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Originally posted by Meriik Here's the thing, OP: Neverwinter doesn't have to succeed or fail for that to happen. Free To Play games are more likely to run in the black, budget-wise. The writing, as they say, has been on the wall for a long time now. To put it the way Yahtzee did: "That ship has sailed, circumnavigated the globe, and returned to port laden with exotic spice." Having said that, I'm still not seeing anything in this cash shop that would give me an unfair advantage over anyone. Can someone point me to something specific that is in the cash shop that is unbalancing? |
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Neverwinter: New Dev Blog Details The Foundry
News & Features Discussion « General Discussion 9/25/12 10:46:21 AM
I'll give the Cryptic guys this, they have some serious staying power. They've earned my respect for all sorts of reasons, not the least of which is their ability to stand up to near-constant criticism and say, "We will not stop making games! We will not stop developing the games we have already made! And yes, we'll go right ahead and hire those poor guys from Paragon Studios and make our games better!" Here's hoping they hit the fairway at last with Neverwinter. Come on, guys, you can do this!
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Champions Online: Free for All Launch Interview
News & Features Discussion « General Discussion 1/26/11 11:57:58 AM
Can we interview him again in a few days? You know, after he's gotten some sleep and isn't running on his twenty-second cup of coffee. Christ, look at it. His answers are nearly incomprehensible. |
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Champions Online: F2P Version Launching Jan. 25th
News & Features Discussion « General Discussion 1/11/11 4:07:28 PM
And that's pretty much it in a nutshell. I'm a lifer for that game. Someone asked me whether I felt ripped off because it is going Free To Play. I said no, because the F2P people get a gaming experience that is far chopped down from what I get. They basically get a glorified free trial to the game. I support this approach to MMORPGs, and I believe no MMO should launch without either a F2P option or a comprehensive free trial in place. These are games that you can neither take back nor trade in, you see, and since they offer vastly different experiences (don't laugh) you need to be able to determine for yourself whether they're right for you before you shell out the cash. |
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Champions Online: Demonflame Adventure Pack Now Live
News & Features Discussion « General Discussion 10/20/10 9:31:06 PM
Originally posted by Elethon The answer to that would be no. The game is generally bug free and the retcon thing's pretty well in hand since Cryptic tends to pass them out like candy. That said, it still suffers from the same problem all Cryptic games have: Nothing to do once you've done it all. Most MMOs have something for their endgame crowd to chew on. A good one will let you take part in epic battles that pit player versus player or player versus environment in a meaningful, world-changing way, something that's important for you to log on and do on a daily basis. An OK MMO will have a PVP endgame that's fun to play, at least. This MMO's PVP isn't really anything to write home about, and the world-affecting stuff I mentioned is nowhere to be found. So, you're left wondering, "What now?" |
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Star Trek Online: Looking for a New Ride?
