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All Posts by aslan132

All Posts by aslan132

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339 posts found

I agree that I think OP is just confused. The examples used are very bad ones to make his point, but he does have a valid point buried in there. As far as I can tell, hes not complaining about an "open world" but more an "open story". The games he likes in his example, Mass Effect, Kotor, ect. are "choose-your-own-adventure books. They are very story driven, and although they give you options, they are very limited guided options. You can only choose 1 of 3 or 4 "directions" and you always end up in the same general place. 


Instead games with a more open world are looser on the directions. They have story or lore, but they are either not the main focus (you can choose to ignore the main quests and just play side quests all day) or are so broken down you are getting the story or lore in very small bites (say 20 objectives to get one point across instead of just 2-3).


I can see the benefit of both. And while I cant say one side is a majority or not, we do need both types. Personally I like both, and wouldnt be happy with just one or the other. Too guided is fun when I just want to "read the book" but sometimes I just want to run off on my own and do meaningless pointless tasks. The real issue is how companies released the games. They come in blocks, and it feels like every new game is the same type as the ones that release around the same time, but you have to consider, they have been in development for years. They all know what each other is working on, and they try to make similar game styles to compete directly with each other. When we see games release and think "well this must be the new trend" it actually was started 3-4 years ago by the developers and we are just late getting the memo. You can also blame the companies for trying to cash in on a new trend, and not just make what they want to make and not worry about what everyone else is making for their games. 


So I can see where the OP is coming from. Hes probably not alone, but this "open-world" trend will pass, and they will move on, and the next new trend will have dozens of games all coming out around the same time, with the same mechanics or gameplay direction, and someone else will say they are fed up with that style. And on and on we go. 

Originally posted by Phry
Originally posted by klagmire
Originally posted by Phry
Originally posted by klagmire
Originally posted by TheScavenger
Originally posted by Torvaldr

I wouldn't, certainly not for just a couple of dollars worth of SC, is definitely not worth the risk of handing your account details to a third party, nor would i ever advise anyone else to do so, if anything i would deal directly with SOE themselves, and ONLY SOE.

IMPORTANT: Just so you know, at no time in the process will you EVER give a password to anyone. If you end up on a site asking for a password, then you did not go to the site I linked (the one from the email). All they need is you account name (either PSN Handle, or SOE handle, or whatever Qriosity uses). NO PASSWORDS. You should be smart enough to know never give you password to any third party, and nowhere on the claims forms is there even a place to put in a password. 


Again, this is not a scam. You do not need to log in to your account, And at no time does it ever ask you for a password. 

Originally posted by niceguy3978
Originally posted by Torvaldr
This is a total scam. You don't get virtual currency with no real world value from a lawsuit settlement. Good grief.

No, it isn't a scam.  It is from the hack back in 2011, and essentially, if you had a SOE account with at least 2.00 worth of their currency (200sc) and you never logged into the account again, you can get 2.00 (yay big spending sony) or if you still play you can get 450sc.  If you had a PSN account, you can either get a free game (you can choose from 10 or so different games) or you can get 3 months of PS+.  This has been reported all over the place with news articles all linking to the same place.  Now, some people may also be getting phishing attempts based on this, but the settlement is real and 450sc is an option.

+1. This is not a scam you crazy naive people. If you are getting spammed with emails, yes that is probably a phishing attempt, but that does not make the actual lawsuit a scam. I have not been spammed at all, I recieved 1 email (just one, not 5 in one day) went through the steps and awaiting my settlement. 


The Settlement is completely real. If you think you are receiving false emails, you can go this website: WWW.PSNSOESETTLEMENT.COM or call 1-877-552-1284 . If you qualify, you will get your settlement, but like any class action, it releases them from any other liability or claims from the hack of April 2011. Now stop all the doom and gloom, geez.

New expansion, new content. I expect to see some returning players that want to check out the new stuff, or got bored with all the old. My question is, will all these returning players have a chance to switch servers to join new guild or friends, or will they still have to pay to transfer. Not much incentive to come back that way.

