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All Posts by Neherun

All Posts by Neherun

13 Pages 1 2 3 4 5 6 7 » Last
251 posts found

The real question is; WHEN WILL THE RUSSIANS BE BANNED FROM DOTA

 

Originally posted by Wizardry

Imo it is a terrible scenario not likely to ever happen.Stuff like that works 100x better in a PVE scenario than pvp.

These guys need to sit back and think about the players and what is likely going to happen.

Do they think there is going to be large groups of guilds sitting there waiting to take part in a scenario?No players login,ask what do we do now,then what?Some guild leader says hey every player that login lets ask them to form a group and wait for more to login.Then maybe we will find another group also waiting to fill their ranks to fight us along the way.

That is what really happens and it almost never works.On the other hand if you have set NPC/PVE's you knwo are possibly at various parts of the world,it means everyone is in on the grouping up and going out to fight,knowing they will have instant action.Then you add in REASON,i definitely would not want to pvp just because i can,i couldn't care less.

An example is your guild goes out and conquers an Orc Stronghold to gain some valuable crafting ideas or perhaps it allows your guild to hire those Orcs to farm wood for your guild or whatever other cool rpg aspect you can add to the game.You can even think along the lowest lines such as going into Deathfist Citadel to earn some crafting recipes.

The reason PVE rules big time over pvp,is because when you defeat say a stronghold of Orcs or that giant Boss you feel like you accomplished a great feat.You kill a bunch of other meaningless players it just feels ho hum,sort of like ok what now?

You certainly haven't played in an organized PvP clan before. If people know their bloodstone is going to cycle and there's a siege window at 10 p.m on Monday, the whole guild is going to be there. Meanwhile on at least another clans forum there's a discussion going on whether or not they will use this WoO (Window of Opportunity) and siege against said guild.

 

Originally posted by Lobotomist

Looking back on MMO genre and its recent slump, one has to ask what is the reason MMORPG reached the stuck point it find itself now.

It is easy to blame WOW and Themepark mentality.  But where lies the real problem ? In RPG.

The original MMOs like Ultima Online or Everquest were very open. Their only resemblance to traditional RPG games was the character building. It is only when Blizzard decided to improve the formula and bring important part of RPG experience : questing , that MMORPG as we know it now was born.

This RPG formula is improved among with everything else and today we have games like ESO or KOTOR that can stand without shame beside single player RPGs in any way. Or even some that are innovating RPG experience like GW2

 

And this is the problem. RPG gameplay became the shackles of MMO.

MMO should be massive social experience. A virtual world. But RPG is single or at best small group experience. Completely opposite to what MMO should acomplish.

 

 

Only by renouncing RPG will MMO truly soar forward.

And we are begining to see emergence of this "non rpg" games.

Elite, Star Citizen, Minecraft, Survival games ...

 

New genre is emerging. MMO without RPG , and it was about the damn time.

 

 

 

 

 

 

 

RPGs do not necessarily involve questing, but themeparks do. You just confirmed the themepark argument and avoided calling it a themepark argument.

 

Originally posted by Dagon13

Every post I read makes me wonder more and more why I get sucked into these threads.

The OPs question was perfectly sensible despite the odd way it was approached.  Lack of character customization is a legitimate reason for a person to be disappointed.   Some of the core mechanics these developers are looking to implement can be compared directly to a game like league of legends.  To not connect these dots means you have no place to respond, didn't bother to read the OP, or are just exploiting an opportunity to behave aggressively. 

Yet when majority of concerns come from peoples assumptions when they haven't even attempted to find the information. It has been explained more than multiple times (and it reads in the F.A.Q) that characters will be customisable. You can change things like hair, face etc. In addition the game is pre-alpha, they have not made any item sets for characters yet, but they did not want to portray the characters naked, so they made 1 armor model for all characters as a "sample". There was a stream showing creation process of the Duelist archetype model, and there we saw the "naked model" which all archetypes have. The characters will look different with different armors, so even that is nowhere near your Dota/LoL. The next being a lobby one; One campaign is a "server", a server that lasts until it ends or a victory condition is met. These servers all boast a randomly generated maps, so each server will have unique world. These servers will be far from lobbies, as they'll last from months to year(s). In addition lobbies are restricted, once they begin you cannot join them, that is not the case with campaigns in CF.

