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All Posts by maskedweasel

All Posts by maskedweasel

78 Pages 1 2 3 4 5 6 7 » Last
1544 posts found

 Honestly I think it has more to do with the way these games impact the players.  I'm pretty much the same on here as I am in real life, and I think it comes through on my posts as I'm very rarely mean or rude, and when I am its very toned down.  Just the general use, tone, and humor of the MMO crowd is something different then you expect in every day life..... fanboys, haters, trolls, the word fail and stark overuse of it.... they invoke feelings in others that understand them in a different way then the general public.  I think thats a big cause of why alot of the gamers on these forums act the way they do. 

Originally posted by greed0104
Originally posted by maskedweasel
Originally posted by greed0104
Originally posted by Anubisan

 

Once again Greed, I agree with you completely.

I think there are many people on these forums who are just impossible to please. They approach every game at every stage of development from the standpoint that the developers are out to lie to and cheat them. They constantly demand change and innovation and then immediately berate devs when it seems like they are doing just that...

I don't think a lot of the doubters will ever be happy...

The problem the doubters are having, is they're not being fed the same bullshit routine other companies dish out with every update, claiming to have this and that to keep you satisfied. BioWare is doing this completely different, they are going very slow when it comes to releasing information. I see this as them taking the time and consideration of what goes into the game, no empty promises, when they do finally tell us something will be in the game they show us in some form of demonstration.

The doubters will never be happy because they don't have a damn clue what they want. You may call them confused, I call them Idiots, because I know exactly what I want.

 

I'm quite excited to see what BioWare will come up with. They've been talking about focusing on all aspects of gameplay, including the story, grouping, and even endgame.  The fact they won't release definite information until its in the game is refreshing.

 

As for not knowing what you want in an MMO (for the doubters or otherwise),  I've been there.  I don't really know everything I want out of an MMO, and I don' think its my job to know exactly what I want out of every game I play.  Who knew I would enjoy Fallen Earth as much as I have, or that the Wii would become so popular.  I like to keep an open mind so as not to close off the possibility of something new being fun to me.  Maybe thats what the genre needs more of,  players knowing less of what they want, and more of developers striving to show us new ways to have fun.  I think thats one of the reasons I'm so happy with BioWare... in this stale genre they're already trying something new and outspoken... and maybe... people just don't know this is what they want yet.

The difference between you not knowing and them, you're not on here asking for things, then being given what you wanted only to reject it with anger and complaints.

I'm just saying, this site is full of people that throw the word innovation around, usually when you ask for innovation you have a specific idea as to what is innovative to you and you share what's on your mind. But here, most people say "I want innovation" and leave it at that. I want a game that does not start out slow and boring (have you ever been told "It picks up at max level"?) where every precious second I spend in a game is fun and not a waste of my  time. Watch, when people get this, which is asked for a lot, they will complain about having to be involved in the game. Next people will complain that they had to play the game to enjoy it.

 

point well made :)

Originally posted by greed0104
Originally posted by Anubisan

 

Once again Greed, I agree with you completely.

I think there are many people on these forums who are just impossible to please. They approach every game at every stage of development from the standpoint that the developers are out to lie to and cheat them. They constantly demand change and innovation and then immediately berate devs when it seems like they are doing just that...

I don't think a lot of the doubters will ever be happy...

The problem the doubters are having, is they're not being fed the same bullshit routine other companies dish out with every update, claiming to have this and that to keep you satisfied. BioWare is doing this completely different, they are going very slow when it comes to releasing information. I see this as them taking the time and consideration of what goes into the game, no empty promises, when they do finally tell us something will be in the game they show us in some form of demonstration.

The doubters will never be happy because they don't have a damn clue what they want. You may call them confused, I call them Idiots, because I know exactly what I want.

 

I'm quite excited to see what BioWare will come up with. They've been talking about focusing on all aspects of gameplay, including the story, grouping, and even endgame.  The fact they won't release definite information until its in the game is refreshing.

