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All Posts by aslan132

All Posts by aslan132

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354 posts found

Looks fun. Kinda nostalgic from all the "old school console RPGs" I used to play. But does an MMO really need 44 classes? At what point are they just copy/pasted and reskinned, or have almost identical skills with 'new colors and particle effects". 


Either way, I will keep an eye on it and see how it goes, and how they plan to handle an NA version. So far this year (or last couple) have not been good for Korean imports. Archeage was a disaster and Black Desert is shaping up to be even worse. Crosses fingers.

Sadly this game is already faltering in Korea from many of the same problems Archage had. The labor system, the "Asian grind", the RNG based gear. All of which are compounded with things like "Mount stamina" (your horse gets tired and you have to "park" it to rest, great way to showcase mounted combat lol) and quests not giving XP, so you are forced into mob grinding for levels. 


The only hope this game has in NA is if it gets massive changes. The problem with Archage was that Trion didnt have enough control over the game/assets to make the needed changes and XL was unlikely to respond or was very slow to give Trion what they asked for. With Black Desert, Daum will be publishing for the West so they can have direct control over the game, but being a Korean publisher themselves, the real question is, will they want to make those changes? Time will tell.

Well Aeria does have a tough rep, but certainly not as bad as some. They do tend to put the "very best" of everything behind a pay wall, needing you to buy "upgrade" scrolls/stones and the like, but they also do a pretty decent job at allowing even free players to still have access to all content. 


So sure, if you want to be the best warrior on your server, you may need to pay to get all those "+12"s but if you dont want to pay, not having those upgrades doesnt stop you from doing even the hardest of endgame raid content. The only place you will notice not "paying" will be in some form of PVP arena/battleground. So I guess it depends on your playstyle. 


Personally, there are a ton of better options for PVP, so I wouldnt waste any money trying to be the best here, but it looks like a really decent PVE game, and alot of newer games dont offer endgame raiding anymore. I look forward to the 10/20 mans, and will just PVP elsewhere. 

Its really a shame. I know many people who were looking forward to another try at a game like this after the Archage debacle. Unfortunately this game is just carrying on with all the worst parts of Archage. Still has a Labor/Stamina system, still all the P2W crap. Sure it does some new things. The weather systems are cool, and the crafting is alittle different, not better, just different. Economy is still a major part of the game with caravans and escorting instead of direct tradepack runs, but essentially its still identical.


I would be shocked if they even bother at this point to release an NA version, since the publisher is listed as the Korean publisher. They are losing interest in Korea, and without a "Western" publisher to make the necessary changes to the game, any game released will have the same issues Archage has dealt with. Its not all Trions fault, XL had ultimate control and wouldnt let Trion make the changes it needed to for our audience. Daum wont even bother trying, so the game never stood a change here in the US.

I think its a great move. Honestly, the game has never really been about "endgame", and was never all that challenging. You get to 80 in 3-4 days, by the time you are done, you already have a full set of exotic armor, and you are as set as you need to be to compete with other players.


Legendaries have always been an artificial way to provide longevity to a game that has no vertical progression, since they have never offered a stat boost or advantage, just cosmetics. Now with new ascended stuff adding a grind (and a daily cd timer for crafting), Legendaries are no longer needed for that role. Anet is letting players who wanted to get them, have them, still with no advantage other than purely cosmetics, and providing a long road to still drag out the longevity of the game. With the addition of all new "notrade" precursors and Legendary weapons to show off all the hard work you put into the game.


Personally, I have sold every precursor I have ever gotten. Never had a desire for a Legendary, since I dont care much for cosmetic changes. I use the gold I get from the sale to buy gems which has fueled all my upgrades in the game for free. Now I can craft one of each precursor, make one of each Legendary to fulfill the "endgame" and still sell any further precursors I continue to get. Im all for the change.

Im excited for Skyforge because of what they are trying to bring to the genre. The industry has been stagnant lately and most of the new offerings have been mediocre at best. Im always excited for someone who thinks outside the box and willing to take a risk on new game design.

I also really love classless or no class restriction systems. It was what made the Final Fantasy MMOs so great, being able to change class on the fly and fill any gap in a group/party without having to roll a ton of alts. 

Im excited for Skyforge because of what they are trying to bring to the genre. The industry has been stagnant lately and most of the new offerings have been mediocre at best. Im always excited for someone who thinks outside the box and willing to take a risk on new game design.


I also really love classless or no class restriction systems. It was what made the Final Fantasy MMOs so great, being able to change class on the fly and fill any gap in a group/party without having to roll a ton of alts. 

Im super excited to see if a new MMO can finally release without being Pay to Win. I understand there will still be a possibility of it here, but one can always hope right :P


Oh yea and of course the whole class/god thing gets me pretty excited too haha.

