| 119 posts found | |
|---|---|
|
Whoever pre-ordered this game through steam..
General Discussion « Global Agenda 1/19/10 5:35:22 PM
Canceled through Steam with no problems. As a random shooter it's not the worst game in the universe but it's not even slightly worth a subscription fee and the max 10 v 10 makes it a little ridiculous for large clans... 20 million dollars and 5 years to make an unreal tournament mod... Pitiful.
|
|
Originally posted by BizkitNL
The only thing HL and GA have in common, is that they're both heavilly instanced 3rd person shooters. That's it.
Wrong again... But that seems to be a trend with you. Global Agenda and Hellgate London share many things, the biggest being a huge amount of hype and shit gameplay. Hi-Rez claims to have spent 5 years and 20 million dollars making an Unreal mod... What a joke.
|
|
Originally posted by sn0wblind00
No new maps will be available at release. What you see is exactly what you get: 4 repeating maps in a weak 10 v 10 shooter that you have to pay a subscription fee for.
|
|
|
I’m I the only one who is really disappointed by this game?
General Discussion « Global Agenda 1/12/10 6:28:18 AM
Originally posted by aesperus
as always, playing with your clan (agency / alliance) will generally yield better results.
You mean playing with 3 members of your clan... And maybe, if you bid high enough, you'll be able to play 10 v 10 for an hour a day at the rate of $12.99 per month. Global Agenda is a lie.
|
|
|
I’m I the only one who is really disappointed by this game?
General Discussion « Global Agenda 1/11/10 11:27:38 PM
Originally posted by Bainwalker
They have confirmed they are making a system for full 10 man teams in pvp, as it is right now yes, you can only bring 4 from your agency... or friends. I do agree it is lame to get grouped with pubs who don't use mics or have any sense of teamwork, however I've found a good team of 4 can easily win a match if said 4 people work well together.
That doesn't make any sense. How can a good team of 4 win the match ?? There are three control points, do not try and tell me that you can hold one alone that is pure BS. Our guild members, as a team of 4, can hold ANY individual control point but it is not possible to spread out 4 players and capture two control points for a win unless you are playing against absolute retards. The only way you 4 win is if the other 6 players do what they are supposed to do otherwise it is lose, lose, lose no matter how good you think you are. You'd have to be playing against idiots with broken hands to say that 4 of you are winning the match by yourselves. .
|
|
|
I’m I the only one who is really disappointed by this game?
General Discussion « Global Agenda 1/11/10 11:21:16 PM
Originally posted by sonoggi
Standard fanboi schlok... (and learn how to quote so your tripe is readable) First off, fanboi, there is no NDA, I paid for this game and I didn't sign any NDA when I bought it so save your pretentious bullshit for someone else. The Beta boards for GA are filled with the same "rage" that I have expressed and it boils down to the fact that at E3 it was shown to be a huge game for large teams and it turns out to be a tiny game that is filled with repetitious failure. The AvA is an absolute joke, and if you join an alliance (which you have to do unless you have millions) then random alliance members can jump into any conquest match available which can cost your guild hundreds of thousands and you don't even get to play... It absolutely pathetic and the shiny aspect is wearing off VERY fast for a great number of people. Pay a subscription for this ?? In your friggin' dreams. Our 50 man guild is all over 18, most in the 20's, 30's, and even one in the 40's and none of them will be subscribing to Global Agenda because it is currently nothing more than a hyped up FPS game that claims to have HUGE 60 vs 60 pvp but really only has 10 vs 10 at the very biggest part of the game and normally limits teams to 4 players. The simple fact is that Global Agenda is being sold on hype and, unlike other FPS games that have player run servers, this game will die because the server/development costs are going to exceed the number of subscriptions by a large amount. Anyone jackass enough to subscribe for the possibility of playing 10 v 10 matches deserves the simplistic and broken gameplay that Global Agenda has to offer. 4 man teams and 10 v 10 do not a massive game make, smells more like something that should be on the X-Box or similar console. Global Agenda is a lie. . |
|
|
I’m I the only one who is really disappointed by this game?
General Discussion « Global Agenda 1/11/10 5:38:09 PM
I was quite excited by this game but Global Agenda is nothing but shiny hype. It is a combination of UT and TF2 hyped as being a HUGE game with 60 vs. 60 competition...
Bullshit.
PvP and PvE missions are limited to FOUR PERSON TEAMS !!!!! Read that again: max is 4 people in your team.
So, you have 10 player "missions" and out of your 50 man guild you can only get 4 players in at a time... Oh boy, what fun, we get to divide up our guild into little 4 person teams that can't win in the PvP missions because the other 6 people are randoms that have no clue how to hold the control point. (shades of UT2K4 onslaught pub games) The PvE and PvP "missions" consist of just a few maps that repeat over and over and over and over, I'm already bored playing them.
Then we have the much hyped up "AvA"... It's crap. Guilds have to bid on the ability to attack opposing teams and then the best you can do is make a 10 man team and hope that a bunch of random retards in your alliance don't click the join attack button and take your mission. People are expected to pay a monthly fee for the chance to play some 10 v 10 maps maybe a couple hours a day ??? No thanks, if I pay a monthly fee I expect to play the game to it's fullest everyday I choose to play.
