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All Posts by Astralglide

All Posts by Astralglide

28 Pages 1 2 3 4 5 6 7 » Last
560 posts found
I've played two classes to 40 and yet to see an invisible wall. 



Originally posted by Nique71



Your comments about its aesthetics lacks objectivity, a characteristic required for good journalism. Your moral views are irrelevant to aesthetics, probably shaped and nurtured by some corporate religion. This is a meta-ethical moral relativists world we live in by the way



First of all, this isn't Journalism, this is an opinion piece on a blog and the reviewer, unlike a journalist, can probably support him or herself. Secondly, this had nothing to do with morality. The author made no statement about the morals involved, he referred to it as lacking polish, being too focused on the computer generated nudity, and being degrading. Degrading and immoral are two different things.  I find certain degrading activities fun (and many many people do) and perfectly moral. The OP didn't find this game immoral- he thinks its a pile of shit covered in boobies.





 

I guess I'm one of the few people that like the holy trinity (although I also like a dedicated "Buffer/debuffer" class too) and will probably check out the game again once it goes live. (I played the original game right after release and leveled a minstrel up to 50 as a fucking healer only to find out that my top level ability made everybody dance, and not in the useful "Captain EO" way)
See,, you guys are looking at this all wrong. They are simply trying to solve the issue of guys alt-tabbing out to look at porn. Now, they don't have to! I wonder if this games supports 1 handed play?

Here's a buddy key for Rift! It'll help me get a mount. If you sign up under me, I'll buy you your first mount!

 

https://rift.trionworlds.com/account/reg/account-registration-short-flow.action?voucherCode=6KYT3GCFYYQW3WFL2E3P&request_locale=en&experience=aaf&utm_source=manual&utm_medium=social&utm_campaign=ascend_invite

Originally posted by Wolfenpride

One of my issues with crafting often is the lack of variety/customization. Whatever Iron Sword you can craft is always going to have the same stats as the one being made by the guy next to you. 

I like Ryzoms system. Being able to decide which stats or apperance you want your weapon to take allows you to put your own individual spin to your products.

 

I liked Ryzom's system too, except for all of the guesswork coupled with no way to remember the "recipies" that you discover. If a company is going to make crafting that open ended- which I enjoyed- they need to have a way to store the discovered reciepies within your character or guild. For simplicity, I liked the recipie based queueing method you see in games like WoW and Rift, but they both need a little more variety. TSW's system, while not very robust, does offer a lot in the way of stat customization with it's crafting.

It's not a "Dick Sized Thing" as you say. Difficult=challenging=fun.  I enjoyed wow's raiding a lot- because it was more challenging and I think TSW is a great game because its new, innovative, and challenging. There are several parts of that game that i have to come back to after I get some better gear and fiddle with my spec because their too challening.  If it was easy, then I would quickly become bored ... and so would hundreds of thousands of people. These games are made as difficult as they are because having some difficulty to it makes it more fun. How do I know that? Because because of the shear number of people who play MMO's. Think about it. Zynga Games, the creator of many many popular FB games, is in a lot of financial trouble because they made very simple games that people didn't feel were worth paying any money for. If making these games retarded simple (the hardcore players will say they already are) made the companies more money- they would do it in an instant. I think that, considering you are having a lot of difficulty in themepark mmo's, you might want to try something a little simpler:

http://mmohuts.com/browser-games/family-guy-online

http://mmohuts.com/browser-games/the-sims-social

http://www.hellokittyonline.com/

https://apps.facebook.com/inthemafia/

https://apps.facebook.com/ab_in_adventure/

Originally posted by CujoSWAoA

Guild Wars 2 is a massive success.

There's no other way to spin that.

That is a solid unarguable fact.

I'm not playing yet, but I agree. Its nice to see a new massively populated and polished MMO.

I WAS going to return to SWTOR, but no longer. I don't mind cash shops and I don't mind items that boost XP, etc- but no P2W stuff- at any level.
Originally posted by 7star

The same formula we came to know and ... well, depends on you.

 

This video lays it out: 

http://www.rockpapershotgun.com/2012/06/28/wildstars-group-combat-looks-sort-of-familiar/#comment-1024410

 

Looks like WoW in space to me. When the dev says holy trinity/dungeons/raids, I lost all interest in this one.

