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All Posts by Coralis

All Posts by Coralis

2 Pages 1 2 »
30 posts found

Vote with your wallet if you dont like this ... they lose enough subs they will listen.

I dont mind forced grouping to a point , I just want to be able to do something entertaining when I dont feel like grouping or cant find a group. 

Originally posted by Nadril

 


Originally posted by Coralis
I have to agree with the OP , min/maxers have all but ruined most games . 

 

I'm not going to argue that min-maxing can get annoying... but do you have a solution? In games where min-maxers exist (often with end game raiding or PvE content) it's obvious that you want the players in the group to put out a certain amount of DPS, or healing, or absorbing damage. Sure you might have fun playing like a gimp, and that is totally perfectly fine. You can go PvP with an oddball spec all you want, or you can go group with friends if you want as well. However you need to understand that if you can't even do a minimum amount of DPS than you are going to be dead weight in a group.  

You see this is where we disagree these games are supposed to be fun, not a contest to see has the largest Epeen, while I can see the argument in a pvp .  Try lightening up and enjoying the game instead of blowing a gasket because someone was a couple of hundred dps less that what is considered optimal.

This obviously sucks for a few reason. For one, you'll still want to roll on loot against the people who actually did something.       You mean like taking the risk of going up against the Boss mob like you are and losing all their gear or having a huge repair bill or whatever the penalty of losing is ( if there is one) .You'll also likely be a liability on fights (which are very number and stats based, welcome to an RPG game!)      only because its become a bastardized version of what RPG started out as. and may as well be the cause for failing a more difficult fight.    The more difficult the fight the more satisfying it is when you win .


So go ahead and play like you want. However if you can't make the minimum expectations of a group why would they want to let you in? You're going to do nothing but ruin their fun, which is incredibly selfish.      Well I think you got off on a tangent since people like you probably would'nt play a game like the OP is suggesting therefore I wouldn't have to worry about grouping with them

 

A game like this would probably appeal to those who played  pen and paper rpgs with groups of friends who wouldnt hold it against you that your warrior didnt have 18 double aught strength and 19 constitution.

 

I have to agree with the OP , min/maxers have all but ruined most games . 

Having not played the game, I'll have to form my opinion from the numerous post for and against  the game,  it seems to me the biggest problems with the game are the things that affect a lot of mmorpg's  bugs, missing content/features,  frustrating/punishing mechanisms and poor community .   Whether or not these can be overcome remains to be seen.

Hey they built the crap and sent it over here its only fair to give it back when we are down with it.

Actually he mentioned the UI , account verification problems, char appearance/animations, occasional lag , minimalistic melee combat at beginning levels .  I think he wrote a fairly balanced review , its obvious that he enjoyed his time there and that there are still some issues that need ironing out. 

 An interesting question that every MMO dev-team should ask:   is the game fun , comes to my mind first

Get out now , while you still have time.

I think the biggest issue is going to be the fan base.  They/we are vocal and miriad of opinions .  Me personally I want to see more of  campaign style RvR space combat sim more on the line of star fleet battles, while alot of others would be up at arms about such a thing.  If I was developer I wouldnt touch this franchise with a 10 foot poles as its going to be nearly impossible to please entire fan base.

You forgot Force of Arms

www.forceofarms.com/

"Thread to end all NGE threads"   Yeah right like thats going to happen  

 


Heh            The irony of someone named hashbrick telling someone to grow up

^^^ Reading comprehension . 

Not only does it sound like crafting would be damaged but the entire economy would be out of whack , with way to much money floating around everything would cost a fortune , or at least thats how I would envision it .

Originally posted by Anofalye

Crushbone.

  

I agree Crushbone had to be one of the most fun zones in the whole game

My list in no particular order:

 

A true D&D 

Shadowrun

Battletech

Amber

I'm crossing my fingers that Champions Online is done well

 

 

Arcade games:  toss up between tempest and asteroids

Console game:  pitfall on the old atari we had

Computer game:  toss up between Wizardry and Starflight

Originally posted by Wharg0ul

Post-apocolyptic. And in a traditional sense, post nuclear wasteland. Toppled, ruined cities with mutants. Survivor groups that have fled to the sewers. Armored, weapon mounted ATVs and cars. A rising super-faction comprised of religious zealots determined to wipe out all that is not "pure".

Skill-based, with sandbox crafting, harvesting, and player cities, built UNDERGROUND in instanced areas that could be entered by anyone who lived there, or who knew the "password".

Harvesting could be a big deal in a wasteland environment. 

Open PVP areas....with an "opt-in" function, where players could CHOOSE to be flagged upon entering, up to a certain level. Maybe make these areas give certain bonuses to the cities of the controlling sides as long as they were "held".

Crafted stuff would obviously be better than looted, since looted stuff would have been subjected to the elements for some time, etc.

Without having to render mass amounts of foliage, (being a wasteland and all) the game could have very large, open zones. This could make vehicles not only practical, but an integral part of the game. Maybe a large van or bus, armored, but slow, requiring escort. This could be set up in the field to act as a mobile base for groups to be able to re-spawn and sell  closer to the action. Think of the fun in PVP! 

Ah well. We can thank WoW, I guess, for turning MMOs into simple, linear clones. So a game like the above will probably never get made.

 

 

We almost had a game like this, Auto Assault too bad it launched so poorly that it never had a chance to succeed.

 

Cant remember the mob that did it , but during my first week or so into EQ there was a mob outside the gates of East Freeport that would blind you and the whole screen would go totally black for what seemed like an eternity, while continuing to beat on you. 

2 Pages 1 2 »