 

Originally posted by Loktofeit
Originally posted by SpottyGekko

Finally a solution to the age-old problem of allowing players to have a permanent impact on the game world...

In Crowfall, players are allowed to make a lasting impression on the game world, because the game world itself is temporary 

Simple and elegant.

 

The part of the game world that players can build and change, the Eternal Kingdoms, is permanent. You know that, right?

 

Right?

 

 

I don't really think anybody truly cares about Eternal Kingdoms, they are just glorified guild halls people will hang out at if there's nothing else to do. With multiple characters and multiple campaigns going about at the same time, I think EKs will be abandoned for most of the time.

You do understand that his whole point was that typically MMORPGs do not allow their players to make actions that permamently do something to the world, for example if there's a bad ass dragon up in the mountains, in your typical game if you kill it, it respawns max 2 weeks later, typically 2 hours later. In Crowfall, players can find the corpse of the bad ass dragon until the campaign ends. Why? Because the world can be permanent for the duration of the campaign. You blow up a castle, fine, it stays blown up.  The whole point is that you can make permanent decisions in the world because the world is temporary by itself.

 

Originally posted by Phry
Originally posted by FrodoFragins
Originally posted by Ramanadjinn
Originally posted by knightofblackvalor
Originally posted by JayFiveAlive
What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!

Idk I think it will be another full loot pvp dead in a month population decline kind of game. Most people who play in the PVP crowds are in the MOBA genre. 

 

Because full loot pvp is the reason games fail right.

Some of you folks need to learn about the difference between correlation and causation.

Full loot PVP attracts the worst kinds and is a population killer.  Absolutely.

There has yet to be a successful one, and all the games that centered on PVP have invariably failed or maintain such low player numbers because they 'fly under the radar' of most players anyway. The only game to really have any success that incorporates some of that focus, is Eve Online, although most players inhabit High Sec, and its more of a 'universe simulator', as for the MOBA thing, the genre is already fairly entrenched, and i doubt the LOL or DOTA crowd will be all that interested in it, even if it does have some fairly strong comparisons. Its a game that will probably only appeal to a small subset of even the PVP enthusiast gamers tbh, and to PVE players not at all, which is to say, most of the MMO playerbase, with so much competition for player attention, i would say a game like Crowfall will probably have player numbers most likely in the 10's of thousands, than the 100's of thousands. There is no broad appeal here.

The game is in Pre-alpha and it has ~19k users on its forums. Since apparently the beta sign ups are closed, it means they already have their 50k beta sign ups (Note: they won't allow more). The kickstarter got funded in a few days.  It's obvious that there's a larger cap in the market than 100k potential customers, easily. People are interested in a PvP MMORPG that offers something inherently different, this just shows that the PvP MMO market is way broader than people think (I've told you so). 

Now, Crowfall's success will be completely dependent on the quality of the product itself, if the product is a success, this game might explode. I am not talking millions of copies sold, but perhaps close to a million, and that'd be huge.

 

Originally posted by Allein
Originally posted by will75
#1 most hyped game.... When is the level of camelot unchained "fanboy" hate going to start mmorpg.com?  or is just going to be crowfall ballwashing 24/7?

I'm actually sort of confused about why you keep saying there is CU hate. Are fans of CF instantly haters? You seem to be the only one bringing any "fanboy" to the conversation. My assumption is you bought the largest tier of CU status and are now regretting it or afraid CF is going to take all the spotlight or something? Haters gotta hate, but come on now, mirrors exist for a reason =)

 

Something like this. Personally I have no interest in CU, and huge interest in CF, but I don't see a reason to bash CU. It's a cool concept, and hope it succeeds so all DAoC fans get their next game. I don't see whats the trend that all other MMOs except the one you play must suck in comparison, it reminds me of "My mom is better than your mom" arguments people had when they were six.

