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All Posts by Yuui

All Posts by Yuui

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705 posts found

Originally posted by Wardrop

Enjoy defending a game that has a wanna-be identity complex.. Torchlight devs should stop riding diablos jock and get thier own style... whats wrong ? Cant hang with the big boys?

OH but they do have their own style. The style that left Diablo franchise when the original makers left blizzard, which resulted in, ultimately, creation of World of Diablocraft III and the awesomeness known as Torchlight.

Oh were trollin' weren't you? Please don't mind me, go on, go on :)

Originally posted by eyeswideopen
Diablo 3 will stomp this into the dirt anyways, so it doesn't really matter.

Sure that would happen, but that's because its blizzard and not because its Diablo.

sure that would happen, if DIII would come out before torchmmo. However we won't be seeing world of diablocraft III in 2010 nor in 2011

Let's face it, there's more Diablo in torchlight than in worlf of diablocraft III where newbie developers base their classes around street fighter games and orc reskins and feathered clowns with bombs fight under the rainbow.

When people will finally realize just how wrong DIII is, torchmmo and its entire community will be waiting for them with open arms.


Oh and Runic and PWE have been working together for quite some time.

They are currently helping with English version of Forsaken World and development of PWE's new mmo to come in 2011, Swordsman Online(which will be released at the same time as high-budget wuxia movie by the same novel)

For all the QQers, read this post by devs:

This purchase has been planned from beginning as a way to make sure that Runic wont go down during development of TorchMMO and whatever else they will create.

TorchMMo was always intended to be published, run and managed by PWE.

Just like English team of BoI can do pretty much everything they want with game and how they run it, Runic will always have full(and even bigger than in example case) creative control over their games.

Originally posted by DerWotan
I'm really getting sick of companies, investors getting even more involved in our industry. Its like every day another former independent studio becoming the victim of them, sucks another game to scratch from my list well..

You do know this changes nothing, right?

PWE would have published this game anyway.

This game was always intended to be microtransaction-based, like how Mythos would have been.

Perfect World Entertainment would have ran, hosted servers and managed, admines, GM-ed Torchlight mmorpg anyway as that was the original project.

All that this investment does is tie PWE to Runic a bit more. Runic gets more money and increased stability and its PWE which takes bigger risk - if Runic projects fail, PWE gets to pay the bill.

All PWE did is invest 8 million dollars into project they would have ran, managed and published anyway

Originally posted by Danubus
I feel sorry for Runic. PerfectWorld Ent is a terrible company. They put out trash games as quickly as they can and do not do real beta testing. I loved Torchlight, but this is a bad move for Runic.

Guess who funded Torchlight release?

Guess who's official publisher of Torchlight?

Guess who was always intended to fund, run and manage Torchmmo?

Seriously, nothing has changed.

Oh and I would not call it terrible. PWE actually releases a good games and customer support and customer-developer interaction is one of the best I have ever seen lately.

IMO this changes nothing.

Torchmmorpg would still have been f2p mmorpg operated, mantained and published by PWE.

All this did is:
1) Torchmmo now has 8million $ more in development.
2) Considering sales of torchlight went way past 500 000, the company has gotten a lot of hype and that main source of income for Torchlight and torchmmo development has been PWE, it only makes sense for them to invest into the possibility of stocks going up even more, when details on torchlight-multiplayer and torchmmo are out.

It all depends on which aspect of pvp you are talking about.

- free-pk (in pvp realms) is quite gear-dependant as its more about backstabbing and stumbling onto unaware players or getting "shot in the back" by someone else. Although even there, gear is not really the main point as a lot of situational skills can quickly change the situation. Overall you won't be able to compete purely by spending cash in this aspect, as you would neeed to spend thousands of $$ to outweigh others purely by cash shop advantage. And even then its not guaranteed.

- Fort wars - its all about teamwork and preventing the opponents from reaching their goal. Its more strategical than other pvp aspects as both deffending and attacking side has various perks that can change the flow of game. Kill count does not matter in any way, except if you want to brag.

- (upcomming in next expansion in somewhere in between start of june and mid of august) - Territorial Wars - 30+ conquerable territories with air, land and sea siege equipment, destructible environment and etc.

- (currently in progress of being implemented through game storyline) - Racial wars. Most of stuff in free-pk still applies to this, except that it has no punishment system.

