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All Posts by aslan132

All Posts by aslan132

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367 posts found
Originally posted by mnemic666
Been playing it a bit and it's about as generic as it gets. It's not bad or anything, it's just not good either. It's just kinda there...existing.

This sums it up perfectly. I played long enough to reach max, ran valhalla a couple times, some of the soulkeepers challenge and whatnot, but in the end, even the endgame is generic. Just not enough to keep me around, but was good enough to keep me entertained while I leveled.

 

Endgame is either farming Battlegrounds or farming dungeons for gear. Do one dungeon to get its set to get high enough gear score to do the next dungeon, get its gear for the next dungeon, ect. PVP progression goes from Battlegrounds to Arena to pre-made Arena groups for the best gear.

Im kinda new to this argument, and only skimmed the thread here, so I apologize in advance if I seem niave to the issue. Im just not seeing anything here that I can understand. Let me see if I can summarize, it seems people think the expansion should be free. End of story. Since when in the history of MMOs do expansions come free? Are you new to MMOs?

 

Everything from Everquest (1 or 2) and even the "GOD" WoW you have to pay for expansions. And the newest expansion includes the whole game up to that point. This isnt a new concept, in fact its the oldest of MMO concepts. The earlier you buy in, the more you pay, but the tradeoff is that all those years you are playing the game the "new" player isnt. Guild Wars is just doing the same thing everyone else has always done, its an industry standard at this point. WTF are you crying about?

 

Sure a new player gets the game included with the expansion, but that new player hasnt been playing for the last 3 years, you have. So you paid for the last 3 years of game time, now its time to fork up money for the next 3. Maybe in 3 more years there will be another expack and you and the HoT "new player" will pay for it, but anyone starting the game then will only have to pay for that one. See how this works?

 

At least its not Everquest, you had to pay every single year, plus sub fees the rest of the year. Even WoW had an expansion to buy every other year with sub fees. Hell even GW1 you had to pay the expansions. Why the hell would anyone think GW2 expansion would be free? Talk about entitlement, I seriously dont get this argument. Has to be the dumbest thing and theres no way Anet gives in, they deserve to charge for HoT. If you dont like it, they dont need you. Have a nice day. But everyone else will gladly fork up the money to support a wonderful dev team and a great game. 

Looks pretty sweet. If this were to be included in the Season Pass, it would be enough to get me to log back in. But theres no way im paying more money into the game than I already have. 

 

Bought the game, and season pass. Took me 2 days to hit cap of 50, another week to get plat parts for every spec. Ran some faction missions and ALOT of PVP. But the matchmaking was terrible, and having a dozen lobbys with no way to see how many people were waiting in each without going to them all individually made PVP a real hassle. I gave up trying and havent logged in over a month. Its a real shame, it had potential, but game mechanics need work, and easier ways to find and play with other people. 

Originally posted by Mirathel
it kinda looks like a robot themed dont starve...

lol, thats pretty much exactly what i was thinking. and it sounds like there will be co-op multiplayer, but doesnt sound like MMO. We will see how it goes. Either way, should be fun, even for just the single player campaign.

Originally posted by Gamerdave74

I agree just stay away from this game.  it is a waste of time unless you are willing to spend large amount of real money or time.

 

 

And this is a perfect example of necro posting ^^^

 

Game is old, noone cares. Thread is over 3 years old, why are you posting here?

Problem is, a second server wont solve the population demand. Ragefire went through a very rough start with a couple of full wipes because of exploits and level 50s on day one, and still had a problem with dragons being killed day one (or was it day 2).

 

The new server will most likely be alot of the same people trying again to get that first kill and level quickly, abandoning Ragefire and starting over. Ragefire will be deserted, and the process will repeat for every "progression" server they open. Anyone looking for a real classic experience already plays on P1999, this is just something to pass the time for most people who are waiting for a new MMO to release (not a 5 year old MMO porting from Korea, *cough* BNS *cough* EOS *cough* Cabal 2)

I cant pretend to know how Trion will handle the land in a server merge, but I can offer up what other versions of the game (KN) did, and you should expect something similar to happen. 

 

They removed all owned land from both servers, sent all the blueprints back, and when the new server opened, it was a massive land grab all over again. Neither server had priority, you had to run and fight for the land you got, just like on launch (but worse because everyone is leveled and geared now). I would expect something similar to happen here. The only difference may be if Trion recognizes the need for different time zones and availabilty, and opens up only certain zones and housing areas, and fills them in time slots.

