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All Posts by onehunerdper

All Posts by onehunerdper

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828 posts found
Originally posted by ironhelix

I love the recent statement by Funcom that the animations were just "placeholders". So they're going to go back and totally re-do ALL of the animations? Before release?

 

Riiiight.

 

....oooooor, they already have many of the animations prepared and will implement them in a later beta, but were trying to test a different aspect of the game which may be slowed down during a beta test because the entire game isn't being loaded for this part...

Let's try to use our brains before we just go off the deep end...




WHAT TO CHOOSE?????!!!!!!





 

Originally posted by dimasok


So what do I do? I paid 250$ for this only to get this... there goes my gamble with Funcom...

Originally posted by Master10K

Originally posted by smh_alot

Nice to hear, game is progressing nicely :-)

 


[...] No AAA MMO has released in July-Aug, so September seems the likeliest release date for GW2.

I expect TSW and TERA to be released first, namely in April/May.

Well ArenaNet have been all about defying existing conventions, so a May/June release is actually possible. Especially if the Open Beta takes place around April.

Yes defying everything but time.  They said closed betas for 2011 and started them in December.  I don't really see them releasing the game within a month or two of large open beta testing (we assume large, we don't really know how big or at what level they will increase over time). I say not even September, these guys are going to try and get this game as "polished" as Rift *he said choking on his words*.

Originally posted by Leucent
Originally posted by Raijukin

SWTOR better start working on their Free2Play model =p

Ya, not even close. SWTOR, after the free month are still at heavy, most servers and some standard. I haven t seen 1 light server, unless it s 1 am. That said, GW2 is going to be amazing, but will effect SWTOR little IMO. Most people I know and have talked to will play both or GW2 and another MMO.

GW2 will be a great game, no doubt, but I still see a million threads in the future of, I m max now what. It s ineviatable with any MMO nowadays.

Well server statuses don't really show the actual population just what SWTOR decided was the server limit.  The question is, how much interaction do you see while you're playing on the servers, how many times do you play non-huttball games, and how long is the wait to get into 4-man heroics.

 

Isn't that what SWTOR has now for their endgame.  It's hard to say what will happen with GW2, there's still a lot of info that hasn't been released.

But we shall see at release I guess.

Originally posted by DarkPony

Not that I disagree with you but the main chunk of your post is about bugs in the first month of a newly launched mmorpg. Most of us who have played mmorpgs at launch before know to expect those. I agree they are annoying (and very exploitable too sometimes. No doubt with your raiding experience you have noticed bosses respawning now and then?)

I agree that SWTOR is disappointing and lackluster at 50 though and I quit myself after only a week at 50, but bugs were the very least of my reasons. Those always get fixed ... eventually. It's the risk of playing a mmorpg at launch :)

But poor performance, very little open world endgame content, lack of immersive social environments (really couldn't stand the fleets eventually), disappointing endgame crafting for non-pve'ers and lack of fun world pvp accross the world(s) were much more important to me personally.

...Well that seals the deal for me, if Dark Pony quit...

 

Totally serious too. Never thought I'd see the day.


Originally posted by Moirae

The same thing has been done before. The only game that has done RPG appreciably well is SWTOR and that just came out. 


Sorry, I just don't believe this game will be that different from any other MMO out there, especially given that its Guild Wars.  GW isn't exactly known for being a rich RPG element, and we have been repeatedly lied to by devs and game companies about MMO's for years. 



 


You're kidding right? SWTOR just offers you different scenes within a main story, that's not RPG.  Just hit eescape and do almost any conversation over, you may get a different reaction to your response but the next scene is always identical with the same choices. When you can actually change the shape of a place then it's different.  SWTOR employs nothing more than a bunch of smoke and mirrors and people have eaten it up.


I completely understand the idea that artistic qualities are combined with the rating, but I question the use of the term "Graphics" to describe the category in that case.  I think for the majority of the gaming world the term graphics refers to graphic quality, not the artistic design or leanings.  For the current technology the graphical textures and everything else having to do with the quality of the designs are horrible.  I might as well be wearing paper mache than steel.  I remember when they put out their "graphics/texture improvements" in what like '08? I downloaded it and was all excited, and was completely let down.  It still looked like a game from the 90's in my opinion, and that was supposed to be some sort of amazing upgrade.  Even with all my setting turned to 11 I was just completely amazed how everyone was praising the improvment.  BILLIONS of dollars and that's what we have.  The most successful MMO EVER, and the graphics still look like I'm playing a game from the turn of the century. 

