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They need to get this out before WOW's Cataclysm
General Discussion « Final Fantasy XIV 11/20/09 7:13:32 AM
Nah, much better to scoop up bored WoW players a few months after the Catalysm got released, otherwise they risk to get WoW players that are just waiting for the expansion. No need to rush. I have no doubt Catalysm will sell well but the buyers most of all be the ones that are active WoW players already. Most important of all is that they make sure to finish and not rush Final Fantasy XIV and give it enough content instead of relying on grinding to make players stay. WoW has such massive turnover rate these days compared to WoW classic when new realms nearly opened every months because players didn´t quit, so there will hardly be any lack of players for FFXIV. And new players will find WoW increasingly expensive compared to just any other mmorpg, since none of the expansions are free and all are needed (not to mention the installation time). So the devs of FFXIV shall focus to make a good game and not let Activision dictate any deadline.
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The WoW stigma are you sick of it?
The Pub at MMORPG.COM « General Discussion 11/13/09 1:48:28 PM
Originally posted by Ravanos
This. There is a reason why I quit playing WoW and I now play mmorpgs that are anything like WoW. And I the last thing that I want to happen is that those games will WoW-like as well because of some brats that played WoW, got bored ( can´t blame them for that ) and wants other mmorpgs to be just as easy. Just because they could reach max lvl without dying once in WoW at first try, you can´t expect do that in other mmorpgs as well, believe it or not there are people out there that likes challenges. I do look at WoW patch notes from time to time, because they rarely fails to give me a good laugh and remind me to stay the hell away from that game.
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Okay, so the Aion bashers have to be trolls with nothing to do, right?
General Discussion « Aion 11/12/09 3:03:32 AM
*Looks at forum names of some of the posters.* Well besides playing WoW, they don´t seem have anything else to do than troll other games. =p Even if I don´t I play Aion, or any fantasy game mmorpg anymore after being bored to death with WoW ( and I can´t stand the current WoW community or mr Ghostcrawler either ) I welcome any new succesfull mmorpg. If there isn´t any serious competion it will be bad for everyone. Microsoft didn´t had any serious competion and in the end they made the awful OS Windows Vista. WoW is turning into the mmorpgs equalent of Vista by giving it no meaning of lvling for example a troll shaman to max lvl on a certain realm with faction, race transfers in force. Add to this cross realm battlegrounds and soon cross realm lfg and you will hardly have a chanse to know players outside the guild the way you could in vanilla WoW. I would hate if other mmorpg devs thinks those things will be good ideas just because WoW is big. |
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Originally posted by Dactyl
I'm running the antec 650 earthwatt as well and it runs very cool, which is a welcome change over my last psu which made my case an oven. About a month of use now and its been rock solid.
I agree that something like 650 Watt is needed, maybe even more.
Another reason why 400 Watt doesn´t cut it anymore is because the amount of fans that is needed cool todays gaming computer. The most powerful gaming computers out there are equipped with 1000 Watt psu. A tip how powerful psu is needed is to look around at other computers with that CPU and graphic card to get a grip what psu is most commonly used. Usually those computers some room of error so you can upgrade components or overclock without needing a new psu. However if every single one is using a 750+ Watt psu, then I would say using 500 Watt psu is very optimistic.
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Acceptable amount of classes in an mmorpg
The Pub at MMORPG.COM « General Discussion 11/06/09 12:26:41 PM
Originally posted by decoy26517 This, and it depends of what type of mmorpg it is. Is it close to 100% PvE then more is better. Think paper D&D 3.5 with all expansions and all prestige classes (and races!). If it is game were PvP is most important it could as well be class less. If both PvP and PvE is important then I would say "as many classes the devs can balance". If they manage to balance 100+ ( one can dream ) then I would gladly buy the game. And if the devs manage to make all those 100+ unique and distinct. Even more so.
I wouldn´t be happy with a game where you run into your "doubleganger" all too often.
