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All Posts by UtMoon

All Posts by UtMoon

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12 posts found
Originally posted by kaylors

I'm a roleplayer- I love stepping into the shoes of my character and becoming him or her or kra for a while. I love being immersed in the world of the game, reveling in it's rich backstory, amazing, original setting and enjoy communicating with others. I don't want to talk to other players. I want to talk to a dwarf, or a klyros, or a Nolthrir and perhaps go out with a hot diaboli woman(a dermorian can dream, can't he?).

What everyone here (and all through the forums) who have left negative comments must understand is that this is a roleplaying game-

Utmoon - What you need to understand is that most of the people deriding PS are Roleplayers, and once enjoyed the game as you do now. In my personal history with PS, I was a writer, then roleplayer, then organizer of player events, then developer (despite the fact that my name still has not been added to the credits). I was considered to be one of the best roleplayers around by many.

Also, can you show me one game out there that is not led by a corporate team with millions at their disposal and the ability to hire people to work for them? PS is entirely free, no strings attached. The people working on it have a life of their own, their own personal problems, headaches, worries and responsibilities. Yet they find the time to work to deliver such a marvelous game. They're doing it coz they love it and expecting them to do any more is pure foolishness. They never asked anyone to play the game. All they did was say, "Hey, we made this interesting game. Would you like to play it?" If you don't want to play, then just don't.

Given that I was an Associate Developer in the Settings Department assigned the tasks of writing the history of the game through books and quests, I feel that I have more insight than most other people can lay claim to. The development atmosphere is controlled, suffocating, paranoid, and downright poisonous at times. Being on the team destroyed my love for the game, which had already started to wain as a player fed up with the lack of features supporting actual roleplaying using game mechanics. Enforcing OOC/IC chat does not count as a mechanic, and is the only thing at this point that makes the game 'roleplaying' at all. The rest is the community. I would like to say that though the environment on the team was terrible (due to the leadership of the director), there were some great people there who I was good friends with. We all deserved better.

I sincerely hope the development team will never get frustarted and say something like, "Aw, heck! Let's just give them a feature rich game that doesnt care about RP and has an IG mall to get us some moolah." Coz that would be sad day for people like me.

That sad day has come and gone, my friend. You have missed the passing of many a level 'cap' increases, Guildhouse 'auctions' to suck money out of the game, 'nerfing' of mines and ores to make it harder for people to level to the character they want to play, and many other things. You were not around when the NPC chat system was replaced with a more 'mainstream' menu system to draw players in from the big games. You did not see when easy 'grind' features were focused on more than more difficult roleplay supporting mechanics. Simply put, you have not been around long enough to see how roleplaying is gutted in favor of the leveling, questing, and item grind.

And to everyone else who still thinks that this game is rubbish, I humbly beg you to keep your opinions to yourself. I have been very civil and courteous here in this reply. Know that usually I'm as rough as a dwarf.

All opinions should be listened to, for or against any topic. I give my opinion on PS as a warning to others. I tell them what I know and have experienced so that they do not go blindly as I did. If they still chose to follow the game and like it, that is fine by me. If they chose to become a dev and enjoy that as well, more power to them. I will never stand up and say "Don't play this game!". I simply say what I wish someone had told me before I wasted so much time and effort trying to make PS a better roleplaying game, and in the end, failing. Everyone who has tried to make PS better for roleplaying so far has also failed. It is just not what it is billed as.

Screenshot from a few hours ago. Nick info blacked out to protect the user from any vindictive actions.

I believe he told Talad to start being more civil, and things just went downhill from there.

 

As per posting dishonest things, the only one I have seen doing that is Talad himself.  A log was posted over at LGT of him firing a follow director and being completely unreasonable, which Talad called a lie. Later in the PlaneShift  IRC channel, he admitted that he did not even read the log, so did not know if it was true or false (I have the log of him admitting he lied, but there has been enough log posting in this thread for now). His defense? Well, it should never have been leaked. I guess that means it should not count?

 

In his own prospect channel, he lied about the reason the other director was fired, slandered him, and threatened to fire anyone who stood up of him. I have seen that log as well.