 

As for not knowing what you want in an MMO (for the doubters or otherwise),  I've been there.  I don't really know everything I want out of an MMO, and I don' think its my job to know exactly what I want out of every game I play.  Who knew I would enjoy Fallen Earth as much as I have, or that the Wii would become so popular.  I like to keep an open mind so as not to close off the possibility of something new being fun to me.  Maybe thats what the genre needs more of,  players knowing less of what they want, and more of developers striving to show us new ways to have fun.  I think thats one of the reasons I'm so happy with BioWare... in this stale genre they're already trying something new and outspoken... and maybe... people just don't know this is what they want yet.

Originally posted by Euphoryk
Originally posted by Robdc84

Using a magazine to tell a review is pointless, make up your review. with an MMO wait a bit and research it via youtube or check out the forums

Are you seriously suggesting that random forum word of mouth and youtube videos are better ways to judge the quality of video games than professionally written reviews?

Forum word of mouth is often (always) biased, which can skew a persons impression one way or the other without them ever getting a clear picture of how good or bad a game is.

Youtube videos, in the case of review videos anyway, are mostly produced by teenage kiddies who want to whore attention on the internet and need an easy access medium that allows them to "go public" with there creations.

I disagree completely with your statement.

 

I would hope that reviews are unbiased and impartial, letting games stand on their own merits, but that doesn't seem to be the case with many professional reviews, much less reader reviews.  

 

Fallen Earth isn't like CO, where you can play through the game in 2 weeks.  Its not a game that you can pick up and play without going through some sort of tutorial or asking a question here or there.  It doesn't hold your hand, and it doesn't tell you what to expect.   That kind of game appeals to some players, and to others, they just don't get it.  Instead of trying to understand it though, or make their way through the game like Euphoryk suggests,  they make rash assumptions and generalizations, and think they know enough about the game in such a sense as to write a competent review when in actuality they've experienced only the basics.  

 

In turn, they don't give as much of an impersonal review.  Instead, and in this sense, they make comparisons to what they've played before and not what they are currently playing trying to use other games as a guide for their shoddy work ethic.

 

In those aspects, I can't complain about the score so much. I understand that if you tell a person to grill a steak on a charcoal grill when all they've ever used before is a george foreman grill, you're bound to end up with some burned meat.  Just because they know how something works, doesn't mean they "get it".  

Originally posted by GetViolated
Originally posted by maskedweasel
Originally posted by jimsmith08

I agreed with the score and review. They summed up by saying it was overstretched and that it could be impressive in the future. In the same issue theyve rated Aion 60%, so whoever it was claimed they reviewed mass appeal games highly, you were wrong. They gave CO 76% a few issues back too.

 

Even on the worst standards those percentages are way off.  CO doesn't really have a shot in hell as being even a remotely as engrossing game as even AION, much less FE.  CO is extremely shallow, albeit the game was fun, it could have masqueraded as a single player game and save itself the heartache of the sub loss.   I honestly would not be surprised if FE has a higher subscriber base then CO right now, and just about every other review I've seen so far can look past the shiny, shallow casing of these lackluster studios and see there is a real pearl in Icarus.

 

I'm not saying CO is a bad game, but by no stretch of the imagination could it hold a candle to either of the games it "beat" according to PC Gamer.

aion is 10x more shallow than CO and FE was just boring 

 

Thanks for your opinions,  as shallow as you think AION or FE might be, they'll keep subscriptions 10 fold over "buy our lifetime sub before we nerf everything" at Cryptic.  I like the studio, and the game was fun for approximately a month, but in the end, anyone that can't see that CO is very shallow in the content and gameplay department is a VERY casual player.

Originally posted by jimsmith08

I agreed with the score and review. They summed up by saying it was overstretched and that it could be impressive in the future. In the same issue theyve rated Aion 60%, so whoever it was claimed they reviewed mass appeal games highly, you were wrong. They gave CO 76% a few issues back too.

