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I'll have to agree with most here , though I disagree about conflict towns not meaning anything. Taking a conflict town is great if you are in a particular faction and were hoping for a "safe" zone within the PvP area. You can get guards, merchants, etc. in the conflict town that can help turn the tide of a longstanding battle in the PvP zones.
The only problem I really have is the tremendous amount of turnaround on the conflict towns... no it shouldn't happen within 2 or 3 hours.. but a few days of continuous questing to turn a town with a raid full of people makes it very tough to stay diligent. I see the purpose and the advantages to it, but after being in a few raids to take a number of towns, it gets monotonous without opposing factions in the area.
Other than that, theres plenty to do apart from PvP, though PvP is one of the most gratifying... especially when at war with opposing clans. Theres tons of stuff to explore, theres gambling to be had, theres tons of items to craft, AP hunting, recipe hunting, rare monsters to find and kill, races to enter, events to join.
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Originally posted by Phry
its extremely unlikely that the future of mmo's is the console, mostly because mmo's evolve, and consoles don't once a title is released on a console, its limited forever to that particular consoles limitations, with pc's that isnt the case, as they are also evolving, take Eve for example, the game is far different, far more advanced now than it was when it was originally released, for a console it would mean that the game would have evolved beyond the capacities of the console to actually run it.. consoles are essentially dead ends, by the time they are released, the level of technology has already bypassed them, only PC's currently have the ability to make use of technology as it happens, already, the ps3 and the xbox 360 are far less capable than even a mid range PC, and compared to a high end PC there really is no comparison, even now we're starting to see 6 core processors (the intel one has 12 virtual processors ffs...) until there is a way to upgrade consoles to keep 'current' then they will only, be really suited to single player, and multiplayer games, they dont really have the technology to be anything else.
You are mistaken, sir, by this thought process you would have to believe that every computer would be upgraded along with the game. Scaling a game for use by a console is absolutely possible... with additional content and even additional textures, it does not automatically make the game unplayable on a console. Console games have a single hardware spec, so you know exactly what kind of hardware and software a user will be playing the game on.
When a game is developed for a console there are no variables like the kind of graphics card, or what operating system the user will be playing on. There are no minimum or recommended specs when you create a game for a console, because the game is optimized for use on that system. In the next generation of consoles, I could stand to reason that you will see an increasing number of console MMOs launching, and in the end, its safe to say we will see simultaneous launches of most games on console and PC by triple A developers. That is a safe assumption given there have been 4 new console MMOs scheduled for release in the next year on the CURRENT hardware platforms. The next gen systems will most probably be based with this type of gaming in mind. |
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Originally posted by Vagrant_Zero
Though console sales of all BioWare games that were simultaneously released have always outmatched the PC sales, but thats neither here nor there. This ridiculous PC vs Console feud is so stupid. That isn't the point of the thread, whether it *could* release on consoles isn't really an issue, if they wanted to develop it for consoles, then it wouldn't be an issue... the fact is, they said it wouldn't be released on consoles at launch, and is a working PC-Only title at this point.
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I'll be interested to see how the game pans out. The FFA style could be appealing, if the circumstances for punishment were high enough and discouraged it in a way that PKing was a niche crowd instead of a majority.. which is rarely the case in games such as these.
My only true concern is Permadeath... as thats the last thing I'd want to see implemented. Sure some people love it... but it seems to be more of a deterrent than most other mechanics I've seen.
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Originally posted by Hyanmen Yep, and WoW gets away with it because it's a PC only title. But if TOR will be released on consoles... I don't see a reason not to take full advantage of the cheap yet powerful technology.
I agree, though BioWare stated specifically this game would not be on consoles on Launch, and that it is being developed for the PC, though they have looked into the console market. They have not confirmed that this will ever be a console release, and the only thing we know for sure, is that on launch, we will NOT be seeing a console release.
The speculation is extremely rash on the part of this retailer if they are taking preorders for a game that will not see a console release in the next year or two, if they see one at all.
I still feel that a console release is possible, though not plausible at this stage... I would like to see one though. |
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Originally posted by Lord.Bachus
Question is, how much fate do you have in a website that shows a 24 oktober 2010 release date for a game that will be released in spring 2011...
