Page 1 of 1
|
|
6/19/07 5:50 AM
|
|
Viewed 1776, Replies 28
|
|
|
About the only upside for V:SoH is there's very little where else for it to go, but up.
|
|
|
|
6/19/07 5:42 AM
|
|
Viewed 2549, Replies 43
|
|
Originally posted by ArmySurplus
|
|
|
|
6/19/07 5:38 AM
|
|
Viewed 726, Replies 8
|
|
Originally posted by Tryken
Your best bet is to do some personal research and to interview with the guild leaders and officers on the server you've chosen as your new home. Don't be hesitant to ask questions like, how many people are on usually from time x to y, and what's thier policy on coaching, etc. Remember to a certain extent, they need to sell themselves to you, just as much as you to them, so make sure you get a fair shake. You can do some good research on guilds via the internet. Do a Google.com search for your server name and the word "guild" or "forum" and odds are you'll turn up some places to get a feel for what the social life is like on your server. Good luck.
|
|
|
|
6/19/07 5:30 AM
|
|
Viewed 1369, Replies 23
|
|
|
Originally posted by TheIgg
EQ is an excellent game for you if; EQ is not a good game for you if; Things to keep in mind with EQ. There is a very large content block that is effectively forever locked out from access by non-raiders due to flag and key resrictions, some of which require 40+ people in a single raid in order to unlock. Also, the game is very top heavy. There are very few people in the lower level zones, so finding groups is not easy. Often if you find lower level characters in game you'll see that they are bein power leveled, these people being power leveled are often very militant about not allowing other people to group with them, or near them as they see this as a diminishment of thier exp per hour. In short, the road as a truely new EQ player is often very lonely, requiring a great deal of willingness to do research to learn to solo in what is essentially a non-soloing game.
|
|
|
|
6/19/07 5:20 AM
|
|
Viewed 2300, Replies 34
|
|
|
Just my 2cp on thoughts on how to revive EQ; 1) Drop the subscription price to 9.95 per month, or 80.00 per annum. 2) Remove the tutorial and start each race back in thier home cities. 3) Expand the home city starter gear quests to evolve from level 1-70 in a series of quest chains that tie the class/races to thier home cities and give a sense of racial identity and goals. 4) Add in alternate key/flag quests that can be solo'd by any class of the appropriate level to unlock any previously locked content in any expansion older than 2 years. 5) Tune the risk vs. reward vs. time for LDoN such that it goes inline with DoN and PoR tasks, this will provide additional methods for players to gear up from levels 1-65
|
|
|
|
2/15/07 6:45 AM
|
|
Viewed 703, Replies 11
|
|
|
neschria, If your familiar with Everquest and the track the Dev's have taken over the last 3 years, then TBS is pretty much on par with what you'd expect. So far there have been two major patches to the expansion. Several of the 60 instances they brought in have been shown to be completely unusable. By unusuable I mean, you zone in, and are instantly killed with no chance to respond, and this with fully outfitted, fully aa'd level 75 characters. The advertsied "ship to ship" content isn't really what you think about by that term. There's no spray of water, no tacking for best advantage, no hurling of magics across the oceans deapths, no nail biting chase and the tense moments before closing in. It's more like, zone in, your on a boat that is attached to another boat via a gang plank, now go fight. If your already in a major raiding guild, or raiding guild alliance, then the new guild banner/fellowship is good as it further reduces the need to travel from point a to point b. This does have the side effect that Everquest is even less immersive as a "world". Lastly, as far as bug fixes, no, travel by boat still isn't a reality, this is two expansions in a row where SOE has stated they have "fixed" the five year old bugs with boat travel and it's failed to come to pass. In short, it's pretty much turning out to be a normal SOE release. If your addicted to SOE games to the point of fandom, you'll love it. If you've played enough other games, or just generally have a higher sense of self interest you probably won't. Personally I got the expansion as a gift as a result that I have friends that still don't understand I don't actively play the game anymore as anything other than a diversion. /shrug Anyway, if you decide to buy it. Just do so with open eyes. SOE's marketing may be great, but the facts are usually somewhat less than stellar. Elemer.
|
|
|
|
2/13/07 4:16 AM
|
|
Viewed 79, Replies 2
|
|
|
Just a note, the 9.95 and 12.95 costs for EQ are no longer valid. It's a better statement to say that the cost is: $179.93 That's 29.99 for Everquest Platinum (which includes): Another 9.99 for Omens of War User not having all of the above will effectively be playing a solo game. Lastly the monthly fee is now not less than $14.95 for new players.
|
|
Page 1 of 1