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All Posts by Reborn17

All Posts by Reborn17

21 Pages « 1 2 3 4 5 6 7 » Last
401 posts found

The poll is for those who prefer to focus on non-pvp related activities, I just want to know of these models which seems the least abhorrent to the carebear sensibilities

How Blue are You?

Originally posted by PhatWOP

Not to derail this into a philosophical discussion. I would hate to take about something erudite when we could all be busy flaming each other and typing strings of numbers and letters mashed together.

The point of "Stopping something wrong by doing something wrong is like this." If you kill the killer, you have both commited, in the raw, the same act, ending another life. You have to then underpin that with some sort of justification. In the murderers case, perhaps it is greed, revenge, or simple madness. In your case it may be vengeance, justice or retribution or self-defense. The trick here, is that you have not said anything yet. You have only given a justification, but you can easily ask what makes the items in Column A (the murderers reasons) "Bad" and the items in Column "B" (Your reasons), Good.

So you have to offer some sort of moral system that justifies this dichotomy, but of course, in doing that, you are only going to expose yourself to all of the problems that all moral systems have.

To put it simply, the quote is about the similarity of acts and the great difficulty in saying why an act is okay sometimes and not okay other times.


 

I understood the quote, I disagree with it. You not believing in the existence of a right or wrong is individual opinion, not empirical data.

...and believe you me, its not a moral code in terms of just rules, but true righteous "lookin out for the next man" and the protection of the rights of the individual that keeps the weak from being devoured by the strong. Your freedom is inherent, but other's respect for it is maintained by the threat of violence.

I don't like the assertion that violence is inherently wrong. If I kill a guy who breaks into my house, I've done nothing wrong, if I somehow can stop him without doing so great, but if that doesn't seem an option, he had it comin.  Same with the so called "Anti-Pks", their avenging the weak and the innocent is not "wrong" because it is PKing the offender. The day violence is no longer an option plan on becoming its daily doormat.

 

http://www.youtube.com/watch?v=LIJmVA_NlO0

Geoffrey Zatkin
President and COO, Electronic Entertainment Design and Research
Geoffrey Zatkin serves as President and COO of Electronic Entertainment Design and Research (EEDAR), a business intelligence company that empowers investors, publishers and developers to make informed decisions about the games they are creating and the capital being spent to produce them. Co-founding the company in 2006, Geoffrey directs the development of EEDAR’s product line (GamePulse and DesignMetrics) and oversees the data collected for use in EEDAR’s commercial and custom research products.

With more than a decade’s worth of video game industry experience, Geoffrey has performed in lead and senior design roles for both international corporate entertainment conglomerates and independent development studios. Geoffrey specializes in the evolution of game design and emerging technology trends for the computer and video game industry, with a particular emphasis on Massively Multiplayer games, feature identification/categorization and feature trending.
 

Originally posted by Sabiancym

Because casual gamers have already destroyed the entire leveling process and crafting in mmos.  Don't take end-game away also.


 

Here here

/applause

City of heroes at different stages in its existence. Great community, amazing powers in its golden age, no stress, team oriented, great graphics, the best character creation system til CO came out, the ability to fly, enjoyable combat mechanics making it at one time the most fast paced and multifaceted pvp I had found, until "unlucky" i13.  Was quite a game, once upon a time.

My gosh, "interesting" and  "TCoS" in the same paragraph?

Originally posted by MMO_Doubter
Originally posted by maji

I'd like dungeons that dynamically adjust themselves to the amount of people entering.

You can go in there solo or with 100 people and in both cases, if you are good, it's barely doable. But the more people go in the more and better loot drops.

Good stuff, that. You just have to be careful the players don't 'game' the system. Start the instance with five, and then have a bunch more join later.

 

I definitely think there should be scalable dungeons. I like the idea of leveling dungeons which open up new areas to higher level characters. I never really liked doing outdoor content when I could be dungeon crawling.


 

Coh used to do this, if the size of the party changed while on the map, the number of mobs scaled up or down.

Originally posted by RealmLords

The random dead birds thing sort of touches on a strong topic.  The worlds in many MMOs are so static and so predictable that ANYTHING new in the environment is a welcomed change.  Everyone talks about bringing "life" to a world, but HTH is that supposed to happen if nothing in the world ever changes?

MORE COWBELLS...

ERR  I mean MORE DEAD BIRDS!

 

Ken

 


 

Btw Ken, you are the frickin man! I got all your videos on making Realmlords saved. Great job and God bless!

Originally posted by MacScarfe

Aggro based on costume, come on we all know the Orcs would go for the nerdy kids first.


