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General: Kingdoms of Amalur: Reckoning First Impressions Preview
News Discussion « General Discussion 2/11/12 10:57:41 PM
I think the biggest mistake they made when they hyped the game was to compare it to skyrim and call it open world. Thats also when I stopped reading this review. It is NOT open world in any way, shape, or form. Nor is it like skyrim. As to everyone calling it a console port. You are the same people who think everything is a "port" just because its on all 3 major platforms. Some of it feels ported yes. Some of it feels like it isnt. The inventory system for example IS NOT A PORT PROBLEM. Its just a poor system overall. In no way does it work well on console or PC. Overall I would argue the controlls and UI layout is more presented in a PC way than console. Overall I'm having fun. Its creeping up quickly on my list on steam of time played. At 22 hours now. I'm not sure how its 200+ hours though. The 22 hours is a level 16 character, 2 level 14 characters and a level 10 character. Believe me when I say that if its seriously 200 hours in one character and the pace doesnt pick up soon I will never finish the story. To me it has nothing to do with the quests ect. I find the combat verry fun and it offers enough even when specializing as a rogue on my main. I can completely change how I kill stuff. But I am getting bored with the first zone. I have about 5 hours in my level 16 and I'm still seeing the same exact artwork everywhere in the first zone. That gets boring fast.
One last "major" complaint. I'm not a great player in action style games. I like them but I excell in strategy not action. So when I play it on hard mode and I havent even come close to dieing once? WAY TO EASY. I'm actually thinking of switching from my rogue as a full playthrough to a warrior type useing a 2-h weapon. They are slow enough it actually offers a small challenge knowing when to swing and when to stop combo's so I dont get hit. |
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I hope Bioware doesn't cave to the number decline
General Discussion « Star Wars: The Old Republic 2/05/12 9:13:19 AM
I hope Bioware doesnt cave either. They are one of the best at single player RPG's and SWTOR is no diffrent. No, I'm not taking a shot at SWTOR. I knew going into the game it wasnt what I wanted but I did want to see a storyline or two in the first month and I did accomplish that. To me it was worth the box price for it. Bioware did deliver on the storyline. |
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Guild Wars 2: Press Beta Event Announced
News Discussion « General Discussion 2/03/12 11:30:09 PM
The reviews will be based on the monitary encouragement as usual. Its expected though. Regardless I look forward to seeing waht the press has to say. Basically if you see "This is amazing" it means that system is pretty good. If you see "We liked this" it means the system is average and if you see "This was pretty good though nothing new" or something to thoes terms it means its crap imo. |
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Hmmm I have that and I have not played it. One of thoes "buy it cause its on sale on steam" things. Thanks lol ill go install it now. |
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Originally posted by stayontarget Now granted I havent looked at Tera much at all. Ok nothing except for the OP's video and I just watched your stream for a couple min. A couple things I noticed to make me not even want to look at the game. 1. Slow combat. Maybe its what you where doing (killing the humanoid looking things with big axes) or the class. But it looked slow. Not interested in slow. 2. AI. Well not much I could tell except thing walked around but where spread so far apart that you really didnt have to be carefull. The OP's video did nothing for showing any AI either. I may be wrong here but again, just going off what I saw in the OP's video and little bit of the stream. 3. Standardized questing. I cant read korean so I can only assume the mobs you where killing that had the ! next to there head where a basic kill quest or gather from dead mobs quest. I dont mind a game having a frew of thoes but when thats the first thing I see? No thanks. The stuff I saw that was good though was the graphics and animations. Both look verry good. Like always I'll get bored and try whatever happened to come out last. But from what little bit I have seen (and I admit the OP vid and 2-3min of your stream isnt rightfully enough to judge a game on) I'm not interested in another themepark MMO that just adds aiming into it. And in my brief 5min total of seeing TERA thats what I see out of it. Before people go apeshit on me I fully admit 5min total time watching a game realy isnt enough to base an opinion on. I am just going off "first impressions" of what I saw in that time. |