Originally posted by scorpex-x
Originally posted by Kyleran
In an era where few games are sub only, what number is relevant? Revenue earned? Concurrent users? Active characters? Not so easy to do comparisons anymore.

 

If it's a subscription game then I expect subscription numbers or boxes sold, registered accounts numbers are stupid.

 

If it's a free to play game then I expect active user numbers.

 

The thing I hate is:

A) when a company uses registered player numbers in an effort to fool people, they use all kinds of different terms from "characters" "registered players" "registered accounts" but they are almost all meaningless compared to subscribers or active users. 

 

B) when sites and news websites compare a game giving registered account numbers on one and then compare it to subscriber number from the market leader to make the first one seem to be doing better than it is.

 

How many people know how many subscribers ESO had last year? or do they only know the misleading numbers form less than trustworthy companies?

 

Reading through the thread, it almost sounds like you are defending Blizzard, and asking that other companies stop comparing their numbers. Like in "B" above, you wonder why registered users are compared to WoWs "active subscriber" number. The truth is, because its a more accurate comparison. 

 

Blizzard was the first to start giving off fake/inflated numbers. Those "7.1 million subscribers" actually includes a 70% marketshare of Asia based players. Why does this matter? Because in those Asian game markets, people pay to play in cafes. The are charged per character, not per account, because they dont own the actual game. Its kind of like renting the game on a commercial license. So 1 person who plays 4 characters/alts is actually counted as 4 "subscribers". So you take off the 5 million Asian players, that gives only 2 million for ALL OF NA AND EU. Probably less than 1 million each in reality of actual paying active subscribers. Then you take into consideration how many of those are "Multi-boxing", and you have even less real people. (I have a friend who has more than 20 active WoW accounts, he multi-boxes raids. Sure he may be a minority, but thats 20+ subsriptions from 1 guy).

 

There isnt any "real number". Its all marketing. Whether its active this or registered that, its all just something to get more people to try your game. Do you honestly think WoW would ever have crossed into the millions without being able to say that millions of people play it. Human nature is to bandwagon, its in our genes to stick together and congregate into groups. You never saw SOE do anything near those numbers because they never put inflated numbers into the market or paid for advertising. IF they had, who knows, maybe Everquest would be the one with "millions of active subscribers". And only if they used inflated numbers from China/Korea/Japan (Asia).

 

If you are more concerned with how filled/alive a world is the best bet for any accurate number is concurrent users on a given world or server. Maybe even all NA servers, or EU servers, but never both. You would want to look for the most concurrent users during your active playtime, or prime time. Since those are the people you would see running around in game. And no company is ever going to release those numbers haha. Thats why server loads are described in terms of Low/Med/High. 

Not too bad a list, considering what you have to work with. Thats basically the only 5 offerings that could be close to considered AAA games. All you had to do was put them in whatever order you wanted. 

 

Working backwards on the list, Heroes of the Storm is an example of what Blizzard has been for the last 10 years. They take someone elses game, dumb it down for the general public, and release a "hand-holdy game the whole family from toddler to grandma can play together". Its like other MOBAs, minus the skill, no shop (no item buying during play), and all the maps are reskins of the same design. You collect gems/coins/shrines ect., turn them in to the middle of the map, get a massive advantage (something that destroys enemy forts, ie lasers, boss monster, cannons ect.) and whoever does the "map objective" wins the match. There wont be a large following for this, but diehard blizz fans will eat it up. At least theres Overwatch aka "Team Fortress 3"....which does the exact same thing to that genre, go blizzard.

 

Skyforge is just a lobby-mmo. It offers nothing new to the genre, but turns out its actually pretty fun. Its a true "hop in hop out" game, and caters to those who want to log in, get in the action quick and then log back off.  Dont think this title will make anyones #1 pick, but its a great backup or part time MMO.