First thing I thought of when I saw this wasnt caring about what games were on the list, but wondering wtf TGN was and why I should care about that. So I looked it up:


"TGN is the network for gamers online. What we do is YouTube, and why we do it is because we love how it’s helping bring a whole new community level to gaming online. We operate a variety of hub destinations that feature forums, YouTube outlets, original programming, Twitch channels and social platforms - working together to deliver a massively multiplayer experience like no other! And while we’re passionate about games of all shapes and sizes, man oh man do we love dipping our feet into a nice sandbox!"


From another article on this site, appearantly its just a small YouTube channel noone has ever heard of, that is partnering up with MMORPG to try to get more ad revenue. Maybe they hope that all the people here on MMORPG will care enough to watch a video or two, but if you are like me, I come here for the forums, not for videos (except TheHiveLeader, because well, if you have to ask, you dont need to know :P ). 


No idea how this will work out, but I cant see too many people even realizing something changed here, or care that theres a new partner. I just hope MMORPG doesnt start advertising their YouTube videos and spamming links all over the site. I may have to find a new place to vent on forums if that happens. 

From the way it sounded to me, just my opinion, it will take more player involvement to determine whos against who. It will be less good v evil, and more faction on faction determined by the players. It also sounds like it will be consensual, but not necessarily a "turn it off and on" kind of thing. More along the lines of, if you join said player faction you are agreeing to have PVP turned on. From then on, you are open to PVP. Its the best of both worlds, those who want PVP have to make a conscious decision to do so, but cant just go around ganking low level people who have no desire for it. 



Theres also a good chance of PVE and PVP servers, so long as the game allows for it. SOEs other games have almost always given us both server types, so I dont see why they wouldnt here, unless the coding of the game itself just isnt capable. I would point out though that PVP servers are notoriously the lowest population servers in any game, when given the choice of PVP or PVE servers. They also have the highest turnover rate, and eventually eat themselves until they get shut down. Sure ganking is fun, but being ganked isnt. And most of the time those who like to gank will QQ and run off the server the moment they are no longer the top dog. PVPers are the biggest whiners (generally) and hate fair fights. They like ganking people 20 levels below them or zerging up 20 v 5, and as soon as the tables turn on them they run off the server. Hence why the servers eat themselves up, as some new top dog comes in and devours the old (meanwhile running off new players as well), this repeats until there isnt enough people to sustain a server and it gets shut down.



Consensual factions sounds like the best choice here. Everyone on one server, those who want to PVP can, they just cant gang up on low levels or those with no desire to PVP. This usually appeases anyone with a real desire for PVP, the only people who hate this server concept are those who are terrible at PVP and need "victims" to enjoy their game. 

Originally posted by GenreNinja
Originally posted by Nanfoodle
Originally posted by Rattenmann
Originally posted by Nanfoodle
Originally posted by Gruug
Originally posted by Nanfoodle
Originally posted by cheyane
It's f2p right so the airdrop is your way of supporting the game I think. No big deal . Don't see an issue here. I only see freeloaders who do not want to spend anything.

I have heard the SoE devs say that even people who pay nothing to their games add something to the game they feel its worth keeping them playing. So the paid players have people to team with etc. 


That's right, they need "cannon fodder" for those whales to stay playing. Sorry, I am not getting paid by this sorts of games to keep them going. If they want me to stay, they had better level the playing field.


You cant buy any weapons in the cash shop or armor. How much more level do you want it?

You can buy a weapon in the shop. If it is within a crate or not does not matter really.


You pick your credit card, you pay... suddenly a weapon is dropped near you. How much more P2W do you accept in a competetive survival game? This has to be the WORST genre for p2w mechanics of ANY kind. No matter how "masked" the actuall buying process is.

Does not work like that, it will drop somewhere by you but you dont know where. You will see the event in the sky but so will everyone else within a few miles of the game. The event spawns zombies and also the noise pulls zombies from the area. Plus any player can look your air drop. So the event is 1/2 PvP and 1/2 PvE. Now your fighting zombies and players to get to the crates. You can only start the event if your server has a good population. So how is this pay to win? More like pay to start a poop storm.  

