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All Posts by mudd4ever

All Posts by mudd4ever

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154 posts found

Hero's Journey,

The Chronicles of Spellborn

are definitely my top two.

=^.^=

Nice list.  I'm particularly interested in Blade & Soul and, having played FFXIV earlier, A Realm Reborn.  Who knows, maybe I'll find myself once again exploring the world of Eorzea..?  I would be surprised (pleasantly surprised) if Blizzard announces Titan this year.  But you never know.  Next year feels more likely to me though.

Anyone else hoping SOE will say more about EverQuest Next?  I really ... must know more ... gah.  Toss us some screenshots already, please? >;3

Originally posted by cooper85
Originally posted by mudd4ever
Originally posted by cooper85
Originally posted by Sameer1979
Originally posted by Elikal

[...]

[...]

Exactly. I personaly feel the combat is very visceral. You see where the Axe hits, and where the bullet hits. And blood spurts from that point. Pretty cool if you ask me.

 

Can't wait till the FRAPS start coming out, because I really think "I don't like the combat" "I don't like the animations" mostly comes from agendas but w/e. 

I don't like the animations, in or out of combat.  It's not my fault, I just don't like them.  For a 2012 game, they look very dated and almost an afterthought in their current form.  Trust me, there are things about TSW that seem really cool to me.  I want this game to do well.  Funcom has gotten quite a bit of $ from me for AoC.  So it's definitely not an "agenda".  Not in my case :p  cya.

Dude that's fair. No problem with that. It's not for your taste, okay. I'm not telling you to like them. You said "There is no reason mmos can't have animations like single player games"  

This is not fair. I think the animations are the best thing going next to swtor (I hate swtor) Better than WoW,RIFT, and GW2. imo. Those 3 are more of the same just newer iterations of the same. It's the same fantasy shooting over your shoulder and bigger brighter EXPLOSIONS. 

 

Peace out man have a good one ;) 

I wasn't gonna reply, but "dude" "man" wtf?  don't presume to know a person's gender. ;p  /exits this thread.

 

EDIT~ "You said "There is no reason mmos can't have animations like single player games"" btw, that was someone else..

Originally posted by cooper85
Originally posted by Sameer1979
Originally posted by Elikal

[...]

[...]

Exactly. I personaly feel the combat is very visceral. You see where the Axe hits, and where the bullet hits. And blood spurts from that point. Pretty cool if you ask me.

 

Can't wait till the FRAPS start coming out, because I really think "I don't like the combat" "I don't like the animations" mostly comes from agendas but w/e. 

I don't like the animations, in or out of combat.  It's not my fault, I just don't like them.  For a 2012 game, they look very dated and almost an afterthought in their current form.  Trust me, there are things about TSW that seem really cool to me.  I want this game to do well.  Funcom has gotten quite a bit of $ from me for AoC.  So it's definitely not an "agenda".  Not in my case :p  cya.

Originally posted by cooper85
Originally posted by MindTrigger
Originally posted by mudd4ever
Originally posted by cooper85

 

Additionally, I never once said that TSW should have Saint's Row's combat system.  What I said was Saint's Row was far better made.

 

You did say there is no reason why mmos cant have SP game animations...

 

There are like hundreds of reasons why. You'd  need a super computer to play it and a super super computer to build it.

Will you at least admit though that TSW has crappier animations all around than most other AAA MMO titles?  Heck, even Funcom's own AoC was developed with better animations 5 years ago.  Sorry, but when I look at TSW animations, I cringe.  They're just bad.

You two could just argue in private messages and we would all be pretty happy about it.  ;)

This. Arguing art...

bad character models and bad animators /= art.  Sorry.  not in my book anyway.^^

Originally posted by MindTrigger
Originally posted by mudd4ever
Originally posted by cooper85

 

Additionally, I never once said that TSW should have Saint's Row's combat system.  What I said was Saint's Row was far better made.

 

You did say there is no reason why mmos cant have SP game animations...

 

There are like hundreds of reasons why. You'd  need a super computer to play it and a super super computer to build it.

Will you at least admit though that TSW has crappier animations all around than most other AAA MMO titles?  Heck, even Funcom's own AoC was developed with better animations 5 years ago.  Sorry, but when I look at TSW animations, I cringe.  They're just bad.

You two could just argue in private messages and we would all be pretty happy about it.  ;)

kinda a cop out ;p  probably #1 complaint (or at least right up there) is w/ tsw animations.  Get used to hearing about it.

Originally posted by cooper85

 

Additionally, I never once said that TSW should have Saint's Row's combat system.  What I said was Saint's Row was far better made.

