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All Posts by Yuui

All Posts by Yuui

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707 posts found


Originally posted by thorppes


Originally posted by Coldren
If this game is skill based rather than class based, I'll never play anything else if it makes it to the US.


Skill based from the aspect that you're not restricted to a class but can have a huge variety of skills that you can interchange.
Not skilled based combat, tab-target combat.


I think he meant it exactly in the no-class0restriction-way (hence the "rather than class-based" part of his sentence) than twitch-based-vs-click-based way.


Originally posted by Coldren
If this game is skill based rather than class based, I'll never play anything else if it makes it to the US.

It has no classes. It has 10 skill sets(for example Close Combat, Pyromancy, Ranged, Summoning, etc). You can choose three and use them at the same time. There are no armor/weapon restrictions and nothing restricts your magic-based character from having a full-plated huge armor, too.

http://www.youtube.com/watch?v=csO0y_sZVhg

Another new trailer from GStar (made entirelly from ingame enviroinments).


Oh and it also has the look at how the revamped new-old classes play.


Originally posted by thorppes
Huge Sandbox potential here, well Sandbox/theme park hybrid. This game will still guide you through a leveling process however there is so much more freedom here.
For those who would compare this to MO / DFO;
Those two games promised features on paper, all their videos were scripted 1v1 fights or scenery showing no actual content.
Here we have a video from the closed beta showing real content that's in the game right now. I don't even know what they're planning to do next, probably bug ironing and tweaking.
- 3 continents. One's dedicated to PvP and conquest
- 3 known races
- 10(?) classes of skills, choose 3(?), you can reroll for a price (?)
- Build cities, boats, houses, farms, plant trees
- Siege cities with actual siege weaponry and wall climbing!!!
- Huge sea creatures and naval battles which seem well done
- Beautiful graphics (Doubt they will remain the same, PC catching fire and exploding anyone?)
- Mounted combat, multiple mount types, two people on one horse
What did I miss....
Definately worth keeping an eye on.

Correction: according to devs the current closed beta is more like "alpha version" of a game and most of planned features are not even announced/implemented.

Ditto on having no idea on what the hell MORE they could add content-wise.(although i would love me more sandbox-y stuff, like for example, maybe starting your own blacksmith-business? Complete with having to build a shop in the city, collecting metal and spanking dumb apprentices)


as for classes of skills - its a bit similar to rift in this sense - you have 10 different paths and you mix and match your class. Pyromancy wielding Rogue Warrior? Check. Magic-based tank? Check. and so on.

As for continents - one is focused on lineage2-like castle sieges, while other is ientirelly player-built/populated.



Originally posted by jmcdermottuk

Got to agree with Yuui here, to a degree. Simple fact is Allied tanks were inferior to German tanks, and the russian T34, while not as good individually maybe as, say a Panther, could certainly hold it's own. They were also cheaper to make and easier to operate, and there were lots of them.
 
Russian tanks were also more reliable than the German tanks, so add superior numbers and better reliability and you can see why they did so well.
 
1v1 I'd have to say the Panther was a better tank though, as long as it was running.

 


 
 
Exacta.   Russian tanks focused on durability and mass-production and less on tech-freshness, while german' had hi-tech(for that time) glass cannons, and americans/itallians/japanese(most of japanese tanks were experimental one-model versions of whacky ideas tho)-  the coffins on wheels

The "official" youtube archeage channel has more videos posted during GStar:


http://www.youtube.com/watch?v=x_2Hy1ga14A

Offers a view into the current User Interface of the game as well as the more themepark-y part of it(pretty much the walk-through of "tutorial" part of the game, also shows a bit of ship controls)

http://www.youtube.com/watch?v=gZDjF6dNeLE

Another gameplay video from GStar. This one shows more of questing and, at the ending, on how exactly the defense against invading enemies from the sea works. Oh and also a bit on ship summoning...yep....ship summoning.