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The short of it is I am looking for a fun FPS for mindless killing. Not MW3 (I have my reasons for not wanting to support this game) and not BF3 unless they have fixed the complete BS way of logging in/playing multiplayer. I'm playing Tribes: Ascend and while its fun its not exactly mindless killing either. Well, not if you want to actually kill anyone. I am looking for multiplayer which leaves out rage (sorry no deathmatch, team deathmatch, or something even resembling a multiplayer FPS is a failure which disapointed me from ID). Is there anything out there right now thats semi decent thats now MW3 or BF3? (uness BF3 has changed the damn login. I dont mind using origin if I have to but no website BS that takes forever to get working properly and still fails half the time). |
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General: Kingdoms of Amalur: Reckoning - Roundtable Discussion
News Discussion « General Discussion 1/27/12 10:02:33 AM
I was looking forward to the game. Then I played the demo. It just feels cheap and bland. I even ran across the "hey mom look no sounds " bug in the demo which made me laugh. That said, it does interest me enough to try it a few weeks after release most likely when it goes on sale for 50% off on steam. I will NOT pay full price for something that felt so cheaply done. As far as it looking like the screen shots? Not even close. Saying it does is silly. |
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Diablo 3: Companion & Reforging Scrolls Removed
News Discussion « General Discussion 1/27/12 9:51:28 AM
I really dont care that they are cutting content they dont find worth while. Thats a good thing. However with the large amount of changes and the price tag still sitting at $60 this is going to be a title I wait for a good 6 months after release before i read reviews ect. Give people time to let the "freshness" wear off before I think about buying. I'm doing the same with kingdoms of amalur after trying the beta. It seems fun but it also feels just generic enough that I'm not willing to pay full price for it till I hear more. |
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Originally posted by Zefire Well I heart from a guy that knew a guy that knew another guy that slept with the Anet team that.......you get the point. Kind of silly for you to come up with something like that and then try to cover your ass by saying "oh but uhhhhh we dont know which is better". You try to hide a nice troll post about how Tera will be so much better than GW2 but in the end failed. I'll give you a tip for your future trolling attempts. You cant say "Well we really dont know which is better" and then continue to try and attack one game over another. It looks silly. |
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(prediction) will Guild Wars 2 change the way post GW2 MMO are deigned, as Everquest and WoW did when they came out?
General Discussion « Guild Wars 2 1/27/12 9:21:38 AM
Originally posted by Axehilt Except you completely just showed your ignorance of how GW2 will work. How is a game going to lose subs when you dont have to subscribe to the game in the first place? Now overall I agree that there will be people who just hate GW2 and while I'm looking forward to it, I'm refusing to believe it will truly be diffrent till I see it for myself. But when you start already talking about a game that will drop a massive amount of subs, when its not a sub based game I just have to assume you are a troll and should not be taken seriously. |
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I would say the article is offbase somewhat. The devs arent listning to the "vocal minority" on this one. They are listening to the majority. You may not like it but thoes of us that enjoyed old school MMO's are the minority now. The only proof I need is to say look at WoW and virtually every MMO since WOW. They make massive amounts of money. Sure they all fall off because people either go back to WoW or simply dont play an MMO but most of them have a big following still. Not big in WoW terms but they still have a player base. You can talk badly about f2p all you want but the model CLEARLY works or companies wouldnt use it. Look at Turbine. AC was a great, great game and pretty successfull in its time. But now, if they had not gone f2p with D&D and LOTRO they would have gone under as a company. But with there f2p model they have made bucketloads of money.
As for AC memories I'll never forget failing something like 20 compound bows before finally making mine. Was a great, great day. I'll never forget the story arcs either. One of the best and I think most hated ones was the shadow spires and BZ :) |
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What I've realised is people who are playing MMOs, do not actually want to play MMOs...