On top of this, are people really going to sit here and defend the art?  Everyone running around in the same thing? Same colors? I think maybe one outfit and one weapon tops was ever even close to something that made me say "Eh, that looks cool" Most of it had shoulder pads that, if I actually wore them, would send sharp spike into my brain had my head been moved to the left or right a half an inch, and some even disappeared into my head when I put them on.

If the artistic is being counted in a category labelled as "Graphics" the number still shouldn't be 8.6.  the Artistic is only half of the rating so at most, if some people thought the art was something special it should be rated somewhere above a low 5, because the other part of it is the actually graphics quality which is pretty terribly low. 

I know the rating system is all based on individual judgment, but I think it's time for this 8 year old game to be re-rated or something.  It's pretty ridiculous.

Yeah I serioulsy have no doubt on that.  I mean there really needs to be some sort of degrading system.  When you score something higher your other scores go down or something, or a User rating wipe every so often or something, because it's pretty ridiculous that on one of the largest MMO sites WOW has a 8.6 graphics rating.

7215

I'm just wondering why the visuals on World of Warcraft are the second highest number on their rating. Should there be an annual wipe of a games ratings to reset it's true numbers?  I know a lot of people enjoy the graphics of the game, for some reason, but I mean, come on, 9,000 people voted and it's graphics are at 8.6? The graphics on WOW are less than sub par compared to almost any other AAA MMORPG on the market, it's ranked higher than Star Wars. I know SWTOR is a new game so it should have way better graphics than they allow, but still they are better than WOW's.

Anti-rifters: "OMG it's a sign that RIFT is failing a horrible flamming death of epic proportions."

Pro-rifters: "I still see a ton of people while I'm running around. Obviously it's just a wise decision to bring more players together from the almighty Trion"

 

Can we just be real? The subscriptions have dropped so they have to bring servers together instead of spending money to keep extra machinery running for servers that were designed to hold many more players. The game is not going to shut down anytime soon, but it is a sign of it's popularity declining.

Originally posted by Azorith
Originally posted by Kyleran
No doubt the force has a very strong appeal, and it will do fine financially for many years to come. Won't change the fact many won't like it, but same was true for WOW and they never seemed to have any cash flow options.
But as I learned from Rift, you may come to regret 6 month subs if the content runs out in about 3.

 

It's a good thing this is an MMO, then. With an entire team still focused on developement. You have engaging storylines for 8 different classes, each one having about a month of playtime to level 50. Then you can treat the game like a regular MMO, PvP grind, world boss farming, datacron hunting, color crystal hunting, instances, operations, Hard mode instances, space battles..

all of those things have dailies, as an old  hardcore gamer now casual, I don't even have the time to do all of that in a week let alone a day.

Bioware has some huge changes/updates planned for space battles and guilds, as well.

I guess you could say 8 classes with a month worth of content, but honeslty you can cut that in half because the majority of the content overlaps for at least two classes on each side.  So yeah you may be able to play for a month to get to fifty but I think you'll be tired of a lot of thecontent before you make it to level 20.

Originally posted by Gylfi
Originally posted by onehunerdper
Originally posted by Gylfi
Originally posted by Dracill
@Gylfi: If you really believe you are learning anything useful playing EVE you are really naive. If you play EVE you only learn about EVE economy that is nothing like real world economy. That's the reason those CEO of megacorps in EVE aren't real life entrepreneurs.

But afaik CCP bought non-vgames related companies, doesn't this make 'em that?

 

In anycase to me casual entertainment is brainkiller. A tool of control. They put us to sleep so we don't wonder about humanity's problems playing online simulations. ONline simulations are alienated mirrors of reality, a dangerous way to reflect impassionately about how much capitalism sucks :)

hold on.... hold on... i hear tapping at my door... hisses and whispers from the walls.

 

 

....c4ll 4 hel@%^&

So EVE isn't an online simulation?  It really sounds like you've been playing EVE waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long, dude.  You should get up and answer that door because you need to see the real world.

And no, waiting for the fabled "walk around the space dock" patch is not what I'm talking about.

Never played EVE :)

A simulation will always have you learn something real. Duh, it says it in its name.

A themepark like TOR can only teach you how lazy and braindead you are.

Sorry i have to go dark people are abducting me.

All entertainment, yes that includes mainstream gaming simulations, are nothing more than ways to feed your laziness.  I mean geez man I landed a spaceship at NASA my first try when I was 11 years old.