- battlegrounds - various levels of difficulties and map specifics. The main goal is similar to that of fort wars.

Compared to the "old" players, who started only with their overall common kno0wledge, newer players enjoy a tutorial system, 2(!) different newbie rewards systems that award player various cash shop items for free and etc.

While you would not possibly get into overall top5 or top10, its entirely possible to reach the top if you have enough patience and smarts.

The game is pay to be in the very top
The game is free otherwise but requires patience and smarts to get near the very top.
IMO its impossible to survive ONLY by cash shop in this game and everything that can be found in cash shop can be acquired through other means inside of the game.

There's a lot of content, although it might get a little bit repetitive when you try to reach the top, bu that does not involve grind as overall gameplay mechanics make sure that you do not feel the grind itself. Not to mention that as your level grows, the grind goes less and less efficient and non-grinding stuff gets more and more efficient.

Overall game has a lot of great and unique ideas and has managed to keep me interested for year and half already.

As for other games - IMO there are no really worthwhile mmorpg games in market currently(with exception of, maybe, EVE and AOC). be it p2p or f2p. I suggest you keep eyes out on upcoming games like Kingdom Heroes (which boasts an extensive pvp content and realistic siege battles), Torchlight mmorpg and The Secret World (which is centered round pvp content and overall is level-less and class-less game.

Originally posted by zigmund
Like we honestly need another one of these mmo's?

Please name another mmorpg with "pilotable-ship battles + realistic sieges where you actually control catapults and stuff + ability to build entire cities + controlling actual npc armies(overlord/brutal_legend style)+actual rts-city-management-gameplay+ability to actually besiege cities from land and sea" and i'll eat my socks.

Originally posted by Archeminos
I don't know what OP was expecting when they played the game, and it's kind of clear they never or very briefly touched a HOMM game, regardless of what they claim. They most likely wanted a carbon copy of the HOMM series which, I hate to break it to you, is not possible in an mmo format unless you want it very slow and dull (i.e. Heroes of Gaia).
As far as graphics, HOMM has never been about looking pretty, it's been about good gameplay, which the Online version has.  There is nothing wrong with the animation or movement that some slight tweaking wont fix, it's not like they are stuttering around. Everything I have seen has been smooth.
It has its issues. There are bugs and translations issues, which is norm for a port from a foreign country.  A little polish would be nice as well. And the exploration/battle maps feel kind of sparse, at least in chapter 1. But all in all it's a fun game so far, even with its flaws. But I suppose, if looks are everything, it won't be your cup of tea.

Congratulations, sir. Your post is first unbiased non-elitist post in this thread with actual arguments.

As for difficulty of quests - latter on it gets harder. Even Chapter2 already has some different quests (like the ones with turn limits, or the "dig up the treasure" one).

Latter on, together with map size and difficulty, more creatures are added in a way that you actually need to think and re-arrange yoru army to succeed(as there are creatures resistant to meele or range attacks, creatures only harmed by certain magic type and etc).

Chapter1 is "sort-of" tutorial, teaching you on what various map stuff does.

Latter on they will seemingly introduce Player-VS-Player HoMMIII-like "raze their castles" maps

Originally posted by bugse82

this will be better!
im from bulgaria and it sais: "M&M Heroes Kingdoms™ has not been launched in your country yet!"
anyone outside europe manage to play it already?

Its browser-based heroes, so I expect it to suck.

sadly not many people were able to try it as Ubisoft seemingly totally forgot about that game.

Originally posted by lovebug
can see no option anywere to use full screen only window mode looked in game in the config nothing can you play in full screen or is it only a window mode game anyone know thanks.

According to the forums. the full-screen and screen resolutions will be implemented at the start of Open Beta.

So if what I gather is correct - this thread contains a bunchload of people who QQ about graphics.

Enjoying the game so far. Feels a lot like HoMMIII which i s great after a huge trainwreck which was HoMMV...

AS for that someone who cried that his character did not look "different enough" - you DO remember that it was the same in HoMMIII? Where a huge skeleton evil guy, a barbarian and a mage were all displayed as same "Knight on the horse" but with different colors?

Playing right now and this game is actually fun and retains a lot of things that made original HoMMIII so good.

Loving how they transferred the TBS gameplay into the battlefield quests.

And overall from the game it seems that developers actually TRIED to get it right.