I'm with Zanfoodle on this. It's not really the same thing. I still disagree that it's an appropriate thing to sell in the Cash Shop. But, it can't really be argued that it's the same as P2W. 

Finally people are starting to get it. And still there are others that completely refuse to get it. It must be a shallow hard life living in denial that way. 


Yes, you pay for an airdrop, but that doesnt make it yours. It belongs to the server, and anyone can claim whats inside. It has a large radius (which is being made larger) in which it can drop. The server has to reach a certain population cap (which is being raised) which means plenty of other people will be coming for your stuff. The zombies are brought in for miles. This is nothing like buying something directly from the cash shop. And while the crate does have random items, like other RNG crates, it DOES NOT belong to you just because you paid for it. You have to fight to get it, you have to win the lottery to have a gun in it, and then you still have to fight to keep it. At any time someone can come kill you and steal what you just paid for, but most likely you wont even see it, as you probably wont even be the one to open the crate in the first place. 


I cant wait to see all the QQing on the forums from people who paid for crates only to have them stolen. All the complaining about how its unfair that they paid real money and didnt get any items for it at all. 

Rofl. This is exactly what I said in another thread. Sure it may be P2W, it just wont always be the person who pays that does the winning. I cant wait to see the forums blow up with all the threads after people spend $20 bucks on an airdrop only to get sniped and have it stolen before they even get close to it. 


Can you taste the tears already? All the whining about "I thought this was a P2W game, so I paid, and some jackass came and stole my stuff". Even if you are lucky enough to get the airdrop you paid for, and even if you are lucky enough to get a gun in that airdrop, you still have to survive. The first person to come across you and kill you, will still loot that gun off you. No matter how you look at this, P2W doesnt come into play rofl. 

Umm. Someone doesnt read very well. That is not a skill tree, and has nothing to do with a character class. If you read the quoted statement from their website "Lastly, we're posting an illustration that provides clues for both a core game systems, and one of our key narrative threads."


It looks like a Pantheon of Gods, or at least has old world God names. Most likely has something to do with Houses, or Factions or something along those lines. Most likely sets the stage for the overall lore of the game. So tell me again, how did you get skill tree out of that?


EDIT: Thanks Suzie for editing the main article. Much better leaving this up for speculation than trying to define it as something it clearly isnt. Hope everyone enjoys trying to figure out what it actually means. :)

Originally posted by jmlane223
Originally posted by Bascola

Watching one of the streamers i just saw one using these tickets and he had an airdrop right next to him:

First air drop:

  • Shotgun and ammo

Second air drop:

  • Tan military backpack
  • Waist pack
  • 90 x .223 Round
  • AR15
  • Mine
  • First aid Kit x 2
I am not surprised, this will sell like hot cakes and make SOE a lot of money during the already paid Alpha testing. Well played SOE!

Serious question, the stuff you get in the air drop you keep when you die? If not then who cares if some of the weapons get in game from airdrops as that person will inevitably die and lose the airdrop stuff sooner or later (benefiting more than just him at the same time)

Yes, everything you just bought with real money is lootable. It does not stay with you, and is not locked to your character. Also, the airdrop itself is not locked to you. So if someone else sees that flare, they can snipe you, and take the airdrop you just paid for. So, P2W? Probably, it just might not be you that wins even if you pay hahaha.

Originally posted by CrazKanuk

I generally rate games I play on my iPad using my Pooper Scale. The scale is meant to determine how fun the game is in 15 minute increments. I've actually started in on Heroes Charge and it's alright if you're looking for something to fill some bathroom time and you need a game to fill a slot in your bathroom game rotation (Right now, for me, that's Monster Legends, Tap Titans, and Heroes Charge). Progression seems really quick at first, but it's one of those games that you couldn't sit down with for hours at a time without sinking in significant cash. 