News & Features Discussion « General Discussion 10/19/10 10:51:13 AM
Actually I'm looking for an old ride. We've begged and we've begged but we still have no mechanism to refit our old ships so that they can remain competitive at high levels. |
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Lord of the Rings Online: Big Numbers Since Conversion
News & Features Discussion « General Discussion 10/08/10 7:43:39 AM
Indeed, good for them! Going Free-To-Play with DDO was a bold maneuver. They sunk a lot of time and money into converting it when they could have just hauled stakes and let it die. Now they've done the same with LOTRO and it's paying dividends again. It's nice to see something other than the typical business model do well. Nice to see the underdog score a touchdown. |
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Star Wars: The Old Republic: KOTOR in The Old Republic
News & Features Discussion « General Discussion 9/01/10 10:41:03 AM
No shame in that. KotOR2 was fantastic. It just wasn't *finished*. Let's not kid ourselves. Obsidian Entertainment has some serious game. They just need to learn to allow themselves enough time and money to finish and polish a product before they release it. They had the same problem with Neverwinter Nights 2. Story-wise it made Bioware's first NWN offering look just sad. The characters were more fleshed out and interesting, the story didn't revolve around retrieving artifacts (first some monster parts, then evidence, then Words of Power), it was just better all the way around. Again, like with KotOR2, they just tripped at the finish line. I will say that Chris Avellone appears to have dinner with the Grim Reaper every Thursday night, though. KotOR2's ending? "Hmm. How can we handle... aha! I'll take control away from the players via cutscenes and kill the characters I just spent a whole game making beloved." NWN2? "Hmm... I've got it! I'll squash everyone under falling rocks! They'll never see it coming!" The man has a serious fetish for making his audience an emotional wreck. "So the ladies really liked Bishop, eh? We'll just see about that! Let's see how they like him once he's *dead* and his soul's being stripped away on the Wall of the Faithless!" As for Bioware and SWTOR... They've proven they don't need our help anymore. They've officially reached 'the next level'. They can say to the world that their games have pristine storytelling and be spot-on true. That's why I don't worry about SWTOR. It's in good hands. Good, proven hands. |
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Final Fantasy XIV: XBOX 360 Version Not in the Cards
News & Features Discussion « General Discussion 6/26/10 10:34:36 PM
Some might remember Cryptic with Champions Online and Star Trek Online. They designed the games in such a way that they could both be played on the 360, went out of their way even to make it happen. Then due to something behind closed doors, after years of negotiation, they finally said 'screw it' and stopped trying to work with Microsoft. Many developers have apparently had this problem. I don't know if it's the 360 or Microsoft themselves that make MMOing on their system such a hassle, but FFXIV is not the first MMO to flip them the bird and they won't be the last. |
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Star Wars Galaxies: Three Million Quests Created This Month
News & Features Discussion « General Discussion 11/21/09 5:18:20 PM
Originally posted by kb056
*headdesk* No no, idiot, you just calculated the *minimum* number of players. SWG has, at bare minimum, 15k subscribers if we use your math. This assumes that every single person in the game is doing nothing but making quests for all 24 hours out of every day. Since we know that can't possibly be true, we can use a sliding scale to figure out how many subscribers there are. If 6000k is the max (insane man who does nothing but make missions from sun-up to sun-down), and 1 is minimum (little to no interest in the system), we can calculate a curve that estimates the average user's number of quests created. Somebody break out their graphing calculator, mine's broken. |
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Star Trek Online: Open Beta Date Announced!
News & Features Discussion « General Discussion 11/20/09 6:02:46 AM
Originally posted by Delzo
MMmmmnnnneeeeh. It's more like it expanded in purpose. The devs still gather valuable data during the Open Beta phase. The thing is it's all back-end stuff that pretty much just needs a lot of people on at the same time. They don't need actual testers for that, they just need bodies. As long as they're doing that they might as well showcase the game, get the word out and the hype up. |
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Champions Online: First Impressions
News & Features Discussion « General Discussion 9/14/09 9:14:56 PM
Originally posted by Irishoak
Or did the gloom and doom change it? Because I remember several interviews where it was more than just pets. Be dismissive if you wish, the backlash changed the outcome I believe.