So far what I have seen of this game, it seems to be more like a true sandbox game - its all about getting into community, players banding together and living in artificial world. Build a house or two with friends, plant crops and trees etc and defend the place from others? Check. Build a ship and sail the world with your crew, maybe pirating and sinking other players? Check. Build yourself a castle and start conquering and ravaging towns and places other players built and inhabit? Check.


I don't care about the fact that this has no flashy twitch gameplay. I'm actually happy that at least some of those so-called next gen mmos focus more on The CONTENT and depth than offering a "button mashing the monsters" as main feature(I'm looking at you, Tera)

This has potential to become "A Tale In the Desert: The Uber On Steroids Superbly improved living world version" for the mmo world.

Originally posted by tana2


I have to agree on its bias to Russian tanks i was starting to wonder if its because its a Russian developed game and they want to show superiority. It can leave you very frustrated at some points.

 

But it is a great fun game and i have played it alot so its worth a go

 

 

Thats because its mostly hystorically accurate.

 

And Russian's did have the best tanks in WW1-WW2, with Germans going second and Americans going way way in the backburner(the average american tank during WWII did not survive for longer than a week)

Originally posted by lectrocuda


is this game 3d or isometric. Its hard to tell from screenshots since it looks like a combination. Also is it extremely instanced like guild wars or ddo?

 

It plays and looks pretty much like diablo did (not diablocraft III, but the actual diablo games, like diablo II, torchlight, etc), because it was developed by main people behind the diablo franchise.

 

Sadly the original company went down way too fast and they did not manage to get the game into open beta.

 

Currently this game is being "resurected (read: adding overpowered cash shop items and bad custommer support) by koreans, while original diablo devs reside in Runic Games and work on Torchlight II and TorchMMO (which is supposedly to be way better than this, while retaining the main concepts of mythos)


Originally posted by VikingGamer
That official trailer is impressive. Looks a lot like Aion in its detail.
Do we know what graphics engine they are using? Are they going with the cryengine as they did with Aion or is it something else?


While there is no official announcement on what engine they are using, there have been previously speculations that its cryengine.

Which is very likely as transition from unreal to cryengine is, supposedly, very smooth process.

MAin info from there:
http://www.mmoculture.com/2010/11/gstar-2010-lineage-2-goddess-of.html


- Complete Combat Overhaul.
- Complete Gameplay Overhaul.
- Entirely New Graphical Engine.
- Pretty much EVERYTHING in the game changed.

Official Trailer that debuted at GStar this year


GAmeplay Video from GStar Part I
Gameplay Video From GStar Part II
Gameplay Video from GStar Part III


Frankly, even if this just another one of |Omg WoW Cataclysm" type of expansions that change the game, I am stoked. Lineage II holds my dearest memories of the past and I am happy to see it get a new life. And going by gameplay video, a damn beautiful life it will be...


Originally posted by monstermmo

Diablo 3 still looks incredible.

Except that Diablo III looks nothing like Diablo games.


- WOW-style leveling WITHOUT any sort of availability to allocate stats.
- actual crafting. WTF?
- Classes that sound like they are out of comics.
- Generic fantasy world


That sounds more like generic rpg than diablo game series.

Diablo was all about atmosphere, skewering dozens of enemies and gaining huge amounts of awesome loot. None of that crafting bs, none of that auto-leveling bs...


Originally posted by Fibsdk
Torchlight Is too cartooney. ...

D3 is much more dark....


Im sorry, ill go laugh in a corner or something....

Diablo III looks like world of warcraft with decreased brightness. The dialogue, the style, the characters, everything feels like out of some comic book.


Torchlight II and Torchlight I looked stylized and still retained that creepy distanced, you being alone in the jungle, feeling Diablo I and II had..


Originally posted by Redemp
Wow  .... what ?
I didn't even know they were making a Torchlight 2 , until now ....  thanks for the information. 
 
 

Apparantly you missed the main reason why torchlight is listed in this site's game list.


First step is Torchlight I. In a sense its a diablo, reinvented with better graphical engine.

Second Step is Torchlight II. Its a diablo with huge open world, co op, lan co op, and whole other stuff of coool stuff.

