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General: Everquest Next: 'We Like Permadeath'
News & Features Discussion « General Discussion 3/08/13 6:53:19 AM
Originally posted by Vorthanion
Actually, it is. Since Sandboxes are all about freedom, and restricting freedom goes against the very definition of sandbox.
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General: Everquest Next: 'We Like Permadeath'
News & Features Discussion « General Discussion 3/07/13 1:57:26 AM
Originally posted by mymmo I'm with you there. After growing up from my teen age years. I no longer look for progression, I look for those small adrenaline rushes I used to have when I was a kiddo. These days, over half of the games are boring, boring and boring.
One way they could implement is perma-death in a way where your character dies, he dies. But you can create a new toon that has the same skills as the previous toon. This way a death would have a "permanent" effect, but it wouldn't punish players too much.
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Elder Scrolls Online: Beta FAQ Arrives & First Invites Incoming
News & Features Discussion « General Discussion 3/03/13 4:15:35 AM
Originally posted by Czanrei Well, 2 months is pretty much a damn accurate description of "extremely soon." When we know the typical timeline of "soon".
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What would happen if a AAA sandbox mmo be released?
The Pub at MMORPG.COM « General Discussion 2/20/13 7:09:50 AM
Originally posted by Icewhite
Well, I wrote about EQN on the rumor room when they hadn't announced the Sandbox twist yet, that thread burnt.
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What would happen if a AAA sandbox mmo be released?
The Pub at MMORPG.COM « General Discussion 2/20/13 6:32:55 AM
Why hasn't anyone mentioned EQ next yet? ITs claimed to be an AAA sandbox, and amusingly, few of you guys have already made accurate statements.
The Studio: - "We're leaning towards sandbox" Answers from MMORPG.com forum: - "That carebear piece of shit hasn't even seen a sandbox" - "It won't be sandbox" - "Lol how is PvE sandbox?" -"Vaporware!" - "I hope it isn't sandbox but focuses on PvP" - "I hope it isn't a sandbox but a PvE game"
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For a series known for its amazing PvE - why so focused on PvP for ESO?
General Discussion « Elder Scrolls Online 2/18/13 6:36:24 AM
Originally posted by Margulis
How is TES series built on PvE? Its a single-player game, there's no chance for PvP. (Don't you go split-creen on me, as the series is originally a PC exclusive.)
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Should MMOs remove the death penalty?
The Pub at MMORPG.COM « General Discussion 2/15/13 9:03:58 AM
Originally posted by h0urg1ass
This is bullshit, if WoW was launched with player loot, it would still have the same amount of players. The WoW's success was not related to "casual masses". It was simplified MMORPG with proper animations and smooth gameplay, which tangibled the popular features and somewhat improved them. However the main and the primary reason for WoW's success was that it was a Warcraft and Blizzard brand game, and millions and million of dollars spent in marketing. Nowadays its pretty much a pop culture thing, making its features non-important altogether.
Marketing 101 people.
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Item Decay is the bullet that must be bitten.
The Pub at MMORPG.COM « General Discussion 2/11/13 9:46:53 AM
Originally posted by Loktofeit
You're missing the point. Instead of having "gold" (or copper / silver / gold). You have no currency, so instead of using such a worthless currency that becomes inflated and essentially unvaluable at later date will be replaced by "Two wolf pelts for your sword!" "Three wolf pelts!". The orbs are pretty much a subtle hint from the developers "Don't have anything to bargain with, well, there are these orbs.."
Its not lack of a feature or that currencies aren't supported. What is a currency anyways? Mass produced item that has pretty much imaginary value: Why would gold coins from wolf pelts be any different? This time around, players themselves decide whats valuable and what's not. Ten times better system in comparison to flat out gold / money currency system. It suffers from no economical downfalls, and certainly won't reach recession at the end of the launch year.
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Item Decay is the bullet that must be bitten.
The Pub at MMORPG.COM « General Discussion 2/11/13 7:54:23 AM
Originally posted by Scot This leads to other issues. It forces people into crafting. Take Ultima Online, take Mortal online. If you wanted the best gear, you made an alt. To be precise, a crafter alt. And you had to grind all the crafting skills you wanted to maximum to get the gear. And oh lord was that time consuming piece of annoyance.
Not commenting at you anymore Scot. But item decay alone does not suffice. Player's would see items as expendable consumables they can use for a limited amount of time until they are restricted from using them anymore. This does not increase the value of items, but it actually decreases them. So now instead of having a inflated economy, we have extremely deflated economy.
