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All Posts by tcosaddict

All Posts by tcosaddict

17 Pages 1 2 3 4 5 6 7 » Last
322 posts found

If you don't get insta-killed, then I don't see a problem.  If the assassin is too strong to beat, then flee and join the group coming to attack the caravan.  It sounds like it could be a fun event.  People bitch way too much.  They're having an event to introduce an item that they feel is necessary.  If you don't like the event, don't participate.  If you could swear an oath and then break it, everyone who swore to defend it would do so.  It's just an easier way to get to the merchant without facing any resistance until the very end.  That's the coward's way of doing it.  If you want to kill him, do it the way SV intends and try to enjoy the event - there's no reasons to look for faults in something that isn't forced on you to begin with.

Originally posted by MMOExposed
Originally posted by Meltdown

Yea from what I read the game they originally wanted was an MMO, but it turned into a single player console game with a PC port (or PC game ported to console I'm not sure). I think because of time/money constraints of making the MMO version. That or they felt it was worthwhile to make a single player games first... probably the smart move financially.

 

Wait so is the MMO going to be a console MMO like FF is? Yikes!! Major turn off

No.  Copernicus and Kingdoms of Amalur: Reckoning are two different games.  They're both set in the fictional world of Amalur, created by R.A. Salvatore.  Copernicus is an MMOG and Reckoning is a single player game.  Very little is known about Copernicus at the moment.  Hopefully we'll learn more by E3.

By the way, I just played the demo for Reckoning--it's awesome.  If Copernicus manages to be half as fun as Reckoning I'll definitely give it a shot.  If they can manage to pull off combat like that in an MMO it will be groundbreaking.

I really feel like this commercial was pretty lame.  I might have laughed had I not heard that Chuck Norris joke 100 times in the past 5 years.  I would have laughed if they released the commercial a few years ago when the Chuck Norris thing was actually relevent and filled Barrens chat.  It just seems like a late attempt to capitalize on the Norris phenomenon.  I guess they decided to wait until the serious competition like SWTOR and GW2 was about to release to fire off the big guns.  It wasn't a terrible commercial, I just feel like it's a little late to the party is all.

Herodes, the Logitech G35 may be an option for you.  I use them and love them.  The mic can be turned upward to mute it and make it fit securely next to the earpiece, out of the way.  They work awesomely and really add a lot to immersion.  I love them and I agree, headsets are the way to go.

As far as the unstuck feature is concerned, it was removed.  They had it in-game once but it turned out that people could use it to glitch their way into other people's houses.  Since Star Vault isn't full of competent developers it seemed easier for them to just remove the feature entirely and have players rely on GMs. 

The territory control, I think, is a good addition to the game.  Yes, the core features aren't entirely functional and it keeps a lot of players away, myself included, however the people who do still play aren't too concerned with it it seems.  The only reason to play the game is for the PVP which, as it stands now, is meaningless.  People are getting bored with killing eachother for the sake of killing eachother.  Territory control will give those players a reason to stick around and bring some or many back.  After that the AI is in line for an overhaul and I would seriously consider returning to the game if the AI was functional and the territory control system were in game.

The core features will slowly be improved upon, but at the rate Star Vault gets around to these things it may be quite a while.

I've had the Naga since just about the time it came out and I don't see me replacing it any time soon.  The button placement feels natural to me, especially since they provide you with these small adhesive bumps that you can place on the various keys to map them out how you like.  Also it has 12 buttons specifically designed for MMO use.  I've found that it makes MMO gaming and any other form of gaming that uses a lot of hotkeys to be much more streamlined and intuitive.  I love using it in games like Oblivion, for example.  In the end, I would say to see if you can't find them on demo at some store and try to get a hands-on feel for them before making a decision.  If you can't manage that, I would highly recommend the Naga but to be fair I haven't ever used the Corsair.

