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Biggest disappointment this year
The Pub at MMORPG.COM « General Discussion 11/25/08 12:54:25 AM
Um AIon should be removed from that list as it won't be out till next year sometime. And you might want to actually try playing before judging it. Beta footage is nothing to be used for judging the worthiness of the game. Right now for all we know it could be an excellent game or crap won't know till it actually comes out.. Having actually played it some, I am going to lean more towards excellent game side of things, but will be reserving final judgement for the final product next year.
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Originally posted by Wakygreek
Well Technically every class could solo from 1 to max level in EQ even pre- Luclin. Now that being said for most classes soloing was not a realistic viable option as you would be mad trying to level up on LB mobs. And even for the soloing classes if you were in a good group you could typcally do better than you could solo. Soloing was for farming tradeskill raw materials, faction work, and cash farming more often than not. But looking forward to Aion myself. I was fortunate enough to play a bit at PAX and had a blast. |
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You need to actually read what is out there about the game. This game is actually more like a combination of Final Fantasy XI and Everquest. The death penalty alone makes the game stand out don't even have to get to the flying. |
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heh was just about to post about this. I canceled more than a month ago and just got this yesterday.
The really dumb thing was there is not section for comments and none of the reasons they had listed as reasons for leaving the game were why I left. If they had really wanted to know they would have put in a comments section. 1. No death penalty 2. PVE that makes WOW PVE look like EQ1 3. Two different games one for those who play during prime time playing hours and one for those who played on low pop servers or durring non-peak playing hours. Neither very good. 4. no real amount of RVR PVP only scenario PVP. 5 ultra linearity and to much cookie cutter copy and paste work. |
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Want to know why Dev's make WoW clones?
The Pub at MMORPG.COM « General Discussion 10/29/08 6:09:49 AM
All the developers seem to have come down with a severe case of munchkinism. |
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With three remaining MMOs left this year which are you most interested in?
The Pub at MMORPG.COM « General Discussion 10/24/08 10:54:16 PM
Well Aion has been saying early 2009 for almost six months at least now. I always got a chuckle at seeing the mmorpg still list it as a 2008 release. |
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Why do people say WAR is linear?
General Discussion « WAR (Warhammer Online) 10/23/08 11:18:43 PM
Yes all RPG games MMO and non-MMO are linear at their core. You are telling the story of someone who starts out with humble begginings that ends up the hero saving the world yada yada yada. Any GM/DM that is worth their salt will tell you one of the most difficult things to do is to get your players to follow the path you want them to take so you can show them your scripted pieces(encounters). There are many ways to do that. There are many t methods to hide the linearity and they way to do that is to make it seem like the players choice that they go to place a or b and not that they were given a yellow brick road to follow all the way there.
What games like UO, EQ1 and FFXI did fairly well for the most part was hide the linear nature of the game so that even though if you stepped back and looked at the big picture and saw that yest the game is at its core linear, you didtn't actually feel that way when playing it. A lot of that had to do with mixing content of different level ranges in the same zone, how the zones were connected and designed. Other things that helped were rich fatcion systems very very different playing experience for different races. All the tracks in Warhammer are pretty much identical even down to having an NPC quest giver that roams up and down each track giving out the same type of quest with identical rewards. The NPC name and race may be different , but its just a copy paste job. Playing a Dark elf in EQ1 was a very different playing experience from playing an ogre or halfling. |
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How to judge the difficulty of a MMORPG
The Pub at MMORPG.COM « General Discussion 10/11/08 1:20:31 AM
Originally posted by safwd
Couldn't have said it any better. Spot on. |
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Leveling speed is a joke, seriously!
General Discussion « WAR (Warhammer Online) 10/10/08 4:18:59 AM
Originally posted by DAS1337
I guess if you have no job and your mom does everything for you... then you'd have 20 hours a day to play. At around rank 20, quests only give you 2-3% of your level. Now, maybe you could get to 20 in 3-4 days of being an uber nerd, but 30 is an impossibility unless you work for a leveling service, in which you work in shifts.
They need to drop the xp you get from scenarios.. so that you're forced to go out and PvE because you're renown doesn't go higher than your XP. Which would help populate the RvR lakes in turn. Heh leveling in this game makes WOW leveling look like a crawl, which it most certainly isn't. Just over 2 days played here and I am almost level 22. There are 2 reasons why I am not already in my mid thirties with the same play time. 1. almost no PVP as I play during off peak hours and 2. I have taken some time to explore. To any oldschool vet who knows how to manage their time and maximize their experience per hour this game poses no challenge from a leveling standpoint. Or any challenge at all for that matter. |
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So what has SOE done right and what they need to change.
The Pub at MMORPG.COM « General Discussion 10/09/08 2:57:08 AM
What SOE got right: Raiding. That is about it. EQ1 raids (anything Rathe council+) are the best by far suprassing anything else out there for sheer fun and complexity. Their biggest problems are trying to nickle and dime their playerbase and releasing expansions way too often. Before I quit you barely had time to finish the content of one expansion before the next came in. And that was just the basic content. There was no time to really digest all the content most of the expansions offered and really enjoy them. Thats the big reason I quit.
I would also agree that Smedly is a big part of the problem. Nothing will change there until he goes. |
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Scenario's are killing this game..
