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All Posts by elemer - 7 found

6/19/07 5:50 AM
Viewed 1776, Replies 28

About the only upside for V:SoH is there's very little where else for it to go, but up.

 

6/19/07 5:42 AM
Viewed 2549, Replies 43

Originally posted by ArmySurplus

Im searching for a fun mmo to play off and on. I would most likely roll on a RP server since I'm into that. Ive looked at LOTRO and Dark Age of Camelot. LOTRO just wasnt for me and DAOC was barren. I couldnt find a RP guild and like I mentioned before Im into that. Anyway, how casual friendly is EQ2 and if you have no interest in or time to raid are you better off finding another game to play?

 

What really attracted me to DAOC was the guild emblems and the way you could deck out your self and your horse. If only there were more playing Id have my home, or at the very least a Knight themed RP guild on any server. I guess I could play it, but it feels like a single player game. Bah, Im going off track... I just wish it would have worked out..

So thats basically it, while I did the trail I seen quite a few RP guilds recruiting. I'm just wondering what the levels look like past 8. I play MMORPG's because of the MMO part.

 

 Oh and the search function isnt working for me so I couldnt look up any threads that might of answered my questions. =)


Of all the SOE products, EQ2 is the most casual player friendly.  You'll find the volume of solo quests, trade crafts, and the methods of player interaction all are very comfortable for a non-power gamer.

 

6/19/07 5:38 AM
Viewed 726, Replies 8

Originally posted by Tryken

Hiya! I just bought Everquest with all of the expansions, and I'm the type of person that likes a strong and thriving community to be a part of. With that being said, Everquest also has a fairly steep learning curve (so I hear), coming from Ultima Online I imagine that isn't a massive problem for me, but even so, I had a great group there to see me through to the ropes.

So if there're any groups on a decently populated server that is looking for a member that'll be active, team oriented, and part of the fun, please reply here and I'll be in touch ASAP.

Thank you,

Tryken.


Tryken,

Your best bet is to do some personal research and to interview with the guild leaders and officers on the server you've chosen as your new home.  Don't be hesitant to ask questions like, how many people are on usually from time x to y, and what's thier policy on coaching, etc.   Remember to a certain extent, they need to sell themselves to you, just as much as you to them, so make sure you get a fair shake.  You can do some good research on guilds via the internet.  Do a Google.com search for your server name and the word "guild" or "forum" and odds are you'll turn up some places to get a feel for what the social life is like on your server.

Good luck.

 

6/19/07 5:30 AM
Viewed 1369, Replies 23

 

Originally posted by TheIgg
topic ^^ is it? answer if ya like to


As a person who played EQ for seven and no longer plays, I would have to say the answer depends on what you are looking for.

EQ is an excellent game for you if;
1) You have a good lead in via a friend into a well established raiding guild
2) You have a fairly large dedicated and predictable amount of time to play that matches your guilds

EQ is not a good game for you if;
1) You like the polish and relative bug free level of play of games like LotR and WoW.
2) You expect to see 60% or more of the game content within the first three years (or potentially ever)

Things to keep in mind with EQ.  There is a very large content block that is effectively forever locked out from access by non-raiders due to flag and key resrictions, some of which require 40+ people in a single raid in order to unlock.  Also, the game is very top heavy.  There are very few people in the lower level zones, so finding groups is not easy.  Often if you find lower level characters in game you'll see that they are bein power leveled, these people being power leveled are often very militant about not allowing other people to group with them, or near them as they see this as a diminishment of thier exp per hour.

In short, the road as a truely new EQ player is often very lonely, requiring a great deal of willingness to do research to learn to solo in what is essentially a non-soloing game.

 

6/19/07 5:20 AM
Viewed 2300, Replies 34

Just my 2cp on thoughts on how to revive EQ;

1) Drop the subscription price to 9.95 per month, or 80.00 per annum.

2) Remove the tutorial and start each race back in thier home cities.

3) Expand the home city starter gear quests to evolve from level 1-70 in a series of quest chains that tie the class/races to thier home cities and give a sense of racial identity and goals.

4) Add in alternate key/flag quests that can be solo'd by any class of the appropriate level to unlock any previously locked content in any expansion older than 2 years.

5) Tune the risk vs. reward vs. time for LDoN such that it goes inline with DoN and PoR tasks, this will provide additional methods for players to gear up from levels 1-65

 

2/15/07 6:45 AM
Viewed 703, Replies 11

neschria,

If your familiar with Everquest and the track the Dev's have taken over the last 3 years, then TBS is pretty much on par with what you'd expect.

So far there have been two major patches to the expansion.  Several of the 60 instances they brought in have been shown to be completely unusable.  By unusuable I mean, you zone in, and are instantly killed with no chance to respond, and this with fully outfitted, fully aa'd level 75 characters.

The advertsied "ship to ship" content isn't really what you think about by that term.  There's no spray of water, no tacking for best advantage, no hurling of magics across the oceans deapths, no nail biting chase and the tense moments before closing in.  It's more like, zone in, your on a boat that is attached to another boat via a gang plank, now go fight.

If your already in a major raiding guild, or raiding guild alliance, then the new guild banner/fellowship is good as it further reduces the need to travel from point a to point b.  This does have the side effect that Everquest is even less immersive as a "world".

Lastly, as far as bug fixes, no, travel by boat still isn't a reality, this is two expansions in a row where SOE has stated they have "fixed" the five year old bugs with boat travel and it's failed to come to pass.

In short, it's pretty much turning out to be a normal SOE release.  If your addicted to SOE games to the point of fandom, you'll love it.  If you've played enough other games, or just generally have a higher sense of self interest you probably won't.

Personally I got the expansion as a gift as a result that I have friends that still don't understand I don't actively play the game anymore as anything other than a diversion.  /shrug

Anyway, if you decide to buy it.  Just do so with open eyes.  SOE's marketing may be great, but the facts are usually somewhat less than stellar.

Elemer.

 

2/13/07 4:16 AM
Viewed 79, Replies 2

 

Just a note, the 9.95 and 12.95 costs for EQ are no longer valid.

It's a better statement to say that the cost is: $179.93

That's 29.99 for Everquest Platinum (which includes):
- EverQuest Classic
- The Ruins of Kunark
- The Scars of Velious
- The Shadows of Luclin
- The Planes of Power
- The Legacy of Ykesha
- The Lost Dungeons of Norrath
- Gates of Discord

Another 9.99 for Omens of War
Another 19.99 for Depths of Darkhollow
Another 29.99 for Dragons of Norrath
Another 29.99 for Prophecy of Ro
Another 29.99 for The Serpent's Spine
And lastly another 29.99 for The Buried Sea

User not having all of the above will effectively be playing a solo game.

Lastly the monthly fee is now not less than $14.95 for new players.

 

 

 

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