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Bored to death with that game, and there isn´t anyone left of those that I know that started to play 2005-2006, they have all left, so not much community to return to. Not that the realm is empty or the old guilds died, most of the old guilds are still there, but with new people, in more than one way >_<. WoW must have been a popular Christmas gift the latest 2 years for parents to give their kids. What would bring me back, besides changing the entire community? If you asked me at the beginning of this year I would have said "Kick Ghostcrawler, replace him with 1dev for each class and make the factions balanced population wise in the realms, how I don´t care, but we can´t have realms that are dead for one faction." It happens that I still read the patch notes and so far the have never failed to remind me why I quitted that game. Just note how they are changing the lore for giving things that was never asked for "orc is the least played lock race, surely orc MAGE will be more popular, because players like orc in cloths right?". And the opposite -"Why can´t we have troll or dranei warlocks?" "Lore forbids that". And the new races in Catalyst: one that look like a human most of the time and the other a npc race that is everywhere already and annoying as hell to listen to. And the idea that making Variann and Garrosh leaders to motivate players play world pvp more? Yeah, right. Anything but trying to balance the realms, you know the thing that killed world pvp in first place. But if you ask me now what it takes to bring me back I will simply say "More than can ever happen". The reason is that I tried Warhammer and Conan and I got bored after a few months and that was because they were simply too similar to WoW. It will have to change so much that it will be a completly different game for me to get intrested again .
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What mmo do you see yourself playing in 2 years??
The Pub at MMORPG.COM « General Discussion 11/03/09 8:19:07 AM
Other; as in Fallen Earth, maybe EvE online. I am not "Oh, I gotta have that!" of any of the upcoming mmorgps, but I will keep my eyes open for "All points bulletin" and "the Secret World" to see how they turns out. |
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MMORPGs that are going it "right"
The Pub at MMORPG.COM « General Discussion 10/29/09 8:46:57 AM
Originally posted by Galaxo
WOW OWNS ! EvE is not for all gamers, you need more brain to play it and that sucks! LOL! XD
WoW was a simplified Everquest version with much faster lvling, much easier to get into in a way that attracts players that never had played a mmorgp before. Problem is that that its "userfriendliness" makes it shallow. It still attracts a lot players, you still see it in game stores, but it no longer makes players continue to play for years like it did in the beginning, now it is a matters of months before they quit. Last time I checked into my old realm using a trial key the realm was almost fulI, I still could see some of the old guilds left, but I didn´t recognise any oldtimers at all in my old guild or any other guilds. And like the Op I took not long before I was reminded why I quitted the game and this time there was no friends, rivals or "enemies" left in the game. And it isn´t just WoW I got bored any game that tries to be like WoW but just better, like Lotr isn´t my cup of tea anymore. But big complex games "sandbox" games is keeping my intrests. EvE online being the prime example, its population isn´t growing because it attracts much players any given month, it grows because players are not leaving and playing for many years once they got past the treeshold and understand the game. Icarus looked at EvE when they made Fallen Earth and so far they have done a lots of things right and I really enjoy it. I certainly hope that they are not going to do a "NGE" ie dumbing it down, that would be the only thing that could kill the game for me. And the potential of the game is unmatched, the map now only covers a small part of US, there is an entire world that it can expand to in the future. ;-) |
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What WoW has done for the world of MMOs
The Pub at MMORPG.COM « General Discussion 10/26/09 5:15:22 PM
No, but it really didn´t do it any favours. WoW still get new players but it also bleed tons of players wich it barely did the two first years. Bad thing is that many of these ex-WoW players complains if they come to a new mmorpg that isn´t easy, not understanding that other players want a challenge and want mmorpg with deep in their skill and economy, crafting system.
