplay trailer will be released on gametrailers.com


Originally posted by Toquio3

After seeing the clothing demo that CCP is working on, probably for WoD, and after having played VtMB, my interest in this particular game has decreased by as much as my interest for WoD has increased.

But its still a game to keep an eye out for.



The massivelly acticle has more info on TSW clothing system too. You can wear whatever you want as clothing itself won't have any sort of "stats"

http://www.youtube.com/watch?v=r4SDoeoS5xI&feature=player_embedded


Since links can say more than mere words ;)


COmments?


Originally posted by eldanesh117

Originally posted by Kitanishi
- No EXP loss upon death. Instead the "durability" of your items will be damaged.

 
Unless there's a corpse run or incredulously insane amount of money required to repair gears, I think they just found a way to make easymode even easier.


Please take note that such details might ONLY apply to Closed Beta testing period ;)


Originally posted by Scot
Yuui - “Oh and how is that different from the storytelling of all p2p mmorpgs?”
Go and play LotRo or AoC then come back here and tell us that they have the same writing quality as a game where player motivation is “The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."
As a statement of xenophobia it works just fine, as player motivation it is rather lacking. :D


oh and you DO know that LOTRo and AoC are based on existing huge IPs?...

Comparing new setting and idea to something that has been built up by thousands of books, tv shows, novels, fan fictions, etc, etc, etc.


Comparing something that has been built up by years and years of materials to something that is loosely based on eleven Welsh prose stories of Mabinogion~ That works perfectly

AS for Mabinogi:Heroes/Vindictus, from the gameplay videos in youtube it seems that the storyline will play similarly to normal Mabinogi(except that Vindictus is sort of darker "everythings gone bad" version of mabinogi universe).

If thats the case than that line is more like a setting of storyline and storyline develops through the game with the help of both cinematic cut scenes and "dialogue stills" cut scenes

Anyone who disagrees with this list should probably improve the quality of mmorpg communities by ceasing to play any mmorpgs out there.


The list speaks pure truth.

For 5: I know A LOT of people who are not geeks and yet enjoy mmorpg games. For some its like casino, for others its an insight into society and economic design(I know quite a few marketing/economy students who play EVE for this reason alone). Yes, MMO games WERE for geeks, however I think that the overall gaming community has already began to "bypass" the stereotypical outlook to mmorpg genre.

For 4: I both agree and disagree. If company developed a game to be "over 9000" player type, then it IS a failure. However yes, games don't need to have "uber big" population to generate income (Funcom's AOC and all PWI games are best examples in this).

For 3: I wholeheartedly agree. OF course there are still f2p games made purelly for making $$$ from cash shop, by making it into totally-must-use thing(looking at you TQ and IGG games). However a lot of currently appearing mmorpg titles could rival and dethrone a lot of overrated p2p titles. Let's face it - p2p is a thing of the past. The quality, thinking outside of the box and market elasticity lies inside f2p.

For 2: Yet again wholeheartedly agreed. Of course people might think that mmorpg genre does not evolve...IF they are only looking at the overrated huge sharks like WoW. However in last two yeras mmorpg genre has already moved away into the next generation of gaming. Let's just compare an old game like WoW to something like EVE or Age of Conan to some of current in-development innovative mmorpgs like Forsaken World(with the outside-of-box-style interactivity), Mabinogi Heroes(With its destructible environments and real-time combat) or any of hangame games like Tera or C9. Not to mention Funcom's Upcoming Secret World which promises an entirely new features to MMO genre.


For 1: I can do nothing but agree. WoW is overrated and overrplayed shark with nothing new brought to the genre, If anything Blizzard did with WOW, it was to degenerate the awesomeness even more than they did with Wc3. Sadly WoW is "reality tv shows" of gaming industry - it will never die and continue to be overrated by mmorpg elitist public.


Originally posted by Scot
Yes once again F2P so a no-no. But I found this funny:
"The premise of the game is simple enough: The humans, following the words of their goddess go to war with "the others," the human's name for anyone and anything that is not one of them."
F2P story telling at it's best. :D


Oh and how is that different from the storytelling of all p2p mmorpgs?


This strange elitist bashing of f2ps, the blind belief that "since its f2p it has to be subpar and ask draconic amounts of money from players". Its strange considering all the good mmorpgs so far anounced have been what....yes f2p.

Feel free to continue playing in the dying genre of p2p ;]


-----------------------------
AS for game....WTFNAMECHANGE...the new name sounds weird and unattractive. And I see no reason for why they should have changed it.

Overall, I am hoping that instancing will be done better than in C9

Hopefully this cash-cow project fails :<


/me wants mah KOTOR III and not some cheap SW-wannabe mmorpg.

How could such a company like Bioware fall so low....first they cancel KOTORIII, then they sex up and mainstream-up Mass Effect II(successfully removing everything that made the first part good, including plot)....now this....


Won't be playing this.


Originally posted by Deewe

 



It is currently being worked on to bring over to the Western audience as well.

