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All Posts by aslan132

All Posts by aslan132

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260 posts found

So just to kick it off, neither game is for everyone. For every person who says they think Wildstar is a better game, theres one who thinks ESO is. In the end, you should try them both, and decide for yourself. For me it was something like this:


ESO: "I can shoot fireballs, lightning, or ice from my staves, how awesome"

Wildstar: "I can shoot guns"

ESO: "I can use a greatsword to cleave or a cool bow if I want ranged"

Wildstar: "I can shoot guns..."

ESO: "Awesome, I love Fantasy/High Fantasy themes and this game just works for me."

Wildstar: "O.o I can be a Space Cowboy...."


OK, so I know there are other weapons in Wildstar, but playing all 6 classes really felt the same to me. They are all built as DPS classes, which doesnt really bother me, since I hate healing and tanking, but those roles are just "support" for all the DPS (Assault). ESo gave me real freedom of choice in what weapons to use and what role I wanted to take. For example, my GF plays a Templar and loves to DPS with light armor and a greatsword, and I play a sorc with light armor and destro staff. When we run into trouble, or find a particularly tough boss, she swaps to heavy armor and a resto staff, and can be both tanking and healing. I can swap to resto too, if I want to support her tanking, then we just go back to whatever we want and move on. 


As for all the bugs everyone is finding in ESO, I have no idea where they all are. Im in Coldharbour right now (Last zone before Vet content), and I ran into 4 broken quests in ALL of the Daggerfall content. That was only 1 quest in 4 different zones, and it really didnt impact my progress, other than a small gating of some extra quests. I also fell through the world twice, but wasnt due to broken geography, but rather to rendering issues, as I could reload and walk right back over the same spots with no issues. So again, 4 quests (1 in 4 different zones) and fell through the world twice.....sorry, but that doesnt mean a broken game. Ive literally had a worse time (more broken) in every other MMO I have ever played. Honestly even 8 years later EQ2 and WoW are more broken than ESO. 


Personally, I had no billing issues for myself or my GF. And noone has reported any problems in any of the 3 guilds Im in (equally more than 300 players combined), so I would say those that are in that situation would be rare and minority. Its like saying one plane crashes, so we should just all stop flying anywhere. Clearly we were not meant to fly and the entire system is flawed.


So yea, read all the reviews and horror stories you want on the internet, but remember where you are. Some people may have real issues, some could be trolling. Some are just here to feed off others problems and say they are having the same, and they probably dont even play the game. Try it for yourself, if you dont like it, then move on. You really arent going to change anyone elses mind when we are in the game, having a blast and not running into any of the problems you did. Sorry for you luck, maybe the game developers just personally hate you and are doing everything they can to make you have a bad day. But for the rest of us, ESO is freaking awesome, and Wildstar sucks :P

All this doom and gloom about Gamestop. I do understand everyone has different experiences, but the people that get screwed are a very small minority. 


That being said, OP should have known there was a problem immediately at time of purchase. You should not have had to "wait patiently" for an early access code of any type. They dont need to email those. The code should be printed directly on the receipt at time of purchase. If its not there, ask them to redo it. If they cant (well wont, because they can), then get refunded and walk away on the spot. 


I have bought mine from Gamestop, immediately got the code on the receipt, went home and redeemed it. No issues. 


For those that were asking how you can see what you have redeemed on the account page. On the main account page, it only indicated "Early Access", but if you look at billing history, it will show you the code you redeemed, and will say 3day access code, 5 day access code, standard, or imperial. Its silly you have to dig for it, but it is there if you know where to look. 

Originally posted by strangepowers


Originally posted by makasouleater69
Now they wont even give me their name to complain to the BBB.


The BBB is a scam lol, they were outed years ago on 20/20.

More people should know that by now... anybody in business laughs at this threat.

Oooo, the BBB, the might down-rate us, the same thing they will do if we refuse to join the club and pay the dues.

I understand folks are upset and need to get things worked out, but simply offering the BBB as anything is pretty useless. Its like offering a banana as a tool to hammer a nail into wood.

Youre right. The BBB is hardly a threat, and noone takes them seriously these days. A much better threat now is to tell them you will out them on Facebook and Twitter. Not sure if most people realize, but companies are very scared of bad reviews on social media. They can spread like wildfire and almost impossible to contain once out. 

From Gamestop, the early access code was printed on your receipt. As you have already made an account, just go to your account page here : there will be a download option there. Look on the right side, under the picture of the game. 


