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CB Phase2 > Whatever other cb phases will be needed = No Wipe CB lstPhase(currently its 2) > Open Beta = a complete wipe Open Beta > whatever comes after = no wipe ever again. So yes,once cb ends there will be a wipe. |
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Forsaken World: Closed Beta Information
News & Features Discussion « General Discussion 10/17/10 1:44:56 PM
Originally posted by trillah Stonemen/Titans (the race this guy is from) are the slowest race in the game and they can't jump as high as other races. They are also unable to do any magic at all, have no gender and are generally limited to melee, nuliffying damage and tanking. |
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Aaaand, two more beta keys: AYA16-R8Y-51LX BZX82-W4D-93RY 1. Go to www.perfectworld.com |
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No its not "easy to play". Questing and pretty much a lot of things require you to plan ahead and be good at group tactics(some of dungeon raid bosses are right down nasty and have a very EVIL AI, so they tend to, for example, aggro the healer instead of damage dealer or try to attack those with lowest health once their own health is low and its up to protectors for example to make sure that the monster is focused on what it needs to be focused.). Oh and hell, some of dungeons have different unlockable "levels" and variable random events. Frankly, a lot of stuff depends on how good you master the game. Oh and quests affect your alignment and have different endings depending on your choices(endings that affect the game world and how game lore progresses) But thats nothing compared to what starts at lvl30+ - guild management is very complex, crafting and professions is pretty much the only source of potions, gear or armors and I did not even go into the fortress stuff(which involves resource management and rts features combined with city simulator), gods and the whole pantheon politics stuff or advanced professions.
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Star Wars: The Old Republic: Daniel Erickson’s Quest Breakdown
News & Features Discussion « General Discussion 10/14/10 12:22:02 PM
Originally posted by cyphers Out of that whole quote:
First paragraph is pure hype without facts. Same old same old stuff of "we have so many awesome stuff you will seeeee!~"
The second Paragraph could me nominated for awards of mr.obvious.
Ou tof the whole quote we learned nothing substantial about game excewpt tat it will be "omg how awesome full of stuff like great stuff".
if a dev is talking about endlevel features I expect him to outright state them and not go around boasting random bombastic terms.
"we have various stuff" just does not cut it further than PR material. |
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Star Wars: The Old Republic: Daniel Erickson’s Quest Breakdown
News & Features Discussion « General Discussion 10/14/10 7:50:45 AM
Originally posted by zugurudumba
Yep. Most of it boils down "there is a lot of stuff to do in this game! there is ! don't believe differently"
But pretty much every TOR article is either damage control or hype.
I have yet to see an article about this game that just states the facts instead of blowing things out of proportion or telling me just how awesome this game is.
Bioware is seriously overdoing the hype-stuff. i noticed it during the whole promotion of Mass Effect II and now I notice it with both DAII and TOR. This kind of hype can only blow up in their faces, no matter what the final product is. |
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Forsaken World - A more indepth look into features from ch beta tester pov.