 
And
 

Originally posted by Arshoon
 
Oversized weapons.
Heavily combat oriented.
Everyone is beautiful.
A 'cute' race.
Not much really in customization except the usual fare (hair, skin color and faces).
Typical Oriental/Korean MMO design. Nothing new here.
No thank you.



 
Until eastern MMO studio understand the above post they'll never get it right with the Western audience.
 

It took me 1 click on one of the article's pics to immediately know I will never play that game. 



Hm, strange, since these two posts did describe....well, entire mmorpg market?

Its not Western, its not Asian, its MARKETING.

World of Nerdtards is like that, Aion is like that, any decent western mmorpg islike that.

Now even bioware rpgs are like that (looking atyou, Mass Effect2 and crying at how much you have been ruined)


Seriously, the ammount of bias in this thread is surprising.....even if its in this "community".


THe more I see people denominating eastern mmorpg developers(considering the only decent "Western" mmorpg is EVE...), the more I want to solo in mmorpgs, or just stay out of the whole elitist community.

bitch please.


Don't like it - don't play it.


For me the bot feature was the best thing to be found in any mmorpg and only thanks to that I am playing this for more than half a year already and am not bored with it :)

Every time I see "omg f2p keeel it with fire" elitist, I both begin to laugh and loose any hope for humanity.

Hey at least if all the snobs will stick to their hi-price p2p games, maybe the actual quality games will be cleaner? :)

As for game. It looks great, can't wait to try it out.

http://v.youku.com/v_show/id_XMTU1OTY0NjQ0.html


The unique "note music" gameplay of bard class.

http://v.youku.com/v_show/id_XMTU1OTY0NjQ0.html


The unique "note music" gameplay of bard class.

http://v.youku.com/v_show/id_XMTU1OTY0NjQ0.html


The unique "note music" gameplay of bard class.


Originally posted by Holgranth

Originally posted by Yuui

 
 

I don't know just in what world you are living in but so far almost every P2P mmorpg failed HARD (wow failed, aion failed, etc), while there's a massive amount of awesome f2p games are coming out.
P2P mmorpgs are the thing of the old, future belongs to f2p



They arn't awsome untill they are out.
And seriously please explain the (To you) colassal difference between a game that you pay if you want to play and a game that you can play for free but it won't be fun unless you pay money.........


Easy:

P2P: You 15$/month(minimum, not to mention that some of these games require to pay for the game itself too) if you want to play, no matter how long you play(even if you got to play ~15 days in that month, you still paid for it). Oh and those buying stuff from goldfarmers/botfarmers still get advantage.

In this sense Asian (heh) p2p model where you pay for HOURS of game time and not for fixed yearly periods appeals to me a lot more.

F2P: You pay as much as you want for what you want. Truly balanced F2p Microtransaction games do not require you to pay for something to enjoy the game. So far all PWI games fall into this as you do not really need to pay any money to do something.


Originally posted by kruler
So far F2P has scored a 100% success rate at being crap, every 2 weeks weeks another pretty looking shell (and the pretty statement is very open to taste) of a game is flung at this website like a sloppy ball of dog manure, hyped up by paid people who couldnt get a real job.
The fact that these money/time sink grinders should be on consoles, where the level of play/art and crappiness can be excused, but they are not, is life so bad that the only thing people in Asisa can look foreward to is grindy F2P?
You can dress up a turd in so many ways, but its still going to look and act like Paris Hilton at 3 am.


I don't know just in what world you are living in but so far almost every P2P mmorpg failed HARD (wow failed, aion failed, etc), while there's a massive amount of awesome f2p games are coming out.

P2P mmorpgs are the thing of the old, future belongs to f2p

New info:
http://mmoculture.blogspot.com/2010/03/forsaken-world-features-pt-4.html


- Hundreds of moving guild bases you can capture.
- The bases can build up, re-design, etc.(these bases have lots of different enviroinments, like gardens, etc)
- Guild Bases will feature in a lot of things, including running the trade caravans.
- GUildVSGuild combat.
- Massive Server VS Server wars, with gods leading the battle.

New info:
http://mmoculture.blogspot.com/2010/03/forsaken-world-features-pt-4.html


- Hundreds of moving guild bases you can capture.
- The bases can build up, re-design, etc.(these bases have lots of different enviroinments, like gardens, etc)
- Guild Bases will feature in a lot of things, including running the trade caravans.
- GUildVSGuild combat.
- Massive Server VS Server wars, with gods leading the battle.

New info:
http://mmoculture.blogspot.com/2010/03/forsaken-world-features-pt-4.html


- Hundreds of moving guild bases you can capture.
- The bases can build up, re-design, etc.(these bases have lots of different enviroinments, like gardens, etc)
- Guild Bases will feature in a lot of things, including running the trade caravans.
- GUildVSGuild combat.
- Massive Server VS Server wars, with gods leading the battle.

36 Pages First « 30 31 32 33 34 35 36 »