No faith in the release date at all. I have no faith that it will launch on consoles either. I didn't even know it was being developed for consoles. The real question would be, why it was posted in the first place. Did they inform retailers of a possible release? Did this company just make it up?
Its kind of like reading an interview where they say they will not, or have not, decided if a vehicle will be in the game yet, and then you see on another site a picture of the vehicle graphically rendered... I'm not saying it will release on consoles or anything, I just found the link to be worth mentioning. I don't know how many other sites have this game listed for the 360. This is most possibly a fluke.... but a strange one. |
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Originally posted by sacredfool
A lot of the information we gather for MMOs comes from the internet! ;) |
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Originally posted by Kabaal
I didn't say specifically that I believe it, I just found this link to be of interest, and I posted it. A retailers "guess" on a retail date for a platform that hasn't been confirmed the game will release on is kind of interesting. There must be some reason they posted it, whether it is misinformation, or something else entirely.
The release date is obviously off anyways... still interesting. |
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The Developers said "Not on launch" but one site shows a release date
shop.gameplay.co.uk/webstore/productpage.asp
Discuss |
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Star Wars: The Old Republic: GDC 2010: Hands On With The Trooper
News Discussion « General Discussion 3/19/10 3:21:29 PM
Originally posted by Xondar123
So your speculation that the world is small and instanced is more valid than their speculations? I'm going to have to trust them over you. Mainly because, you know, they've actually played the game.
QFT
I like you today. |
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Star Wars: The Old Republic: Two Million Subscribers Possible
News Discussion « General Discussion 3/19/10 2:54:07 PM
Originally posted by Gameloading
There is nothing stopping TOR from being able to hit the 2 million subscribers mark. Many BioWare games hit that mark on PC only. I think this is why a lot of hype is heading around the story aspect of TOR early on, as they're trying to bring awareness to non-MMO players as well.
I would say a safe bet would be that BioWare would keep 1/3rd of its launch subscription base. If the sales were on par with other BioWare game sales, then it is possible for them to break even at a base of 1 million subscribers. We have no way of knowing at this time how this game will turn out, but if you could go back in time to the launch of WoW I don't think anyone said "Hey, this game will make 6M subs easy". If they had, we would be hearing all the same arguments. |
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Star Wars: The Old Republic: Two Million Subscribers Possible
News Discussion « General Discussion 3/18/10 10:57:18 AM
Originally posted by jimbobz
I think if any game has a chance to retain subscribers, this game will be it, if nothing else then for the story aspect. Seeing a drop in subscribers is a current trend though. I can't say how the majority of players will play this game, but I know I'll be subscribed for the first couple months at least.
You people are just like a broken record, keep saying the same thing about all games. When this dont reach thiose numbers, it will be lest see what else we can move onto to make ourselves feel happy.
I don't know exactly what you're getting at here. You don't know what the future holds for TOR. The only person I can speak for is myself. I expressed an opinion, and what I felt, deal with it. |
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Star Wars: The Old Republic: Two Million Subscribers Possible
News Discussion « General Discussion 3/18/10 10:52:33 AM
Originally posted by Kyleran and in the 3rd month, 500K and sinking like a stone due to player dissatisfaction with the content. Sure, it might not happen, but other than WOW and a few others this has been the pattern the past 5 years and hoping for better isn't the way to bet. It could happen.....but you never know.
I think if any game has a chance to retain subscribers, this game will be it, if nothing else then for the story aspect. Seeing a drop in subscribers is a current trend though. I can't say how the majority of players will play this game, but I know I'll be subscribed for the first couple months at least. |
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Star Wars: The Old Republic: Two Million Subscribers Possible
News Discussion « General Discussion 3/18/10 10:09:39 AM
Originally posted by Toquio3
I'd have to agree. I'm a fan of the development team and the direction this game is going, but if it didn't do well, I think EA would be more likely to throw more money at it than shut it down.