General Discussion « Forsaken World 10/14/10 7:44:27 AM
I'm sad that PWE does not try to market more interesting bits of the game, instead of spending time with class overviews(frankly the only classes that need to have an overview are kindred vampires and bards, because those classes play a bit differently from your normal mmo stereotypes) Having been in chinese closed betas(both of them), i fount a lot of interesting things that as of now have not been mentioned or promoted (sadly):
Basically anything Dyos creates, Nyos will want to destroy, overtake, corrupt, twist, etc. For starters each server starts into some sort of dark age. Gray colors, meteor showers, demonic creatures wandering, everything in chaos, etc. The first thing the beginner player community has to try to do is to get attention of two Primordial Gods(Dyos and Nyos) to their world(read:server). Now in this period of dark age, a lot of features are not available and most of ingame stuff focuses on players working towards the goal of getting those two gods back to there through various stuff like quests, certain killing tasks or even outright prayers. Once the gods take notice upon the server, the server enters into some sort of "interlude" time. Gods are going back into business, the world is still a dangerous place, etc. Think on how the bakumatsu period was in japan. Through this time all other npc gods, the sons and daughters of two primordials , are introduced and missions to them start opening up. Through those missions you learn most of the lore about the conflict between Dyos and Nyos and change the influence rate of the lower npc gods in the Pantheon. From this age, the server gains sort of "karma-meter". EACH your decision(that is how you decide to complete quests, which npc faction you help, what bad and good stuff you do) affects that meter. From then on, every age advances through the calculation of prayer values, god variables and the value of karma meter. The amounts of various factions of monsters killed and bosses also count to that. Depending on all of that, the next age starts and the changes are made to the game world accordingly. Thanks to that, pretty much EVERY server will turn out differently, depending on the choices of community. As the ages go, various features get unlocked(for example the floating guild fortresses the guilds can take over, own,move and build in), world changes...and some of player decisions LITERALLY become the lore of that certain game server(from what I heard there are even events, quests and monsters that appear only once in the whole server). Basically a lot of the game world and lore is affected by the decisions and choices of player community and while one server might be a perfect fantasy world, you go to another and you find an eternal night full of lawless monsters, demons, earthquakes, etc. A bit about the class gameplay
Protectors - The more damage they take/absorb, the more abilities they get. For them to be effective, they have to be the ones getting the full force of attack. Their skills use the damage they receive(each amount of damage adds a bit to the special bar) and accumulate. Bards - mostly comparable to LOTRO Minstrels. There are different tiers of skills. The first tier is basically skills that give you notes+ do some kind of effect + adds some kind of area(or not) effect to you. Higher skills require you to already have certain kinds of music notes activated for you to cast, while others have different effects depending on what kind of notes you have activates. Notes are displayed in the staves going around your character so both your allies and your enemies can know what kind of effect you have and what kind of skill you will cast. Playing against Bard the most important thing is being able to read and understand what he/she is trying to do. Marksmen - ranged DPS class. What is interesting is that You can build up the attacks in form of bullets and then release them all at once like a machine gun. Now depending on the bullets stored, various effects are placed upon both target and yourself(for example certain kind of bullet when saved up into that machine gun sequence, turns the whole multi-attack into aoe or adds poison effect). As a marksman a lot of time you will spend pre-planning your attacks in advance and watching them play out for better or for worse. A lot of your skills also take advantage of various effects placed upon your targets by both you and your allies (for example you can "explode" the targets that are burning thanks to mage's fireballs or a skill that can "interrupt" the player who is currently casting a skill). Vampire - a Hybrid class. Easy to play, but VERY hard to master. Most of combat depends on you having a good reaction on using your weaknesses and strengths and changing modes. Of course your healing won't be as good as Cleric's healing, your buffs could never rival the versatility of Minstrel, your ranged and melee attacks won't best best warrior or marksman attacks and so on. However the main point of vampire class is to use your versatility to match the weaknesses and strengths of the enemy. Oh and overall you are suicide terrorist in a way. As A LOT of your skills use up your own health, while some use the enemy health for your benefit. Considering you can't spam potions in FW, gameplay goes with you on your watch for your health. Overspend it and you are defeated, be too much on defensive/healing and you will be defeated too. Oh and one of the forms is a bat. And Vampires in Bat forms are good team players with marksmen(remember that bit about exploding burning enemies?).
Ingame factions Most of quests and tasks are associated with certain factions(most of factions are would-be playable races that never made it into the final build, thus all the assets were used to create npc factions with the possibility of making it playable latter on, so players actually influence the history of would-be-new-races). Its usual system. You do quests for those factions, building up fame and reputation, sometimes you have to chose one faction over the other(which ties into Age progression i talked about above). There are major factions (that is your race and gods) and there are minor. From Major factions you can buy things like mounts, special skills, etc, for fame and for advancing through their storyline. Overall minor and major faction standing somehow also affects guilds, but don't know how or why. Guilds
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Star Wars: The Old Republic: Daniel Erickson’s Quest Breakdown
News & Features Discussion « General Discussion 10/13/10 5:54:23 PM
Originally posted by Hyperfish Because it makes the entire game into sizif's work.
You go go go upwards only to find nothing there.