Free chests every minute, free epic chests every 48 hours, +60 stamina a few times daily, arena every hour (I think), "Raid" a couple times daily. There's plenty to do and you don't really need to sink cash in if you're looking for something to pass the 10-20 minutes you're on the can. Anything more than that and I think you're going to be let down. 

Oh yeah! I'd give it 3.5 Poopers out of 5. 

Pretty much this. Mobile gaming is only ever meant to be played in small bursts. Sounds to me like the reviewer is looking for mobile games to sit and play for hours on end like some sort of MMO. Taken in small 15 minute here or 20 minute there fits, the game is exactly what a mobile game should be. It may not be the best, but it covers all the bases. 


As for the bit about adding more to combat, like some sort of match-based puzzle. Well, theres already a whole genre of mobile games doing just that. From Puzzles & Dragons to Marvel Puzzle Quest, and quite frankly this isnt meant to be a team building match puzzle game. To say that it needs to be, is like saying LoL should add quest hubs and NPCs. Thats just not the game it is. If you want a match puzzle game you pick one from that genre. 


All that said, Ucool is pretty bad about supporting their games, and will likely move on to the next when its time. Also, it has a very high P2W or at least Pay to get Ahead structure. It would take hundreds of dollars if you want to be the top in the arena, but you can settle for a very mediocre middle and play for free without any pay walls in the content. Overall the game can be just as fun as any mobile, just dont expect to be the best without paying for it. 

Originally posted by iConspiracy

EQNext stores it's terrain as Voxel data in an Octree. It then employs a marching cube algorithm to "march" (iterate) through all the cubes and their adjacent cubes (through the octree data) to generate a mesh (polygonal) which accurately represents the voxel data for a specific chunk.

It seems what the OP is arguing is that EQNext does not "render" Voxels. This is true. It uses the voxel data to create a polygon mesh (as I stated).

There does not currently exist any sophisticated rendering pipeline to render "voxels" as the OP describes them. Using the CPU and creating your own system to simply draw colour at positions would, however, be unnecessarily expensive and probably produce a less than desirable visual result. You would have to map pixel to voxel rather than voxel to pixel,  i.e. for each pixel, which voxel should be displayed, have some way to deproject the view into your voxel data set and re-project that imaginary ray through your data set/grid until you find the first voxel which must be displayed (Massive overhead, massive ballache)

The original statement that EQN does not use voxels is fundamentally false. Voxels are used for data storage they are just not passed in to some rendering pipeline to have them drawn to screen. The OP just seems to have difficulty understanding what a Voxel is. A Voxel is -NOT- simply a pixel with depth (that's just a layman's definition). It is a 3 dimensional position in space with some data associated with it, the combined result of which we use to create visual representations of objects.

Ironically, the OP is praising Outcast for being "The true voxel game", but Outcast terrain is also made of polygons which then have textures mapped onto them.

The difference between EQNext landscape generation and Outcast's landscape generation is thus:

While both store their landscape data in a voxel octree, EQNext uses much more sophisticated algorithms (Marching Cubes) to generate a polygon mesh, this mesh must only be regenerated whenever the voxel data changes. Outcast however uses a similar method I described previously, ray-tracing a voxel array to create a polygon mesh - this must be updated EVERY frame.

Anyone who actually had the chance to play Outcast 15 years a go will be well aware it was very demanding, and most PCs would struggle to get above 10 fps playing on minimum quality settings. 

So while Outcast was a very early adopter of Voxel technology, it was in no way using it to it's full potential.

I have no idea what half of what you said actually means, therefore it must be true and accurate. It sounds very technical and well above my head. Which for some reason actually makes it make more sense. Thank you for educating both us and the OP, hopefully he has learned something from this and can move on. 

Originally posted by BillMurphy

None of these.

That award should be reserved always for any one of the terrible F2P web MMOs or cheaply done imports we're fed year after year.

Normally I would agree, and add anything by R2Games to the top of that list. Worst offending publisher of copy/paste games with reskins. Its crazy how fast they pump games out with that model. 