And seriously if you've never played EVE then I don't even know why you said anything to begin with, looks to me like you're just a troll looking for attention by posting nonsensical jargon that you read in some book made by other people who are just like you.  You're worse than the guys you're pratteling on about because you're telling them how sad they are for playing an entertaining game by giving them, what you think is intelligent, information about how they should be playing EVE because of it's real world applications and yet you've never even played the game to know how it actually works, making your entire comment  a complete waste of your time because instead of posting comments about things you know nothing about, you could be reading a book to learn something that could help the real world.

So we'll stick to our entertaining and exciting games we play and I guess you can stick to telling us how we're wasting our lives while you spend yours doing even less.

Originally posted by Gylfi
Originally posted by Dracill
@Gylfi: If you really believe you are learning anything useful playing EVE you are really naive. If you play EVE you only learn about EVE economy that is nothing like real world economy. That's the reason those CEO of megacorps in EVE aren't real life entrepreneurs.

But afaik CCP bought non-vgames related companies, doesn't this make 'em that?

 

In anycase to me casual entertainment is brainkiller. A tool of control. They put us to sleep so we don't wonder about humanity's problems playing online simulations. ONline simulations are alienated mirrors of reality, a dangerous way to reflect impassionately about how much capitalism sucks :)

hold on.... hold on... i hear tapping at my door... hisses and whispers from the walls.

 

 

....c4ll 4 hel@%^&

So EVE isn't an online simulation?  It really sounds like you've been playing EVE waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long, dude.  You should get up and answer that door because you need to see the real world.

And no, waiting for the fabled "walk around the space dock" patch is not what I'm talking about.

Originally posted by Gylfi

Ok so TOR is casual entertainment and yet takes a lot of your time. You don't learn shit from tor about anything.

Doesn't this make what wives and parents say completely true? That you're wasting your time like a mule?

While for example in a simulated economy like in EVE you learn shitloads about real economy and trading, which you'll exploit in your r/l ? (like i do meddling in stocks and crap)

It's terrible cause it's like reading the dumbest novel or comic book, it's pure junk.

bahaha! Either funniest post ever or the saddest depending on whether you actually believe what you just wrote, and it might be both.  Not sure the last article I read about an EVE fanatic earning a living on the stock market off what he learned on EVE.

Thank you for the excellent response.

Originally posted by Tyvolus3
Originally posted by Zeal77

The biggest thing for me is the companions. I think the closest that comes to it is the mercenary in EQ1. While I tried to feel an affinity for them they were nothing but a piece of AI. Being able to romance and have sex with my companion and have her send me love notes and purple gifts in the mail in SWTOR is pretty awesome (Ashara). I like the crew skills system too, being able to craft, gather and make money while I'm in a warzone is the bomb.com

Also the alignment decisions and choices you make in game have a real impact on your story and the way people react to you. Almost in a Planescape: Torment type of way. never seen that before.

" Imagine consequences for decisions and personal responsibility in a video game. "

 

I dont have to imagine such things.  I played EQ back in 1999.  and in that game, your decisions in the game world had a direct impact on the community and you had a reputation with the PLAYERS, with the COMMUNITY itself.  SWTOR wants to hold your hand on this linear theme park ride -- give the players the world and let them be the story.  this is not an MMO.

...You mean this is not an MMORPG? EmPHAsis on the RPG, because you'll hardly win the argument that this isn't an MMO...

Please no flaming, I'm just asking a question I legitimately want to know the answer to.

I played beta from September to Novemeber, but lost interest, mostly because with my schedule and life I found it hard to play any game for long periods of time.  I'm sure it improved a little. I found the game fun, but not much different than anything else out.  Had plenty of interaction with Voice overs in DCOnline. Here's my main question:

During Beta there were a large amount of bugs that would keep characters from progressing in the story for specific classes, and so I found myself switching and creating alts.  When I did this I discovered that, for Sith you were playing every single quest over, same places, same quests, same choices, for both the inquisitor and warrior. Same for bounty hunter and for imperial agent. I stayed away from the Jedi until the last release I played and then gave in and made a Smuggler. I lost interest because of life somewhere around level 29. 

Has this changed at all? I found it extremely irritating that it seemed alts were pretty much useless in Beta.  Did they expand at all, or are you pretty much replaying everything for the two similar classes on each side? Up until I hit the glitch with my Sith Warrior and had to make an alt, I absolutely had a blast for the most part.  It was slightly repetitive in a WOWish way (Lord and don't flame that I'm a hater from that comment because really the game is very similar to WOW, which I enjoyed for many years) and many times I simply skipped the voice overs and cut scenes for the side quests the higher up I got, but having to hear the exact same thing on my alt was ridiculous to me.

Wow...A member since 06 and you're just now quitting for this reason? Not sure what you've been reading on here for the last 5 years.

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