 

Sure, with lobbies that are gigantic in size (thanks to random generation), every lobby being unique, every lobby lasting up to a few years, full enviromental destruction, persistent characters. I prefer these lobbies over stale no-win condition PvP games, it gets boring after 2 years of playing a game and theres still no clear victor.

 

I don't understand how difficult it is for players to wrap their minds around the fact that large-scale combat with enviromental destruction is way too demanding hardware wise if you want realistic Unreal Engine 4 style- graphics. It just isn't possible with the current tech we have. The graphics CF is currently utilizing though? Stylish and doable, hopefully not that demanding hardware wise.

 

A perfect kickstarter scam, you'll get the game funded, but you don't have the rights to it. "Sorry for funding us with 100k, but we can't develop the game"

 

Originally posted by Nanfoodle
Originally posted by Neherun
Originally posted by Nanfoodle
Number of Archetypes is starting to impress me. Do the Archetypes become a class after you progress so far? Or more then one class option? 

Archetypes are actually what you could call your "Base class". It's similiar to Shadowbane, you start with 1 class, and once you've progressed enough you pick a promotion class, after that you can apply disciplines (ex. bounty hunter confirmed) to further specialize your character. Archetypes are the base class here, and promotion classes will be added on top of your class, same as disciplines.

The "Player Monarchies" server isn't a campaign, it's your guilds Eternal Kingdom, these are lobby-style areas where you can breathe between campaigns, trade with others etc. Sort of a glorified guild halls. The resources you bring from campaigns can either be stashed here or used to build your kingdom further, they'll most likely include crafting stations for players convenience as well. You can tax your kingdom and create trade hubs, or perhaps you'll open it up for PvP to create a PvP area out of it. So it's this mini-game thing between campaigns, and the only permanent city you'll have.

 

 

Thanks =-) So they are true Archetypes. Even if you only have 2 options each archetype, thats 18 classes so far. Thats impressive.  

There's at least 4 archetypes to go, since there are 4 gods without "archetypes that worship / believe in one", but keep in mind that's just my theory of that.

 

Originally posted by Nanfoodle
Number of Archetypes is starting to impress me. Do the Archetypes become a class after you progress so far? Or more then one class option? 

Archetypes are actually what you could call your "Base class". It's similiar to Shadowbane, you start with 1 class, and once you've progressed enough you pick a promotion class, after that you can apply disciplines (ex. bounty hunter confirmed) to further specialize your character. Archetypes are the base class here, and promotion classes will be added on top of your class, same as disciplines.

The "Player Monarchies" server isn't a campaign, it's your guilds Eternal Kingdom, these are lobby-style areas where you can breathe between campaigns, trade with others etc. Sort of a glorified guild halls. The resources you bring from campaigns can either be stashed here or used to build your kingdom further, they'll most likely include crafting stations for players convenience as well. You can tax your kingdom and create trade hubs, or perhaps you'll open it up for PvP to create a PvP area out of it. So it's this mini-game thing between campaigns, and the only permanent city you'll have.

 

 

Originally posted by Phry
Originally posted by Neherun
Originally posted by Phry
Originally posted by Pemmin
Originally posted by Phry
Originally posted by Sojhin
Originally posted by Tyggs
Wait... Are classes race-bound?

 

I would bet the classes are limited race bound in that one race may only have afew option for classes etc. (this is similar to how race/class played out in shadowbane). 

It looks like you can choose from various Archetypes, but you don't get to modify them, at least not visually, in that sense its a bit like a moba's characters, or something like Marvel Heroes, where you choose a character.

which is the hook for the cosmetics in the cash shop id assume. seems reasonable.

Probably, but having zero character creation options seems a bit backwards these days, just being able to swap shirts does seem a bit lacklustre if thats the only cosmetic options available, kind of curious though, why is there no character creation option in the game? just seems like a dumb move to use the same old cookie cutters without allowing for variation except the clothes they wear?

Some people actually care about the games lore. Race locks / few gender locks are there for lore reasons, and as stated by the developers. 

i could care less about gender/race locks tbh, what i find 'odd' is that there is absolutely no character customisation at all, is it just to save on creating a character creation tool, because tbh, its such a step backwards that i can't help but feel its going to be a red flag on the game itself.

