|3 posts found|
Taking legal action against The Secret World
General Discussion « The Secret World
12/12/12 8:49:03 PM
Why would you even buy a lifetime sub in a game like this? It has limited content and not much in the way of player growth...they HAD to do some kind of F2P or B2P [although I didn't expect it] model.
People need to calm down. They were so convinced just a few months ago that lifetime subscriptions were a good deal (you can still read forum posts that talk about it). Some of them even have people saying outright that it's a good deal and there's no way TSW will go F2P...hmmm
The game has never really been that big or that good. You can eat the $200 lifetime subscription payment and just get over it...seriously...$200. That's what 13 months? Or maybe 15-16 months using the other subscription pricing? It's disappointing, but legal action usually requires some kind of intent. This is an online game where player-interests correlated to population [and other factors] is highly misunderstood so I'm sure they had no intent from the get go when they offered the lifetime subs.
I believe there have been lifetime subs for games that are now completely shut-down. Be lucky they aren't shutting it down.
The music in something like Star Wars matched the huge paradigm shift that the movie cultivated. The composer had enormous inspiration and talent. Not to mention that it is connected to some of the most famous and widely known movies of all time (I'm sure that didn't make it un-forgettable?...).
You honestly should not expect an epic movie score in a game. Different audience, different tastes, different composers and different resources available to them.
There's a reason that such vastly different genres of music exist...some people like classical music, jazz, funk, etc while others have a very specific or distinct taste. There are very few composers and artists that could be considered universally liked, but when you play video games like GW2 that have a fantasy setting you have to realize that your choice of music is going to be rather limited.
For instance something like rap or country in a fantasy game just takes away from the atmosphere while a more instrumental approach tends to draw you in which is the point when you make a highly graphical game.
IMO, Soule has done a great job with both Guild Wars and continues to do a great job. His "monopoly" of the gaming music has to do mainly with his talent and his connections. Not to mention that he does a good job...you might not like the music, but I'm betting more people like it then dislike it.
It's no different than the rather small group of composers for movie music. Some people like the music and for others it leaves a bad taste in their mouths.
Then there are people that listen to Brahms or Liszt with a sick little cringe and a twisted expression of despair on their face. Those people must be deaf and are not listening at all, but rather watching Nancy Grace flap those pieces of bacon she calls lips.
Edit: Also...stop calling it forgettable while thinking that means ANYTHING. When people say something like "your face is forgettable," I immediately think "who the f**k is this?" I "forget" music all the time...the nice part is when I re-discover it and then I just forget it again because there's so much music out there it's almost inconceivable. Sit down with pen and paper and try to describe in some other words exactly why you don't like it then post here again with those thoughts. Otherwise...you're trolling if you keep responding with the word "forgettable".