If you have any other questions check out :

They answer just about anything you need to know about early access and launch. You should note as well, that if you were in any of the betas, your client will update automatically to the live version, you can patch it anytime from now until early access for the live version. If you were not in any beta, you will need to wait until Thurs. the 27th (2 days from now) to download the client, which still gives you plenty of time to patch before early access. 

Originally posted by McShanus
Originally posted by SoMuchMass

The poster had a change of heart in literally two weeks.  I believe there are his reasons for ultimately quitting:

1) Templar Nerfs which he didn't like and wanted reverted.

2) API changes which he didn't like at all and wanted the MMO info in the UI.

Those two changes caused him to quit the game.  He added additional things in there which sounded like a bitter break up and saying mean things to make it easier to break off the relationship.  He was a smart guy and a good member of the community but it seems like he thought more highly of himself than the devs did.

I think you're spot on with your post here

You beat me to it. Thats exactly what I got out of his post too. It was a whole lot of 'blah blah blah, they changed the API, Blah Blah, nerfed my favorite class, blah'. 


He did a good job fluffing it up with the normal "game is riddled with bugs" speech, but in the end, its your usual "Im quitting" post thousands of people post all the time, nothing special. 

Yea, this was pretty much the exact opposite for me. Ive followed Wildstar for well over a year. I was so excited by all the things they were trying to do, and provide gameplay for everyone no matter what your playstyle was. I even have posts on this website, praising Carbine for offering so many options, including small and large scale for PVE and PVP alike. I was probably most drawn in by the Warplots, and getting back into PVE raiding again. 


Unfortunately, once I got in game, I realized that none of that mattered. It wasnt the cartoony graphics for me, it was a mixture of a bunch of different things. First being the sci-fi setting. Im actually a huge fan of sci-fi. Turns out my love of sci-fi in movies, TV, and books, just doesnt translate into games. The setting of the game left much to be desired from me. Also, all the classes felt the same. All 6 are built first and foremost as DPS classes, with 3 having a splash of tank thrown in, and 3 with some healer. The many different types of telegraphs was gimmicky and I did enjoy it, but in the end, combat just wasnt what I was looking for, and all 6 classes played the same. Thats not saying its bad, because its not, its just not for me personally. There are tons of people that will love it.


ESO on the other hand, if you look back at my past posts, I was always putting down pretty hard. It really doesnt offer much to the players in gameplay options. You have pretty much a solo questing PVE experience, and then Cyrodiil. Sure there are dungeons and vet dungeons, but it doesnt have any of the large scale PVE (Adventure zones may be coming at some point after launch, not yet announced), or any small scale PVP options like arenas or battlegrounds. With such limiting content, I was totally against the sub model for this game, and thought it would be best with a GW2 B2P model, since the content offering was very similar. Not to mention, most TES fans are used to the box price, and nothing else (minus some DLC) from the single players games. 


Turns out I just wanted to throw fireballs. After playing both, the setting in ESO really grabbed me. I love the lore and the way the quests present it. Im not one of those that skips quest dialogue, just to rush to end game, I enjoy the journey. Its something Wildstar doesnt provide. The twitter based quests (140 characters or less) of Wildstar doesnt ever fullfill my need to know why they want me to kill this or that, or why I should spend my time running to the next NPC. And even though Wildstar has many gameplay options, most of them dont open up until you are already max level. You have to grind through all the rest of the game, just to get to what you really want to play. It makes the whole system feel like disjointed pieces and never ties all the pieces into a larger game with lore. 


So I preordered ESO. Im gonna stick to my fantasy setting. Im gonna hurl fireballs, and shoot arrows, not laser guns. A mage shouldnt have guns..... Turns out that it is the game as a whole that matters. Even though I know Wildstar offers me more options, I just ENJOY ESO and I couldnt even find myself wanting to log into Wildstar. Everyone has their thing that grabs em. I think both games are good. And I wouldnt flame either. They just are not for the same audiences. Its just like TV, some people like Westerns and some people like Horror. They are two different things and appeal to different people. 

Most people will see this as a positive change. The beta API was giving WAY too much information. And it was never intended for all of that to go into launch. As ZOS has stated earlier, the open API was intended just for the alpha and beta, to allow modders to see what they can do, and to get a rough idea of what players would want in addons. Once all that was done, they restrict it to what they feel is important to the players, but not gamebreaking.