 

Even on the worst standards those percentages are way off.  CO doesn't really have a shot in hell as being even a remotely as engrossing game as even AION, much less FE.  CO is extremely shallow, albeit the game was fun, it could have masqueraded as a single player game and save itself the heartache of the sub loss.   I honestly would not be surprised if FE has a higher subscriber base then CO right now, and just about every other review I've seen so far can look past the shiny, shallow casing of these lackluster studios and see there is a real pearl in Icarus.

 

I'm not saying CO is a bad game, but by no stretch of the imagination could it hold a candle to either of the games it "beat" according to PC Gamer.

Originally posted by Robsolf
Originally posted by sidfu
Originally posted by Scyris

I've played FE and I agree with the score, its a bland looking game, needs more color to be used insted of brown, brown and grey and oh look more brown!, that gets quite boring after a short time playing it, yes its unique in a way, but with the lack luster combat, bad controls and such, I can't blame them for giving it a 55%. I tried a trial and I kept lagging out every so much that I gave up. Not to mention all the bugs that should have been fixed in beta that still linger in the game probally still today. Either way the fact there is such lag issues a month after launch is just not acceptable at all not one bit.

 

so what u saying u gave the game a 1 hour try and u think u a expert on it. go crawl back to wow or something plz.

 

overall with how pc gamer rates the game i would give it a 80% of 100. it has alot of potentional and like any mmo it is evolving. on the pc gamer reveiw of it i automaticaly thru that out when they compared it to a normal nonmmo pc game. that makes the review in my eyes lose all crediablity of the game. it means they lost the point of what they where reveiwing. also u realy cant compare fe to any other mmo on market right now since there there no other one set in similar gener as it thats out right now.closest would be darkfail aka darkfall and everyone knows its not similar but in a small amount of ways so i didnt bother using any comparsions.

on a whole most will like fe. its not a full sandbox its more of a semi sandbox cause besides the main story arcs u do what u want u dont have to do anything u dont realy want.FE is a game u have to play a month to see if u like u cant play it just for a few hours and cry then go back to your casual mmo. its not a full niche mmo either its a game that is growing. i would say fe will probaly be like eve keep slowly growing but never be a big hit but would grow slowly keeping people more than most mmos do.

OP if i was u i would give FE a try u might like it. its a game u either like it or u hate it. ive listed most of the good and neg points so u should be able to make a good decesion. me im currently not playing atm cause im playing citiesxl

 

This is more of a reply to your poll, complaining about low budget MMO's being compared to big budget MMO's.

Simply put, if your small budget game costs the consumer the same amount of money as a big budget game, then it should be compared to those games. 

The box is 50 bucks.  the sub is $14.99.  Nuff said.

 

You're right, and honestly, the game hangs just fine with the big budget games.  I think its better then a great deal of bigger budget games from more "solid" developers.  The only difference is, they had tons more advertising, whereas FE doesn't have much advertising at all.  So many times people get drawn into all the hype of those big budgeters, and very rarely they perform.  FE outperforms some of those other titles, hands down.

 I've been a gamer for a very long time.  Gaming has helped me through the years, but has also hurt me some.  When I was little, my friends and I would get together and play games on the old systems (nintendo, sega, etc.)  and its kept with us through the years, so eventhough our group is very spread out now, we can still keep in touch and hang out doing things we enjoy when we're not able to hang together.

 

Although gaming didn't get me my job in IT, when I was a consultant it was helpful because we did some residential work too, and every now and then we'd get someone who's kid couldn't run a game or something.  I usually got sent on those calls, for obvious reasons.

 

I enjoy gaming, and its become such a big part of me, eventhough I'd be much more productive without it,  I might not be nearly as happy. 

 Lets be honest,  FPS combat in FE isn't like a real FPS.  Thats not a bad thing, and in an RPG like this one, where just about every player, enemy, or animal can move and have various stats that increase its ability to reduce damage or dodge attacks, its not like a FPS where you can expect dealing a set amount of damage to each player every time.

