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All Posts by Neherun

All Posts by Neherun

8 Pages 1 2 3 4 5 6 7 » Last
145 posts found

Auction houses did not kill Diablo 3. Nerfs to inferno difficulty killed Diablo 3. The whole point of Inferno was its insane difficulty (before the first nerf) and I am proud to being one of the select few (By the statistics by the time I downed diablo on inferno, less than 1.2% of all players had done that). Now, its a cakewalk. I see no reason to play a game that was hyped to have insane difficulty at the end, but since blizzard is moneyhungry whore, they nerfed the difficulty so all players could complete it. Talking about a sell out, when prior to release they made the huge announcement "We will never make Inferno easier"

 

Originally posted by kairel182

People saying they wouldn't even try this game?

 

The fuck?  Are you so thrilled by WoW and it's millions of clones that you wouldn't even try a game that's attempting the MOST innovation and freedom we've seen in more than a decade?

 

My god this site reminds me why I hate so many "gamers" now-a-days.  They run and hide from anything new and write off potential as if it's some kind of sin.

It's the same carebears that whine and "PASS" on everything that isn't PvE grindfest Everquest style. The worst part is they voice their opinions here more than any other category of MMO players. Trust me, the thrill around the game is going to hype train so much DayZ population will drop by half the second this becomes early access.

 

Originally posted by BruceYee
So what I get from all this is that SOE is trying to create the game we all wanted DAYZ to be?
 

Exactly. The best part is that this game will offer a lot more, their engine is just far superior to ARMAs bs for this kind of game, in addition they have a lot more ambitious plans to make such a game. A game map size of U.S, their virtual own US? Intelligent AI, different zombies, wild animals? Proper day and night cycle where you can't server hop to avoid the night? 

What else? In-depth crafting? Building your own forts / towns? Farming for food? 

 

Best part: Early access in 4-6 weeks on Steam (20 USD) sorry DayZ, but you just got beaten, HARD

 

Did some AC : DT myself as well, but nope, I vouch for Shadowbane on the throne.

 

Here's to hope this will be the game that will unite all the old school PvP'ers under the same roof, at least for 2 months.

 

I think we finally have the game where we can decide the matter, who will kick more ass. Shadowbane players, or DAoC players.

 

Originally posted by krulux

OP,  if you can't get $50 worth of fun out of ESO... then maybe MMO's are not your bag baby.

 

Personally, I couldn't even find one months sub worth of "fun" in TESO.  I love MMORPGs, but I don't love a game that attempts to be apart from all others, yet falls for exactly same pitfalls as all todays MMORPGs do. 

Originally posted by Ozmodan
PvP survival, the game is dead before it even started.  When will fruitcake developers grasp the overwhelming fact that games like this die on the vine extremely fast.  If you can't take the time to figure out that rules sets like this have a very high failure rate then you should find something else to do instead of wasting everyone else's time and money.

Because you carebears cannot handle something it doesn't mean such concept does not translate to a successful product, both customer-base and cash wise. DayZ is merely a buggy piece of garbage, yet still its highly popular. And what's that game about? PvP survival.

 

Originally posted by Elikal

It is INCONCEIVABLE to me, how a MMO launching 2014 can be so BLANTATLY ignoring everything we learned about MMOs in the last 10 years! Zenimax acts as if their MMO was the first MMo ever made! Do we learn nothing!

This is just so laughable. They launch a MMO in 2014 with zero loot roll mechanics! Where kicked players stay in the dungeon and it even prevents the group from bringing in another person? It is so unbelievably amateurish to neglect such basic stuff in a MMO like loot roll mechanics and group handling. Not to speak of the sheer absurdity that chests vanish, once they are taken. Whoever introduced that to ESO needs to be banished from EVER making a MMO again! That's just hilariously wrong!

And bossses often drop just white trash? WTF? What incentive are you having, if a difficult boss just drops trash?

WHAT THE FUCK?

 

I still don't understand how such a system could get through any QA. ZoS developed the game in complete ignorance of every experience with previous MMOs. Chest and loot stealing... good riddance. We left behind that anti-social shit in the MMO dark ages! That certainly was NOT a feature from the past that needed ressurrection.

Worlds first Molag Bal kill! 

- What did he drop? WHAT DID HE DROP!

Uhm... Guys, we've got two white swords, 126 gold and fishing bait.

 

Also, chest stealing was never a problem, the problem was that developers removed the feature to bash someones brains in when they started stealing your chests contents!

 

Originally posted by Kyleran
Yea, you like to gank the helpless, when the odds are heavily on your favor.

Not the game for you.

The old bitter carebear has spoken, again.

 

Originally posted by DanitaKusor

Like most new releases, ESO may enjoy a surge of people playing it initially, especially as WoW players are facing a 6 month wait until their next expansion comes out with no new content planned in the interim. But after a month or two everyone is going to be played out with ESO and the population numbers will collapse especially if the game doesn't deliver on endgame content (hint, it won't).

Then in June Wildstar will launch and everyone will jump across to that game instead for another couple of months.

Then a month or two after that WoW will bring out it's pre-expansion event and everyone will leave both games and flood back to WoW.

And both games will limp on with subsistence numbers of subscribers until they go free to play.