So far, Ive basically seen two sides of the argument. Those that are good at PVP are ok with the change. They know their skills in combat and the ability to adapt in the chaos will still overcome an opponent. They dont rely on 3rd party software to tell them when to duck, dodge or get out of the way. They dont need some program or addon to tell them what to cast, when to do it, and on which target. Its combat, its chaotic, and its always changing and evolving. You have to react to the situation in the heat of battle. 


Then you have those who suck at PVP. They need all those bells and whistles because they dont understand the fundamentals of the game mechanics. Probably dont even know what most of their skills do, they just push buttons when the addons tell them too. As long as they see purdy numbers scrolling on their screen, they know they did something right. They also watch those numbers, and push the button queues without paying attention to the game around them. All those combat queues happen in animations if only they would focus on the game and not the UI and addons. Oh well, some people will never learn. Whats funny is those are probably the same people who complain about quests doing to much "hand-holding" and yet, they want their hand held by a combat addon..... wheres the logic there??

I will say that Goodgame is 100x better than R2Games. But yes, anyone who plays this type of game already knows upfront it will cost them serious money to compete. I dont think thats a surprise to anyone.

You pretty much nailed it in the article. Its Funcom, rough launch, terrible combat. Im sorry, but it doesnt matter what the game is like now, you only get one first impression. I actually played TSW in beta, and knew immediately I would never spend a dime on the game. Honestly, I would have played at launch if it were free at the time, just because of the unique setting, lore and quests. 


But to launch broken and incomplete, and then try to charge a box price and subscription...LMAO.  You only have yourself to blame for its failure and dropping population. If there werent so many better MMOs out there to play, I might consider giving this one another shot, just to immerse myself in the occult setting and beautifully done environments. But unfortuantely, its just not worth the time and effort. MMO companies need to learn, sometimes its better to release a month or two later than expected, if it means keeping players around. Meeting a deadline is never an excuse to launch broken or incomplete.

I honestly dont see what this thread is even about. Its exactly what they have told us from the beginning. There will be dungeon and raid gear, but for it to be the "best in game" or "best in slot" it has to be reworked by a crafter. 


So technically yes, dropped gear is best, but only if a crafter improves it. Dropped gear the way it drops IS NOT the best gear in the game. This is exactly what ZOS has said from the very start, that even raid gear will need to be improved upon by a crafter. So if this has never changed, why is it all of a sudden a big deal, when it wasnt when we knew all this information months ago?

Originally posted by Charlie12202
Originally posted by Mavolence
Did you get the information about the road map or the FAQ on all the things that are to be added? Do you understand that the version we are playing is incredibly bare bones compared to the feature list they have outlined for us?

I actually just read all of this.

Thanks for the responses guys. I don't really care that it cost 99.99 and I guess I wasn't really aware of what ALPHA actually meant. 


This is actually quite common, and not your fault at all. The whole industry seems to be blurring the lines and forgetting what "alpha" and even "beta" means. Too many MMOs these days try to sell the players the ability to test a broken game, that would have never happened a decade ago. The worst part is, players are paying, just to say they were the first ones there.


SOE tries to sell you on that "you can be a part of the dev team". But are you really? Developers get paid to make games, not pay hundreds of their own dollars to be a part of it. Its all smoke and mirrors and comes down to if you are willing to pay to be the first ones with your hands in the game, and just deal with the fact that its broken and unfinished. 


PS. I have a trailblazer pack too, so Im not trying to be negative overall. I dont really approve of the way alphas and betas are handled these days, but its up to the players to decide what they are willing to pay for. SOE so far has delivered exactly what they said they would, and I feel you got what you paid for. Looking ahead, theres some really neat things they want to add. I just feel the industry as a whole could do better to educate players on what alphas and betas really are, and not use them for early money grabs. 

Im gonna go with the complete opposite here. Not having any diving or underwater content is one of the greatest things about this game. In most MMOs having the ability to dive is just fluff. Theres no real emphasis on the content, and no real meaning behind it, just another added mechanic thats usually used for nothing more than to have players drown themselves. 


I do applaude GW2 for attempting to give underwater meaning. The shallow gameplay in other MMOs was given depth (ok Im gonna stop with those). Whether you enjoyed the UW combat or not, at least it was there. That being said, if underwater swimming or combat was put into any MMO, learn from GW2.