 

I love the combat,  and I find it better then the tab and spam combat that the genre is used to.  A good player can really make a difference in PvP or PvE based more on how he plays then what guide he found on the internet to build his character.  

 

Lag is very rare for me in the game,  even, and especially in PvP.  The review sounds very critical to me..   and I find the weaponry (rifles, pistols, melee, grenades, etc) to be more then adequate.  The clunky feel comes from your opponents, not the system.  There were some pathing problems on mobs, and every now and then I still see an enemy or two that has issues.  If I had any gripe about the combat system, it would be the problems with the NPC enemies.  So many times have I attacked an enemy, saw the hit connect, but it doesn't register until the 2nd or 3rd hit.  It doesn't happen all the time but it happens often enough to be noticeable.

 

The game isn't perfect, but its better then this review gives it credit for.

Originally posted by Khalathwyr

Right now, with just 3 sectors, no, it isn't needed.

 

After Sector 5 is introduced, maybe on a limited scale. Admittedly, I hate the idea, but...meh.

 

1) I like the idea of a train, going from say a Barter town in Sector 4 to Sunshine crossing in lower S2. This train need to have a one use per 24 hours limit on it, though.

2) The train system should function as a one way device for players for a significant period of time (see time suggestions in #1).

3) Should be a hella money sink. 50 blue to 1 red for the trip listed above. Any destination added (for instance a S6 to S4 train) should scale up the cost (25+ Red).

 

The last thing this game needs is an easy to use fast travel system. It isn't a matter of "well don't use it". If it's in and easy it'll water down the FE experience as it has been crafted so far and goes counter to the vision they have expressed. Again, from all accounts, and the FE team has been up front and honest so far, they don't need to water it down with easy to "pull in more subs". They are near or have hit their 50K goal and that'll keep the game moving forward.

And this genre needs more variety. It needs more games that cause people to have to think and plan ahead to move their character around as well as other features. The "flip a switch" gameplay permeating this genre ("Oh I'm here, now I'm a world away, now I'm this spec, now I'm that spec") need not find it's way into dominating every game. This wanting to be "all things and everywhere" for nothing need to be punched in the face by a measure of difficulty. The idea of a game used to carry with it an element of challenge. That challenge has been substituted by giving everyone a ribbon.

I don't think costs should be that high at all.  I mean there will be disadvantages to the train and there will be advantages.    I mean, especially if they implement a train schedule,   say the train only runs once per hour... or once ever 2 hours.. was about 10 blue each way, only could be boarded in and  took you to capitol cities, and travel times weren't any faster then the interceptor but you didn't have to pay attention to where you were going, I think it would give a good enough pros and cons list to make it worthwhile for just about all players, and I also think it would become more widely used.

 I agree with most of you about the train idea.  Some sort of travel needs to be put into effect.  A train is a good idea because you'd  have to make it to a train station, it would most likely have a cost to it, and it goes with the theme.  The farther you have to go, the higher the cost of course.  It would also be cool to have certain events that revolve around the train, and I think the stations would end up becoming a meeting hub which I think this game would benefit from.

 

It would also be cool if they had an NPC train faction of sorts that you could become a member of, so you could run missions having to do with the train.. but thats getting alittle ahead of myself.   Would be nifty to also be able to walk around the train while moving, or even jump out of the train (take damage of course) if you need to get off before your destination.

 

 :: edit:: I was also thinking it would be a good idea that you could only ride the train to areas you've already been to.  That way people in S1 can't just ride to S3 for the hell of it.  Don't know why I'm talking about it like its happening.. but yes, I think a faster travel option is a good idea.

is Player Driven
Fallen Earth « Fallen Earth
11/16/09 2:24:22 PM
Originally posted by Vaedur
Originally posted by solareus

I've read a lot of posts complaining about the content. What people need to realize is they are the content. The player is the game, and what you do in th game world is what ever you want. No one forcing you to quest or follow a path in FE. Their are many ways to advance in the game world. One of my favorite was simply being a scavenger, looking for odds and ends that could be made or traded. I barely ever fought in the game and stayed clear of npcs.

