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GW2 Beta Guild: MMORPG.COM Community - Join us! (Please Read First Post)
General Discussion « Guild Wars 2 4/20/12 2:00:26 PM
Originally posted by star True.. and.. I dunno.. if MikeB is gunna be there... ::rolls eyes:: I don't know about this....
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General: Four Tanks & a Healer Kickstarter Program
News Discussion « General Discussion 4/20/12 10:55:54 AM
Originally posted by Ozmodan I'm going to have to second this.... I don't know why they'd need it, if it isn't popular enough for them to monetize it or keep it going, then I don't see any reason it should...
Besides they got this far without a kickstart.... |
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GW2 Beta Guild: MMORPG.COM Community - Join us! (Please Read First Post)
General Discussion « Guild Wars 2 4/19/12 11:04:48 PM
Originally posted by DeaconX Absolutely not. I wouldn't join it if it was a guild.
So..
Should we call you Guild Master or can we just call you "Boss"...? |
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How many people do you think will be in the beta?
General Discussion « Guild Wars 2 4/19/12 10:04:33 PM
Well, I'm going to be there... so thats one. I counted a few others on this board so.. I'm guessing no less than 6 people....
yup, definitely 6 people or more. |
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What Bothers Me About: "This game failed!"
The Pub at MMORPG.COM « General Discussion 4/19/12 9:51:17 AM
Originally posted by Hurvart We have, on average about 3 major triple A MMOs, at least... all of which shoot for the "WoW Killer" status of popularity.. all of which are bound to fall short. Even WoW wasn't meant to garner that kind of population.
If every new triple A title received 12 million players worldwide, we'd end up with a lot more gamers then we could ever hope for, or we would end up with a great, shifting population, with no real trends on what games people are looking to play. It also, obviously, would never happen.
The thing about games -- like SWTOR for instance, they did give a clear indicator of the amount of players they needed to break even, and what they needed to appear profitable... and thus far, they have been in that profitable range.. at least until we hear more about the numbers.
The entire game hasn't failed yet, as - in the off chance that it hasn't gained any profits yet, theres likely a long way to go before there game seems unreconcilable in terms of generating money. Maybe it isn't as popular as a lot of people hoped, it isn't a bad game though, and certainly not a failure at this point. |
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What Bothers Me About: "This game failed!"
The Pub at MMORPG.COM « General Discussion 4/18/12 10:53:54 PM
Originally posted by Elikal ..Hate to be you and have an outlook like that. I hope you don't play anything I make. Developers are not enemies, they are not friends.. they are producers in the same way the chefs at a local eatery are not your friends or enemies... they just make games and hope people want to play them.
Just like the sandwich you eat is described as "flavorful" or "delicious" in a commercial or on the menu, its personal taste, and the restaurant doesn't fail if that sandwich doesn't meet your expectations. Everyone has different tastes and wishing the worst on a company that doesn't cater to your very strict view is the exact opposite of what you really want, if you stop and think about it.
A developer - singular - is doing a job. A company is making money to pay those developers. YOU are just a customer, if you choose to be. You don't have to buy a game, you don't have to like a game, but it doesn't mean the game is a failure, it means you just don't like it. If the doors are still open and the lights are still on, for a company anyways, thats a good sign, whether what they put out is to your liking or not. |
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I'm going Charr Engineer.... then likely a Human Elementalist like I was in GW1. |
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GW2 Beta Guild: MMORPG.COM Community - Join us! (Please Read First Post)
General Discussion « Guild Wars 2 4/18/12 10:41:15 PM
mm...I'll do it.. however, even if we post our names here, it will be tough to find everyone with different starting areas and such.. even if we get on the same server...
If there was a guild however.... |
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mm, those aren't my top 5, but I guess you got to start somewhere. :D Looking forward to beta next week! |
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While I'm excited to play the game and try something different, I don't want to spoil anything when the game goes live, so my plan is to create my own personal, dynamic events.
One where I sit in the corner and cry uncontrollably. One where I follow a fellow player around and tell them how attractive they look. One where I pretend I'm some sort of well-to-do female celebrity who is new to games and needs "assistance". Maybe an event where I roleplay a mount that nobody wants to ride due to fast travel. Theres no end to the possibilities. |
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What Bothers Me About: "This game failed!"
The Pub at MMORPG.COM « General Discussion 4/18/12 12:40:35 PM
Originally posted by Karahandras No, actually I'm saying there is only one definition of when an MMO fails, and it is actually defined by the company and nobody else. |
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What Bothers Me About: "This game failed!"
The Pub at MMORPG.COM « General Discussion 4/18/12 12:02:35 PM
Originally posted by Pale_Fire Unfortunately for us, it doesn't feel like that mentality is the majority of those posting on most forums today. Its not just MMOs anymore that have to deal with constant "failure" -- its single player games, its multiplayer games, its the companies that produce them, the developers that create them.
I'm not saying that you shouldn't voice an opinion on what you don't like, or when you think something is just unappealing, but I'm tired of everything being a "failure" even -- or especially, when these games are still up and running for years, or still garnering a healthy population. |
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Originally posted by dsmart As you should.
I always check in on this game, and think about retrying it every so often.... What is shown in the OP looks good, when I get some time I might just check it out.
