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All Posts by Neherun

All Posts by Neherun

11 Pages First « 2 3 4 5 6 7 8 » Last
213 posts found
Originally posted by DanitaKusor

Like most new releases, ESO may enjoy a surge of people playing it initially, especially as WoW players are facing a 6 month wait until their next expansion comes out with no new content planned in the interim. But after a month or two everyone is going to be played out with ESO and the population numbers will collapse especially if the game doesn't deliver on endgame content (hint, it won't).

Then in June Wildstar will launch and everyone will jump across to that game instead for another couple of months.

Then a month or two after that WoW will bring out it's pre-expansion event and everyone will leave both games and flood back to WoW.

And both games will limp on with subsistence numbers of subscribers until they go free to play.

And the MMO crowd keeps on insisting they are any different from those console gaming COD players who keep jumping back to the same game with updated graphics, paying a new boxed price. Or comparably the kids hooked on heroi-- Battlefield series. Yet still, the old and wise MMO crowd, flocking like sheeps back inside Blizzard's Cashcow since 2004.

When do people learn?

Regards, bitter old school MMOer who wants his Ultima Online and sandboxes back, oh wait.



Personally, as much as I love the universe and the PvP of the game, I cannot bring myself to purchase something where developers are so freaking lazy they cannot come up with a proper balance, so henceforth they introduced softcaps and made every single end-game character the same: All level up attributes to health, gold (softcap) magicka & its regen, rest into stamina. Naturally, you'll pick Imperial because the passives are 12% max health & max stamina (other races are useless, since you are going to cap magicka on the same level eitherway, no matter if you have racial bonuses or not. And if you claim other races are as useful, if you actually think that few extra percentages of critical chance override 12% max health and stamina in usefulness, I've got bad news for you). There's literally no point building anything else, as your glass cannon won't have any significant damage increase to the optimal build, but the optimal build will have tons more health. Any class, you build it the same way. I cannot play MMORPG casualized as this.

Did I forget to mention, that in order to go for this "optimal" build, you'll have to pay 30 euros more? Thanks to the imperial edition.




Originally posted by Chaoticwake
Originally posted by elocke
Rofl, at 0:45 and 2:09 is a straight rip off WoW/Hearthstone sounds.  Sad, I have no respect for devs who can't make original sound effects.



LOL.. you're funny. Just cause it sounds similar doesn't mean it is the same. It is a "Blizzard rip off game" as well? LMAO! You people crack me up.


I haven't touched World of Warcraft since vanilla, and by all means do not advocate games as "Blizzard rip offs"; But I ain't the only one to enter this comment section to write: That is exact same sound as discovering a location in Vanilla WoW, I am fairly god damn sure of it.


Originally posted by SpottyGekko

ES games have always been themeparks without rails.


The content is almost entirely static, but the player has complete freedom to do that content in any sequence, and as much or as little of it as desired.


The ES games can appear to be sandboxes because mod developers can re-arrange existing rides or add entirely new rides to the themepark.

Naturally, since themeparks have always allowed you to slay the god who would assist you in their quests, dooming the world and making sure your destiny is never fulfilled.


Skyrim and Oblivion disalllowed such freedom, but Morrowind for example was far from "Themepark". A game that is a sandbox doesn't mean there are no stories to play through. I have never understood why people would seclude such feature from a "sandbox" game. TES as a series is to this day trademarked with freedom of choice, however it is to far lesser extent these days. Themeparks set you on rails you have to follow in order to get further in the game (essentially leveling up, or gaining strength for your character), Morrowind & Daggerfall had absolutely no real rails, they had stories you could follow, sure. But were you forced to? Of course not. 

Originally posted by c0796

Like some others, I haven't played previous ES titles, so, I didn't go in with any expectations either.

Beta seemed promising, I have no problem with the sub model.

Name me another form of entertainment for $15/month that provides countless hours of entertainment...on your schedule.

About the maintenance cost of my scuba-diving equipment. Most likely no entertainment at all per month, perhaps every 3 months. Add in the "initial boxed price" which was around $$1k. Ohhh, wait.

Videogames have spoiled people, have you people ever had hobbies? Those are costly, 80 dollars and 15 dollars a month is absolutely NOTHING in comparison.


Originally posted by fantasyfreak112
Yep, Riot is actually one of the few companies that deserves the amount of fame they're getting.

Really? The company that had PR department worse than Gestapo? They used to eliminate ANY negative comment on the forums, ban the poster and make sure the threads vanished into bit space. Damage control at its best, if no one saw anything negative, there could have not been anything wrong with the game, right?


How can anyone support a company like that.


Geez the hatred and bitterness against Smed. You know, the guy has actually been quite decent since 2013, and especially stuff concerning PS2, now EQN seem to be as he stated it would be, so hey, give the man a break.

And if someone from SOE has the guts to admit their fuck up on my child, I accept the apology, but next time you better hand me over a god damn prodigy.


DayZ has the concept right. In a survival game, the only meaningful concept of death is perma-death. It has the ultimate freedom and every second of playing it, you fear for your life.

Will State of Decay realize this, or will it render death non-meaningful to satisfy the masses? I think they will go for the latter.


Edit: Apparently killing other players is off the table, really? How is it a post-apocalyptic scenario then?



Fossilized, gigantic Mudcrab.


Originally posted by moosecatlol
Originally posted by Beegs
To be fair to MMORPG : Wildstar is a pretty big release with a lot of info coming out about it. What else is a MMO site going to write about?