 

Black Desert also will fail to satisfy most here in the US. It takes all the worst parts of Archage (labor/stamina system, pay2win cash shop, ect) and reskins it to make it pretty. Oh and btw author, the Parkour doesnt have any effect on gameplay. So its a fun little gimmick, but thats all it is. You wont be using it in combat or to do anything game related, its just something to play with in town while waiting for your horses stamina to regen. On that note, sure theres mounted combat, and after 5 minutes of playtime, you have to return to town to "rest/park" your horse, so he can regain his stamina. Most people interested in this have been burned by Archage and wont be playing. Anyone else, well it will be such a small niche its not worth mentioning.

 

World of Warships I have nothing to say. I dont play those type of games, didnt play World of Tanks, or World of Warplanes, so I have no opinion on this one. I guess if this is your thing, you will decide for yourself what to think. 

 

Otherland has potential. Right now, thats about all we can say for it, because the info on it is scarce at best. Once we get more details on game systems, we can decide. But a story, even a really really good one, wont make the game by itself. It needs to have solid gameplay mechanics and features. Its a wait and see title.

Originally posted by collekt
Originally posted by Bitrip
Otherland is the only MMORPG on the list, and therefore the only game on the list that I'm interested in.

Aren't Skyforge and Black Desert MMORPGs?

 

Skyforge is lobby-based. So technically no. Black Desert is though, yes. But also a Korean Sandbox, almost identical "pay to advance/win" system as Archage, so maybe some people dont see it as such? idk.

Everyone is spot on. It is very generic. But thats not necessarily a terrible thing right now. All the new MMOs over the last couple years have all been generic with a "gimmic". Tera tried to do "true action combat" that turned many people off, GW2 went questless which drove people away.  SWTOR thought people would like a richer storyline, but that just made the game single-player. Even Skyforge is trying something new, but the lobby based gameplay will ensure most people wont  even try it. Everyone is trying to find that "niche" idea that brings people in but in the end all it does is turn the majority of people off. 

 

EoS is truly generic. There is no gimmick, there is no niche filler, its just a tried and true system. Now, it wont be a mainstay in my library. There really isnt anything to add to longevity, but with all the new MMOs trying and failing with gimmicks, its a nice distraction to just play something old and familiar. Maybe in a couple months when Im maxed level and bored with 3 or 4 characters/classes there will be something new on the horizon. Maybe even word on an EQNext alpha/beta this fall, anything to pull me away. But right now, bland works. I can honestly say I am enjoying EoS alot more than Skyforge, and ever since I got the beta for EoS, I stopped logging into SF.

Originally posted by Tidel
Originally posted by donoklasa
Love those alt proffesions, I think I am gonna get back to the game after they will include this on live builds. My thief needs an alt to steal even better

I'm with you. I'm waiting to see what they do with the;

 

Guardian

Elementalist

Thief

Ranger

Yea, cant wait to see how they alter the gameplay of all the classes.

 

The Druid (Staff Ranger) sounds like it should be closer to a "classic" healer type, maybe just support. I kinda picture more of a spirit based ranger, but the spirits would be more perma pets like the regular ranger pets.

 

The Tempest (Sword Elementalist) I was hoping would be more like a "spellsword", more melee options, maybe with a focus on CC. Dagger skills are already really strong for 1vX, and Scepter isnt so bad either, so Im not sure how the sword "changes" the way the class is played. Maybe if it were more party (zerg) based melee since Daggers are pretty much a solo PVP (roamer) build.

 

The "Bow Guard", whatever they call it, may actually screw some things up. Right now, heavies (War and Guards) are used for frontline zerg fights, if Guard gets more ranged, and wields a bow, I see alot of salty commanders (zergs) mad about Guards fighting in the back ranks haha. Maybe have ranged damage from the bow, to add to the support they offer, and they could find a new place in the back/middle of a zerg instead of the front. 

 

Wouldnt it be funny to see Guards move to the back of zergs and Eles move to the front (If Tempest is a defensive zerg melee for Ele).

Spot on. Its about time someone shows a real review for these "auto-play" MMOs. The anime may be one of the most watched but that doesnt mean anything with that IP has to be good...*cough* SWTOR *cough*. 


 


Now if we can only get real reviews like this for anything and everything from certain publishers, like for instance R2Games, I think this site may be on to something. Keep up the good work.


Looks fun. Kinda nostalgic from all the "old school console RPGs" I used to play. But does an MMO really need 44 classes? At what point are they just copy/pasted and reskinned, or have almost identical skills with 'new colors and particle effects". 