Keep doing what you do. |
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Prediction: At the end of 2012 EA will buy ZeniMax/Bethesda
General Gaming « General Discussion 4/17/12 11:11:53 AM
While Zenimax (and bethesda) has a pretty good reputation and decent financial position, they've put out their share of flops too. EA on the other hand, I just don't see them trying to acquire Zenimax.. as honestly, there isn't anything strategically important they need right now from them.
A smaller developer would likely be the case here -- and honestly I'd see EA going after Mojang before Zenimax.
Rockstar isn't even on the map with the new GTA coming up, amongst others... they are looking at high profitability in just that alone.
EA would be looking to acquire something a bit more strategic... Zenimax seems like a gamble for the few IPs they hold - even if they are pretty well received. |
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What Bothers Me About: "This game failed!"
The Pub at MMORPG.COM « General Discussion 4/17/12 9:05:14 AM
Originally posted by Kyleran Failing for you doesn't actually mean something is a failure for everyone. For example, saying ... "SWTOR is a failure because people are leaving, and they won't release sub numbers" doesn't mean its a failure by any stretch of the imagination, it just means it didn't reach expectations that you apparently held for it to meet. Perhaps it didn't meet the companies or investors expectations either... in that respect it could have failed to meet financial expectations -- but a blanket statement saying something is just... "a failure" ... is facetious.
Holding a sub base of more than 500K is a really poor way to judge whether a game has in any way failed. The problem today is that people expect that a game needs a certain amount of players to be considered successful... when in truth, as long as the playerbase is healthy to garner a profit, the game is doing its job for development companies, and those playing.
If you want to say a game has failed in certain aspects for you personally, I'd be all for that, but we don't see that often enough... most of the time its about .. "The game has failed, F2P in 2 months, skeleton crew, then shut down and on to the next one." -- paraphrasing of course.
Its easy to misconstrue what "failure" means, sure, but in conext it makes it much easier to understand, and I believe my OP holds true. Obfuscate how you'd like, but here, on this forum, its not tough to discern the meaning behind those that feel a game has "failed". |
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What Bothers Me About: "This game failed!"
The Pub at MMORPG.COM « General Discussion 4/16/12 11:00:07 PM
I come here quite often and every other thread is about games that have failed.. but honestly, what is wrong with people? People like to talk about how much experience they've had with MMOs... like its some kind of indicator that they somehow know whether a game has failed or not....
The truth is, we know when games fail, we've actually seen it many times. We saw it with Auto Assault, Tabula Rasa, Dark and Light.. The Matrix Online, and a host of other titles that actually failed with little to no hope of revenue recovery.
Signs of failure aren't always - server merges or layoffs or games going free to play, those are usually signs of meeting the bottom line to either keep, create, of generate more of a profit. Theres no need for me to explain how to make a game profitable.
Games like WAR, AoC, SWTOR, TERA, Champions Online, STO, LOTRO, and so on, are not failures. At least, not yet. Eventually they won't be able to sustain subscribers, or interest through item shops, but its likely they all have many profitable years left, so whats the hangup?
Isn't it enough to just not like it? It has to fail too?
Likewise with all this company witch-hunting. If it isn't EA now, its Blizzard, or Valve, or Zenimax. Just like with the games in question, we've seen actual poorly managed game companies... most currently whats going on with THQ, but theres plenty out there to choose from. Why does it have to always be about a company, or some shady ideal, thought, or standard? Why isn't it about just playing what you think will be fun?
Maybe I'm just finding a big disconnect with the... "modern gamer." |
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Originally posted by DeaconX That would depend what department he worked for, there are many facets of EA. |
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Originally posted by Quizzical "Bad games" is subjective, and in truth, they are not bad games by any stretch of the imagination. BF3, ME3, and even SWTOR are great games.
The issue with BioWare is that they are fragmented into different studios now. Thats not to say they don't have additional pressure due to a strong production company pushing them forward, but for the most part, direction hasn't been the issue with BioWares most recent titles, and - BF3 has in fact surpassed many expectations in the industry as a whole.
Fragmentation will undoubtedly dilute a strong cohesive direction, but if you look at what BioWare is putting out now, it doesn't stray too much from previous titles.
Its like saying, because you disliked The Matrix Revolutions, that it wasn't created by the same people who created The Matrix. Its rare for any company to strike gold every time... in BioWares case, I have a strong feeling its less to do with EA and more to do with fragmented direction and an overwhelming task of management from the (still in charge and involved) BioWare founders. |
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Originally posted by Quizzical Most employees who put together those "old games" have little to no say in game direction. Direction as a whole is rarely a shared vision, the employees that create the games "in question" can only make it happen according to the costs imposed on them, or not.
It all boils down to dollars, unfortunately, and if you can't put something halfway decent out with EAs dollars behind you, then its usually mismanagement and poor direction.
FIFA, NFS, Battlefield, ME 1 - 3 and yes, even SWTOR, are not indicative of a poorly managed or failing company, or even remotely close to a company you should "beware" of.
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Originally posted by killion81 If you think the only company that does it is EA then you don't know much about the industry.
If nothing else, at least EA is managed somewhat responsibly. Activision-Blizzard (or vivendi) and especially THQ are pretty bad, THQ especially in the scope of mismanagement, but people pick on EA because they have the broadest profile.
Say what you will but they put out some of the best games in the industry, hands down, whether "haters" choose to play them or not.
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