 

Hysterical!

Too little, too late for me, and so transparent. if CO fails I'll keep it movin no problem, but CoX has spit in my face one time too many.

Originally posted by Irishoak
Originally posted by Reborn17

This is very encouraging. I look forward to calling some of my Coh buds out of Paragon City for good and taking a few more dollars out of Floyd Grubb and Ncsoft's greedy maw.
 

 

Into Roper's greedy maw?


 

Good point. I never drank of the Warcraft Kool-Aid tho so Roper will have to wait his turn to be on my crap list. My quarrel's with Grubb and co.

Originally posted by bbethel

I have been playing Champion's Online now for a few weeks. They have made big changes to the game. I am loving the game right not cant wait for the release. If you are going to play the game use a Xbox 360 controller. Yes it make the game allot easier to play .

A) Is Champions Online ready and fit for release?

If it is released tomorrow i would be very happy with there game. there are very small things that need to be fixed. They still are adding thing to the game. So i would wait till they are ready it will only get better.

B) Is it a worthy follow up to CoX?

YES YES it improves in just about every way. Powers are way more fun. Being able to pick any power from any power set is so much fun.

C) Will it go out the door full of bugs and unfinished content?

Nope there is very little unfinished content right now. For the most part it seems like they are tweaking alittle here and a little there

D) Are the game play features expansive enough to satisfy and go beyond the expectations of today's mmoRPG'ers?


There is way to much content that i see so far. I am only at lvl 24. At 25 you will be able to make a nemesis who will interup missions you are on. Be part of you over all story. He or She will be a very big party of other people universe too. There is always the character creation allot bigger then CoX. You also are able to change your powers look. you can also change where the powers come from fist, open hand, chest , eye, etc...
 

 

This is very encouraging. I look forward to calling some of my Coh buds out of Paragon City for good and taking a few more dollars out of Floyd Grubb and Ncsoft's greedy maw.
 

Absolutely right. You have hit the nail on the head, and obviously so, which is the reason I laugh when I see players say "remove levels". That's like saying to the lab rat no more pellets for pushing that button. Its about achievement, and the anticipation of achievement, which is exciting and therefore, fun, but all in the context of an ultimate goal each player chooses of those possible in the game. Without these things there cannot be any "fun" long term.

The genre can't deliver what it doesn't have. Free thought and  free expression in the marketplace of ideas is not fostered or appreciated in the halls of power. Innovation is the progeny of inspired visionary thinking and a desire to remedy a problem. As far as these companies are concerned  they found a model to make money that works and they won't deviate from it one iota, so there's no problem,and they're are not comprised of  people who possess such visionary ideas, or at least the people capable of recognizing the people with such visionary ideas. That and the fact they seek to hire sycophantic, boot lickers that believe in their corporate, risk averse groupthink model of game design, rehashing the same game mechanics and game designers for 20 yrs, it creates a cycle of boring games that have left the genre a wasteland of pre-made IPs and broken promises.

I would think China banning the sale of virtual items (including subscription cards) would have been a more telling sign than an ad on their homepage.

I've seen your resume and some of your affiliations but education, contacts and groupthink don't make a great MMO. It takes a vision and you need one. 

Originally posted by fischsemmel
Originally posted by Reborn17 

Slaves, you have no ownership and therefore no rights.


 

 

Who wants ownership of the new games that are out/coming out anyways? I certainly don't. In fact, I kind of wish I could un-do most of the video game spending I've done in the last 2 years or so.

 

My list of "favorite/best 20ish games ever" hasn't changed at all in the last 4 years, or much at all in the last decade. I find it unlikely that the next decade will bring anything better than what I've all ready got installed and running on my 8-year-old laptop.

 

Its just that if for any reason you don't pay their subscription fees, or your broadband fees you lose the games you like too.
 

 

Originally posted by zymurgeist

This thing is going to be an epic failure for any time critical application. Also while it will allow low end computers to play at lower than normal settings it will cause high end computers to play at lower than possible settings. Basically for gamers it's the worst of all possible solutions to a problem they don't really have. 


 

The services like Onlive and Gikai use an x11 protocol for "thin devices" called NX tech that reduces ping times 70x so anything under 700ms appears real-time to us, so time critical applications won't be a problem especially if they have parallel processors (gpus) as their backend. These sob's ultimate goal is instead of having you invest in a high end computer which is a one time purchase, they want you subscribing to entertainment software (already a 27-90% profit margin) like a little piglet suckling at its mother's teet. Slaves, you have no ownership and therefore no rights.

21 Pages « 1 2 3 4 5 6 7 » Last