Third step is full-fledged mmo-arpg set in Torchlight world and based on Torchlight lore.


Originally posted by just2duha lot of things i've grown to love are gone and apparently it's taken on the WoW style of leveling up too (automated stats).
 


WOW....if thats true.....I won't even bother to buy it. I thought it was bad, but not THAT BAD.....wow....


Originally posted by Ceridith
Torchlight 2 is being made by the lead people who worked on Diablo 1& 2.
Diablo 3 is being made by... Blizzard developers who have mostly nothing to do with Diablo prior to Diablo 3.
For me that's enough of a reason to be watching Torchlight 2 with more interest than Diablo 3.

You forgot to mention that:

Torchlight II has MATT UELMAN, the main man behind the music in diablo series, while


Diablo III has....guys from wow to make music and stuff....

Yeh. TLII > DIII

Considering just how washed out and un-diablo the World of DiabloCraft III looks, i am not surprised.


Played TLII at gamescom and loved it.

Blizz should learn from Runic on how to make sequels that RETAIN the main features and awesomeness of original.


Diablo III is nothing like Diablo games. its like a washed out rpg with warcraft-style cheese. In there we go to quest for parts of crafting materials of necklace of McEvil, together with trusty night-elf Demon Hunter, friendly orc barbarian and friendly goofy goblin witch-doctor, while we merely travel through washed up fantasy landscape with dark and light war. Blizz, thats how you create new games/franchise. Thats not how you create sequels/successors.


Torchlight II from what i have seen looks fabulous. Its like they took all what made Torchlight I good, expanded upon it and got rid of what made it less good. Oh and then they added new sweet epic stuff. IMO it had everything that I would have expected from DIII, before it was revealed.


Torchlight II is way more diablo successor than Diablo III, tbh.

This game will be awesome, and anyone who went on to scavenger a bit of info about it knows it. I mean, the world is persistent there's no sort of huge instancing or lobby-gameplay.

 

And the best part? The crazy dynamic-ness of the world - the town of your choice into which you usually like to go to do stuff, might not even exist on the next log in, or be overrun with aliens...or be overtaken. The whole world is unsafe, crazy and fast-paced and thats what stands out the most for me.

 

 

That and of course the fact that this looks and plays like uninstanced persistent pvepvp mmorpg-version of Tribes.

When you have town 30x the normal size of mmorpg towns, you kind of need auto-walk ;P.

Not to mention that auto-walk won't always help you in this game.

Certain quests are all about you finding the right npc yourself or figuring out what to do to by talking to various npcs in the area(which you need to find) and that's hard. For example one of them is buried at the bottom of the lake and you have to collect an urn from cemetery, gather the mud from the bottom of the lake and throw it at the specter monster at the shore to transform it to npc. What does the quest log has to say about this step? The quest log has only a short poem with some hints to lore(and no auto-walk) and lore-book(given if you actually read the info you collected to it) has info on how to summon ghosts.

Auto-walk is generally a great feature to find npc and go there without having to hold W all the time, however there are, as in given example, quests that require you to actually work by yourself and read the text :P

Way to make a fuss over the "oh so oversexed revealing properties of female armors", considering that out of ALL races and classes, the only females with anything revealing in their armors are kindred assassins and kindred vampires(which is not surprising considering kindred race is built all around deception, sexual appeal and seduction). Kindred are even described in chinese press as "ghoulish undead that use their sex appeal to appear alive"
 
 
But thats kindred.

As for other races, I was actually surprised that, considering the game was made in asia, people actually wore what they should according to the class.  I mean, mages, both female or male, actually wear robes instead of lingerie(*cough*terra*cough*) and this, for example, is one of  "normal" female armors for human warriors:
http://img153.imageshack.us/img153/1933/134674729075.jpg
 
Talk what you want, but oversexed-sexism-filled, this  game is not


Originally posted by Loktofeit
Is this a PvE game or PvP game?


