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All Posts by maskedweasel

All Posts by maskedweasel

328 Pages 1 2 3 4 5 6 7 » Last
6541 posts found
Originally posted by Majinash
Originally posted by maskedweasel
Originally posted by DarkPony

Gah @ US corporate titles like "Chief Accounting Officer"

You'd almost expect that to come with a uniform.

Who says it doesn't?

People that high up the ladder don't wear uniforms.. they are "above" that.

Maybe not a full uniform.. but a fancy hat...

Originally posted by DarkPony

Gah @ US corporate titles like "Chief Accounting Officer"

You'd almost expect that to come with a uniform.

Who says it doesn't?

Originally posted by revy66
Originally posted by maskedweasel
Originally posted by PsychoPigeon

Looking for a 'community' while people are trying the game out in a 2 hour test before they buy is a rookie mistake.

Never had that problem testing games before, and definitely not on NA servers.  Doesn't seem like any kind of mistake.. seems more like a "first impression".

Never. Really. So the Rift and TOR beta weekends were blooming of delicate flowers? Cause that's not what I remember at all. It always settles down when the game releases.

Thats what I'm hoping, but, as stated, I've never experienced a chat channel like when I logged into TERA,  not in TOR or RIFT.

 

Not saying there aren't or weren't jerks,  but in this situation, your experience may vary.  It was, truly, a first impression.  Perhaps the NA test this weekend will be different.  I think it will.

Originally posted by PsychoPigeon

Looking for a 'community' while people are trying the game out in a 2 hour test before they buy is a rookie mistake.

Never had that problem testing games before, and definitely not on NA servers.  Doesn't seem like any kind of mistake.. seems more like a "first impression".

Originally posted by Pivotelite

Commenting on the combat before you learn how to use the combos or get to atleast level 30 is just silly.

 

 

Warriors in particular are very fluid.

 

Pretty sure the sneak peak is capped at 22 or so,  but even if it isn't,  I would say the combat would be inherently flawed if you have to get to 30 before you can "comment" on  it.  

 

But that isn't the case, seeing as how I was only level 8 and commented on it.

I think classes may be a mixed bag... its tough to tell seeing as how I only played 1 so far, but will play many others during my weekend test.

 

Jak pretty much stated how I felt with the berserker... very stop-go stop-go.. not fluid at all in comparison to the other games I mentioned,   -- don't get be wrong, it doesn't mean it was bad -  just not really fluid for action oriented combat.

 

Other classes wil likely play differently...  I can see a ranged class based around a dodge mechanic instead of a heavy melee type based around a block mechanic being very different.

 

Originally posted by Velera
 

Agree with you on most of this, however we differ on 2 things, I felt the combat was smooth, and only got better with levels, at around level 14 I had alot of good combo's and I imagine it will only get better later on.

I got to level 17 so far, and while I do agree there wasnt many types of mobs on the starter island, there are lots more once you go beyond this zone.

Thats good to hear.  Again this is a very early first impression.  The main reason I didn't think the combat was as smooth is due to my berserker not really attacking in the direction of my reticle.

 

If I was looking at the monster and strafing left, and attacked,  I would attack left and miss the monster.  I would have to stop entirely and run straight to hit the target.  I didn't have any click combos at this level,  it was primarily stop and hold the button down,  and block when necessary.  I was able to strafe around the big attacks too,  so that was a major plus.

 

Really looking forward to getting to the higher levels and seeing what its like.

I only had about an hour or so to play today, so I'm just going to throw out some bullet points on what I liked and disliked.

(was able to get my high elf berserker to 8)

 

Likes:

  • Character Creation - the character models are great, of course.  Though I don't really like where they went with all of the races, all the characters I toyed around with making looked great to me.
 
  • Controller Support - Though I only gave the controller support a once over to test for functionality, its pretty awesome that they allow you to connect your 360 controller and play.
 
  • The early story design was a nice touch.  (Poor dubbing aside) It was a nice addition and I liked the voice work.
 
