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Point #5 in the DDO patch notes reads, |
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Executive producer of Mythos Max Schaefer interview
General Discussion « Mythos 1/29/08 9:43:36 PM
Well Bakoryo, I spent almost 20 hours playing non stop only breaking for food and drink my first day in beta. It certainly has that Diablo "just one more dungeon run then bed * 20" characteristic.
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Executive producer of Mythos Max Schaefer interview
General Discussion « Mythos 1/28/08 4:25:41 PM
World PvP, crafting, storyline ...and more. Copied from the following site... stroppsworld.com/2008/01/28/mythos-interview-with-max-schaefer/ - A few weeks ago I received an eMail from Max Schaefer, who is the executive producer of Mythos, in response to a post I published requesting an invite to the Mythos beta. At the time, Max kindly provided a beta key to the game. As part of our conversation, I asked Max if he wouldn’t mind doing an interview for Stropp’s World to which he agreed. |
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I just bought DDO last month so I'm experiencing everything for the first time, its like the game was just released as far as I'm concerned. All this new high quality content has me really excited, I'm so glad I gave this game a chance. I ended up dumping my other two mmo subs because the combat seemed so "blah" after playing through the DDO trial a few times. Great community, truly engaging quests that doesn't read or play like a series of nursery rhymes, and a development team that listens and responds to the community. I found my home. |
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Yes, the original post on the forums is gone but here are two links regarding the NDA announcement from Max Schaefer, Executive Producer of Mythos. - hellgate.incgamers.com/forums/showthread.php - bildos.blogspot.com/2007/07/i-can-tell-you-about-one-beta.html |
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That alone would give the game fantastic replay value. It sounds too good to actually happen but I'm keeping my hopes up. |
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Originally posted by Patryz
Actually the NDA was lifted October last year, if not sooner. |
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The following site is a good resource of useful information about Mythos including interviews, videos and a forum. Its also a good place to request a beta invite if your interested. Good luck and hopefully see you in the game soon! |
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This was posted by a moderator (tbaldree) on the Mythos forums in November, in a thread discussion regarding PvP suggestions for the game. Its an interesting concept for optional PvP in Mythos and I like it. Any thoughts?
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“Tossing something new in here. I had this thought while IM'ing with Max today.
What if we had portals in specific locations throughout the world that let you step into the 'shadow world'? The shadow world is a mirror of the normal world ( maybe a little different environmental effects to help distinguish it - a slightly different color cast, or some effect on the monsters, I dunno ). In the shadow world, PVP is on. All the time. Everywhere. No exceptions.
ALL dungeons are shared. If you walk out on the road, there will likely be other people there ( up to a maximum number of course ). Ideally it would try to throw you in an instance with players of similar level.
Monsters would respawn, relatively swiftly. ( So you won't go into zones that have been cleared out by the guys ahead of you )
The only individuals you would NOT automatically aggress against would be party members and guildmates. And that's it.
If you died, one random piece of your equipped loot would drop, for anybody to grab. ( Including you, if you're lucky enough to get back to it first )
Some sort of light alignment/ranking system would be nice, if for nothing but bragging rights.
There are a few technical issues that would have to be addressed - quest-specific boss spawns? They'd have to respawn too. Operateable objects? ( The detonation points in the mines for instance ). Not sure the best way to handle those just yet.
The game would be ENTIRELY PLAYABLE in the shadow world. But you could go back any time to the normal plane if you so desired.
Towns would also be PVP zones. Guilds could conceivably 'control' towns by posting guards and defending merchants.
Pretty much the wild west.
But maybe fun!” |
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Originally posted by Kremlik
Thats interesting, considering the NDA was lifted last year. |
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Downloading Trial..What should i expect?
The Rusty Nail (General) « D&D Online 12/29/07 11:02:15 PM
Originally posted by kinido Maybe not extreme, but enough that the differences between the two are obvious. The details of the armor, weapons and dungeons are cleaner. |
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Downloading Trial..What should i expect?
The Rusty Nail (General) « D&D Online 12/29/07 10:47:36 PM
Originally posted by Redline65
Just an FYI- I signed up three days ago using the digital purchase and received my key immediately on the order confirmation page, and also in a emailed receipt of the transaction.
Also here is the link to the high res client (thanks "Unicorns_Pwn" for the link) that doesnt seem to be listed on the DDO website. |
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Yep, DDO is offline as well. |
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