The Pub at MMORPG.COM « General Discussion 1/25/12 10:16:46 PM
Originally posted by WhiteLantern In another words you dont want an MMORPG the way they used to be and thats fine. I dont need a sandbox. What the OP said has nothing to do with sandboxes either. Everquest was not a sandbox. Asherons Call was not a complete sandbox. It was a mix of themepark and sandbox.
Also, befor you tell someone to grow up maybe you should comprehend what they are saying. The OP is spot on saying games these days arent really MMORPG's. Pretty much everything since WoW has been instanced based with social hubs. WoW was that way but it was large enough to feel at least somewhat open world. |
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Healers : What makes the game fun for you?
The Pub at MMORPG.COM « General Discussion 1/25/12 10:05:44 PM
I enjoy healing (and tanking secondary) because I have a certain controll over whats going on. I think what makes me enjoy it the most is the skill it takes to be a great healer. I know that sounds pretty bigheaded but follow me here. As a healer you need to pay attention to the surroundings. More than just your own. You need to pay attention to what EVERYONE is doing and keep yourself doing what you need to do to survive. This goes for both healing and tanking but you need to be able to pick up on fight mechanics alot faster than dps. When you go into an encounter the first time, if your tanks and healers are good players they will be the first to know and understand what mechanic made you wipe. At least if its not obvious. Without making the like part to long I will finish with this. As a healer I can decide if you live or die. Call it a god complex. Call me a douchebag. I really dont care. Most of the time I will try to heal stupidity. But as a healer, if someone continues to not listne and make the same mistakes over and over again after I have told you why you shouldnt stand in the fire, I can simply not heal you. Problem solved. You are dead and my stress level is lowered.
As to why healing is frustrating? It boils down to one thing for me. Being yelled at because you died when its your own damn fault. I dont mind someone pointing out I failed. It makes me better to know when I screwed up. But when you yell at me because you are a complete moron I tend to get irritated because I cant punch you in the face through a moniter (yet). Luckily as I stated in reasons I like healing I can controll my amount of frustration and stress.
Now that I have come across as an arrogant prick healer let me just say this. I understand everyone has there job to do. And in most cases unless everyone does there job no one gets to have fun. Which is why when I pug as a healer I have a rule. You get 3 screwups on a single boss fight before I deem you a complete moron. 1st messup I assume you havent seen the fight or maybe forgot a mechanic of it. 2nd I assume it was a connection or latency problem. 3rd messup is just an oops. We all have these 3 problems. A 4th time you are a waste of my time to heal and either the group finishes while your dead, or if its not possible I leave the group. If you are in my guild I am alot more laid back and relaxed. As a raid leader/officer in every mmo I have played (to end game) I have become accustomed to spending several hours with a guildy trying to help them understand a bosses mechanics or just help them become a better player in general. I have run into verry few people who stay in the guilds I am in that I just simply refuse to group with. I'm just an asshole in PUGS. They are the devil and I have better things I can do, such as watching paint dry, than deal with idiots and the stress that comes with them. |
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Guild Wars 2 fans should play Rift until GW2 comes out, since its the closes MMO experience to GW2
General Discussion « Rift 1/25/12 9:40:47 PM
Originally posted by MMOExposed Lets see here. Dynamic events events in Rift are no where even close to what GW2 is trying to accomplish. Rifts where fun for a while but became verry repetative. Only a handfull of options and they never changed what was going on after the zone wide invasion stopped and thoes where pretty rare. Comparing rifts PvP to the quality of PvP Anet knows how to do is a joke. If you never really got into GW1's PvP you probably couldnt understand just how good Anet is with PvP. Trion however failed pretty hard at pvp. PvE in general. How can any game with the holy trinity be compared to a game getting rid of the trinity? Apples and oranges. Exploration? GW2's dynamic event system boasts exploration. Without going into it to much how cool is it that opening the wrong chest or looking under that odd looking stone could trigger an event? Rift's exploration ended at the world puzzles for some loot and a random easter egg here and there. Combat in general. Again, GW2 will have no holy trinity in the traditional sense. Therefore you can expect gameplay to be verry diffrent. ALL of what I have said is a base assumption that GW2 will pull off everything its trying to do. It may verry well not we just dont know yet. But what I can say is except for a few core elements of a themepark MMO its going to be alot diffrent than the typical themepark. Rift is NOTHING like GW2 is claiming to be. If thats good or bad we wont know for a little while yet. |