FE is not like LotrO or and other story driven game world. FE is a player content world in the likes of shadowbane. I'm not sure how the pvp will play out later on, but it will have a roll in the game world.

So , I guess if you don't have an imagination to explore, converse and the willingness to actuallt role play in a massive game world, you really shouldn't be playing FE.

FE is for mmorpg players, that's the bottom line.

 

Solareus, you are one of my FAVORITE posters here.. but.. your mistaken my friend..

Player driven means "there is not enough content, so make up your own" lets be honest.  These mmo buzz words "player driven, sandbox, etc.." just are used as a mask for lack of something.  Heck sandbox means "lack of content" FE is NOT a sandbox game, it is a mmo with giant quest hubs and clear progression (yet multiple paths of city to city) but say it like it is, lack of conent

 

 

Thats an interesting take on it.  Whereas in a "sandbox" game, or "player driven" game one would look at it that there is an abundance of content, though the content is being created by players actions or design etc. However you could also be right in the sense that in these same games you'd be creating content simply because there is no preconceived content created.

 

I think that it is true, fallen earth does have room for player driven content, under the right circumstances.  Really, theres no telling where this game will go,  so many of the players are still in S1 and S2, it will be interesting when more players start hitting S3 and the rarity of items and battles becomes more commonplace. 

 

Already I'm seeing some of the biggest clans on the server start to alliance with eachother..   it will be interesting to see how all this will turn out.

Originally posted by Vaedur

Keep in mind..

Game released with TONS of exploitable ap missions..

 

Those who did it a few times on accident got to KEEP there bonus AP..

Those who did it multiple times cause they are stupid LOST there account..

 

*shrugs*  The best way to keep issues from happening is release it working.. *shrugs*

 

Theres a difference between doing something twice and doing something 15 times. Yes it would be great if everything was working from the start, but, the bans weren't permanent and theres no telling how many of those AP points the exploiters actually kept.  As I was stating before though, having 50 more AP points would be nice, but it seriously does not give you an "unfair" advantage over any other competent player.  Also, there weren't "tons" of exploitable AP missions,  there were only a handful of AP missions that were truly exploitable, the others revolved around server crashes.  All in all, as stated before, they were few and far between.

is Player Driven
Fallen Earth « Fallen Earth
11/13/09 5:30:06 PM
Originally posted by neonwire
Originally posted by Reklaw
Originally posted by neonwire
Originally posted by Reklaw
Originally posted by Thillian

I am level 45 with a level 32 alt and I do not think that the game is player driven yet. It might become once they add player housing and clan towns.


 

The game is player driven, what many don't seem willing to understand s that it's up to the players to make it work.

For example many take every skill/trade they can get their handson, and will continue to play that way. So it's their choice to either take less and start to depend on others what can build a player driven economy.

Also take into account that many people are new to the game and like to explore the possibility's, a player run economy does not work in the first few months of a new released games, no matter how many tools developers put into the game, SWG started to get hot after 4/6 months before we started to see a more balanced player driven economy.

Lack of patience is what makes people asume there is no player run economy. Rushing thru the content is what makes people feel as if they can solo everything. Lack of trying to find your own challenge, meaing sure we can all solo most things so for, but do people actualy try to challenge themselfs, meaning take mobs/creatures 4/6 lvl's above you, which is either extremely hard or simply undoable to do solo, then take a group, go co-op, or just group with a few friends.

Player housing can be parts of it, but it's not needed for a player run economy to rise, what is needed is dedicated MMORPG gamers that are not afraid to depend on others. Other wise no game regardless it's feature's will have a good player driven economy.

But like I said we must understand it's in our (the players) hands.


