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All Posts by TeknoBug

All Posts by TeknoBug

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1368 posts found

City of Heroes' pre-issue 11 combat was awesome, you heard it here folks. I also loved the animation of some of the professions in pre-NGE SWG, pikeman, TKA and fencer were all about art and looking fancy doing it- and Jedi had some of the sickest moves.


TOR's combat is too generic, typical combat that you see in just about every MMORPG game these days.

This party advertising/spam = getting desperate.

At least in some F2P (like GW2) lets you buy items, expanded bank space and inventory space with ingame money but you can only do it via Cartel in SWTOR. Not to mention stuff that existed before it went F2P like hide head slot, unify colors, etc.


Originally posted by Frostvein


Tera was full of ex SWTOR players at launch, so was GW2 (and I'd bet TSW, although I didn't play it)  Any time a new MMO comes out, its bad news for SWTOR.



Yes I know LOTS of SWTOR players including myself that migrated to GW2 when it released, between June (when SWTOR had some major changes) and August 2012 (when GW2 released), most of us were playing the emu*cough*.

Of course SWTOR's F2P model is stingy, it's one of the worst I've seen. I remember EA/Bioware boasting about how they had 1.7 million players (not likely active players) then saying "we need 500K to survive" then suddenly the game goes F2P with all these crazy restrictions and free cartel coins offered to preferred players but the catch was to subscribe to obtain those cartel coins. I still have 6900 cartel coins waiting for me and I haven't subbed since then.

I play emu from time to time, caps at 3000 players which it often did before GW2 came out, now it averages 1600 players and that includes same account alts.


Originally posted by jimdandy26

Originally posted by superniceguy SWG was fine 2003-2004. CU and NGE happened in 2005, WOW happened in 2004. Without WOWs super high numbers, CU and NGE may not have happened. The $$ was enough before WOW, but they wanted what Blizzard was getting.
How many times do I have to link the dev blog at you before you will accept that players were leaving in droves and that is what triggered the cu+nge. It was not greed or any of the other bullshit you keep spewing.

In Oct 2004 when JTL came out (when SWG was doing well) devs talked about the CU because they felt the game wasn't what they wanted at release, however their plans for the CU turned nothing like how the CU actually came out. Almost every 2-3 months during 2003-early 2004 they were revamping professions that needed fine tuning (droid engineer, chef, rifleman) because they didn't have time to finish it before releae day.


Late Oct-early Nov 2004 was when WoW came out and that's when it put a dent in active players, my guild lost about half that overnight and most of them didn't come back til the CU came out (to try it out), WoW was responsible for most of the downfall, it happened to other existing ames as well (such as City of Heroes). And then after WoW's huge initial success there came tons of WoW-clone MMO games that tanked and the only MMO games to withstand WoW's heat were Everquest, Aion and Guild Wars. IIRC pre-WoW the most amount of players a western game had was Everquest (~500K) and then SWG was right behind it.


Originally posted by Chieftan
SWG tanked big time.  That's why they kept making radical changes to the gameplay.  First it was the CU, then it was the NGE.  You ever heard of the term, if it ain't broke don't fix it?  SWG was broke and they tried to fix it.  Didn't work so they pulled the plug.

End of story.

It's sounds cold but it's a dollars and cents world.  If it's not making dollars, it doesn't make any sense to keep it open.



SWG didn't tank, the NGE caused it to tank. Devs talked about the CU 2 months after SWG went live because they felt the game wasn't completed when it went gold but their idea of the CU changed completely when CU went live (and that's not a bad thing, CU was actually decent). It was the pressure from WoW that caused Smedley to decide on pushing the NGE 5 months after the CU went live, dumbest thing ever.


SWG had a concurrent playerbase of 250-300K before the CU, after the NGE it dropped to ~50K. Because WoW was growing at a rapid rate and hitting in the million players range, Smedley thought he could gain more than 250K with the new changes.

PVE bounties would've been damn nice as a sidemission for BH and even smuggler.


And yes game performance when multiple players are in one area.

The fact that EA has future rights to Star Wars games saddens me, EA has become such a craptacular company.

I read that "since SWTOR went F2P it gained 2 million players", I ask myself, REAL players that are actually playing the game or just people that downloaded SWTOR, tried it and uninstalled it after? I've done the latter many times with random MMO games to see if I like it or not.


I logged on last week for 5 minutes and it doesn't seem to be any busier than a year ago and I don't recognize a single name nor guild tag, not one person that I've been gaming with for the past 8 years has gone back to SWTOR- they're all either playing WoT or GW2, I'm playing PS2 and occasionally GW2.


Originally posted by Kyleran
Most of the people who bemoan it's closing were not playing it at the time. Yet they wonder why NC shut it down.

Here's what I remember what happened, not long after the game went F2P on most weekends Protector, Virtue and Freedom were nearly full. I figured the profit fell through the floor once it went F2P because there weren't many things worth buying in the cash shop.


But once the announcement of closing CoH happened, the servers basically emptied out, Freedom was the emptiest I ever saw in the last 4-5 months and became discouraging to even log in.

Same, long time CoH/CoV player and after it went F2P I played a little less because I didn't feel obligated to spend more time on it due to no sub required.


I miss the game quite a bit, I don't even like DCUO and Champions Online shouldn't even exist.


Originally posted by Wizardry
I am kind of lazy to research Disney but i think since EA bought the licensing rights to future games,Disney's only intention is on the movie side of things.

Yeah that kind of irks me, it's guaranteed that SW based games from EA will be garbage.

SWTOR seems like a weird game now, it's more about dressing up and showing your blingbling you spent cartel$$$$ on than an actual game, even pvp is broken. The fleet is full of people just running around on a floating chair or whatnot, I went all around the galaxy with almost no one to be seen and even went over to Corellia and there was nobody at the dailies area. So is SWTOR a faction fleet hangout game now?


0 of ~500 guild members logged in besides me, 0 of ~50 friends on list logged on either, so what kind of players is SWTOR attracting now then? I didn't recognize a single name.

Same here, day 1 vet (yes I actually managed to log on for a short bit) and Defiance doesn't look interesting at all.

Why I'm put off by this game, is the Season Pass- every damn game these days has the season pass thing now even MMO's...

My play session was already low (20-30 minutes) and I'm quickly losing interest with this game now that they're adding another batch of pump action shotguns which is already wrecking infantry gameplay. They just need to hurry up with PS1 going F2P.

You can bet your funny bones that this will affect existing SW games, who knows what will happen siwht SWTOR- maybe the contract will get cut short, maybe they'll want some changes, etc.

OP just described what WoW is like, ta daaaaa Bioware/EA basicall copied WoW (and we TOLD them we didn't want a WoW copy back in beta before they changed it to a WoW copy).


And yes after F2P the servers may seem crammed, but like I said in another post, 0 of ~500 guild members online, 0 friends online and no familiar names around, they're probably mostly post-F2P players.

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