 

You did say there is no reason why mmos cant have SP game animations...

 

There are like hundreds of reasons why. You'd  need a super computer to play it and a super super computer to build it.

Will you at least admit though that TSW has crappier animations all around than most other AAA MMO titles?  Heck, even Funcom's own AoC was developed with better animations 5 years ago.  Sorry, but when I look at TSW animations, I cringe.  They're just bad.


Originally posted by GTwander

I can kind of see what she means about animations and sound, but it really comes with the territory of having been spoiled by a *single* title.


The upper-body working in tandem with lower-body animations is nothing new, and is actually a smart method to use because it prevents what could be even worse singular animations while kiting (etc). What has spoiled that for me is the Euphoria engine used in GTA4; no matter what angle you are running, firing at a target always looked picture-perfect (in terms of pose). It's not enough to make me dead set on every game having that high of a benchmark for this kind of thing, though.


Sound quality could get to me though, because I am one to not play an entire race/class/whatever if I can't stand the noises they make. I can't really see myself being picky over the sounds guns make, but I can say that I was a bit spoiled by Fallen Earth. When you get to actual gunpowder-type guns in that one, it becomes epic. They are authentic and *loud*, as well as able to ring out for quite a distance. You could be out on the range and hear a shot that lets you triangulate the direction and distance to a target based on a lot of factors. It's really well done.


Again, though... just because one group has "done it right" doesn't mean everyone has to. That's how things get "samey" in the first place. I remember a time when "the lack thereof" meant "charm".



 


I see what you mean about the being "spoiled" aspect.  I think Saints Row the Third has maybe spoiled me a little with their animations, and maybe FFXIV to an extent when it comes to an MMO.  I don't think anyone is expecting Funcom to raise the bar on animations with TSW.  I think what a lot of people are saying though is that they're mostly horrid and dated in their current form, and should be improved upon. :)


I used to be really hyped for TSW.  Now it's just feels meh to me.  My opinion may change, and I hope it does, but Funcom has to make a believer out of me again.  If I buy this game, it most likely will be a few months down the road after launch, unless I'm sold again after NDA is lifted.  I mean, it's like a little over a month until TSW is supposedly gonna launch, and I'm still struggling to find informations about this game.  A lot of the videos seem to be old and crappy, or very scripted demonstrations.


Character creation, animations and sound are all very important to me.  These don't make or break a game for me per se, but they come freaking close if I can't stand them or feel they were only done half-a**.


"This means there will be times when swinging a sword or using your fist weapons will look odd, but it's the price they've had to pay for allowing players the ability to move while attacking at any time. Basically, it becomes more difficult to structure animations that always look perfect when the characters can't move during the animations."


 


Ya know, I'm not sure I completely buy this from Funcom.  I mean, take a game like Saints Row the Third.  Granted, it's a single player game and I'm not sure what engine it uses, but you can move around freely while attacking and..omg does it look really fluid, natural, and good.  Funcom should study that game's animations ;3


Gotta /agree with the OP on this one.  That strafing animation, for example, makes me want to gouge my eyes out.  =q.q=

I think the Elin are adorable, but I'd never consider playing one because the vocal minority ruined them for me.


inb4 inevitable reason to go /sigh.  Oh wait, looks like I'm too late.





Originally posted by Blackbrrd










Originally posted by mudd4ever







...









"The Secret World is being billed as the “thinking man’s MMO”"








This is good and bad for me.  On the one hand, this is a welcome change from the lack of depth and the mindlessness seen in so many other games.  And I think the overall community in TSW is going to be a helpful and mature one, and that's a good thing.  On the other hand, sometimes I want nothing more than eye-kandy infused mindless MMO kick-butt action without having to problem solve.  So bleh.  If either TERA or this was launching F2P then I'd sub to the other and probably play both for a while, but I'm not doing two subs at the same time.









When you want to kick back and just kill stuff, you can just go and do that. There are different parts of the game. For instance, the quests that require thinking are labeled as such. If you just want to kick some butt, choose a regular quest.








The skill system allows for endless tinkering, but you can probably use one of the prebuilt templates as well, or just get somebody to share a cool build with you.








I think TSW is going to be quite free-form when it comes to how you want to play the game, although you will have to use your brain to defeat the harder dungeons. For me, that's laid back. ;)











 




Thanks for a cool response. =)  If Funcom can pull it off, it sounds like there will be something for just about everyone who can get into the modern day setting in their MMO.  Not a bad strategy at all, and I definitely plan to try TSW.  Still, I've got this thing for Asian aesthetics in fantasy MMOs.  Guess I should've mentioned that before too. ;x



 


EDIT: modern day setting *with a twist*, of course. ^.^

"It’s not a niche game by any stretch. It will have broad appeal, particularly to those who want something other than elves and dragons and high fantasy."