Lionhead has partnered with Microsoft Games in the hopes of making an mmo whom they have not even a title for yet, 

Black & White Online, make it happen.


Originally posted by Arskaaa
Dont matter, i just gonna use 2 legendary when mind control get nerfed.

Because cards like Assassinate, Naturalize, Polymorph, Hex, Shadow words or other forms of insta-card removal do no longer exist in the game?

Well stated, hidden cry for doing something to the only card that turned any game around. At least abilities such as blood lust & Unleash the beasts require you to possess the table dominance, instead of using 1 card to actually gain the dominance.


And now, the last thoughts of actually taking these korean art pieces seriously went to trash.

Couldn't even bother to touch an MMO with artstyle like that,.


Originally posted by Biskop
"If you don't like raiding then why are you playing MMOs?"

Because I enjoy the concept of a virtual world. There is so much you can do with it, and it really baffles me that people are stuck with this notion that it should all be about doing repetitive PvE 24/7.

It's about time an AAA developer focused on evolving the genre beyond tired old game mechanics that were mostly the result of ancient technology anyway.

With today's tech there is no reason to cling to primitive solutions like the holy trinity anymore, or base a game on running the same instances again and again.

The Carebears still haven't learned the concept that most people play MMO's for other sake than battling a scripted AI.


Murphy 11:6 "Rejoice, for the hour is nigh! The Tyrant has grown weak, and the players of Old and New will Clash on the fields of Ever NEXT. The Beast shall not yet fall, for its heads are many and its minions care not for change; But a blow will be struck. Such a fatal wound cannot heal, and after seventeen years the Titan of Sand will rise. It will sever the heads of the Best, and return the reign of sand and freedom. Players of the Old will sigh in relief, whilst the players of new will suffer in agony and flames until they all endorse the change. The old order will return, as prophesied by many: For we have heard what lurks in the shadows of development."


Did not read the 9 pages of thread; But in addition to those OP mentioned. There are more than a few notable TES characters in the lore who outlive the mentioned life expentancies without involvement of magicka. In addition to this, Thu'um has been part of the Nords culture, and surely it hasn't been forgotten during the 2E. No way its "memory of past." Tongues, those who know how to THOOM have existed throughout the recorded timeline, the thing is that the most skilled of them are typically converted into Way of the Voice and agree to its terms, and most of them go into selcusion at the throat of the world.


However, not every tongue (a character who knows THOOM) lives at the Monastery, so claiming that Thu'um is a forgotten piece of Nord culture is absurd excuse not to allow Nords to THOOM in game.


Originally posted by NaMeNaMe
Originally posted by Dauzqul
Too bad PvP isn't more than your typical redundant battleground...

Haha someone doesn't know anything about PVP yet speaws nonsense. 


There are 3 types of pvp, 4 if you want to stretch it.


Structured PVP, Warplots, Open World PVP and Battlegrounds. 

And out of these 4, players will play whichever is the most rewarding one; And typically it has been the small instanced PvP areas.


Originally posted by Total_Hunt

Anyone considered that the average TES player won't enjoy being ganked and teabagged all the time by you 'l33t' MMO PvPers while they're trying to explore.


This isn't Darkfall


And did you consider that the average TES player may not be neither a carebear who questions the basic legitemacy of PvP and does not enjoy challenges such as being ambushed by another player at a dire situtation?


This isn't Hello Kitty Online.


Originally posted by superconducting

Open world PVP sounds good on paper but in practice is a bad idea. There are a whole host of problems associated with it:

- PVP would be way too scattered and less focused. Small groups or individual players would be haphazardly fighting rather than having larger-scale battles between armies.

- People would not easily know where to go to join up with their groups.

- PVE content (which is most of the game) would not be safe to do. You could never feel safe questing.

- It would be a lore-breaker (at least initially before 50+) if factions are not restricted to the races the comprise them.


I remember when runescape decided to open up the whole world to PVP, instead of just limiting it to the wilderness. The amount of backlash they received was mind-numbing. PvP was ruined so much that they eventually they restored the wilderness to the way it was before.

All points but the 3rd one are incorrect. Third one however, can only be a problem to those who cannot grasp the concept of virtual pixel death and over react to it.


The only thing I am wondering is that why majority of subscription based games are always the 13 euros or 15 dollars / month. Never less. I wonder if some business guy has calculated that this is the most efficient sub fee, and people stick to that. I would never even consider "should I sub or not" if a game was lets say, 5-7 euros a month. But for 13 euros, I can get a lot of stuff, as tiny sum as it is, people still start weighing their options what they could do monthly for that sum of money. 5-7 euros on the other hand doesn't get you a month of gym membership, but one cigarrette package or a six-pack of beer. Hardly equilavent to a month of activity.


Originally posted by Mouls


There is no 'risk vs reward' neither 'Territorial Control Warfare' so there is nothing to justify OWPVP in TESO,implementing it would be idiocy thats because there is only RvR.

No risk vs reward in Territorial control warfare, especially siege warfare? A second ago you just mentioned Shadowbane, you should know. The most meaningful moment you can have in an MMORPG is the moment when your city is under attack, and that same city you have spent too many months working on with your guild. You have defended it for the past year few times per month. You're confident, nothing new, been there done this. And you lost, you lost the fucking city you had dedicated so many hours upon, the same city you had woken up to defend at 4 a.m is now gone. Enemy banners now decorate its walls.


Shit, that isn't risk? Or reward for the attackers (sieging wasn't cheap)?

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