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12/05/07 2:05 AM
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Viewed 1759, Replies 42
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I guess if all you did is do the tutorial and a few missions it is possible for someone to think this, however after about a week and a taste of PvP, even if you die in a frigate, you will be hooked I assure you.... EvE = spacecrack, for me at least... |
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12/05/07 1:02 AM
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Viewed 1759, Replies 42
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Originally posted by Zorvan Can't blame me for trying... gimme teh killmailz! |
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12/04/07 11:10 PM
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Viewed 875, Replies 24
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Trolling the JG:E board to try and get more people to come to EVE so I can kill them |
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12/04/07 9:57 PM
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Viewed 1759, Replies 42
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You just called EvE kid friendly? |
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12/04/07 8:33 PM
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Viewed 1759, Replies 42
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Well, to each his own I guess. I'm quite enjoying EVE at the moment, as I can keep progressing while I am a hermit because of exams.
Good luck. |
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12/04/07 7:39 PM
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Viewed 1759, Replies 42
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So you are waiting for this game just so you can fly your ship, as that is the only point you brought up. Maybe a flight simulator is more worth your time. And from what we've seen with TR, trying to merge FPS elements ( flying your ship by joystick ) with RPG elements just doesn't work. The FPS elements end up getting dumbed down due to people who dont have the FPS skills complaining that they keep getting owned. Frankly, I'd rather lose my ship to better tactics or better fitting than the other guy getting lucky with his joystick. |
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12/04/07 7:14 PM
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Viewed 1759, Replies 42
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Its already out, in a better, more realized form, that is getting a huge graphics update tonight ... {Mod Edit} That is all, and I hope you make the right choice!
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10/02/07 9:19 PM
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Viewed 1043, Replies 18
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Sorry, I have been misunderstood. I didn't mean for it to sound like I was bashing Pig Farming Level V, I just dislike it when I have to go to a very specific location to learn it.... although maybe it is good in some ways.... not handing things out on a silver platter = immersion, unlike WoW which is "here is everything you want, have fun" which may be fun, but not immersive. When I was talking about my skill system, I had envisioned a user interface like EVE's character sheet, skills tab. This tab has all the skills you can learn on it... so you can learn any skill from anywhere, as long as you have looked at the manual for the skill at one point. Althought EVE and this MMORPG would be very different, I still like the "learn from anywhere/yourself" type deal, as opposed to "learn from trainer". |
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10/02/07 1:22 PM
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Viewed 1043, Replies 18
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Examples: A city would teach haggling, picking locks and other city based skills. A village would teach more rural skills like farming, tracking, hunting. A temple/church would teach religious skills; prayer, healing, reading/writing. etc... Thats all I got for now lol... |
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10/02/07 2:16 AM
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Viewed 1043, Replies 18
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I think I am still in love with the FFXI Job/Subjob class system It was one of my favourite games, the fact that one character could be all classes and change between them is awesome in my opinion. All of the recent games with a locked in class per character seem really outdated to me now, as you get no benefit if you want to play a different class ( besides resources ) from your high lv main. in FFXI you could use that main as a subjob and make marginal use of its abilites as you leveled your new job. Unlimited classes per character is much better than one class per character... and I am surprised games are still being made with the one class per character ideaology... so old school. Lol a little off topic... but I don't see where the "new gen" MMORPGs are going... they seem to be old school with better graphics. The WOW-killer is going to have to be innovative... take the best parts of WOW, FFXI, and other MMORPGS and roll em together. Imagine WOW with a job system like FFXI.... *drools*.... of course some skills would have to be tweaked and such, but you would end up with things like paladin/warriors, mage/priests, and hunter/warlocks (2 pets! lol). A main job/sub job system allows greater number of player usable "class combinations" without the additional work spent developing the same number of classes. ie. 6 classes in a class per char system is 6 classes. 6 classes in a main job/ sub job system is 36 class combinations... for a little extra work... ( including pure main jobs ) * Looks down upon idiotic "next gen" MMORPGs * |
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9/30/07 10:38 PM
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Viewed 1043, Replies 18
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"Skills slowly decrease when not being used" - I personally don't like this idea, as it can be unforgiving. What if a character decided they wanted to go from warrior to healer, and then all of their warrior skills decayed while being a healer.... not much fun in my opinion. "Penalty on XP gain when used repeatedly." - I assume you mean skill use... even though I assume you are getting XP from other actions such as enemy killings and quest completions. I don't like this idea either, and I have a suitable alternative below I think. My addition to your idea consists of classes akin to an old game called Ogre Battle, and the separation of skills into "schools" or "masteries". Any charcter can still learn any skills. Basically, you have 2 classes to start with Fighter and Amazon, essentially ranged and melle damage dealers. While playing as a Fighter, 100% of your XP turns into Warfare SP (Skill Points). The Warfare mastery would contain skills related to dealing melle damage, as well as some utility skills. While playing as an Amazon, 100% of your XP turns into Hunting SP. The Hunting mastery would contain skills related to dealing ranged damage, as well as some utility skills. Now, the idea for progression to other skill masteries is as follows: Each further class requires you to have a certain amount of SP accumlated (spent or unspent) in certain masteries. For example, the Knight class would require you to have 100,000 Warfare SP. While playing as a Knight, 50% of your XP turns into Warfare SP, and 50% of your XP turns into Defense SP. The Defense mastery would contain skills related to surviving damage, as well as counter skills. The Knight class does not obsolete the Fighter class, as the Fighter class is still better at earning pure Warfare SP, however your character becomes more versatile while using the Knight class, as you gain SP in Defense mastery as well. Another class example would be the Paladin, requiring 100,000 Defense SP. While playing as a Paladin, 50% of your XP turns into Defense SP, and 50% of your XP turns into Holy SP. The Holy mastery would contain skills related to healing wounds, curing ailments, as well as a small number of damage spells. As such, your class does not define your role, but it defines what SP you will gain from adventuring as that class. However, there must be some bounds and advantage to playing your role, or else players will use their high SP masteries to power level their low SP masteries. ie. A person with high SP in Hunting running around as a Fighter, shooting everything to gain Warfare SP. While this is not overly detrimental, it would still be nice if a Fighter using Warfare skills had an advantage over a Fighter using Hunting skills. Therefore I propose the following solution: Being a Fighter would impart bonuses to your character, such a Strength boost and an HP boost, as well as boosting the effectiveness of Warfare mastery skills. However being a Fighter would also impart penalties to your character, such as an Intelligence or Willpower penalty, and a MP penalty. This would make playing a Fighter as a Fighter more practical than playing a Fighter as a Mage, however the former is still possible. Similar bonuses and penalties would exists for all classes. I am currently undecided in the way in which skills will be used, the two choices being: Guild Wars style with a certain number of active skills (or SP) at any given time, allowing a completely level playing field at all times. or, Unlimited style where all SP and skills earned are active all the time, allowing a sense of absolute advancement. Anyways, these ideas had been mulling around in my head for a while, and I would really like to see a game like this. There could be quite a few masteries: ie. Warfare, Hunting, Subterfuge, Defense, Holy, Dark, Fire, Water, Earth, Air, Enhancement, Illusion, etc. and classes to specialize in each, or bridge between two. Let me know what you think.
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