General Discussion « WAR (Warhammer Online) 10/07/08 11:03:43 PM
Originally posted by _Shadowmage
I think you may have the autojoin scenario enabled. There is a toggle for it on the options screen. |
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What is "depth?" What is "complexity?"
The Pub at MMORPG.COM « General Discussion 9/30/08 9:52:35 PM
Lets see if this can clear things up. Lets look at tradeskills in three very different games. EQ1, Vanguard, and WOW. First up EQ1. EQq1 had a tradeskill system that had a lot of depth and no complexity. Crafing in EQ1 was a matter of placing components in a container and hitting the combine button success was determined by a skill check against your skill in that craft. Simple uncomplex. easy to understand. It had depth though. A level 1 could log in and create items desireable by level 50's. Many low level products were used as components in subcombines of higher level recipies thus creating a market for low level items. Cfaters were largely dependant on each other as they rose in level. It was very often difficult to level a craft without obtaining materials created by other crafting professions. Its biggest flaw was that many of the same recipies that were used to skill up were also recipies that created useable items. And so these items that normally would have commanded a decent price on the market were essentially worthless because everyone mass produced them to skill up. Vanguard: Vanguards tradeskills were complex but had little depth. The crafting process in Vanguard was a mini game unto itself with its own stats. It lacked the depth of EQ1 though. While there was some minimal interdiscipline dependance and some items created at lower levels were used in higher level recipies it was nowhere near the scale of EQ1 crafting. The big problem with Vanguards crafting was in an attempt to fix the big issue of mass producing skill up items in EQ1 they accidently did away with a lot of the depth.
WOW: WOW crafting is simple and has no depth. The crafing method in wow is click the combine button is even simpler and easier than in EQ1. Very few items made from crafting are actually worth selling on the market and very few actually are used in by other crafts or other recipies. there is no failure in WOW crating only whether or not you get a skill up. Yes there are some crafts and items that are marketable in WOW, or used in other tradeskills, but nowhere near the scale that it was in EQ1.
Complexity refers to the mechanics in which the task is done, whether that is tradeskills, pve combat, pvp combat or raiding. Depth refers to having multiple avenues to achieve the same end the more possible ways to accomplish a particular task the deeper it is. |
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Should read some of the reviews of people who have actually played the game. It is most certainly not a WOW clone. Just the fact that it has a real death penalty alone sets it apart. I have actually played it and loved every minute of it and I am not a big WOW fan. While it is still to early to say for certain whether or not this game will be good enough to hold me longer than any of the other recent MMO's it certailny felt different playing it and I will be giving it a go when it goes live. |
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The layoffs are old news and had nothing to do with the Aion project. As for an earlier posters question about betal. there is not going to be any NA open beta. They will have preview events though. |
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Mythic's biggest mistake: Populations and controls
General Discussion « WAR (Warhammer Online) 9/24/08 3:43:51 AM
Sorry did not mean to be rude. Going from a games like EQ1 (pre-POP) and FFXI where leveling to max level can take 10-18 RL months to games like this one or WOW where you get to max level in a matter of weeks or days if you really press yourself makes for a very different perspective on things. |
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Mythic's biggest mistake: Populations and controls
General Discussion « WAR (Warhammer Online) 9/23/08 10:36:14 PM
Um sorry no leveling in this game is even easier than leveling in WOW which is saying something as it had the easiest leveling curve out there until now. If you think leveling in this game is slow you have never played a game with a real death penalty and long leveling curve. And if you are having issues leveling maybe you might want to consider playing something other than an MMO. |
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Mythic's biggest mistake: Populations and controls
General Discussion « WAR (Warhammer Online) 9/23/08 9:06:29 PM
sorry leveling is uber rediculous easy in this game if I hadn't been taking time to actually explore I would be mid 20's by now and even worse off. Have not pvp'd much, but then there hasn't been anyone to PVP against. And if you go back to tier 1 and try to pvp you get chickened so that is kind of pointless too.- |
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Mythic's biggest mistake: Populations and controls
General Discussion « WAR (Warhammer Online) 9/23/08 8:59:54 PM
Originally posted by Erindal I don't think you comprehend what we are talking about. There is no one to group with can't very well group with people who are not there. If you can put together a group of six people when you are the only person in the zone you have some serious grouping skills. I have 30+ hours of play on my charactter and am almost done with tier 2. in that 30 hours I have been in 5 scenarios and I queue up the very first thing when I log in. I have seen an enemy player outside of said scenarios 4 times total. For good chunks of my play time I am lucky if I see 1 or even 2 other people in the same zone as me. Not being able to group has nothing to do with being anti-social. You can't group when there is no one to group with. |
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Will anyone ever compete with WoW?
The Pub at MMORPG.COM « General Discussion 9/23/08 2:50:51 AM
Originally posted by Theocritus
Took the words right out of my mouth. That is the very reason I left EQ. Being in a server first type raid guild is very demanding and with an expansion out every six months you have just enough time to complete most of the major content in it before the next one hits. No time to actually savor the content and find all the neat little side quests and stories that were there. Towards the end It was just no fun anymore rushing from the content of one expansion to the next. The core game of EQ was so solid that even with all the dumbing down SOE hit the game with over the years it was still a solid game from a gameplay point of view. |
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Biggest thing is a real honest to goodness death penalty. And having actually played the game I can vouch for the fact that it is not a WOW wanna be. |
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