And the MMO crowd keeps on insisting they are any different from those console gaming COD players who keep jumping back to the same game with updated graphics, paying a new boxed price. Or comparably the kids hooked on heroi-- Battlefield series. Yet still, the old and wise MMO crowd, flocking like sheeps back inside Blizzard's Cashcow since 2004.

When do people learn?

Regards, bitter old school MMOer who wants his Ultima Online and sandboxes back, oh wait.

 

 

Personally, as much as I love the universe and the PvP of the game, I cannot bring myself to purchase something where developers are so freaking lazy they cannot come up with a proper balance, so henceforth they introduced softcaps and made every single end-game character the same: All level up attributes to health, gold (softcap) magicka & its regen, rest into stamina. Naturally, you'll pick Imperial because the passives are 12% max health & max stamina (other races are useless, since you are going to cap magicka on the same level eitherway, no matter if you have racial bonuses or not. And if you claim other races are as useful, if you actually think that few extra percentages of critical chance override 12% max health and stamina in usefulness, I've got bad news for you). There's literally no point building anything else, as your glass cannon won't have any significant damage increase to the optimal build, but the optimal build will have tons more health. Any class, you build it the same way. I cannot play MMORPG casualized as this.

Did I forget to mention, that in order to go for this "optimal" build, you'll have to pay 30 euros more? Thanks to the imperial edition.

 

 

 

Originally posted by Chaoticwake
Originally posted by elocke
Rofl, at 0:45 and 2:09 is a straight rip off WoW/Hearthstone sounds.  Sad, I have no respect for devs who can't make original sound effects.

 

 

LOL.. you're funny. Just cause it sounds similar doesn't mean it is the same. It is a "Blizzard rip off game" as well? LMAO! You people crack me up.

 

I haven't touched World of Warcraft since vanilla, and by all means do not advocate games as "Blizzard rip offs"; But I ain't the only one to enter this comment section to write: That is exact same sound as discovering a location in Vanilla WoW, I am fairly god damn sure of it.

 

Originally posted by SpottyGekko

ES games have always been themeparks without rails.

 

The content is almost entirely static, but the player has complete freedom to do that content in any sequence, and as much or as little of it as desired.

 

The ES games can appear to be sandboxes because mod developers can re-arrange existing rides or add entirely new rides to the themepark.

Naturally, since themeparks have always allowed you to slay the god who would assist you in their quests, dooming the world and making sure your destiny is never fulfilled.

 

Skyrim and Oblivion disalllowed such freedom, but Morrowind for example was far from "Themepark". A game that is a sandbox doesn't mean there are no stories to play through. I have never understood why people would seclude such feature from a "sandbox" game. TES as a series is to this day trademarked with freedom of choice, however it is to far lesser extent these days. Themeparks set you on rails you have to follow in order to get further in the game (essentially leveling up, or gaining strength for your character), Morrowind & Daggerfall had absolutely no real rails, they had stories you could follow, sure. But were you forced to? Of course not. 

Originally posted by c0796

Like some others, I haven't played previous ES titles, so, I didn't go in with any expectations either.

Beta seemed promising, I have no problem with the sub model.

Name me another form of entertainment for $15/month that provides countless hours of entertainment...on your schedule.

About the maintenance cost of my scuba-diving equipment. Most likely no entertainment at all per month, perhaps every 3 months. Add in the "initial boxed price" which was around $$1k. Ohhh, wait.

Videogames have spoiled people, have you people ever had hobbies? Those are costly, 80 dollars and 15 dollars a month is absolutely NOTHING in comparison.

 

Originally posted by fantasyfreak112
Yep, Riot is actually one of the few companies that deserves the amount of fame they're getting.

Really? The company that had PR department worse than Gestapo? They used to eliminate ANY negative comment on the forums, ban the poster and make sure the threads vanished into bit space. Damage control at its best, if no one saw anything negative, there could have not been anything wrong with the game, right?

 

How can anyone support a company like that.

 

Geez the hatred and bitterness against Smed. You know, the guy has actually been quite decent since 2013, and especially stuff concerning PS2, now EQN seem to be as he stated it would be, so hey, give the man a break.

And if someone from SOE has the guts to admit their fuck up on my child, I accept the apology, but next time you better hand me over a god damn prodigy.

 

DayZ has the concept right. In a survival game, the only meaningful concept of death is perma-death. It has the ultimate freedom and every second of playing it, you fear for your life.

Will State of Decay realize this, or will it render death non-meaningful to satisfy the masses? I think they will go for the latter.

 

Edit: Apparently killing other players is off the table, really? How is it a post-apocalyptic scenario then?

 

 

Fossilized, gigantic Mudcrab.

 

Originally posted by moosecatlol
Originally posted by Beegs
To be fair to MMORPG : Wildstar is a pretty big release with a lot of info coming out about it. What else is a MMO site going to write about?

Lionhead has partnered with Microsoft Games in the hopes of making an mmo whom they have not even a title for yet, 

Black & White Online, make it happen.

 

Originally posted by Arskaaa
Dont matter, i just gonna use 2 legendary when mind control get nerfed.

Because cards like Assassinate, Naturalize, Polymorph, Hex, Shadow words or other forms of insta-card removal do no longer exist in the game?

Well stated, hidden cry for doing something to the only card that turned any game around. At least abilities such as blood lust & Unleash the beasts require you to possess the table dominance, instead of using 1 card to actually gain the dominance.

 

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