 

As a note about those 700,000 players who have tried the game and only a few turning into haters being a good turn out... I would say that out of 700,000 ACCOUNTS (many many people made more than one account) created, my best guess is that less than 3000 players play the game in a week, most of them being people who try the game for less than an hour, then move on. My guess is based on a data mine of the server a few years back when Talad bragged about having 340,000 accounts created. If the same trends continued, the projected numbers would be as follows:

 

About 700,000 accounts created.

 

Accounts never used: 220,000  (Yes, that is about 1/3 never used)

 

Characters used less than an hour: 280,000

 

Characters used more than 10 hours: 30,000 (remember, 4 characters can be made on each account)

 

If we crunch the numbers, and give the benefit of the doubt and say on average that each person created two characters (so 140,000 players for the 280k number), that means that 360,000 people never played the game more than an hour, if at all. The rest drop off well before 10 hours. Given how easy it is to log 10 hours on a game, ESPECIALLY an MMO based on grinding, those are pretty dismal numbers. planeshift looks to be the ultimate revolving door MMO. If Talad wants to call me a liar, troll, or whatever like he is fond of doing to anyone who does not agree with him, then ask him to poll the database again to get the true numbers and post them somewhere. My guess on what his answer will be? Something like “I don’t have the time to waste on haters.”

 

His typical responses seem to follow this pattern:

 

Indignation.

Accusation of lies.

Calling everyone trolls or malcontents.

Threats.

When all that fails, childish attacks and name calling when cornered.

 

I am also going to assume he is going to try to assassinate my character and say I can't be trusted since I worked for him for over a year without signing his precious NDA. I then retracted my original work a year after I quit when I saw his true colors and total disrespect of the Open Source community. The main reason I quit is because he has created an unhealthy work environment full of paranoia and draconian control. I would like to see someone on the team come forth and say that that has changed, but one of the rules of the NDA is to NEVER talk about what goes on in the team, especially if it is bad.

I don't recall what Radakan is or was. Don't remember the name at all, actually.
 

What he means by 'competing' projects are those projects that might draw 'his' (yes, he has called them HIS) volunteer contributors away from planeshift. Actually, the term he used was 'stealing'.

 

So, the line should be read as "No talking about projects that might steal MY volunteers away."

It is interactive art. And like any art, some will will never "get it".

Thanks for the answers so far. I would like to see a minimum of about 100 answers in total, if possible, to make sure there is a good spread of the different kinds of players represented.

The 'grind' can be 'content' if there is a specific purpose behind it. Olympic swimmers 'grind' training to try to win the gold. Soldiers do the same, but for the end goal of protecting what they are assigned to. People push themselves hard in college to get that higher paying job.

It is rare to find people 'in real life' who 'grind' just for the purpose of getting to the end of their skill tree. There is always some other goal they have for wanting those skills. Most people just get better at what they do by doing their job, or partaking in their hobbies.

Does that belong in an MMO? Yes, but also no. Some people very much like the 'grind' and watching their skills raise. This is fun to them, so it should not be eliminated. However, the grind should be a side feature, not the main event. Games are designed right now so that High level players have no use for lower level players. 'Endgames' are designed for levels. If your DPS is not high enough, you are useless.

The system is brilliant, if you look at it from the business side of things. You basically have people paying to work for you. It is the old Tom Sawyer Whitewash trick.

PlaneShift does not have a class system, so any quests would have to be based on individual skills, which is a possibility. I suppose if we wanted to make a 'ranger' type quest, we could require a certain level in all of the 'ranger' type skills. That is something I will keep in mind. Thank you, and keep the votes coming in.

Thank you for your answers so far. This is not just an idle post, as we are currently discussing the direction future quests will go. I will be using the answers to this poll to lend weight to the preferences stated.

This is pretty straight forward. I am a quest writer for the game PlaneShift, and would like the opinions of the greater masses in dealing with quests. Why do you do quests?

Greetings. One of the members of the PlaneShift development team has been given the honor of speaking at a Google tech talk. The person in question is longtime PS developer Keith Fulton (otherwise known as Vengeance), who is responsible for a large amount of the PS code.

See the talk here: PlaneShift Google Tech Talk

The video is 59 minutes long, and briefly covers most points of PlaneShift development. If you have ever been interested in the inner working of the PlaneShift team and the structure of our client and severs (in brief), this is a good opportunity to learn about it.

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