Your choices? Reroll another chracter and do that again~
Now I'm sorry but that does not sound like something I'd enjoy in mmo games. KOTOR games at least had a lot of changes in storyline when replaying. Something that is impossible with the linear mmo design bioware went in TOR. |
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General: Portnoy's Current Complaint
News & Features Discussion « General Discussion 10/12/10 2:39:13 AM
Originally posted by Yamota Correction: Mass Effect 1 had an excelent story and character development. Mass Effect II is A LOT more simplistic in character archetypes. In MEI, each character was...diverse, with those multiple little traits that make them morally ambigous(. That made those "should i let them do that and that" decisions a whole lot more complex.
You know what? People complained about that. Thus comes Mass Effect II and from the start you know that "silent killer" wants to atone stuff, "perfect girl" has self-esteem issues and "milf alien warrior" has some EEEEVIIIIIIIL Enemy.
Now I agree with Dragon Age: Origins. All characters were consistent and deep (except Morrigan who was all over the place from naive little teen, to all knowing manipulator). It was truly awesome and the whole lore felt alive (just like in Mass Effect. Damn the moment you see the citadel station...). The hwole racial origins feature added A LOT of depth (and I wish mmorpg games had that kind of depth, the way you could decide not only what your character will become, but also on what he WAS and what he BECAME)
Sadly Dragon Age II seems to follow MEII route(racial origins feature removed, character intentions recognizable from their looks and description)
I think its not just problem with mmos. GAMERS overall nowadays stop to care about story and want to just "shoot the stuff". I mean, I see people COMPLAIN that game does NOT LEAD them or SAY WHERE TO GO EXACTLy.. what the?
Gamers and games are devolving. and even if there still are some story-driven awesome games, mindless shooters light on story become increasingly popular, sadly. |
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Faxion Online: Life in Limbo
News & Features Discussion « General Discussion 10/08/10 11:32:13 AM
mainly interested because of HeroEngine.
Man, that peace of software can pull off some serious stuff
Having great hopes for this game. |
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Forsaken World: Vampire Class Revealed
News & Features Discussion « General Discussion 10/08/10 11:27:45 AM
Originally posted by deaddeath Agreeed. I am VERY interested in bard myself, due to the uniqueness of the gameplay of that class. I bet a lot of people will be frustrated with that class, just because you can't just pew pew everything and because casting and using skills is entirelly different from usual stufff
Originally posted by Asheram Actually you WILL get into beta.
Everyone who has a beta key will get into a closed beta. Its just that closed beta is split up into separate focus tests. You might not be in the group that gets to it in 27th, but you might get in in the group that gets into it a week or two later and etc.
Ever since PWE announced the shift to western audience this year, evne in china, all of their newer betas are getting this focus beta treatment, to ensure that game is actually tested in controlled group of people instead of usual "lets try the game" stuff.
I'm really interested in what PWE is currently doin as there are some serious stuff going on, from re-designign some of their games (like boI getting restarted with actual diablo-like gameplay), to them even announcing the development of sandbox mmorpg, with bioware like alignment systems. |
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Empire of Immortals (PWI's first p2p mmoarpg with console support?)
General Discussion « Battle of the Immortals 9/27/10 8:37:21 AM
http://www.mmoculture.com/2010/09/empire-of-immortals-interview-with-ceo.html Interview abouoti Boi2 with PWI CEO. - Game now has got the official name of Empire of Immortals. |
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Van Canto does an official song about Runes of Magic (Taborea)
General Discussion « Runes of Magic 9/21/10 5:02:48 PM
different? certainly, since thats the only acapella metal band in existence.
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Van Canto does an official song about Runes of Magic (Taborea)
General Discussion « Runes of Magic 9/21/10 11:48:18 AM
Surprised this is not yet posted.
http://www.youtube.com/watch?v=BWXmhDyDBpI |
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Empire of Immortals (PWI's first p2p mmoarpg with console support?)
General Discussion « Battle of the Immortals 9/21/10 6:52:41 AM
http://www.mmoculture.com/2010/09/world-of-immortals-new-trailer.html New trailer revealed: |
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General: The Bible Online Launching September 28th
News & Features Discussion « General Discussion 9/21/10 2:47:52 AM
While I have a lot of problems (read: i hate cult-based corporations proffiting from masses), the Old Testament itself has to be one of the most epic works of ficiton ever written. I mean : - You have angry overpowered terrific god that does all sort of cool stuff. - You have this huge lore, cool powers and characters. - YOu have those epic huge battles between countries/tribes/etc - Terriffic creature designs and universe that fits dark fantasy genre so well... - Endgame/Apocalypse/etc rivalled only my norse mythology.