For now, while it has quite unique concepts of pvp, it has more in pve area. Supposedly the first expansion will focus more on the pvp and political system. It should also include the cross-server pvp system (basically you get these massive wars between populations of EN FW servers and China FW servers, each separate server for itself) and some sort of territorial wars.


For now pvp comes few kinds:
- wars between guilds
- player killing.
- friendly pvp matches and special pvp competitions.
- "Arena".

for pve it contains mostly:
- dungeons and instances. some of them have multiple "levels'. You beat a dungeon and you can descend "deeper" with your party. There are dungeons consisting of two, three and four "levels". Oh and sometimes you need to DO something in dungeon (only hinted in the intro of said dungeon) that unlocks next "level". Oh and Dungeons mostly come in "level ranges", but they scale according to player levels, so a party of lvl50s for example won't be exactly able to 1hit-solo lvl20 dungeons.
- world bosses - Fw's version of non-instanced raid bosses. works half-similarly to the rifts in Rifts, as their spawning effects and changes the map itself. Some of these bosses are small, some are bigger than towns. Some of them can be taken on by one or two parties. Some of them require more than 20, more than 50, more than 100 players to take down.
- Lore Book - There are Lore Scrolls spread all over the world. Some of them come in limited amounts (for example 1, 2, 3 per server). They can be in the drops. They can be in the environment. they can be in what you fish dig or mine, etc. Or they can't be "seen". Collecting Lore gives insight on the backstories of various races, factions, etc in the game and sometimes unlocks certain stuff, changes things or gives you hints. So if a person is a pve-type of guy who just enjoys roleplaying, exploring the stuff, etc, then this part will be a great stuff for him. Otherwise, hey you can always disregard it or do it just for benefits.
- Professions, Storyline Quests, God System, Pet System(although its still incomplete) and so on fall under this too

Both PVE and PVP:
Server Progression - this actually covers both aspects. Most of stuff I wrote above and more affects on how server progresses. So for example, if the server population likes to pvp, once the new age dawns, server will automatically adjust accordingly to that, providing opportunities for more pvp, for example. PVE-wise, this allows the server to change according to population, so one server might have evil and a bit twisted world, while other will develop into an utopia. So the PVE-side of this is that players themselves actually build the lore of each game server.

Oh and game can overall be separated into certain approximate level ranges.

1-10 - the "basic" tutorial. You learn the basic stuff, you get to know your race, class, how various stuff(potions, food, etc) works.
10-20 - An "integration phase" into the main game. You start unlocking more advanced features, stop getting spoonfed the info, start getting rewarded for helping and teaming with others.
20-30- The "Choices that matter" start to show up a lot more. Advanced, more non-traditional professions start to appear. You actually start to group up with other people a lot more and so on.
30-50- PVP-System, Mounts, Guilds, Harder raiding stuff, etc. Basically 99% of current game.


Originally posted by Mannish
This is my first time getting some real info about this game and now it has me very excited for it. Sounds like they really went all out to make this a great game. Is this an open pvp game?

Knowing PWE, one server will most likely be the open pvp server (meaning that once you are out of the safe zones, you are the fair deal), while other servers will be "mixed" (in t hat that in certain places its fair deal and in other places its no no no)

Originally posted by Database82


Like many of the previous posters the line "Fallout 3 was a little bit too serious--that's definitely not where we're going. Our Fallout MMOG will be extremely funny," caught my eye as well. I was a bit thrown off by this comment, but I remember the Fallout 1 and 2 and how much I enjoyed them. Fallout 2 is by far my favorite of the series and I trust their judgement.

 

Actually that line reassured me.

 

Original Fallout I and II were sarcastic dark humor creations parodying the fear of nuclear fallout that reigned in 40's-60's. It had a lot of sarcasm, nabs at the real world, politics, etc. It was not horror, it was not action, it was a cynnical, sarcastic black comedy.   If it were made into film franchise it woul dwork well as woody allen movie.

 

Fallout III replaced all of that with small instances of generic dark humor and generic serious grimdark  post apocalyptic world. So many chances to nab various homages were missed.

 

So yes, that quote just confirmed to me that these devs know what Fallou tneeds.

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