 

So its up to the players to challenge themselves eh? Hmmm yeah I guess your right. Why stop at fighting higher level mobs though? How about blind folding yourself? That would make it more challenging. You could also strip yourself naked (in-game.....although you could do it for real too if you like) and go hand to hand with the toughest mobs you can find. In fact how about never equipping anything? Perhaps players should challenge themselves by not allocating any APs at all. Yeah that would be fun wouldnt it. Or you could try playing the game one-handed.......or maybe not use any hands at all and just use your nose. Yep its up to the players to turn the game into something that it isnt.

Funny really funny, but also pretty narrowminded, I am talking game-wise and you make it something completly different.

Yeah I was taking the piss but it wasnt intended in a mean spirited way. You are talking game-wise. So am I. All of the examples I described fit in perfectly alongside the examples you gave so if I'm being narrowminded then I'm simply following in your footsteps. You're suggesting that the players who find the game too easy and solo their way through it all should deliberately handicap themselves to make the game more challenging. I think thats silly......although totally up to the individual of course. You're also suggesting that players who felt bored with the game were somehow at fault......as though they are somehow playing it the wrong way. I think thats silly too.

Sorry but you havent actually described anything at all that hasnt already been pre-planned by the devs. Focus on a trade skill and depend on others for other stuff? You can do that in WoW, EQ2, Vanguard and pretty much most mmos. Fight higher level mobs? Same. You can make any game challenging by doing that. Rushing through the content makes people "feel" that they can solo everything? Ermmm......no lol. If they can get through it all solo then....ermm.....they can get through it all solo. No-ones fooling themselves into thinking that its happening lol. Taking their time over it wont make it any more challenging for them. In fact rushing through it makes it more challenging because they are probably missing out on APs and keeping themselves stocked up on the best gear.

Speaking of WoW I am sure you are the type of guy who walks in front of my character in WoW and will laugh or ask why I am wearing no purple's or any tier armor.

Ok sorry I've hit a nerve. No I'm not that kind of guy at all. I couldnt care less what gear people have. It doesnt mean anything does it.

Fallen Earth is a themepark game set in a big open gaming space. The only real difference between it and any other themepark game is that there are long distances to travel between the rides and you can hop onto any ride in any order.......or ignore the rides altogether and just......wander around chatting to people and doing the stuff that you would....ermm....be doing if you went on the rides (ie killing stuff, harvesting stuff, making stuff or looking at stuff).

Cod series are themeparks, FE is a Open World game or in how I like to see MMORPG's, one server! Obvious I can do many things in other games aswell, but if I liked doing them in those games I would be playing those and not FE ...right???

Of course. I never said the game was bad because it doesnt offer anything new. Neither was I disputing your ability to enjoy the game. Why would I do that? If you like it then you like it (shrugs).

Like someone above me said, Icarus never proposed to revolutionise the genre. They just wanted to make an mmo with all the usual features that people would expect from one but with a few twists like being able to allocate stats. Although it didnt hold my interest I actually think its pretty good by mmo standards. I feel the same way about EvE too (a much more open game by the way) in that I have a lot of respect for the game and yet personally dont find it at all interesting to play.

I was also never challenging the reasons why you like the game. In fact I can perfectly understand the appeal this game holds for some with its single server and very large zones/sectors. I was just pointing out that that aspect isnt really any different to other games like WoW (minus the single server of course). Afterall I can go anywhere I like in WoW as well......but yeah Fallen Earth has a more open "feel" to it.....even though it offers no more freedom than other games. I just think its a bit far fetched though to try and make out that its a deeply complex game with an endless variety of things to do when it obviously isnt.

Oh and sorry for daring to compare the game to WoW. You will probably take that as some kind of personal insult but thats up to you.


 

 

 

 

In response neonwire, there is no game out there that isn't repetitive after awhile, nomatter the size of the area, or the openness of the gameplay.  There isn't much out there that can be considered a full sandbox by some MMORPG forumgoers.  All games are restricted, in fact, I don't think it would be considered a game unless there were rules,  and I agree with you ... its stupid to say that the player needs to do this to make it challenging, or do that to make the game fun.  In all honestly, if you give someone the easy road or the hard road, in most every situation people would want the easy road and I completely understand your point.  