As to the games on the list, I wouldnt call the poll "Worst" game, but most "Disappointing" game. As most of those titles are decent MMOs (except Destiny, but Im just not a fan of lobby gaming), but all have let players down at launch with unpolished or incomplete content and other launch issues. 


I dont play WoW (tried a 7day free trial back in 2006 and hated it), and havent tried Elite:Dangerous, but everything else on the list I have at least played, either Live or Beta. 


While I would agree with many here, Archage was a major disappointment, its not so much about the game itself, but the way its being handled. The game is riddled with botters, hackers and exploiters, taking advantage of issues which have been present in the game since early Alpha stages and theres just no excuse to allow those to continue well past launch without being addressed. 


WildStar was my personal biggest disappointment. Of all the games on that list, WildStar was the highest hype for me. But I only played about 2 weeks into the beta before realizing it wasnt the game for me. The combat wasnt what I was looking for, the setting I just couldnt get into and I just couldnt enjoy any of the classes they offered. What drew me to the game was the fact they had so much to offer, they really tried to "give something for everyone" but in the end that was one of the biggest problems. Whether you wanted large group or small group content, PVE or PVP, Crafting, Housing, the game had it all. But with all that going on, they all felt separate. The game was disjointed into a dozen different pieces and didnt feel like one whole game. In the end, I took a pass on it and never played beyond the better, but followed the game and was glad of my decision as I saw everyone quitting months later. 


ESO and FFXIV are different stories, and nearly opposite from WildStar. I hadnt planned to play either, and jumped into both merely a week or two before launch. While I did play and enjoy both games, Im not currently playing either. And the reason is the same, lack of "stuff to do". Both games launched with missing systems in place. FFXIV had added alot of their missing content in the Dec 2013 patch, which put in housing, PVP (yes there was no PVP at all at launch) and Crystal Tower raiding. If it hadnt taken them 3 months to complete the game, I may still be playing, but as it was, I just couldnt stand around and wait for the content I knew was coming, when simple systems like PVP should have been included when the game launched. ESO is much the same, as they are just now getting to the additional content they needed at launch. A few extra dungeons or heroic versions of the old dungeons just wasnt enough to keep me playing as the months went by. And now with the whole Champion system overhaul, its going to be a much different game in the months to come. This one I still plan to return to when things like the Justice system is complete (the PVP side still isnt coming yet) and the missing Dark Brotherhood and Thieves guild are put in, maybe even Imperial City. Knowing all that is coming is great, but not enough to keep me playing in the meantime. I would much rather just wait it out for it to be added and restart my sub then.


Honorable mention goes to Firefall. It took them years in the beta before they actually released. So long in fact, that most people already forgot about the game, and when it was listed as "Launching" everyone took a double take and said, "Didnt that launch 2 years ago?" To their credit, they have overhauled the entire game, and over the course of a very long beta, have managed to turn it into a game that is actually pretty decent. I tried it at the start of the beta, and also more recently I gave it another shot at launch, and while I dont play it still, I recommend it to anyone who likes that style of gameplay. A sci-fi shooter just isnt my personal taste, but its a pretty decent game.

The one you are playing and enjoying. Honestly this question cannot be answered by anyone but you. It is far too subjective, and there is no right or wrong answer. "Best" in itself cannot even be determined. How do you quantify "best"? Is it the most popular? The one that makes the most money? The one with the most active community? Best graphics? Most innovative gameplay? Seriosuly, there is no such thing as "Best MMO" other than the one you enjoy playing and makes you want to log in day after day. Good luck in your search.

Im confused as to why this is a problem. I dont see any issue with giving players more options. And it would seem to me that the game weighs both systems the same, so it literally lets the player choose which way to play without any advantage or disadvantage to either playstyle. 


The only possible argument I can see "aimers" having, is it takes away their ability to cheat. Plenty of aiming shooters out there, from CoD to Planetside/2 have problems with people using Aimbots. This gives the players who want to cheat a clear advantage because they never miss, while others have to carefully aim. The Repop solves that issue by basically giving anyone who wants it a legal "aimbot" and everyone is on the same page. So the only people who should have an issue with that are the ones who were looking forward to cheating with an aimbot in the first place, and have now lost that advantage. And all I have to say to that, is good job Repop. 