  • The world looks great, very beautiful overall.  I generally enjoyed the aesthetic.
 
Dislikes
 
  • While I did enjoy the idea behind the combat, it definitely wasn't as fluid as I was expecting.  The closest comparison would be that of - say, Phantasy Star or Vindictus, though the combat of TERA (at least in this early stage of pre-release) needs some hefty polish and isn't nearly as fluid or enjoyable as either of the prior two listed. (imo)
 
  • Loot drops are extremely tiny, and are often covered by the gargantuan monsters you are fighting, that die on top of them.  An auto-loot feature would be ideal,  you wouldn't believe how many times I passed by and saw loot on the ground from people who completely missed picking up their items.
 
  • Not using this as an insult, so don't make it one,  but I couldn't stand the EU server I was on. My heart goes out to those that put up with those kinds of shenanigans on a daily basis.  I can only pray the NA servers will be much better in terms of community.
 
  • The mobs overall reminded me a lot of other asian-esque games.  Very few different  kinds of mobs as you progress throughout the area.  You do have some bees, or some piglets, or whatever, but they aren't really your main focus, and its really the same models with the title "hardened" or "sickly" in front of them instead.  Basic MMO design stuff... more of a gripe than a dislike.
 
Overall I enjoyed the short time I got to play,  and look forward to more time in the NA test this weekend.  I left out performance issues entirely,  simply because I knew to expect them, and this was really their first,  (technically second) try at testing the game so I gave it a pass.  
 
Questing was very run of the mill...  but I figured it would be. TERA isn't touting a massive change in quest design, and it doesn't deliver one.  It does change the combat up from traditional MMO gameplay... though we'll see how well that carries over as beta progresses.
 
 
How about you guys... likes?  Dislikes?

I just recently started playing Bloodline Champions (again, after trying it in beta and not really getting into it).  

 

After giving it a second chance, I'm having a really good time playing.  I'm not really a fan of the action-RTS genre.. but the arena style gameplay is enjoyable, even if it did take a few hours to get used to.

 

If anyone is curious about the game, or just looking for something new to play.. you should give it a shot.   

 

For those just getting started, those wanting to learn to play, or those who just want to get together and play, let me know.

Originally posted by zakiyawow
Originally posted by Herodes

 


Originally posted by zakiyawow


Originally posted by ThorHal
Trust me on this one, I'm not pulling it out of my ass.



Do explain how it could be running over a year in Korea and Japan fine but doesn't work on EU ?


Do explain how ToR´s PvP passed beta? ;)
Sometimes shit happens.

 

I remember one MMO had a 2 days downtime because of a different currency in the account screen. Don´t ask me which, I forgot.
It happened long ago though.

First of all, we are talking about server not being online and ThorHal said he know it is not frogster's side. I am just curious how he could be so sure. since he said he is not talking about it out of his ass.

secondly, I play TOR but I don't PVP. I have no clue about something is wrong with PVP nor do I care. PVP is always wrong anyway. Learn that from all my previous MMOs. No one is happy when they are weak against others and no one thinks they need to be balanced when they are too powerful.

Third, the server was down after about 10 mins being up. It is not the same with different currency in account screen.

I can answer exactly how ToRs PvP passed beta -- for the same reason it took an entire month for major issues to happen on Ilum -- it wasn't tested thoroughly enough.

 

I was a long time tester 6+ months, and played a few characters to (near) max level (not to max due to not wanting to see the end of the story arcs) ..

 

Simply put,  it was desolate at the high levels,  thats why most of the low level content was so well polished.

 

Near the end of the beta process they were going to put in High level servers.. but that fell through, so the majority of the high level content, especially, PvP gear, PvP imbalance at end game, and not-well-thought-out open world mechanics happened the way they did.

 

Though, that has nothing to do really with the problems being encountered here....  At one point TOR did have minor server maintenance issues that would take hours to clear... but that was after servers being live 24/7 for days to weeks at a time.

 

W..what is the point of this tangent anyways?