The whole idea of shooting fireballs underwater, or in ESOs case, using any of their weapons underwater, would just look rediculous. None of the Destruction staves would have use, nor the bows, and even wielding swords and shields underwater would be crazy. Have you ever tried to swing anything underwater? Doesnt really work. 


So no, ESO doesnt need water combat, and its the right decision. Theres no place for it in this game, and anyone who things otherwise can look elsewhere. If its added sometime in the future, I can only hope they do it right, and not allow any of the current weapons to be useful underwater.

Originally posted by rasli
Now a quick question to those who have more experience, when you say there are only 1 effective build per class, do you mean other builds are not viable or viable just not optimal?

This is exactly what they are saying. If you read the threads they are talking about, it only pertains to min/maxers. Just like every game since the beginning of MMOs there is an "optimal max" build. But there are hundreds of combinations that work perfectly well, and most players will find they can play exactly how they want with no issues. Those "one build per class" builds will just net you anywhere between .5 and .8% more DPS (sorry i couldnt resist making up numbers, but im sure thats pretty accurate :P ) For everyone else, there is nothing wrong with any of the other builds, mobs still die, dungeons still get cleared, you still get your loot, and everyone still goes home happy. Just ignore the min/maxers, they always try to ruin any MMO. 

Nail on the head, here in this thread. The largest problem is that when people want to PVE (quest) they dont like watching their backs or arent able to. Since MMOs these days are mostly a solo experience, you cant quest solo in a PVP environment. Also, if anyone as ever played on a PVP ruleset server, when there are PVE servers split, the PVP servers are dead. 


Honestly the majority of players that play in open world PVP environments are just gankers. They have no interest in the PVE aspect of the MMO, they dont usually care to do quests or dungeons, they just want to pick off players that are doing that. This is usually done in the form of waiting till said PVE player is half dead from killing quest mobs, then coming in to finish the job in one or two hits. Those players are terrible at PVP in fair fights, and this is the only way they know how to get joy out of killing others. This leads to all those who enjoy PVE to roll on a PVE server, and the only people on the PVP server are the same people who were trying to hunt those PVEers. With noone left to hunt, the servers die off, and even the gankers start to reroll on PVE servers just to have someone to play with. Eventually, the PVP servers get consolidated or shut down, and then people come to the forums asking why there are no PVP servers anymore. And thats the history of PVP server rulesets, and why companies now know they are a waste of money. 


There will most likely be one single PVP ruleset server in EQN, just like SOE has kept alive the one single PVP server for EQ2 or their other games. Most likely it will be a barren wasteland, and no city will ever be built there (because thats PVE content), but hey, at least they are willing to give players the options lol. 

Originally posted by arieste

Welcome to "Wholesalers of Tamriel", our guild consists of 100 crafters who make EVERYTHING.    The other 400 spots are reserved for "customers".   You get an invite for 1 hour, get to take your time browing the shop, then get kicked out by our friendly "storefront staff".    Come back soon!


There, i just solved the entire auction house problem.

This is pretty much whats going to happen. The whole guild opening a store in Cyrodill with a claimed keep will be meaningless. Not only is that store only viable while you control the keep, its also tied to a specific campaign. The vast majority of players wont even have access to it, even if they didnt care that it was PVP. Something this article seems to not point out. 


Also, guilds ARE crossfaction, at least in every beta so far. Something the article got wrong. The only thing is, if you are not in the same alliance as the guild you are in, then you cannot participate in the same Cyrodill campaign as your guild. Which of course doesnt matter, since you can still use the guild store.


Like the quote I used above, the most effective way to trade will be to join the guild you want to buy from for 10 minutes, get what you want, then leave. I applaude ZOS for trying to do something different, but in the end all it does is inconvenience everyone. 


Oh and of course, the chat spam.... because thats exactly what players want. /sigh

With epic moments like others have already said, how can you just pick one? If you were there for any of the one-time events, catching the cinematics as they happened, you wouldnt forget any of them. 


Mad King breaking out in the central plaza of LA for Halloween, or being a part of the final confrontation of Southsun, I wont forget any of those epic moments. And with each new chapter came more and more content (and jumping puzzles :P )

Originally posted by plescure

I have played both games and Wildstar is the one that has stood out for me. Everyone says that ESO gets better the longer you play but I've not managed to reach that point with it. I think wildstar will have the broader appeal whilst ESO will have repescted but niche appeal.

so in current MMO terms. Wildstar is WOW  & ESO is EQ2 :)

Its funny, I never really thought of it that way, but I think you are 100% accurate on that. Wildstar does seem to cater to a much broader general audience, with more of a focus on casual gaming, and trying to offer alittle bit to everyone like WoW did. While ESO is focusing on a much smaller focused group, giving the players more challenging content and gameplay instead of trying to appeal to everyone like EQ2. 