 

FE isn't about using your imagination.  You can use your imagination, but that is not its purpose, and solely up to the player, but by saying it is necessity is incorrect. FE's purpose is to entertain, as all games are meant to do, and it leaves it open to interpretation on how to do that.   So,  back to the OP, saying that its up to the players to make the game player driven.  I guess that could be open to interpretation in itself.     At a dinner show, while waiting for the show to start, its not the attendees responsibility to make the fork and spoon dance, and likewise in a game where you pay to play through the content.  Since FE doesn't necessarily force things to be player driven, then it isn't a necessity, nor is it prevalent in the gameplay. (PvP doesn't count as it really is part of the games mechanics)

 

Not to say that I wouldn't want it to be, its just how it feels right now.

 

 

Originally posted by Rallycart
Originally posted by maskedweasel
Originally posted by Jimmy562

Pretty sure you can't put a OS on a console. PS3 used to be able to put Linux on but i think they have taken that feature away, only the original PS3's can do this. I think anyway.

However consoles can put a serious halt on technology advancement which is sad. A console cannot be upgraded and they are built, this time, to last 5-10 years. This gives games are major slow down where as if it was exclusively PC, games could advance more rapidly. It is possible we could have miles better games today if it wasn't for consoles.

 

You can run windows on the 360.  Some consoles can be upgraded... but overall they aren't meant to be upgraded.   I wonder if you installed an SSD if it would increase performance in a 360? Right now it just uses a sata drive.  SSD's increase performance in PCs like crazy!   For games saved to the HDD maybe that would be an upgrade worth trying.

 

 

Define "like crazy" and "performance" please. They reduce loading times, and if you have a lot of swap due to low amounts of RAM, they can help the pop in times. That is it really. They wont give you an overall better FPS. They wont give you better visuals. Nothing like that. Even then, if it takes you 20 seconds to load a zone with a normal HDD, and your SDD can do it 4 times as fast, you still only save yourself 15 seconds per load. If you load every 10 mins... Yeah... Not much of a boost. And most people wont load every 10 mins, and it wont take 20 seconds, and an SDD wont give you 4 times the performance... 

 

Nonono, nothing as far as visuals, but they increase read performance (sometimes comparable, depending on the SSD) of a 10K RPM HDD or above. You also get the advantage of lower power consumption which reduces heat, and you can slap them around a bit, which is always helpful in comparison to the mechanical HDDs that could barely get a tap before you hear them *click* *click* *click* and then its time for a new drive.    In a small case like the 360, the lower power consumption and heat would probably be helpful, and running games from the SSD would probably increase performance overall in comparison to running from an HDD @ 7200 RPMs.

Originally posted by Jimmy562

Pretty sure you can't put a OS on a console. PS3 used to be able to put Linux on but i think they have taken that feature away, only the original PS3's can do this. I think anyway.

However consoles can put a serious halt on technology advancement which is sad. A console cannot be upgraded and they are built, this time, to last 5-10 years. This gives games are major slow down where as if it was exclusively PC, games could advance more rapidly. It is possible we could have miles better games today if it wasn't for consoles.

 

You can run windows on the 360.  Some consoles can be upgraded... but overall they aren't meant to be upgraded.   I wonder if you installed an SSD if it would increase performance in a 360? Right now it just uses a sata drive.  SSD's increase performance in PCs like crazy!   For games saved to the HDD maybe that would be an upgrade worth trying.

 

 In response to the OP,  Console vs PC will end up being a moot point in the future I think,  mainly because, its obvious that MMOs are trying to go more towards consoles, but not segregate their PC players.  I think we'll be seeing more cross platforming then ever before.

 

Lets face it,  I'd say the largest company that holds a sway on gaming right now, would be microsoft.  Their platform runs just about every game on the PC,   and eventhough it isn't using MS's code, linux's WINE package allows for interoperability with windows applications,   the xbox 360 is by far one of the most widely used consoles... and its only a matter of time before they consistently cross platform MMOs so both 360 and PC players can play together on the same servers.