I hope other companies will understand that copying WoW isn´t the way to make good games. In the history of first person shooters then ID software once upon a time was the king with Quake 2. The other companies asked themselfes "How to compete with that?" One tried to simply flesh out Quake 2 with more mobs and very few innovative stuff, it was called "Daikatana". Valve took the Quake 2 engine as well and made "Half life", a game not much in common with Quake 2. Guess what game did sell most in the end? :P Quake 2 didn´t kill the genre despite being so popular first person shooter back then, it was overtaken not by an sequel or a copycat, but by a better game. Neither is WoW killing the mmorpg. Sadly we are seeing a bit too many "Daikatanas" in the mmorpg genre though. |
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Just boring. Some sort of grind can by found in any game, if it isn´t exp then it is arena points, honor points, or gold/ credits/ Isk. Worst is it if the game is easy but it takes a long time to lvl, you will get bored. If it is a game with step learning curve you might need the time of slow lvling to manage to learn the game step by step, that I wouldn´t call grinding. Grinding is the reason why goldsellers exists, people want to play not do another job. |
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I can understand why players that like Aion or other pretty fantasy mmorpg wouldn´t like Fallen Earth, it is simply too different of a game; "too american" with dirty post apocalyptics surrounding and lots of weapons. But reviewers are supposed to be genre neutral so I don´t understand the 6.9 rating at all. And looking at his conclusion: "Fallen Earth will certainly find its niche with a particular type of player. The open advancement system certainly holds a great appeal for players tired of being pigeon holed by traditional class systems. The fast paced nature of the combat system is certainly not for everybody. I personally found the game a little difficult to play, perhaps it was the lag. For those looking for a solid challenge, Fallen Earth is for you. There is no cookie cutter format with this type of game play. You are what you make yourself in this game. Do you challenge yourself to be the ultimate warrior or the ultimate crafter? The greater the challenge the greater the reward for players. According to the folks at Fallen Earth, the best items in the game are player created. There is nothing standing between a player and their in game greatness other than the time and effort the player is willing to invest. There is less of a random element involved, but it will be up to the players to figure out what path they should follow."
Makes me wonder what rating he would give EvE online? His main issue for giving such low score to Fallen Earth, according to his conclusion, is that he finds the game too difficult? Eh? Both games are difficults and have the sandbox aspects and appeal to a "certain niche of players". |
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New LFG tool - with clustered dungeons- on the PTR. Win/win?
General Discussion « World of Warcraft 10/22/09 4:08:52 PM
A pug is always a pug. The worst with pugs wasn´t the ninjalooting but finding 4 other players that could sit in front of the computer for 15+ mins straight without going "Brb smoking". Using a chat-channel for finding people you at least have a fighting chanse of finding people that you or any of your guildies knew. Not so with the lfg tool, and even less with a cross server lfg tool. That being said, for quick outdoor group quests in combo with local chat, then the lfg tool was useful. But this change is only about instances. Playing other mmorpgs I can´t say that I ever miss a lfg tool. Being social and getting a big friend list is a must in any mmorpg to avoid the pug hell.
And it will most likely be the old unmerged BGs otherwise the EU pugs will be unable to understand each other.
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Originally posted by Zorndorf
Well a census done 2009 can´t explain why WoW did get big in the first place. Simply because those there are not that many players in the game left and that goes for both raiders and people that one happily put on the ignore list. WoW is much more well known these days even among people that hasn´t played mmorpg or Blizzards other games. Blizzard advertise much more than they did back then, you see copies of WoW in every store that sells PC games. You still see it on various top lists. By all logic Blizzard should open new realms monthly but that doesn´t happend because about as many are quitting the game as the ones are joining. The first two years (2005-2006) both my friend lists and ignore lists where pretty much intact and you got to know the people not just in your guild but in the other guilds as well. People joined the game and the few that quitted did it for real life reasons. It wasn´t until AQ 40 that I started to notice that some players began to leave the game because they got bored of it. The turnover rate (players joining + players quitting) became much greater in TBC, Blizzard released a bunch of new realms after a long break, and the realms did filled up, but very slow and as far as I know no one of them ever got the point that there were queues. Look at http://www.warcraftrealms.com/temp/activity.html and you see pretty much a nonstop growth to februar 2007, and since then the amount of player activity has fluctuated in Europe and USA, and that is why Asia is so important for Blizzard. And they never fail to mention the amount of players in total, I haven´t seen Blizzard mention how many that is playing in the West. If they want to get more money it is either to expand in Asia, heavily use Ozzy Osbourne or getting more money from the players in the West *cough* faction transfers, *cough*. So why did WoW get big in the first place? Simply because Blizzard itself was and is big. Sony as company is even bigger but its reputation is marred by the worst mistake in mmorpg history, the NGE and back then their games was known for their grinding. So far Blizzard has avoided any NGE-magnitude mistakes. Now WoW is so big and well known that the size gives it a momentum in itself, very much like Microsoft and Windows, MS can release a crappy expensive version of Windows and it will still sell, same thing with Blizzard and WoW expansions. Women should be more attracted to mmorpg than to another game genre, except obviously the SIMS games, given that mmorpgs are social games, and WoW is the most well known mmorpg. But with huge turnover rate, character transfers, minority factions dying, faction transfer, cross realms bgs and soon cross realms lfg; it isn´t strange that despite more women finding their way to mmorpgs than ever before, ( just look at EvE online! ) WoW isn´t expanding, and hardly any new realms are opened in the West because they quit just as much as the boys even if they are a greater part of the buyers now than a few years back.