This is the worst sneak peak ever....     I could have easily sneaked a peak at not being able to log into the game without a code.

Originally posted by keithian
Originally posted by maskedweasel

I don't really spend much time at all on my companions...   If I upgrade their gear, its usually the gear specific to the companion I'm using,  only one character did I actually pay attention to what gear I gave them consistently and that was Risha, because even with really good gear she goes down quickly at the high levels... and she was my romance arc for that char.

Curious if you had any quests that forced you to use a certain companion you had not upgraded and how you handled it?

Well, they pretty much hand you new companions with pretty well spec'd gear throughout the arc,  if I ever had a hard enough time, I'd just switch to the most recent companion I got, and that would pull me through, but most of the time I just kept with the most relevant companion... if I was a tank, I stuck with a healer,  if I was a healer, I  stuck to a tank.  

 

Very rarely would I ever feel like it was necessary that I upgrade my companions to get by.

I don't really spend much time at all on my companions...   If I upgrade their gear, its usually the gear specific to the companion I'm using,  only one character did I actually pay attention to what gear I gave them consistently and that was Risha, because even with really good gear she goes down quickly at the high levels... and she was my romance arc for that char.

I'm with you,  and would love to see a more positive spin on games as a whole,  though I don't think its possible.  

 

All we can really do is control ourselves... set better examples (that go unnoticed) and stay quiet in areas where we would be negative previously.  

 

I don't think its in most posters' power to not-complain though.   

 

But,  I'm with you.

Not sure if the client will have an IP block for NA players on EU servers, but to bypass the auto direct you can create an account directly at account.tera-europe.com


[mod edit - let's focus on the content of the video. Thanks!]
 

The problem Rhoklaw, is the gear balancing more so than anything else...

 

Prior to 50 its all about the gear balance in coordination with the level scaling (which seems to scale amazingly well for lower level troopers and smugglers, but terribly for knights) 

 

At 50 its all about the PvP gear.. without it.. you'll go down in 3 hits easy.

Marchosias is using the "quickest way to a girls heart is widespread attacks" method.  

 

Thats how I found my wife...   gotta punch her at least twice a day to keep her happy.

Originally posted by Yamota

Originally posted by DJJazzy

So many whiners here. So he is not allowed to like the game? Or is it that his opinion doesn't match your opinion? Is that why some of you cry so much?


Anyway, as for the article. Glad you are enjoying the game although I have to admit this isn't one of your funnier articles.



 

When he fails to bring up FACTS. Like how the PvP is so underdeveloped and all the crap that has gone on in Illum and that the choices you make in quests actually has little to no meaning (like they do in other Bioware games) then it is not about being allowed to like it or not.


Also he says that this game has it all. Really? I haven't even heard that from the most adamant fans of this game.


At best it is negligence on his profession and at worst it is deliberately deluding people.

 

It isn't a fact that PvP is underdeveloped, thats an opinion.  "All the crap on Ilum" is server specific.. not every server encounters problems on Ilum....   choice having no meaning... also an opinion.   

 

...I think someone takes themselves a little too seriously,  and it isn't the OP.

Originally posted by Mors.Magne
Originally posted by treysmooth

Originally posted by Mors.Magne

I reckon anyone who has an opinion on level 50 PvP warzones must be a reasonably hardcore player.


 


I mean, I know SWTOR is easier to level than WoW, but even still !



 

These are the same warzones you can que for at lvl 10.

Yes, but I think it might be better to PvP when you've got your full complement of skills.

 

I could say other things about SWTOR's PvP, but I don't want to troll Pokket's thread. It's increadibly rare to have a girl playing a MMORPG and I don't want to discourage them.

Nah, the scaling works in such a way that once you're level 14 you're pretty viable in most situations.. especially as a ranged class.

 

Also, a lot of girls play MMORPGs,  though, not  "Pokket" exclusively, as "she" isn't a girl,  its all CGI.

328 Pages 1 2 3 4 5 6 7 » Last