Love the sci-fantasy appeal to it. Many of the game mechanics are very well thought out and Im looking forward to seeing them all in action. Its like they are taking all the good parts of other MMOs and mixing them together in their own vision, like what Blizzard does when they make a new game. Putting a unique spin and story to the best pieces of MMOs games, its an art craft. Im looking forward to getting my hands on it.

I think they have a good handle on what to expect, and the Devs stated they will watch it very closely for trolling/grieving abuses.  If you read the whole FAQ talking about FF they will moderate it based on which campaign you are in, so that in some it will be restricted use, some will probably have it turned off completely and in some it will apply a debuff to you if you hit friendly targets. (and even those they will monitor and remove FF if it is abused)


From the FAQ:

15. Does that mean that I can be hit by friendly fire?
Wherever possible, yes -- but we have to make sure that this is balanced. Some rules sets (like the infected worlds, which are Faction based) divide players automatically into teams. We have to make sure that players can't join teams specifically to take advantage of friendly fire to grief their own "teammates."

Our plan is to try and apply debuffs to players for doing damage to or killing their teammates (the gods curse you for your incompetence). If this proves not to be a good enough deterrent, however, we may have to turn friendly fire off for particular Campaign worlds.

As an avid WVW player, what excites me most about the Revenant is how it handles/uses conditions. Right now, zergs running around are very condi heavy. I cant wait to run into one with a "legend" that turns all those conditions against them and empowers me. It will definitely shake up WVW and zergs, and I cant wait to see how it effects the current meta.

Im actually glad Blizz is branching out into other genres. Every game they release they learn more and more how WoW was just a fluke, and they never again will corner a market.


Hearthstone couldnt put a dent into the CCG genre, HoTS wont be able to dent LoL let alone the MOBA genre, even Overwatch is a poor mans TF2 and wont hurt them either. Blizzard needs to learn that just because it says Blizz doesnt mean its a cash cow. 


As for Heroes of The Storm, sure it has a couple of nice ideas to it, but that makes it a niche MOBA, not the new king. Anyone who is serious about MOBAs is playing LoL. They will be lucky to do as good as Dota2 or SMITE, but I have my doubts about even that. Maybe something more on the Heroes of Newerth scale.

Some nice games on that list, and some interesting sounding "dating" mechanics. But I agree WoW has no place on that list. Seriously, its ok to make a list and NOT put WoW on it. 


The Author even goes so far as to tell us straight out that there is no dating or marriage mechanic built into the game, and yet he still finds an excuse to include it. Recruit-a-friend is not relevant to the article, and many many games have those systems in place. 


If you are going to write a topic piece, the least you can do is stay on topic. Putting an off-topic game into the list is one step away from formal trolling. Author should be ashamed of himself and the article. 

I pretty much agree with the majority here. Dont bother. Why anyone gets excited for a tablet MMO I will never understand, but if you are looking for a AAA title, this isnt it. 


The combat is clunky, very limited and done with very poor "old school" animations. The "you are what you wear" sounds like a fun niche thing to do, but limits you even farther, with higher tier stuff giving you more abilities, but early on you have maybe 1 or 2. The options themselves are also very limited, even though I suppose we can assume we will see more as the game gets developed. 


The graphics are very poor, but understandably so. Again, this is a game meant for Android and iOS, as a "mobile MMO", so dont expect anything breathtaking. The comparisons to UO are not far off, the game could have released in 1995 and still been mediocre quality.


As for the gankfest of it all, well thats up to the players. But the game does focus on it, and rewards players for doing it, so there is that. Having your abilities tied to the equipment that just got looted off you means that you always have to have multiple sets of equipment crafted before entering combat, if you plan to try to go back out. It also means, for the most part everyone will always wear thier "second best" gear and never really push themselves because of not wanting to lose what they worked so hard to get. 


All in all, it has very nice concepts, and also very old ones. For the most part, if you are that interested, you should just wait for it to be free, dont bother sinking money into this one. And I cant even fathom those souls out there that have paid $100 or more to "test" a Mobile MMO. I mean, seriously. 

Thats actually a really good point. And the problem is with the players not the system. Three faction PVP like you said is supposed to work because the two underdogs are meant to team up to take on the big dog. The problem lies in the type of player that we have these days. Everywhere you look, players are looking for "the path of least resistance". It stems from the same "I want everything" mentality of todays gamers, and what ends up happening is the two underdogs fight each other, seeing each other as the weaker threat. The big dog preys on both, because they are both weaker for fighting each other, and pose no real threat to them. 


The only way to fix the system, is to fix the gamer. Players need to learn that together they can take out a much larger/stronger force, and work together. It would probably require some sort of incentive from the developer to get them to do this. So far, I havent seen a game that incentives factions to work together for a common goal. Until that happens, the strong get stronger, while the weak prey on each other.

