|5 posts found|
Originally posted by kaylors
Given that I was an Associate Developer in the Settings Department assigned the tasks of writing the history of the game through books and quests, I feel that I have more insight than most other people can lay claim to. The development atmosphere is controlled, suffocating, paranoid, and downright poisonous at times. Being on the team destroyed my love for the game, which had already started to wain as a player fed up with the lack of features supporting actual roleplaying using game mechanics. Enforcing OOC/IC chat does not count as a mechanic, and is the only thing at this point that makes the game 'roleplaying' at all. The rest is the community. I would like to say that though the environment on the team was terrible (due to the leadership of the director), there were some great people there who I was good friends with. We all deserved better.
Screenshot from a few hours ago. Nick info blacked out to protect the user from any vindictive actions.
I believe he told Talad to start being more civil, and things just went downhill from there.
As per posting dishonest things, the only one I have seen doing that is Talad himself. A log was posted over at LGT of him firing a follow director and being completely unreasonable, which Talad called a lie. Later in the PlaneShift IRC channel, he admitted that he did not even read the log, so did not know if it was true or false (I have the log of him admitting he lied, but there has been enough log posting in this thread for now). His defense? Well, it should never have been leaked. I guess that means it should not count?
In his own prospect channel, he lied about the reason the other director was fired, slandered him, and threatened to fire anyone who stood up of him. I have seen that log as well.
As a note about those 700,000 players who have tried the game and only a few turning into haters being a good turn out... I would say that out of 700,000 ACCOUNTS (many many people made more than one account) created, my best guess is that less than 3000 players play the game in a week, most of them being people who try the game for less than an hour, then move on. My guess is based on a data mine of the server a few years back when Talad bragged about having 340,000 accounts created. If the same trends continued, the projected numbers would be as follows:
About 700,000 accounts created.
Accounts never used: 220,000 (Yes, that is about 1/3 never used)
Characters used less than an hour: 280,000
Characters used more than 10 hours: 30,000 (remember, 4 characters can be made on each account)
If we crunch the numbers, and give the benefit of the doubt and say on average that each person created two characters (so 140,000 players for the 280k number), that means that 360,000 people never played the game more than an hour, if at all. The rest drop off well before 10 hours. Given how easy it is to log 10 hours on a game, ESPECIALLY an MMO based on grinding, those are pretty dismal numbers. planeshift looks to be the ultimate revolving door MMO. If Talad wants to call me a liar, troll, or whatever like he is fond of doing to anyone who does not agree with him, then ask him to poll the database again to get the true numbers and post them somewhere. My guess on what his answer will be? Something like “I don’t have the time to waste on haters.”
His typical responses seem to follow this pattern:
Accusation of lies.
Calling everyone trolls or malcontents.
When all that fails, childish attacks and name calling when cornered.
I am also going to assume he is going to try to assassinate my character and say I can't be trusted since I worked for him for over a year without signing his precious NDA. I then retracted my original work a year after I quit when I saw his true colors and total disrespect of the Open Source community. The main reason I quit is because he has created an unhealthy work environment full of paranoia and draconian control. I would like to see someone on the team come forth and say that that has changed, but one of the rules of the NDA is to NEVER talk about what goes on in the team, especially if it is bad.
I don't recall what Radakan is or was. Don't remember the name at all, actually.
What he means by 'competing' projects are those projects that might draw 'his' (yes, he has called them HIS) volunteer contributors away from planeshift. Actually, the term he used was 'stealing'.
So, the line should be read as "No talking about projects that might steal MY volunteers away."