DF2?
General Discussion « Darkfall
7/11/11 2:52:55 PM

I would love it if this relaunch was a version of the game more similar to what was originally planned.  If they launched a version of the game with skill caps and racial alliances that were actually significant in some way I would play it in a heartbeat.  The only thing keeping me from playing Darkfall is the fact that everyone is working toward becoming the same character essentially.  When everyone has the same skills it basically becomes like counter strike: medieval with a long grind to get there.  I don't mind the grind, I've been playing MMOs for over a decade and grinding has always been an important part of MMOs for me.  If I could create a character that was truly different from the masses, maybe a different combination of skills than what some others use, I would happily grind to get there.  As long as the only thing differentiating characters is how long they've been built up the game will be out of my radar.  Give us something like the original concept for Darkfall and you'll have a lot of disgruntled players coming back.  The players who left to pursue games like Mortal, Xsyon, Dawntide and the rest would likely give Darkfall another shot if it was more like what they expected pre-release.

Mortal Online has ragdoll.

Originally posted by RajCaj
Originally posted by Agoden

I stopped playing MMO's a few months ago just because theres nothing unique or interesting out there.

 

I'm just waiting for tab targeting to die out, and the action oriented combat MMO's to begin

Cant wait for things like Tera, altough i dont expect much more then sore dissapointment, as with every new mmo release...

 

Seriously, singleplayer or a couple of player co op games are just way better.

 And here is the prototypical "New Age" MMORPG gamer.  I'm not hating the player, just the game.  THIS is why we have bland uninspiring games in the MMO space.

Gamers that are looking for tabless targeting, action based combat type of games are playing in the MMORPG space, asking for MMORPGs to resemble RPGs.

So is it any supprise that new MMORPGs (SW:TOR) feel more like an RPG w/ a chat room than a real, and changing virtual world/

I really don't think that changing the combat style from tab-targetting to more action-oriented means that there can't be a dynamic, immersive game world.  Tab targetting is boring and outdated nowadays.  I don't mind it really, as I've been MMO gaming for over a decade and I don't need the combat to be on par with consoles.  At the same time, I definitely would welcome a game that could capture some of the fun of single-player rpg combat.  The problem I see with modern mmos is that they seem to all promote the practic of grinding for gear that everyone else has and running dungeons over and over again.  In my opinion MMOs need to transition to a more sandbox approach where players control the goings-on of the game world.  Politics that affect gameplay, terraforming and unique gameplay additions need to be implemented into the new games that are coming out.  Those are the only ways I can think of to keep games that are coming out interesting for longer without makng them tedious and repetetive.

So don't guard a junk pile alone.  Have your tribe salvage the junk pile as quickly as possible and take turns killing the guy in the process.  If you have 5 people you can kill then guy 95 times, each one of you killing 19 times, and not be griefers.  20 times seems like a fair number to me, we'll also have to wait and see what they do if/when they implement pvp servers.

Originally posted by Drakiac

If the MMORPG is free to play is there still copyright infringment? Think of it as a fanfiction. I am doing it for fun and not getting any money from it.

-Drakiac

Do you plan to have ads on your website for it?  Are you going to eat the server costs yourself?  At some point you'll have to see some money from it and then you're done.  Also, I'm not entirely sure if its not still considered copyright infringement if you don't make anything off it.  To be safe, I'd make it a parody of HP before you risk getting yourself in trouble.  Just change the names around a little and your good.  Pigwarts School of Magic and so forth.  Better yet, create your own universe with similar themes.  You can reference Harry Potter all you like, just don't say it takes place in the same universe.

Originally posted by niteguy808

im pretty sure there is a directx9 limitation where you cannot have HDR (high dynamic range) lighting AND AA on at the same time.... thats why AA is missing... need directx 10-11 engine to do both... so they chose good lighting over AA...

This is true although you can force AA on with HDR if you use a 3rd party program like nHance or ATI Tools.

I agree with these guys.  SSD is the way to go.  I have an SSD and the CPU you're considering upgrading to.  It's great but it's not a big enough improvement over the one you have - also almost nothing utilizes 6 cores at the moment.  SSD's make a huge difference in your day to day performance whether it be just through windows programs or MMOs.  MMOs see a nice increase in load times for more characters on screen as it can load all the textures faster.  You're less likely to have people suddenly pop in or see your fps drop as a bunch of players are added.  It also helps when first loading into the game.  If I were in your shoes, I'd go for the SSD, definitely.