Or, perhaps you're both mistaken and the actual content going into the store simply isn't in there yet. My money's on the backlash changing nothing. |
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Champions Online: First Impressions
News & Features Discussion « General Discussion 9/14/09 9:13:03 PM
Originally posted by Somnulus
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Champions Online: First Impressions
News & Features Discussion « General Discussion 9/14/09 12:20:59 PM
Originally posted by MikeB
There's that word again. "Boneheaded." Implies a lack of intelligence or unwillingness to learn. You really think they didn't realize this thing was going to upset some players? I'm relatively certain that the people who made the game are experienced professionals, intelligent people with degrees and everything. You're a writer for this website so I can only assume you know how this works: Patches take time to develop. They take time to test. They take time to get feedback on, and they take time to alter based on that feedback. Roll all that up into a sum and you get X, X being the amount of time it takes to properly create and implement a patch. Since this isn't a live product, we must also factor for Y, Y being the launch date. Y is a fixed number, one mutually agreed on by Cryptic and Atari. Or maybe not, maybe Atari issued an ultimatum saying they had to launch on Y, regardless of the state of the product. It has happened before. In either case, Y is a date that, by the time it was realized the critical patch had to happen, couldn't be moved. X was too big to fit into Y. They had to trim the process down. Since there was no time to even do so much as get patch notes up for it before it went live, I'm guessing they managed to get the thing into a workable state just under the wire by pulling triple shifts. They squeezed it onboard just in time, and the player feedback portion of the process became an unfortunate casualty. All done to make the patch content go live *before* the primary customer base could get their hands on the game and have the rug yanked out from under them days later. The point I'm making is this: Hasty, it was. Boneheaded, it was not. There can be no "boneheaded" decision when your back is to the wall, the gun is to your head, and the man is in the process of squeezing the trigger, because the only truly stupid thing you can do in that situation is nothing. And, before you ask, why am I making such a big deal out of this? Because this statement goes on to set the tone of the rest of your review. By writing in this fashion you make yourself more than you are, writing as though you know more than the devs. You come off sounding like--forgive me, fellow posters--an angry nerd on a video game forum, one of the ones who believes in his bones that he knows more about making and running an MMO than the people actually doing it for a living. The ones who arrogantly spout their ideas and scream things like, "They never listen to me!" when their pet cause goes ignored. |
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Champions Online: First Impressions
News & Features Discussion « General Discussion 9/14/09 9:59:48 AM
Originally posted by Jpizzle
Um... I don't know if you're being ignorant on purpose or aren't reading it correctly. He's saying they patched on launch, and gave no feedback on the day of the launch. There was no warning. There were no patch notes. And hours and hours passed before an initial response was given by the devs. That's a completely unaceptable approach towards your community in the opinion of most people paying money.
. . . No? The line in question says, "Well, in a boneheaded move, Cryptic Studios thought it would be a good idea to dump major, far-reaching changes into the game in a launch day patch with absolutely no feedback from players." So, it would seem it is you who did not read correctly. The review says nothing about Cryptic's communication. Yes, it did suck, no, that's not what the reviewer was talking about, nor was it what *I* was talking about. He's griping about the fact that the patch went live without the testers getting the chance to provide feedback on it. He is, in other words, upset that Cryptic Studios lacks the power to fundamentally alter the space-time continuum. Proper feedback on a patch that size and scope might have taken weeks. It was launch day. Time was up. |
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Champions Online: First Impressions
News & Features Discussion « General Discussion 9/14/09 9:10:49 AM
Originally posted by korat102
Still not affordable though is it? Unless you've been using one of the gold sellers that have inevitably cropped up in the game.
I have not had a problem affording my retcons, but that might just be because I know where the auction counter is located. Having said that, the devs have admitted the costs are too high, their solution to the issue has been carefully outlined. My irritation is at the reviewer. The tone of most of his post is that he thinks the CO devs are idiots, and he's saying it when he himself can't get the facts in his tiny initial impressions review straight. Another strange line in this review is that the devs created the launch day patch with "no feedback", when in the next paragraph he outright says the patch was created using accurate feedback from the players that the game was too easy. So what's the gripe? That they didn't get feedback on their response to the feedback? That they didn't delay launch so they could get feeback on the feedback on the feedback? Sorry, the whole review is a dog wearing a cape. |
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Champions Online: First Impressions
News & Features Discussion « General Discussion 9/14/09 8:31:58 AM
OK, well, it might be a good idea to do some fact-checking before you turn these things in, reviewer. You can retcon from level 40 all the way back to genesis now, it's been this way for a while. So much for "boneheaded mistakes." |
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