 

Either way, I will keep an eye on it and see how it goes, and how they plan to handle an NA version. So far this year (or last couple) have not been good for Korean imports. Archeage was a disaster and Black Desert is shaping up to be even worse. Crosses fingers.

Sadly this game is already faltering in Korea from many of the same problems Archage had. The labor system, the "Asian grind", the RNG based gear. All of which are compounded with things like "Mount stamina" (your horse gets tired and you have to "park" it to rest, great way to showcase mounted combat lol) and quests not giving XP, so you are forced into mob grinding for levels. 

 

The only hope this game has in NA is if it gets massive changes. The problem with Archage was that Trion didnt have enough control over the game/assets to make the needed changes and XL was unlikely to respond or was very slow to give Trion what they asked for. With Black Desert, Daum will be publishing for the West so they can have direct control over the game, but being a Korean publisher themselves, the real question is, will they want to make those changes? Time will tell.

Well Aeria does have a tough rep, but certainly not as bad as some. They do tend to put the "very best" of everything behind a pay wall, needing you to buy "upgrade" scrolls/stones and the like, but they also do a pretty decent job at allowing even free players to still have access to all content. 

 

So sure, if you want to be the best warrior on your server, you may need to pay to get all those "+12"s but if you dont want to pay, not having those upgrades doesnt stop you from doing even the hardest of endgame raid content. The only place you will notice not "paying" will be in some form of PVP arena/battleground. So I guess it depends on your playstyle. 

 

Personally, there are a ton of better options for PVP, so I wouldnt waste any money trying to be the best here, but it looks like a really decent PVE game, and alot of newer games dont offer endgame raiding anymore. I look forward to the 10/20 mans, and will just PVP elsewhere. 

Its really a shame. I know many people who were looking forward to another try at a game like this after the Archage debacle. Unfortunately this game is just carrying on with all the worst parts of Archage. Still has a Labor/Stamina system, still all the P2W crap. Sure it does some new things. The weather systems are cool, and the crafting is alittle different, not better, just different. Economy is still a major part of the game with caravans and escorting instead of direct tradepack runs, but essentially its still identical.

 

I would be shocked if they even bother at this point to release an NA version, since the publisher is listed as the Korean publisher. They are losing interest in Korea, and without a "Western" publisher to make the necessary changes to the game, any game released will have the same issues Archage has dealt with. Its not all Trions fault, XL had ultimate control and wouldnt let Trion make the changes it needed to for our audience. Daum wont even bother trying, so the game never stood a change here in the US.

I think its a great move. Honestly, the game has never really been about "endgame", and was never all that challenging. You get to 80 in 3-4 days, by the time you are done, you already have a full set of exotic armor, and you are as set as you need to be to compete with other players.

 

Legendaries have always been an artificial way to provide longevity to a game that has no vertical progression, since they have never offered a stat boost or advantage, just cosmetics. Now with new ascended stuff adding a grind (and a daily cd timer for crafting), Legendaries are no longer needed for that role. Anet is letting players who wanted to get them, have them, still with no advantage other than purely cosmetics, and providing a long road to still drag out the longevity of the game. With the addition of all new "notrade" precursors and Legendary weapons to show off all the hard work you put into the game.

 

Personally, I have sold every precursor I have ever gotten. Never had a desire for a Legendary, since I dont care much for cosmetic changes. I use the gold I get from the sale to buy gems which has fueled all my upgrades in the game for free. Now I can craft one of each precursor, make one of each Legendary to fulfill the "endgame" and still sell any further precursors I continue to get. Im all for the change.

Im excited for Skyforge because of what they are trying to bring to the genre. The industry has been stagnant lately and most of the new offerings have been mediocre at best. Im always excited for someone who thinks outside the box and willing to take a risk on new game design.

I also really love classless or no class restriction systems. It was what made the Final Fantasy MMOs so great, being able to change class on the fly and fill any gap in a group/party without having to roll a ton of alts. 

Im excited for Skyforge because of what they are trying to bring to the genre. The industry has been stagnant lately and most of the new offerings have been mediocre at best. Im always excited for someone who thinks outside the box and willing to take a risk on new game design.

 

I also really love classless or no class restriction systems. It was what made the Final Fantasy MMOs so great, being able to change class on the fly and fill any gap in a group/party without having to roll a ton of alts. 

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