The most solution that actually works? No currencies! Good example of that is Path of Exile. The game has no currencies, but items players can use as currencies (no one told them to do that, actually): But players have actually made their own economy, and the "orbs" (items that can alter stats of items) have become the standard currency in the game, with well, elusive values. The game is now a massive field of bartering and trading, and it flourishes.
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Why isn't Blizzard releasing additional details about Titan?
The Rumor Room « General Discussion 1/17/13 8:55:37 AM
Well, I cracked the code.
The supposed newest "insider's friend information" reveals Battle.net changes with subscriptions. Now, Blizzard has stated that the game will not compete with World of Warcraft. So they have basically taken the SOE's model. "Pay monthly fee, play all our monthly subbed games." This way, the game won't in anyway compete with World of Warcraft. The best part about it is, it would business strategy wise be the smartest move. (Any MMO vs. WoW is still considered a subsidiary product, therefore it would compete with it.)
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[Interview] General: Bless: Uncovering the Enigmatic New Game
News & Features Discussion « General Discussion 1/02/13 4:22:51 AM
Another game to be ruined by Korean betatesters. The carebearism is strong in that culture.
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Poll: Does voice acting make the game better?
The Pub at MMORPG.COM « General Discussion 12/10/12 3:50:23 AM
I say the last thing that should be done is making it half-way voice acted. I'd hate to run into something that seems awesome, and then the quest isn't voice acted, which screams "unimportant, boring, most likely no time effort is put to this quest." and I'd skip it. In addition, it feels stupid if half of the stuff is voice acted, and the other half isn't. If its voice acted, it needs to be fully voice acted.
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A lot of people just question the legitemacy of the PvP encounter, and are attached to their virtual characters. There's this one insult to describe them.
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Originally posted by karter64 People can't stand being less than above average in virtual worlds?
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Originally posted by ZigZags This kind of rumor mongering and spread of ill information is the plague of these forums. Let's begin with the fact that the game doesn't have battlegrounds, only the FvFvF area.
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Sandbox vs Themepark Discussion Thread
The Pub at MMORPG.COM « General Discussion 11/07/12 4:04:35 AM
Originally posted by GN-003 Yup, that wasn't my point at all. In all MMORPG's theres the bigger fish, and I don't understand those who really quit the game because "I cannot be #1".
Also, you are one hundred percent correct on Sandboxes these days, they are all small scale A only titles, and they obviously cannot compete with AAA titles. I still meet people who say "Shadowbane had the best MMORPG concept ever, but the game itself sucked balls". And I agree to them, the game was about building cities, constructing nations, warring with other nations, politics and everything small scale between. It had a revolutionary class system, but the game was only good on paper. It was a buggy piece of troll garbage you just had to keep playing because the concept was so awesome. And that game wasn't a sandbox, it just offered something else than rince and repeat gameplay.
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Arena PvP: is it better with 2 faction/team or 3?
The Pub at MMORPG.COM « General Discussion 11/07/12 3:56:35 AM
I still believe that small scale instanced PvP is a tumor to MMORPG genre, and it will slowly dump the features down even further.
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Sick and tired of solo-centric rubbish, where have all the REAL MMOs gone?
The Pub at MMORPG.COM « General Discussion 11/07/12 3:42:09 AM
Originally posted by madazz
Nope, its only logical. In MMO's where grouping is forced, people do not do it of their own free will, which may give them a negative mindset. In UO however, people grouped up of their own free will, and there were no "artificial incentives" to force you into groups, due to this, you grouped with likeminded people. Thus the community was much more healthy. |
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Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"
The Pub at MMORPG.COM « General Discussion 11/07/12 3:37:15 AM
Originally posted by CalmOceans
EQ is far away from being the only game where this has happened. Handing in an dub bug post-release usually leads to somekind of ingame reward, and a signing of someform of NDA.
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We got enough Games. Give me a World.
The Pub at MMORPG.COM « General Discussion 11/07/12 3:30:43 AM
Originally posted by Kenze I ain't sure if you're being serious anymore. Troll or not, I'll reply out of boredom. First, laws in any form do not restrict us from doing anything, they give us incentives not to do something. So your concept of "Law = freedom" doesn't make sense at all. Also, the whole concept of anarchy is freedom, and arguably, the problem with anarchy is that there are zero incentives not to do something, thus "everything is in the state of anarchy". Laws do not enhance our freedom in anyway, they give us consequences for doing something, we still have the freedom of choice whether we decide to engage in action considered illegial. Next time you walk through red traffic lights, see if some artificial barrier suddenly tells you "no, you cannot do that". And you'll wait for the green light. I seriously wish to see such a higher force invetervention.
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