 

Its not for lack of technology.

 

Secondly, software is a different animal then hardware.  When you create an application for example, if its at all possible you port it to however many platforms will support it or find a use for it.   Changing application coding isn't nearly as tough after most of the major parts are worked out (perhaps tougher in game design then applications but still).  In other words, you aren't starting from scratch.  Its like building the luxury car model but still keeping the old frame, engine, etc.  You've already spent the money on half the costs, now its just making it accessible to a different crowd with different specs and amenities.

 

 

is Player Driven
Fallen Earth « Fallen Earth
11/13/09 3:22:57 PM
Originally posted by rodingo

I think some people were expecting FE to revolutionize the MMO genre for some reason. I dont see where Icarus has advertised this intent either. They simply made an MMO with the features they wanted in it. They dont claim the game to be sandbox nor themepark but some people are hell bent for some reason to compare FE to some benchmark they feel is the definition of a sandbox and how FE doesn't meet those standards. If only people could just try to understand the dev's intent with the game and stop trying to compare it with others. Who cares that it has quests like WoW. Who cares that it's a classless system like EVE that allows the players to spec their character however they want. The question , when it's all said and done is: Do you have fun playing it? If not, then good luck finding the game that meets your expectations and standards. Icarus is on to something good with FE and the overall package of what makes the game. Sure I can find similar stuff/systems in other games, but why bother? I have all what I like here in FE.

Fallen Earth is not a sanbox. Fallen Earth is not a themepark. Fallen Earth is an MMORPG. That's the only label it needs if it has to have a label. If someone asks me how the game plays I can list off it's features and let them make their own conclusions.

 

I don't see anyone saying that FE was supposed to be revolutionary.... in fact, it was entirely off the map for me.  If you look at my first post in the FE forums you'll see, I never wanted to buy FE in the first place, it didn't sound like something I could get into, but it was bought for me for my birthday in october, and, coming in with no preconceived ideas on what to expect, I loved the game.

 

Yeah, some people get too hung up on, *is it sandbox?*  *is it a theme park?*  and most of the time their ideas of each are so personalized theres no telling what that actually means to them.     In truth, any game can be "player driven" in some respects.  Most MMOrpgs have the "tools" to achieve that.  The fact of the matter is, right now, FE is still in its infancy for the direction the developers want to send it in.  With that being said (and with the game still being "new") its safe to say that there is no over abundance of player driven content,  but we are seeing it trickle in slowly.

is Player Driven
Fallen Earth « Fallen Earth
11/13/09 12:46:20 PM

 I love FE, and I will continue to play it, doing all the "player driven" things listed here, however, it leaves so much to be desired.

 

The AH is almost barren of items like injectors and different items across all item types.. for a crafter heavy community its strange not being able to find exactly what you're looking for on the AH.

 

Its got the ability to be player driven, but it feels like everyone is just so excited about the world and their own agenda, noone has gotten down to organizing and starting things like economys and non-ridiculous clan activities that don't result in a level 45 enforcer coming in to kill lesser enforcers of another clan (SoF I'm looking at you... dont think theres a single decent player in the clan).  

 

Anyways,  I think it since the game is still very new and theres so much to learn, we can't really dictate what we're seeing in these first couple months on how the playerbase will create and change content in the game.  Not to mention with the Devs patching content so quickly, and the holidays coming up, I'm sure theres more content just around the corner.

 If you bought the lifetime or 6 month sub for STO beta then you bought it for the wrong reasons and you deserve what you get.  Its the same with with Mortal Online players right now paying to get into the beta, its ridiculous, and when they turn around and have issue because the game isn't up to par, they try and get their money back.

 

Listen, know what you're paying for, if there was any doubt in your mind that this was even in the realm of possibility and you went through with it, then its your fault, not theirs, and if you didn't think before spending the cash, then I guess this is your reward.

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