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Originally posted by Zorndorf
Your friends are not millions no matter how popular you are. =p An example, asian players makes up more than half of the WoW base. Asians are a strange people that like to play games that have little or no success in the west, to say that their taste is different is an understatement. And in a way they are kinda patriotic, Xbox has a hard time to compete in asia despite all Microsofts billions. So what advantage did Blizzard have when they decided to launch a mmorpg in NCsofts own backyard? What was most played online game in South Korea 2004? *drumroll* STARCRAFT And as I said, if you played Starcraft back then it would have been impossible to not hear about this coming mmorpg called WoW. |
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As other have pointed out, the differences between the games are so big that the question "What is the best?" is irrelevant. It is like saying "I like vampire books, what is the best `Twilight` or ´the Strain` ?" You are unlikely to like them both as much.
Saying that, in the first map at lvl 1-19. FE can be kinda fantasy like, beeing filled with alien mutant creatures and you can do really well with just close combat. However at higher lvl you will encounter ranged mobs with a much better AI. If you like guns, you surely will find them and you can carry plenty. If anything FE maybe is a bit too American, and this is one way it will show. If you like fantasy because fantasy games have pretty graphic, stay away. This is a dirty, nasty post-apocalypsy world, and it shows. Is there grinding in FE? Well, you will reach max-lvl from just doing quests, and you will have plenty of quests left when you reach max-lvl. However lvling is just a small part of the game, getting all AP and max your skills will take months. Getting max-lvl and having nothing to do isn´t a risk you will face here. |
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Originally posted by wowfan1996
It's funny how almost every WoW "kid" I know is 20 or older... Kids, yeah. Considering how the vocal crowd in Trade channel was when I played, they better be kids, but most likely those jerks are 20+ year guys with a very low mental age. Anyway, he does have a point, the graphic style of WoW is cartoonish, meaning it doesn´t put off parents in the same way "chain-mail bikin" games such as Lineage 2 or Everquest 2 did. They feel more... secure of buying WoW to their kids or seeing them playing it. Compare that to seeing little Johny playing AoC. But the main reason for WoW being so big is simply because it is so well known, even before it launched. Try being a Warcraft / Starcraft / Diablo -player 2004 and not to know that Blizzard was going to make a mmorpg, that was impossible. And more recently, Blizzard having Ozzy Osbourne all over the place. By the latter it seems that Blizzard are aiming for young teenagers rather than 20+ though. Compare that to the Lotr-online and EvE-online. Both are as good or better than WoW but where made by much less well-known companies that can´t afford to reach out in the same way Blizzard can. It is like Microsoft vs Apple. More people have computers with Windows Vista than having the Leopard OS, simply because of Microsoft is so well known that few will make the jump to a better OS, even though Vista was the worst thing since... Windows ME. |
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Does violent games cause violent behavior? *POLL*
General Gaming « General Discussion 10/17/09 1:26:22 PM
I am of the opinion that it is MUCH better to live out frustation and aggresion in a game than in real life! Children having distant parents that don´t have time for them or that dosn´t care or give positive feedback such as a hug every now and them, will suffer a lack of empathy. Blaming the games for destructive behaviour seems to be much easier than encourage or be there for their children. Banning children from certain games, how can that teach a child what empathy is? |
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I want to have a discussion about WoW hating...and the reasons behind it.