Which is surprising, considering just how bad the previous TQ games have been....

Originally posted by Crusix221
I heard open beta started today, are they whipping characters made between now and release? My second question is can you play this game with a gamepad (360 controller)?

No and No.

Although once they get the keybinding system in place (which they promised to do soon), you might be able to bind various functions to gamepad.

So, with the start of Open Beta, the ID feature is a lot more useful for new players.

This thread is focused on sharing the induction codes, as well as compilling the full ID feature list.

Newbie benefits:
- More various stuff in the Newbie ChestA lot of PERMANENT free stuff you would not get without it, including a fashion costume and two exclusive pets.
- Starter Soul GearA full LVL1 soul gear set(with better stats than best lvl30 sets).O f course it does not have the customisation/look opitions the lvl45+ sets have but still looks badass.
- Even More freebies NOT from the chest As you level you will get quests and rewards(like you get LVL30 SOUL weapon when you reach lvl25)
- (to be continued)

Referer Benefits:
- ZEN Bonus - If your inductee charges ZEN, you get a certain percentage bonus depending on the inductee level.
- (to be continued)

How to Get your own ID:

How to use the ID to get the benefits on new character:

How to use the ID to get benefits on existing preLVL30 character:

My ID: 6000366G010604087005400S9f91fe
Server: Aquarius (Europe)
ID: 6000366G010604087005400S9f91fe
Character: Kiranishi

Induction List:

(feel free to post your induction ids here they will be added to first post. Also any further information on the feature is welcomed and will be added to this post)

Originally posted by Sarr
So as usual - people (fans of the game) overreacted. Period.
Good day.

Agreed so much.

ITs not a first time that a company adds some sort of offer-rewards system.

And if someone installs something questionable from there - i ts only that person's fault.

But then people overreact.

And then thread devolves into p2p-retro-snub-fest with people bashing the future of mmorpg gaming just because of their bias.
Frankly the amount of elitism in this thread is surprising even for

Originally posted by reijan
Nope, it's not down, I can access it, though with some relay. I think it's just high traffic, since the beta starts soon =).

There was a pre-launch patch out few hours ago, which added a lot of server load. Its quite normal for the launch day :P

Originally posted by Plutonicwoes

Originally posted by drbaltazar

it has this!they dont keep your toon if you havent used the game or cs store in a while
so that max level 3 month ago if you didnt use it its probably not there anymore if you reinstalled your os!
sure wasnt there for me!

That still has nothing to do with this thread.
Also: i logged in about 2 weeks ago after not logging in for almost a full year, and my lvl 90 was still there.

Just so I can say: You are misinterpreting.

"Perfect World" talked about here is the COMPANY (Perfect World Entertainment) which released PWI(Perfect World International), the game and which is going to release the Battle of Immortals, the mmoArpg in question.

The question is overall quality shop quality through all PWE released games.

And the developers did state that the BoI cash shop in English version will be more for cosmetic purposes, not to mention the salary system which basically awards you cash shop money fro playtime.

Originally posted by Skatty2007

The one thing that caught my eye was the scene where the male character was strafing around a zombie with flames shooting out of his hands.  At the end it looked like he under-strafed and the flames missed the target.  Does this suggest active targeting, meaning you don't just select your target and start mashing buttons?  Is there actual user-based aiming involved?

That would be cool.

However that same zombie did have a red circle underneath it suggesting that you can click on a target and make it your active target.  That could possibly suggest that there is no aiming needed, just select your target and fire away.

My gut reaction says the first is more likely because the character (in my eyes) was clearly under-strafing, indicative of a human that is controlling the aiming and lead the target poorly.

YEs you need to aim and etc(twitch combat has been confirmed for quite some time). Latter in the trailer you see a character going backwards fast to dodge the "hulk smash" the zombie throws.

The circle is most likely to "mark" your target so you can pre-reset your camera back to him, if you know what I mean.

There's already a thread about it there. If some people were not being blind attention whores, this post and this thread would not be there.

Originally posted by Danubus

I was a little disappointed in the trailer. Not sure I like the way the characters look. Very clunky looking. The backgrounds look good and the monsters look ok. I just hope the gameplay is awesome. This could be a huge hit if they just polish the crap out of the game.

Considering its pre-alpha gameplay, I think its very likely that character animations will be as polished in the and as the current monster animations are(Which looked great)
so yes.

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