Recons are way over powered, assault is far too weak (unless they have two medics on them), Robotics gets ridiculously overpowered when they get the rocket turrets. Did I mention that Recons are over powered ? LOL, the game is a melee fest where Assault class gets beat to death in 2 seconds by any recon... It's really a bizarro sword simulator most of the time.
All the in game items are money sinks: the implants are asinine and wear out after a few missions, the armor is only cosmetic (seriously the 100K armor gives no more protection than the 4K) the crafting is incredibly stupid requiring one to grind the PvE missions hundreds of times to craft implants that wear out in a few missions...
The skill tress are a total joke, a half a dozen choices (none of which make any great difference) with worthless skills you are forced to choose just to get to the "better" skills. OH BOY IT HAS 100 LEVELS !!!! But you get all skills and weapons by level 30 so the other 70 levels are meaningless/worthless to your character development.
The interface is bland and primitive, you cannot sell multiple items (imagine having to sell a stack of 100 items one at a time), there is no friends list, the auction system cannot be sorted or searched so you have to scroll through every item in the auction trying to find what you want.
The lobby system has horrible ambient sounds that are far too loud, the ambient sounds in missions break up and sound like static (not on my system alone, many say this) the weapon sounds are cheesy as well.
And to top it all off it is unoptimized and hooks registers and vectors and then won't release them so you can get a nice BSOD if you don't reboot after playing it.
Global Agenda needed a LOT more testing before any release was considered and is currently not a good game at all, the limitations on teaming is really game breaking and makes it totally unworthy of a subscription fee, barely worthy of purchase.
Bottom line: If I knew the big 60 v 60 gameplay was nothing but hype I would not have bothered to purchase the game and I'm going to check if Steam will refund.
As it sits, Global Agenda is a ripoff.
Edit: I forgot to mention that you cannot turn off the in game voice so you get to hear little retards screaming into their mics.
|
|
|
The only people making money in the "virtual economy" of Entropia are MindArk employees. The company has made MANY inflated claims about the game, such as 500,000 - 1,000,000 players when at most there are a couple thousand playing at any given time. (Hey, MindArk, a million accounts that signed up and played for an hour is not a player base.) They recently claimed that the A-3 Justifier Mk II SGA edition would have a real world value of $20000.00US. It's current value in the game is about 25-30 dollars (250-300 PED). Jon NEVERDIE Jacobs, the guy that "bought" the space station turns out to be an employee... Mindark could not make money if players were withdrawing $3000.00US per month as this Mercury guy claims, it's just not possible because no matter how much the "virtual economy" generates the only way they get real money is for people to deposit. If you play smart, meaning you do everything the extremely hard way, you might get 75% return but the bottom line is that to continue playing you have to deposit. To play at any level near a normal MMORPG you have to deposit roughly 10X-20X what it would cost to play a mainstream MMO due to item decay and cost of supplies (weapons, ammunition, crafting supplies, etc). In Entropia if you deposit $15.00 per month, the standard mainstream MMO fee, you can play hard for a couple hours, or very soft for a few days, per month and then wander around and chat the rest of the time until your next deposit. Entropia has some attractive qualities if you have deposited and can spend, but if you are looking for a true "free" mmorpg where your progression is not based on real world money then Entropia is not going to do anything more than waste your download time.
|
|
Originally posted by DoktorTeufel
Unfortunately, for me anyway, the fantasy genre is far more popular than Science Fiction. I'm in the same bitter boat as you, wanted/craved a great sci-fi game and got a fist full of manure instead...
|
|
Originally posted by _Shadowmage
Let's be realistic, Garriott was coding when it was done in languages like Pascal... I doubt he could write a code block in C++ if his lazy butt depended on it. He was rich by the time the object oriented languages became popular, he had no reason to learn them. He stood back and tried to be the "idea guy" on Tabula Rasa and the fanboys that comprised Destination Failure Games didn't have the abilities to pull it off. Garriott's treatment of the Tabula Rasa title gives the impression that he pranced into the DG work areas once in a while, waved his scarf and made pompous declarations, and then scurried off to have pajama parties and plan his little space trip. I have no respect left for the guy, at all, and I sincerely hope he quietly retires and stays away from the gaming industry.
|
|
Originally posted by markyturnip
This made me laugh:
"They should build something out of it. Like a wall of failure. "
|
|
Originally posted by _Shadowmage
LOL, one thing is for certain: Whatever he had in the Ultima days got lost somewhere along the line because he sure didn't bring any of it to Tabula Rasa. { Mod Edit } |
|
|
Richard Garriott says he's going back to gaming
General Discussion « Tabula Rasa 1/05/09 5:03:24 AM
Originally posted by Chlodwig
That's exactly the problem... Everyone expected a great story, Tabula Rasa had a shallow story that made little sense and the crapified end game of clan vs clan human vs human PvP made no sense at all. Everyone expected moral decisions like Ultima, Tabula Rasa tried that but it was tacked on rather than integral to the game. Everyone expected character development that went beyond "level up and get tougher, etc...", Tabula Rasa was pure leveling up with absolutely NOTHING to look forward to at the end of the leveling. Tabula Rasa didn't deliver on any of the counts that you listed as "old school gaming", it was a shallow single player game that was cobbled together to try and justify the huge amount of money the producers foolishly dumped into the project.