General Discussion « World of Warcraft 10/17/09 12:45:14 PM
My biggest grip about WoW is that other companies look at WoW and making their games more "WoW-like" and hope that will attract more players. The worst example of this dumbing down /destroying a good game has to be the NGE in Star Wars Galaxies. Copying WoW is like arguing with an idiot, he will take you down to his level and beat you with experience. And yet NGE was forced on the SW Galaxy players when WoW, compared to the joke now, was almost hardcore, ( I promise I will never mention hardcore and WoW in same sentence again), when picking realm, faction, class and race actually meant something and players stuck with those choises, and lvling wasn´t nearly as fast as it is now. The downside of that, never adressed by Blizzard, was when one faction in a realm was small, it stayed small or more less disappeared because the downsides of playing the minority far outweighted the upsides. And thus we have realms like Silvermoon-EU and several completly Horde dominated PvP-realms. So far Blizzard has "adressed" that by free character transfers (epic failures because those that left were mainly from the less played faction), killing off world-PvP with battlegrounds, because world- PvP tended to be one-sided with 2:1 or worse ratios, and later cross-realms bg to adress the queues for the more played factions. Nothing to adress the actual problem, and that ultimatly was what made me leave the game a year ago and never looking back. The further dumbing of the game and the diluting of the classes, hybrids doing nearly as much dps as pure dps-classes was other but much smaller reasons. But what really gets to my nerves and to really have me to start to hate the game and instead of letting the WoW boxes collect dust I throwed them away, AFTER smashing the CD:s, was when WoW-players comes to EvE-online and Fallen Earth, the mmorpgs I am currently playing, and complain and demand those games to be more WoW-like...
Hello? I and many more left WoW for a reason, why in hell do we want another game being "transformed" into the game we left? Thankfully I have yet to see the limit of the /ignore list in EvE and FE. ;-) Easily 95+% of the people on /ignore such WoW-players. rest are scammers in EvE or "I want to talk american politic" in FE.
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World of Warcraft: Cataclysm Expansion Details Leaked!
News Discussion « General Discussion 8/16/09 8:43:05 AM
Ok... So why in Hell will anyone play Horde in next expansion? RPG-Lore wise you get an evil murderer as leader, and you lose one of the most likeable NPCs in the game. You get the least played race, the amount of players that will play Goblins will at best be the same as the ones that plays Gnomes with non-cute faces. My guess is that it will be A LOT less simply because seeing goblins ain´t exactly something new goblins are everywhere on horde side and yeah they are annoying even as NPCs. You will get the least played Race-Class combo, Orc-Mage. Orcs have bonus on pets, yet it is the least common Warlock race. Reason? Looks, simply as that. And that is the reason why adding new classes to the least played races such as Trolls, Gnomes, Dwarfs Taurens will not help much. Trolls have plenty of choises, class-wise yet few plays them.
The most important thing that has been demanded for five years isn´t there. A reason to play the smaller faction on realms with worse than 2:1 faction imbalance. Over the years we have got more an more realms where on side is totally dominating a realm with plenty of players for guilds to recruit, instances etc and a good economy, while the other side is dying. Even PvE realms suffer from this seeing how EU-Silvermoon went from 3:1 to 18:1 Alliance / Horde and that on a realm where pvp isn´t a matter. http://www.warcraftrealms.com/activity.php?serverid=349 |
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Aion's Downfall: Too much RNG, Simplicity, and Broken?
General Discussion « Aion 8/05/09 9:23:25 AM
Originally posted by VirgoThree
I second this. Borrowing from WoW as it is currently is the biggest mistake NCsoft possible can do. The RNG in WoW is there as much if not more than any other mmorpg out there due to WoW developers are in low with burst damage. How many battles aren´t decided wether that spell or ability is critting or not? They have moved away RNG from crowd control to the damage, it is if anything, more frustrating. Stuns with a random chanse of breaking at least gives you the hope up that might catch a break to actually do something unlike the stunlocks or fear CC that makes WoW such a bad pvp experience. |
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