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Runes of Magic: Apprentice Crafting Guide
News Discussion « General Discussion 1/14/09 6:32:43 PM
Originally posted by Netuddki
This is the funny side of the internet, isn't it?
To the article: I don't play RoM, because I don't play F2P games even if they would call it World of Warcraft, but this crafting system sounds like many other failed crafting systems. It seems, the writer couldn't do anything else except running around gathering and refining by OK button. Else there would be more about an actual crafting process instead of describing the materials and where to find a crafting table. I hate crafting systems, where the only thing to do is gathering 10 different ressources 50 times and refining them 10 times for making a squirrel fart and then pressing the OK button, then use the squirrel fart with 10 gnat vomits to get a flea crap which is the first basic element of a bunny piss. EQ2 was master in this system. The best crafting system until now was the SWG crafting system. Period. It was not perfect, but it was fun. There you gathered your ressources and used them. No combining and no refining and shit. You just used the ressources with the best attributes and experimented on the item itself. Run around for 10 ressources to combine them to get the 1 same ressource to use in a recipe with 10 other ressources which were combined out of 5 other ressources to get 1 same ressource and then press the ok button to get the same item the other 5 million people get too when they use this recipe = NOT FUN Run around for 5 ressources, then put them together and experience on the result and get a literally unique item = BIG FUN!
That's why I don't play today's MMOs neither F2P nor P2P, because they don't get it with crafting.
Agree with SWG as the best crafting system! Although I have to argue its for an entirely different reason. I think the dependablity on crafters can make or break a system. For example I'm a big fan of Face of Mankind. A mmo where every item was crafted. In this system you had to run around and collect different objects and click okay to craft everything, boring right. Even worse (or better) you didn't gain any direct exp for it ( although finding the best places to mine and finding lowest taxes gave personal experiance). Its what you do with the item you make that seems so fun (at least to me). In face of mankind and even SWG the best part are the customers or the open market. The experimenting was only fun because it allowed you to tailor your weapons for someone else, and get that ever so rewarding "thank you" from the customer. And in the Face of Mankind it was rewarding to see your own crafted bullets end up killing you in the end. Its the price cutting, the bulk customer orders, or personal experiance with other players. I also think tieing a weapon "level" (like you have to be X level to use an item) to an object makes a crafting system bad too. But this is probably something I feel personally. (like there was a trade off to wearing padded armor compared to composite in SWG, or Face of Mankind items had different properties and tradeoffs). I guess I don't want to argue against your point since its pretty much true too, but would rather add these two things to define what a perfect crafting system is :)
But to keep on topic, does Runes of Magic have this sort of dependablity on crafters? (honestly can't find it on the website). |
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Originally posted by Zorvan
A big misfortune of FoM in early retail was there publisher Ojam. Which did not provide sufficent funding to Duplex and hindered many ideas/updates. And also from the old community manager "smoker" who did not listen to players. Now we have Zordax as the community he listens pretty well, I hope he can find away to cater to potential and old customers. I just don't think Duplex ever thought, hey we don't need more content. It was just the lack of funding and time as they were squeezed by they're publisher.
Originally posted by Psorian It's an epidemic! |
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Originally posted by Zorvan
And to your latter comment. Do you really think you or I want to see another mmorpg transform into a mainstream and bury diversity? Why do I need another Wow, Tabula Rasa or Neocron? I want to see Marko Dickman and Duplex succeed as a pioneer, not as a sheep. Sure you might say changing the game may save it, is this a fact? In the future Age of Conan comes out with FPS tick combat, clans, quests, and other resembling qualities of FoM:Rebirth. Wouldent the old innoviative FoM hold out better? Who knows. There are many other things old FoM could of done to succeed, like advertise, create dev journals which they never did with the old development plan, put in Aliens, or hell did you know for most of retail half of the customers exploited payment methods so they played for free? (this quote box is getting big :P ) |
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Originally posted by Zorvan FoM was a niched game to begin with. They are just stating they are looking to expand their playerbase by seeking out PvE customers. Most of the current playerbase which is still active is very distraut over this dev journal and alot threaten to leave because of this catered content. So what seems to be a good update for you might be bad news for past paying customer. And face of mankind, a tick based FPS with limited skilling, outdated graphics, and understaffed support. Might find themselves going from one niche to another. Which could cause them to Lose past players and kill itself. I may seem like a disgruntled fanboy player. But I am seeing almost the exact same thing I saw when Pre-CU swg was taken away. |
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Originally posted by Zorvan
I meant updating on MMORPG. What your not seeing is, is that FoM was setup so the players make the content. By player made missions, a complex economy, and GM/Player hosted goverments. Don't be so quick to dismiss a game that didn't sterotype a game to be about NPCs, skills, and quests. Instead Duplux chose to use the most complex content, other people. Too many MMORPGs are solo grinds, where you never interact with people. FoM was a game where you had to interact with other people to survive. Still no doubt you'll continue to argue contant, because there is no more RPG in MMORPG.
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Good to see FoM finally at MMORPG. Its also good to see Pegasi as one of the starting colonys! |
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General: MMOWTF: To Twitch or not to Twitch
News Discussion « General Discussion 7/27/07 11:05:15 PM
I'm an avid defender of twitch based combat. For one large reason. Immersion. Ive played Face of Mankind, Neocron, and Project Entropia. 3/4 of my favorite mmorpgs (pre cu SWG being the other which wasnt twitch at the time) These are the only MMORPGs ive experianced the best roleplaying, the strongest feeling of a connection with your character. You just can't explain the feeling of having control of your character fighting other characters who are moving with unpredictable movement. It adds another diminsion of realism and immersion. It also lessens the grind significantly.
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