 

Why would you leave WoW or any other H3-gear grinder for this?

You had me at holy trinity+dungeons+ raids

I don't think that a hype meter or rating on this site is any indicator of success (note: success does not equal quality). Rift scores way higher than WoW and sports 1/30th of the subs.

 

 

 

Originally posted by Sovrath

um, at what point was this game selling itself as a "pvp game"?

This is not a pvp game. It's a game that has pvp.

Exactly- they just patched the game to bring PVP's rewards in line with PVE

People seem to forget that these games exist to generate profit for companies and shareholders. I would encourage games to find ways to further monetize subscription games that do not give unfair advantages to players. As long as the cash shop items do dont provide stat bonuses (I could give a crap about EXP buffs) and keep it purely cosmetic, I encourage it. If you want to spend $10 on a virtual shirt or $15 on a pet penguin, I could give a crap and don't see why so many people are up in arms over it.

Originally posted by Athcear

Lotro is mostly PvE.  And all PvP is consensual.  That might be what you're looking for.

Lotro is an EXCELLLENT suggestion. I think they don't do PVP so much as PVMP- basically you kill mosters controlled by players

Originally posted by Aethaeryn
Originally posted by ElderRat
Originally posted by Istavaan

I'll just play guild wars 2, it cost the same as diablo doesn't have a monthly fee like diablo but it will receive major content updates. if diablo 3 is on a mmo site then its justified to compare it on mmo terms, afterall you can't play it offline.

since when does Diablo have a monthly fee?

I dont' think he meant that.  I suppose it could be taken either way.   Doesn't have a montly fee "like Diablo" I think was meant as "the same as Diablo". . not "like Diablo does".

 

He is saying since they are both the same cost etc. he might as well take the one that is an MMO and will have content updates etc.. even though these will mostly come through paid expansions and the money made from the cash shop etc.

I think that content updates will depend on the success of the Real Money Auction House. If Blizzard makes steady income from the RMAH, then we should see plenty of content updates to keep the money rolling in.

Originally posted by nachofoot
Originally posted by Astralglide

Of course they're dropping the price already. This is a SUBSCRIPTION game! They want the $15/mo from as many people as they can! The people who were willing to pay $60 (myself included) for the game have already bought it and now they will slowly drop the price to maximize their paying customer base. It's not a sign of failure, but a sign of good marketing.

 

Its a case of the retailer thinking the game is worth more than actual market price.  In this case, the difference is ~$20.  In one month, the price will drop another $10-15 easily.  They just topped 1 million subscribers.  However, that means over 1 / 3rd or 600,000 players cancelled their pre-order.

 

Players are just angry that they paid $60 for a game that's now worth much less.  They're also angry that anyone DARES to put down their game.  I saw the same when AoC launched.

 

Looking at MetaCritic, the game receives an 87 critic score and a 6.1 user score.  It is about 5th best rated right now.  Skyrim is #1 at most gaming sites and should be classified as Game of the Year.

[Mod Edit]

Then they don't understand the concept of a subscription service. The value and cost to conusmers of a subscription model service is hardly in the initial investment. $60 to buy the game pales in comparrison to the $180/ year I'll be paying for who knows how long. If people feel they got ripped off for paying $60 for the game but are happily paying close to $200/year to play it, then they need to take a math class.

Originally posted by Sector13

Last time I checked, PC gamers do also have consoles which can take their time away from an MMO. Something that should be considered.

I don't- consoles bore me now

Of course they're dropping the price already. This is a SUBSCRIPTION game! They want the $15/mo from as many people as they can! The people who were willing to pay $60 (myself included) for the game have already bought it and now they will slowly drop the price to maximize their paying customer base. It's not a sign of failure, but a sign of good marketing.

Originally posted by TeknikoOnToR

I have never even heard of this game.  Is it any good?

Utterly dissapointing.

Originally posted by someforumguy

Well I guess that all the ppl that were eagerly waiting for the release of SWTOR, now have their copy. Don't find it odd that sales drop after release.

I think this game has somewhere in the neighborhood of 3 million pre-orders and MMOs still target a certain market. Why wouldn't new subs die off quickly after release? Everybody who was excited about it has bought it. Now they can expect some attrition as people get tired of it or don't like the game, etc. As long as they get more new subs than cancels, it's not "Dying" or even "winding down"

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