I disagree.  Tibia WAS an incredible game back in the day.  I played Tibia, my first MMO, 10 years ago when it was still very fresh in the market.  Back then it was awesome.  I played it for about 5 years, on and off, very heavily.  Then, like with all MMOs over time, it went to shit (my opinion).  They changed core aspects of the game on a regular basis.  Paladins, who were hybrid magic/ranged fighters became stricly archers with almost no magical ability.  Zones, spells and equipments was changed to require exp levels instead of magic level and skills.  They made it nearly impossible for paladins to train (if you haven't guessed I was a Paladin).  They continuously changed basic principles of the game until it barely resembled what it once was.  It's still a decent game, sort of, but it sure as hell isn't the best by a long shot.  The only one feature that it has now that I wish other MMOs had is a lack of a level cap.

Originally posted by Sovrath

I suppose as I've just stated on another thread, a mixure of Neverwinter nights and morrowind.

I want a full beautiful world with things to discover, extensive dungeons, temples, etc to explore, a siege system like Lineage 2 though the game doesn't have to be full pvp, I just like sieging, a lot of character customization, things to do other than questing and grinding, dynamic events though doesn't have to be all the time.

The art design needs to be more "serious" than "not". I don't like cutsey or cartoony.

An economy that is not so harsh so I can adventure and still get by.

They do this and they have me for the life of the game.

That works for me too.  I want a virtual fantasy world to explore and adventure through.  I DON'T want to quest to max level then do raids that everyone else has done.  That to me feels like a single player game with company.  Everyone ends up being almost exactly the same with the exact same experiences.  I want to have some experiences that are unique to me and hear about experiences that are unique to others.  That doesn't happen in carefully scripted dungeons and quests.  Just make a world, inhabit it with some cool ruins/places of interest and creatures and give me the tools to make my character unique.  That's really all I'm looking for.  To hell with balance, by the way.  If PVP isn't a major focus, which for me it doesn't have to be, then balance is a non-issue.

 

Also, not everyone has to be the greatest hero of all time.  I know it's supposed to make you feel like you've accomplished something but when EVERYONE else accomplishes it too it means you accomplished jack shit.  It all comes down to - If everyone is special, then no one is.  That's not my idea of a good MMO.

He's right.  I know that most people don't seem to care that he's right, and they'll play anyway, but he is right.  Wasn't this game supposed to be "Next Gen?"  What is next gen about making the exact same game that's been made countless times in the past 5 years?  I'm not saying the game is bad by any means.  In fact, due to the polish and rapid improvements the devs make, I'd say it's a solid product that deserves a decent playerbase.  I hope it succeeds and I have faith that it will, if only because it's not a buggy piece of shit like WAR was when it came out.  It just doesn't do anything for me so I won't be playing it.  I'll keep waiting for a truly next-gen game.  Maybe TERA will be that game, or GW2.  Anyway, to everyone that enjoys this game, have fun and support it.  It's never a bad thing to have more MMOs out there.

Yup.  That's how I got access.  It's a big file though.  The initial download is around 120 megs or so but once you have it installed it downloads the entire game which is around 14.5 gigs.  SO make sure you have enough space on your hard drive for that.

Tibia.  Great game at the time but like most it has mutated into something entirely different today.

When will these fuckin companies learn that we don't need another generic quest-based MMO. I mean honestly, how many games have to go under or do significantly worse than expected before this is realized?  Have WAR, AoC and Aion not given these companies a hint?  For fuck sake, try something new or don't try anything.  It doesn't hurt us as players when your game flops, it hurts you.  We have 100 games just like it we can go play, your jobs and lives aren't so easily replaced.  Try to break the mold, or at least bend it or don't expect to turn a profit.  I'm glad to see this game is shaping up to be polished, since that's always a concern with MMOs at launch, but being boring isn't really any better.  Whatever, I wish Trion Worlds the best of luck and I hope people enjoy the game enough to keep playing, if only because the more MMOs out there, the better.  I know I won't be playing and I'm sure I'm not the only one.  Maybe Blizzard's Titan project will be something worth playing, time will tell.

This has been bothering me for a while now.  Defiantly != Definitely.  I've been seeing this all over the internet lately, people typing defiantly instead of definitely.  Now I've seen it in this rant, which surprises me because I'd expect someone with this kind of grasp of the English language to know how to spell/use both words.  Here's MY rant.  Stop using defiantly instead of definitely.  Thank you.  That is all.

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