I agree that I think OP is just confused. The examples used are very bad ones to make his point, but he does have a valid point buried in there. As far as I can tell, hes not complaining about an "open world" but more an "open story". The games he likes in his example, Mass Effect, Kotor, ect. are "choose-your-own-adventure books. They are very story driven, and although they give you options, they are very limited guided options. You can only choose 1 of 3 or 4 "directions" and you always end up in the same general place. 


Instead games with a more open world are looser on the directions. They have story or lore, but they are either not the main focus (you can choose to ignore the main quests and just play side quests all day) or are so broken down you are getting the story or lore in very small bites (say 20 objectives to get one point across instead of just 2-3).


I can see the benefit of both. And while I cant say one side is a majority or not, we do need both types. Personally I like both, and wouldnt be happy with just one or the other. Too guided is fun when I just want to "read the book" but sometimes I just want to run off on my own and do meaningless pointless tasks. The real issue is how companies released the games. They come in blocks, and it feels like every new game is the same type as the ones that release around the same time, but you have to consider, they have been in development for years. They all know what each other is working on, and they try to make similar game styles to compete directly with each other. When we see games release and think "well this must be the new trend" it actually was started 3-4 years ago by the developers and we are just late getting the memo. You can also blame the companies for trying to cash in on a new trend, and not just make what they want to make and not worry about what everyone else is making for their games. 


So I can see where the OP is coming from. Hes probably not alone, but this "open-world" trend will pass, and they will move on, and the next new trend will have dozens of games all coming out around the same time, with the same mechanics or gameplay direction, and someone else will say they are fed up with that style. And on and on we go. 

Originally posted by Phry
Originally posted by klagmire
Originally posted by Phry
Originally posted by klagmire
Originally posted by TheScavenger
Originally posted by Torvaldr

I wouldn't, certainly not for just a couple of dollars worth of SC, is definitely not worth the risk of handing your account details to a third party, nor would i ever advise anyone else to do so, if anything i would deal directly with SOE themselves, and ONLY SOE.

IMPORTANT: Just so you know, at no time in the process will you EVER give a password to anyone. If you end up on a site asking for a password, then you did not go to the site I linked (the one from the email). All they need is you account name (either PSN Handle, or SOE handle, or whatever Qriosity uses). NO PASSWORDS. You should be smart enough to know never give you password to any third party, and nowhere on the claims forms is there even a place to put in a password. 


Again, this is not a scam. You do not need to log in to your account, And at no time does it ever ask you for a password. 

Originally posted by niceguy3978
Originally posted by Torvaldr
This is a total scam. You don't get virtual currency with no real world value from a lawsuit settlement. Good grief.

No, it isn't a scam.  It is from the hack back in 2011, and essentially, if you had a SOE account with at least 2.00 worth of their currency (200sc) and you never logged into the account again, you can get 2.00 (yay big spending sony) or if you still play you can get 450sc.  If you had a PSN account, you can either get a free game (you can choose from 10 or so different games) or you can get 3 months of PS+.  This has been reported all over the place with news articles all linking to the same place.  Now, some people may also be getting phishing attempts based on this, but the settlement is real and 450sc is an option.

+1. This is not a scam you crazy naive people. If you are getting spammed with emails, yes that is probably a phishing attempt, but that does not make the actual lawsuit a scam. I have not been spammed at all, I recieved 1 email (just one, not 5 in one day) went through the steps and awaiting my settlement. 


The Settlement is completely real. If you think you are receiving false emails, you can go this website: WWW.PSNSOESETTLEMENT.COM or call 1-877-552-1284 . If you qualify, you will get your settlement, but like any class action, it releases them from any other liability or claims from the hack of April 2011. Now stop all the doom and gloom, geez.

New expansion, new content. I expect to see some returning players that want to check out the new stuff, or got bored with all the old. My question is, will all these returning players have a chance to switch servers to join new guild or friends, or will they still have to pay to transfer. Not much incentive to come back that way.

First thing I thought of when I saw this wasnt caring about what games were on the list, but wondering wtf TGN was and why I should care about that. So I looked it up:


"TGN is the network for gamers online. What we do is YouTube, and why we do it is because we love how it’s helping bring a whole new community level to gaming online. We operate a variety of hub destinations that feature forums, YouTube outlets, original programming, Twitch channels and social platforms - working together to deliver a massively multiplayer experience like no other! And while we’re passionate about games of all shapes and sizes, man oh man do we love dipping our feet into a nice sandbox!"


From another article on this site, appearantly its just a small YouTube channel noone has ever heard of, that is partnering up with MMORPG to try to get more ad revenue. Maybe they hope that all the people here on MMORPG will care enough to watch a video or two, but if you are like me, I come here for the forums, not for videos (except TheHiveLeader, because well, if you have to ask, you dont need to know :P ). 


No idea how this will work out, but I cant see too many people even realizing something changed here, or care that theres a new partner. I just hope MMORPG doesnt start advertising their YouTube videos and spamming links all over the site. I may have to find a new place to vent on forums if that happens. 

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