|
|
Originally posted by kinglee
I agree completely, after what I have seen of Garriott in recent years I believe he never had any real talent but was always in a position to take a hefty chunk of the credit. He may have made large storyline contributions to the Ultima series but when it came down to the actual work I'm pretty sure he wasn't any kind of driving force or source of pivotal code blocks. Richard Garriott has ridden on the Ultima fame far too long and I sincerely hope that any producer out there thinks long and hard before even considering giving him a dime.
|
|
|
Richard Garriott says he's going back to gaming
General Discussion « Tabula Rasa 1/03/09 2:21:58 PM
Originally posted by AngelBurst
ok lets clear some stuff up. There is tons of thing you guys are assuming here. For one RG father was an astronaught which is why RG was going in to space in the first place. His father got him interested in the space tourism industry.The payment for his ride was to help fund the space tourism industry, of which he also is invested in. He paid out of his own pocket for the space ride to fund his own company. Basically all he did is take the money out of his bank account and put it in to his own compnay. It was a majority of his money, around 30 million. He's been involved in the space industry for a long time. IThe planed flight was something that was in the workd long before anyone had even thought of Tabula Rasa. I think even before he formed Destination Games. The timing was right, and he took the oppertunity to go, and publicize it, and they did big time btw! NCsoft had booths at all the conventions having people sign up for the contest. They even produced and haded out swag for it. NCsoft NA was his company Destination Games. He sold it to NCsoft and stayed on to finish working on his game which then just had a code name. I think the plan has always been to the just stay on long enough to finish the game. He already had stakes in another venture and industry. He did the space flight to both promote his old venture, and his new venture. He got some publicity for the game, and his new company. He didnt have to do anything for Tabula Rasa, but he did, because NCsoft had proven that they were not behind the game. Everything that has happened was beneficial for NCsoft. They got their north american hq, and a game development company established all in one shot. They called it a partnership, but that isn't really what it looked like to a lot of people. There is no loss for NCsoft, so I have no idea where this speculation comes from. I think NCsoft only really wanted to establish the north amarican office. I don't think they cared to much about the game in the first place. I imagine it was kind of a bastard child/contractual obligation for the deal. So when RG left, they cut the funding. I don't think it was a suprise to NCsoft that he left, or RG that they cut the funding. Personally I think it was very arrogant of NCsoft to do it, and it makes it obvious what there intentions were all along.
I went blind trying to read this wall of text, could someone format this and translate it to braille so that I can read it now ?
|
|
|
Richard Garriott says he's going back to gaming
General Discussion « Tabula Rasa 1/02/09 8:22:39 PM
Originally posted by corpusc
Neither. In the early Beta I still had the Auto Assault game installed (though it was long dead) and it was easy to look and see that some of the assets in TR still had the original names from Auto Assault. They cobbled that crap together so quickly that they didn't even change most of the fonts.
|
|
|
Richard Garriott says he's going back to gaming
General Discussion « Tabula Rasa 1/02/09 4:54:51 PM
Dear pajama partying Diva, AKA RIchard Garriott, No producer in their right mind will give you another dime after the sickening thievery that you and your brother perpetrated on NCSoft. Tabula Rasa sent a 100 million dollar message to everyone in the gaming industry that whatever magic you had in the Ultima series is long gone. You thought that pulling together a "dream team" for Tabula Rasa was going to allow you to sit back and have your pajama parties while they did all the work. They realized what a sack you are so they took their paychecks and walked. After the "dream team" walked out, taking all the engine code with them, all you had were fanboys like that fruity little turd Starr Long so you tried to use those fanboys and the Auto Assault engine to cobble together a product to cover all the time and money you had wasted. And once they got the crappy game onto the market you turned your back on everything and played cosmonaut on NCsoft's money... You are a disgusting piece of work, Richard, and I hope that you fade from the gaming industry never to return. Or better yet, get the Russians to send you to space permanently.
|
|
Originally posted by Mischiff That's pretty funny. In the beginning of the beta PvP was played way down, Garriott made it sound like PvP wasn't the focus of the game but by the time they realized that there was no end game, at all, they hastily tacked on clan vs clan PvP which made ZERO sense to the storyline. Tabula Rasa was a half assed effort, Garriott's name was on it but after the "dream team" told him to stuff it and walked away with their paychecks he ended up relying on meathead fanboy-worshipers like Starr Long to carry the ball and make him look good.
|
|
|
Looks like NCSoft is facing some possible legal trouble: www.g4tv.com/thefeed/blog/post/692073/NCsoft_Getting_Sued_Over_MMO_Patent.html
|
|
Originally posted by Aildrik
I hope it marks his exit from the solar system.
|
|