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Originally posted by Xondar123
I don't understand you criticisms of factions. They are shallow? As opposed to what exactly? WoW where you chose a faction when you make a character and are stuck with it for the life of your character? I also don't think you understand what "spinning the wheel" entails. It isn't like you get up one day and say "today I wanna be CHOTA!" and then get up the next day and say "today I wanna be Enforcer!" From what I understand, "spinning the wheel" is a very long, arduous process. It takes a very long time to do and takes quite a bit of effort. The experienced players in my clan recommend that people start a new character if they want to join a new faction, cause it's just too much effort to "spin the wheel." I've also been playing since I got my free key from this site, and I'm only level 14 (that's after over 100 hours of play.) So I seriously doubt you've made it near Sector 2 yet. All your information on factions is second hand (mine is as well) and I think you're basing your opinions on it from assumptions you've made from talk you heard in the Help channel.
I would say that is a fair assumption. I think the main reason the OP believes these things to be bad, or to give it the label of "shallow" is simply because its time intensive. You can't do exactly what you stated above "I wanna be CHOTA today, I want to be Enforcer tomorrow!" The Gain X1 Lose X2 faction system is created that way for a reason. If you grind the wheel any-which-way, you will most likely have all factions hate you, and you have to spend the additional time regrinding your desired faction.
That doesn't mean anyone is forcing you to grind the wheel. Thats a personal choice. |
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I also don't really understand the use of the term "shallow" when gaining faction, changing factions, or taking conflict towns. Everything is relative to your goals. If you want to grind the wheel, then you obviously know why you are grinding it. If you know what you want out of your character, then theres no need to do any excess. The best part of the faction system is that you aren't locked into a faction, so even at level 46 you can decide you want to be chota instead of enforcer, and grind your way in that direction if you so choose.
Getting EVERYTHING in game shouldn't be simple, for those that like to recipe hunt, or AP hunt. You never have to do a single AP mission if you really don't want to, and you can still make a viable character. The extra AP points as a whole won't level an entire extra skill to max, so you're only really advancing temporarily faster then everyone else.
Of course, everyone is allowed their opinions, I don't think a lot of the cons really equated to being "good" or "bad" or "shallow" or "ugly"... I just feel they are different and purposely made to discourage people from being able to get everything easily. |
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Oh wow, listen to that, You can play the game completely solo, but there will be content you won't be able to see going solo. Interesting. I guess that rules out that ALL content is solo-able. Very nice. |
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why did this have to be themepark
General Discussion « Star Wars: The Old Republic 3/17/10 11:02:24 AM
Originally posted by arcanist
This game isn't for you, obviously. This is how they wanted to make the game... if you don't like their vision you really aren't going to be forced to play it.
/thread |
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Originally posted by DonnieBrasco
This is correct. A good idea also is to mark the nodes on your map, and come back to them when they respawn.. oftentimes you can get a number of the books you need from a single node. Any duplicates, throw on the auction house for chump change, and they should sell quickly, or trade them in your clan to others that need. You can also pick up paper from curious debris. |
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Originally posted by WSIMike
They did so by setting item shop prices that were beyond obnoxious. Even some of the most stalwart defenders of Item Shops said "uh... what?". People called them out on it, and only after the backlash, did they say, basically, "Oh, oops! (damn we hoped no one would notice). Oh, fine, we'll lower the prices... There, see? We did it. Will you play our game now? It's Free!!" (no, that's not a direct quote... just a sarcastic summary of what pretty much went down).
Don't get me wrong, I understand that (and you are correct when you say) that TCOS was originally NOT intended to be a F2P game. I was in Beta, and as usual the payment model wasn't decided on for a while. DDO of course wasn't F2P at launch. Needless to say as far as development progressed they ended up going F2P, and to me, thats a good thing for the F2P market. If free to play games with triple A quality exists, perhaps it will edge out all the other weak free to play games that just mash together games with a keyboard and a spoon and expect us to give them money.
Three years ago, F2P had no lasting appeal for me personally, but the turnaround on it in such a short time, where now I have three games I feel are worthy of anyones time (be it they were originally developed for this payment model or not) speaks a lot for me. I still won't give these games my money, but I will consider giving them my time... so I guess thats something. |
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