Heck, if someone who is not religious would just create a kick-ass game out of the whole lore, you would have one of the most epic games ever. hell, it could be a franchise: - It would work as RTS/TBS. Sort of AgeOfMythology/Civilization/AgeofWonders style. You sacrifice stuff, win victories for your God, you war other countries in epic massive battles and use various god-powers. - IT would work as hack'n'slash action rpg and/or platformer. With you working as demon or angel with varous mission and all culminating into massive level of apocalypse. - It would even work as society-managment game - imagine having to build up a society, collect animals and build noahs ark in defined period of days? How about eden simulator - grow your own paradise? - It would even work as FPS.
The possibilities are ENDLESS with such lore, sadly everyone is too affraid of the big multinational corporation that is Church, to even do something more than "enlighten" people with that lore... |
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Empire of Immortals (PWI's first p2p mmoarpg with console support?)
General Discussion « Battle of the Immortals 9/19/10 12:35:12 PM
http://www.mmoculture.com/2010/09/battle-of-immortals-2-now-world-of.html - Game will be separate from the normal BoI (at least in china). |
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General: Faxion Territory Control System Revealed
News & Features Discussion « General Discussion 9/19/10 1:14:55 AM
Originally posted by dlunas For short - one of the most versatile engines ever seen.
TOR (sadly) is "using" it, sadly Bioware does not care for unique features available in it(scripted terrain changes? sandbox stuff? Randomly generated enemy models? who neeeds that~) and frankly one of my main gripes with TOR is that Bioware has no plans to fully put the engine to use.
Anyway. Read more at the official engine page: http://www.heroengine.com/
And be surprised that not many mmorpg developers use it >_> |
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Star Wars: The Old Republic: Community Manager Sean Dahlberg Departs Bioware
News & Features Discussion « General Discussion 9/08/10 11:17:38 AM
Originally posted by Kriosis - Apparantly you missed the " this will be KOTOR IV, V, VI, VII, VIII, bla bla bla in ONE!1!11" comments as well as the whole themepark space shooter minigame being hyped as best and most innovative thing evarrr!!!~ - What do I see in screenshots? I see cartoonified art style. I see blue aliens looking like WoW characters. I see npcs with comic sans character names and huge warcraft-y "!" above him. I see a simple point and click combat and generic-mmorpg-ui#45644. I see HK47 getting turned into "that weird npc dude you teleport to instances from". I also see two best sw games, kotor and kotor II, going down the drain for money, I see possibility of kotor trilogy ending in epic third game going down the drain in favor of this money grab. I also see the future of Bioware going towards the dark side where Blizzard, Cryptic, SOE and Activision belong. Give me back old SWG please and Bioware should focus on single player games. Their mass effect franchise is turning into generic fps and loosing the story quality( II was already a whole lot weaker in story and characters when compared to I), their dragon age team is ruining the awesomeness by taking away all that made Dragon Age Origins so Awesome and turning the series into yet another mainstreamified action-in-rpg-disguise game like so many others out there. Oh and the endless possibilities of KOTOR III are gathering dust abandoned in favor of idea of having xxEdwardxx go with his epic party to take down Sith Lord McZedraxxax LVL99...
- Going by your post I can't help but thik thatyou are one of those mindless p2p-elitist-trolls that plague mmorpg.com so much. Ever wondered why people turn to F2P games? Becuse in last few years pretty much every p2p mmo generic more-of-the-same at best. The only difference is that while in f2p you pay as much as you want to, p2p games automatically assume that you are 24/7 no-lifer who has time to play all those cool p2p wow-clones 24/7 for entire month or loose money. |
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Star Wars: The Old Republic: Community Manager Sean Dahlberg Departs Bioware
News & Features Discussion « General Discussion 9/08/10 4:18:50 AM
I guess even even people like him get fed up with all the fake hype and utopian and cynical "our game will be best evar!~" remarks from devs. |
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