It all sounds good on paper, I cant wait to see how it starts playing out. I know its also meant to add longevity giving players literally hundreds of possible points to earn in the Champion system, so it will be interesting to see if players find that enough motivation.


The one thing Im confused about in the article is how you can say PVP players are sidelined? There have been huge changes to PVP just recently, with the removal of Forward Camps, and changing oil pots to only work above ground, and now with the change to the AOE caps. It seems to me that PVP has gotten plenty of attention lately, and its about time PVE got something. The Champion system benefits both playstyles equally, as well as the soft cap removal. The only change thats purely PVE right now is the Justice System, but everyone knows that will have a PVP element as well, and the PVP element will most likely be the star of that system once it goes live. 

gave em my email, figured it couldnt hurt. If they start asking for money when the countdown is done, well its not gonna happen. Its easy to say all the right things, not as easy to do them. Also easy to have known names in the market, and still  produce a steaming pile.... Which I hope is not the case here. Only time will tell, but its too early to get excited.
Originally posted by ivanl753159
i wanna key for the crew pleace


Sorry, the game is no longer in beta, it has launched. If you want to play it now, you have to buy it. Look at the dates of the thread next time, this is an old thread. And once a game is released you can no longer get beta keys. Im guessing English isnt your native tongue, but I hope this translates well enough for you to understand.

The minion sounds entertaining in a way, but at the same time you are taking some of the gameplay out of the players hands and putting it on autopilot. While it sounds interesting I dont really see what gameplay value a system like that brings to the table. At best, it adds a system for lazy players to get the things they want but dont want to earn, at worst, it devalues the economy by letting those players have everything without earning it and those who want to earn it are penalized by having to work instead of letting the system do the work for them.


On the second point, Im not really sure what you are trying to suggest. Many of SOEs games already have a loyalty system, and some have had it in place for a decade. I dont see why you would think EQNext wouldnt come with one already built in from day one. Does the author know so little about SOE to think they dont have a loyalty in place? Can you really be qualified to make suggestions on what should be included if you have no idea what they are already doing? Just a thought.


On the music system. Well I really have nothing here. Im not musically inclined, have no desire for it in my games, but have nothing wrong with the hopeful dreams of those who do love music. What you describe sounds nice, I wouldnt touch it, but it sounds nice. 

Rift or Tera?
LFGame « General Discussion
12/21/14 12:31:05 PM

Honestly its like comparing apples and oranges, and only you can decide which you are in the mood for. Both are decent games in their own right, but do many things vastly differently. 


Specific to your criteria, I would have to guess you would like Rift much better. It suits more of the things you are looking for, which im guessing means more to you than all these people trying to tell you that Tera is better because of the combat. That wasnt even one of the things you said you were looking for. 


To be frank, you will need to play Tera to see if its something you could even get into. The combat for some is the best part, and for others the worst. To be honest, the combat is the ONLY reason I wont play Tera. I find it completely lackluster, and more times than not its downright frustrating. You will either love it or hate it, and you will need to have hands on time, to decide for yourself which side you fall on.


Also as others have mentioned, most of the best activities in Tera do not open up until max level. If you can put that much time into before it meets any of your criteria, then it may work for you. Rift on the other hand has much more to do, for you and your GF at all level ranges, and will most likely keep you more entertained during the leveling process, instead of just powering through to get to the real game at max level in Tera.


Rifts housing is exactly what your GF needs. The dimension system they have in place is very robust and a must see for a "decorator". Although I wouldnt call it the best on the market, its a very close second to EQ2 (which wasnt one of your options, and doesnt really meet any of your other criteria).


So in summary. If you are looking for the game that best suits your specified criteria, its hands down Rift. If you want to listen to people telling you Tera looks better, or the combat is more fun (both are subjective, but not wrong), and you dont mind it not fullfilling your criteria, I suggest give it a try.

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