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It had a few issues and almost every single one of them was enough on its own to cause a person to leave. I'll name the ones off the top of my head that I can think of right now. Please keep in mind that I gave up on them fixing it about 3 or 4 months in. By that point the worlds where pretty dead. After that I can not speak to what they did or didnt do. #1 Its launch was terrible. That caused ALOT of people to up and leave never to look back. There where so many bugs at launch it was honestly pretty pathetic. That tied into alot of the other issues I'm about to list. #2 Beyond Tier1 the PvP was severly unbalanced. Tier1 was somewhat unbalanced but not so badly that it was unplayable. #3 PvE was horrible. Beyond almost everything being buggy and/or broken (I'm lookin at you PQ's and instances). #4 Sieges and open world PvP in general was badly done. What fun is it to capture point trade for the most PvP points (forget what they are called after all this time). There is alot more but I will stop there. What I will say is WAR had ALOT of great ideas. Mythic just did a terrible job of implimenting them and fixing bugs. I have to admit playing a melee combat healer was some of the best fun I have had in an MMO. The ideas are why I have hopes for GW2. Alot of the same ideas but (if you believe what Anet is saying) much more polished and fleshed out. |
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Do you really want gameplay over graphics?
The Pub at MMORPG.COM « General Discussion 1/25/12 8:15:13 AM
I want both gameplay and solid graphics. But do not be fooled into thinking an MMO can have the same quality of graphics that higher end graphics in a single player can run. Think crysis 2 with high rez textures, DX11 and fully maxed options. If you think you can have thoes style graphics with hundreds of people running around you are so delusional its not even funny. As to the game the OP posted. DX11 doesnt mean squat by itself. You can have DX11 and have average graphics. Look at metro 2033. It had DX11. The fact that its DX11 ran terribly aside, there DX11 graphics really didnt look any better than DX10. Why? Because quality of textures ect just wasnt there. Where as a game like Crysis2 there is definitly a noticable diffrence between DX10 and 11 and each graphical setting. |
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It will drop. Maybe not much, maybe alot. But it will drop. They always do. Also dont forget you still have thoes people that think GW2 will be like nothing we have seen before. They think there will be NO themepark mechanics in the game and everything is the greatest innovation in MMO history. These people are going to be severly disapointed and will drop the rating. The bigger question to me is, how many of these delusional people are there? |
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Professional gaming sites are way out of touch with gaming
General Discussion « Star Wars: The Old Republic 1/25/12 7:01:47 AM
Originally posted by Gurpslord Honestly I think he did a much better job of trolling (and exposing?) the out of touch SWTOR fanboi by NOT saying anything else lol. He set the bomb and then just sits back and watches random idiots froth at the mouth. Brilliant. Not the usual trolling tactic but obviously effective. |
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For me its GW2 and then Planetside 2. I would put Planetside 2 over GW2 if it wasnt for SOE. Actually PS2 would be WAY ahead of any other game out there right now if the track reccord didnt say SOE will screw it up somehow. |
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I have no doubt this game was designed to be FTP
Reviews & Impressions « Star Wars: The Old Republic 1/24/12 7:11:10 AM
Originally posted by Lobotomist This makes alot more sense than it being designed as a f2p right off the bat. And actually would make ALOT of sense the way the worlds are layed out. You to can see Tattoine for only $9.99! Being EA it wouldnt of suprised me to see thoes prices either lol. |
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