I had chosen EQ2 back in 2004 over WoW, and stuck with it for 8 years. I never once regretted that decision, even when WoW became the go-to game with millions of players, I was happy with a smaller more mature playerbase who appreciated being challenged. EQ2 vs WoW was a quality over quantity example, and its quite possible ESO vs Wildstar will end up very much the same way.

I agree with pretty much everything here. The funny thing about these two games for me is that when it comes right down to it, its not about what features one has, and whats lacking from the games. It was about what I could get into personally and find enjoyment in.


Both of these games have completely flipped in my experience. ESO at the start months ago, I wasnt interested in at all. The game seemed to lack any features, as was pointed out here, you have basically Dungeons and Cyrodiil. Thats it. Wildstar on the other hand, has all these different offerings, and I was super excited early on to see a game try to offer something for everyone, whether you were a small group or a large, whether you liked PVE or PVP. 


But then I played both. Since playing in both betas, I have done a full 180 on each. Wildstar has completely turned me off, so much so that I have been forced to find a different guild, since my original only plans to play Wildstar. All those features sounded good on paper, and individually they are fun, but they never come together into a cohesive game. Like was pointed out in the article, it just feels like a whole lot of fragmented systems. ESO on the other hand, has alot of story and lore, and the questing really brings the whole game together. Even moving from PVE to PVP in Cyrodiil, you still feel like its all connected.


I have never been one to care about graphics, and I couldnt really care less that Wildstar is cartoony, and ESO is more realistic or what I like to call "dirty realism". But the sci-fi setting of Wildstar really turned me off much more than I expected it to. Im a huge sci-fi fan (love both Star Wars and Star Trek), but for some reason that just doesnt seem to apply to games. I thought it would be fine, but turns out, the fantasy setting of ESO (dragons and magic) really is what Im looking for.


In the end, instead of pre-ordering Wildstar and playing with the other 200+ something members of my guild, I have pre-ordered ESO and now Im looking for a new home. Someplace with other like minded players, who despite what "should" be a better game in Wildstar, we find that ESO is just more "us". 

Originally posted by greenreen

I know we have forward camps to get some players rezzed in battle but I'm curious who thinks they will carry soul gems to rez people or if they will just let them run back.

My thoughts are that small groups will be the ones stocking soul gems and the zerg people will leave each other dead on the ground unless they know them personally.

Another thing is that if you have a soul gem, you can rez yourself. Wouldn't it be considered leech behavior to sit around waiting for someone to use their personal rezzes on you? Do you think those people will get yelled at and told to just release if they didn't bring the tools to come back faster, I do.

If you are on the battlefield and a random stranger asks you to rez them thru a message, will you?


You can only rez yourself in PVE, that doesnt work in PVP. That is a mechanic used to let a solo player continue playing in PVE. In PVP you rely on your teammates. If you see someone dead, and you have a soulgem, but you arent using it on them, youre pretty much a douche. And also, youre not helping your side win any wars/battles that way. So you probably dont belong in PVP in the first place. And since you cant use them on yourself, who are you saving them for?

Thank you OP for sharing the link/story. Ive been going back and forth on this game for sometime now. I had already planned to buy it anyways, because frankly after trying both ESO and Wildstar, I just enjoy ESO more. One of the things that had me most worried was the lack of content options. Wildstar provides alot of different features, like small and large group PVE (dungeons and raids), arenas, battlegrounds, warplots and player housing. While ESO only seemed to have small group PVE and Cyrodiil. 


I knew Adventure zones existed, but there has been zero info available for what they actually were, other than the devs telling us they are NOT raids. That had me worried, because if they arent raids, then where is the large group PVE content? And what are they. Even though what he says in that OP story isnt confirmed, I think its near enough to what they actually will be. And honestly its even better than what I expected. Sure, they are not raids, they are large zones, open public zones, that contain one or more raids within them. 


This is all good news. And Im glad to see that progression continues, and they make smart use of all of their available content, reusing it again and again. It also means it will be that much easier to continue adding future progression.

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