I think i agree with this, actually.  After having originally thought of TSW as appealing more to a niche market, I'm starting to think it will have broad appeal as said in the ariticle.  How well this game does~especially in the early going~I think comes down to 1) execution on Funcom's part, 2) competition from other titles, and 3) their handling of the cash shop (i.e. will it actually be all fluff stuffs).


"The Secret World is being billed as the “thinking man’s MMO”"


This is good and bad for me.  On the one hand, this is a welcome change from the lack of depth and the mindlessness seen in so many other games.  And I think the overall community in TSW is going to be a helpful and mature one, and that's a good thing.  On the other hand, sometimes I want nothing more than eye-kandy infused mindless MMO kick-butt action without having to problem solve.  So bleh.  If either TERA or this was launching F2P then I'd sub to the other and probably play both for a while, but I'm not doing two subs at the same time.


I think TERA would eventually go F2P, as it seems the trend for most MMOs of late, but personally I don't see it happening as soon as OP suggests.

I Love TERA
General Discussion « TERA
2/27/12 11:28:42 AM

I tried TERA for first time this past weekend and I had fun and enjoyed my few hours worth of eyegasm (can I say that here?) :3  Glad you really enjoy it OP.  It's about what each individual finds enjoyable, something trolls never seem to get.  I think it's going to be tough choice for me between this and TSW.  Both have their own appeal to me in different ways.

So I was looking forward to this launching in April too, but all in all I think this is a good decision by Funcom to push the release date out to June.  Maybe during the recent media-on-hand week, testing out the game, they got some more feedback that the game just isn't quite ready to ship.  This'll give them time to fix it up a bit more, and they may even pick up a first wave of TERA refugees as an added bonus, lol.  I'm not worried about TSW potentially releasing too close to GW2.  Those that are presently interested in both games will continue to do so, and most likely will buy both, with GW2 being B2P w/ no-sub and all.  My personal hype for TSW hasn't decreased, if anything it's even better than before because I really do think Funcom is trying to redeem themselves with this one.  I hope they pull it off.  Only time will tell.

Originally posted by ProfRed

...

It will build up a large playerbase [...] and bring honor back to Funcom.

 

I hope you're right.  I really do want to see TSW do well.  I plan to try this and TERA.  I love the whole idea of 3 factions working together against the darkness, but in reality they're "frenemies".  Of course the setting and lore is going to be cool as well.  We shall see! :)

Originally posted by BilboDoggins
Originally posted by mudd4ever

Ok, prediction time, fun fun:

TERA~~ I think TERA will do OK especially during the early going.  Not fantastic, but not a flop either.  And it's certainly not "dead on arrival" in NA/EU.  A good percentage of the feedback from CBT1 already proves this so stop being silly :P It may eventually go F2P.

So you think TERA will succeed because a bunch of closed beta testers say they like it? Those people are into anime inspired korean games. Of course they will say they love it. They desperately wanted to CBT the game.

The rest of America will not however. You can count on that. And it WILL go F2P, very quickly.

No, I said it won't be "dead on arrival", as in no one plays it, based on CBT alone.  How else can I interpret "dead on arrival" to mean?  Care to elaborate?

As far as TERA's longer term success goes, that's all just speculation on anyone's part right now.  Success is a very subjective term anyway.  Some people might think 200,000 subs *for example* for TERA after its first 30-days is a big fail, while others may see the same number as a success, ya know?

 

EDIT: I picked 200,000 subs after 30-days to help with the example.  I think there's a good chance it will be higher than that in actuality.

Ok, prediction time, fun fun:

TERA~~ I think TERA will do OK especially during the early going.  Not fantastic, but not a flop either.  And it's certainly not "dead on arrival" in NA/EU.  A good percentage of the feedback from CBT1 already proves this so stop being silly :P  It may eventually go F2P.

TSW~~ I'm really interested in this, but somehow I think it disappoints a little.  It will be a niche game with a loyal following comprised of those looking for something a little different.  It won't see the same steep dropoff of subs that Age of Conan did, but then again it won't sell as many boxes as Conan did either.

GW2~~ Well this is just going to sell a crapton of boxes.  But will the hype pan out?  dun dun dun (lol, I have no idea)

C9~~ Steals a chunk of Vindictus's playerbase.

That's all I've got.

I will probably try this game someday.  Thank you OP~!  These guides look very useful. =)

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