No worries mate, you just missed the "appearance" tab the character creation has. Currently the devs have stated that there will be at least a few appearance customizations, such as face and hair, but I wouldn't wait for anything over-complex. 

Originally posted by Phry
Originally posted by Pemmin
Originally posted by Phry
Originally posted by Sojhin
Originally posted by Tyggs
Wait... Are classes race-bound?

 

I would bet the classes are limited race bound in that one race may only have afew option for classes etc. (this is similar to how race/class played out in shadowbane). 

It looks like you can choose from various Archetypes, but you don't get to modify them, at least not visually, in that sense its a bit like a moba's characters, or something like Marvel Heroes, where you choose a character.

which is the hook for the cosmetics in the cash shop id assume. seems reasonable.

Probably, but having zero character creation options seems a bit backwards these days, just being able to swap shirts does seem a bit lacklustre if thats the only cosmetic options available, kind of curious though, why is there no character creation option in the game? just seems like a dumb move to use the same old cookie cutters without allowing for variation except the clothes they wear?

Some people actually care about the games lore. Race locks / few gender locks are there for lore reasons, and as stated by the developers. 

EQN is now dead, the question is whether it will be revived as an undead abomination or not is yet to be answered. I'm completely pessimistic that the game would deliver on same quality and features as promised prior to the layoffs.

 

Originally posted by Gestankfaust
Originally posted by SuperDonk

On paper FFA / full loot PVP sounds great, Skyrim with friends!

 

But the reality is full loot pvp just ends up attracting players who get their enjoyment from griefing people. I don't know what the solution to this is, you're fighting human nature, but I will not waste any time or energy playing a game in which the community devolves into cannibals.

 

So full loot = pass

^This

Well you're both in luck. Its not there, at least on 4 out of the 5 original campaigns. I'm sure there will be campaigns with full loot, but you don't have the participate in those campaigns.

I gotta say I love this system.

 

Originally posted by VveV
Originally posted by Sovrath

huh, 2.

What do you know?

Lord knows when beta will happen though.

Hopefully soon.

 

 I'm in Beta group 6.

Won't be in a year or so. As they've stated, its still early in development. (They don't even have all the character models ready, for example)

 

Originally posted by odiasuda
Full loot PvP and perma-death being talked about in relation to this game - both terrible ideas in a world where lag and disconnects exist.  UO proved this last century. 

Those would be for one campaign, not all campaigns would have full loot (and you'd never have to play in that campaign if you did not want to) same applies to "perma-death", which actually isn't a perma-death, but a last man standing, if you die, you're out of the campaign, but you'll still keep your character.

 

Originally posted by Nanfoodle
Originally posted by VveV
Originally posted by Tyggs
the name sounds generic and bland. Where is the excitement? So many MMOs came out with the word fall in them, and they have fallen.

Their first drop was the LEGIONNAIRE, who is a Centaur. How many current or upcoming  MMO's (besides Crowfall) can you be a Centaur in....zero.

LEGIONNAIRE page - http://crowfall.com/#/archetype/legionnaire

Inform yourself before you bash, thx. 

Knight alone is kinda bland, something like Jedi Knight could be used. Crimson Knight, Dread Knight, Stonewall Knight just about any combo with Knight would have been better =-) But who knows, the name could be a place holder.

EDIT: Or are they using Archetypes?

The archetypes themselves are quite generic, due to the game having promotion classes on top of them, as well as disciplines (Bounty Hunter confirmed as discipline so far)

 

Originally posted by grndzro

Because full loot = fail

No IDFC if you are hyped for it, or think I am in the minority. I am not in the minority, but the vast majority. You need to look at every other full loot game and it's popularity and success. Full loot is a concrete recipe for disaster...period.

Sighs, some people just love drawing so many conclusions due to being afraid of something. What we have confirmed is inventory loot, and inventory loot + chance to drop gear. Neither of which is the most "harsh" or "easiest" ruleset for a campaign. Now we don't know if the harshest campaign will even include full loot, and will the easiest campaign even have full inventory loot. And you're branding it a recipe for disaster because of your assumptions. Afraid of losing pixels much?

 

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