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All Posts by Povey151

All Posts by Povey151

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184 posts found

And this post is exactly the problem with the world today...

 

Instead of just ignoring something that really has 0 effect on them people have to find something to pick on. Like homosexuality, swearing, or a multitude of other issues...

If you don't like it, don't partake in it, let other people do what they want to do.

 

Try being tolerant instead of a douche bag and see where you end up, I bet you'll have more friends and live a richer and more full life.

Originally posted by Ethian
Originally posted by TenchiMuyo

I've been looking at Aion for a while now...well, how could I not? They have advertisements everywhere. And I've seen good, and bad things about it.

I can honestly join the bandwagon, and say it atleast LOOKS like WoW with better graphics.

But is 'better graphics' the only thing Aion really offers? Is there any special feature that really makes you go 'Oh wow, cool!' or makes you rethink your strategies in battle? What features can separate this game from WoW?


 

If you go into Aion looking for problems and comparing it to other MMOs you'll find them. If you go into Aion to have fun and experience a different type of MMO you'll have a blast.

I personally think its the best MMO out there right now. The more I play, themore I enjoy it. A great Legion helps alot as well. :-)

Don't bother going by what the haters say about it, its a waste of time. half the stuff they claim is BS. Try it yourself, its the only way to truely be able to decide whether you like it or not.

 

If you go into Aion looking for problems and comparing it to other MMOs you wont last 3 days. If you go into Aion to have fun and experience a differen't type of MMO you MIGHT have fun but you WONT find a different type of MMO.

I personally think it's one of the worst major market MMO's out there right now. The more I play, the crappier it gets. A great legion doesnt exist because the game community is worse than wows.

Don't bother going by what all the fanboi's say, it's a waste of time. Half of they stuff they claim to be BS is actually true. If you can avoid paying for it, try it yourself, I do agree it's the only way to truly decide whether or not you like it. But FFS don't waste your money on it unless you have money to throw in the trash.

See, I can do it too.

Originally posted by teco221

So many posts complaint about Aion is "Been there" and "Done that" MMO, because the quest asks a player to go to kill XXX number of mobs or collecting XXX number of items.  I just have 1 question:  When AOC and War came out, did those same complaint about these 2 games have that kind of quests?  Because when I played both games, I was doing the same thing, killing XXX number of mobs and collecting XXX number items.  So, it's ok for AOC, Warhammer, LOTRO, or even EVE online (randomly generate mission: like it's god's gift for players), Don't they all ask the gamer to do the same thing??  Go to this "Location and kill 10 of this "NPC" then come back for reward.  Or go to that location and pick up this item and deliver to another location. 

So it's ok for those games but it's no ok for Aion.  I think mainly people who complain about it, basically they just can't stand a game which is created by Asian people can be actually fun.  The list from graphic, anime style, mechanical of the game, zone size, to as tiny detail of old style quests are not GOOD enough from "Western Players".

 

People did complain about it for those games, well at least everything but eve, eve pre-dated wow and that system hadn't run its course yet.

Asians didn't really pioneer that quest style, sorry, and lets face it, asian MMO's typically suck....

Better than beta?
General Discussion « Aion
9/24/09 12:55:26 PM

I played in the beta several times and I have to say that I wasn't impressed at all.

Sure the visuals were OK but the game really felt like a cheaper crappy asian wow ripoff. Like lotro made by an asian grindfest company.

Now I'm not a wow fanboy, I dont play it, and I know that Aion was never really supposed to bring anything new to the table...

I guess I just feel that if you are gonna market your entire game based on a better version of something out....

 

shouldn't it be better? Which it wasn't in beta, at all.

 

So can I get some objective opinions on players about gameplay? (I know there is a ton of grinding, that's w/e to me, i mean purely mechanics here).

i'm guessing the OP isn't aware that there are only a limited number of enlisted spots available at the higher ranks in most militaries around the world.

because sitting for hours LFG to get a group just to grind, then dying an hour in to effectively undo your last several hours worth of work is fun!

Amirite?

 

Seriously, this is dumb. Keep the job system... it's the best in any mmo out. The grouping system was awesome in FFXI but being forced to do it to accomplish anything is stupid. Provide solo content, even if it's a minimal amount that requires you to do something tedious, at least provide it...

I'm not going to write a huge lengthy review but I have to say that I'm having a ton of fun with this game. The "class" system is pretty cool and combat is very refreshing. The community seems rather nice on the whole (compared to games like wow). I wouldn't say this is a game that would sustain me for more than 3-4 months but it will defnitely have me hooked for that long.

Having played MMORPG's since the days of MUDs I give a strong thumbs up to anyone looking for a quick fun MMO to at least TRY the game (it took me less than 2 hours to sign up, download, install, and start playing).

Just wondering what everyone recommends for secondaries for a pyromancer.

Preferably avoiding death if it's possible to still make a good pyro without it.

seriously... noone knows?

aion has been out in korea for a while, is wildly successful, and was recently selected as the number one mmorpg there...

 

so you tell me whether or not you really think this is the case...

Originally posted by Electro057

I prefer they get a proper translation, if this turned out to be like the original FF7 translation no one would play >.< ((I'm still confused how that game was so successful with such a fail translation O.o))

 

you are exaggerating the problems with FF7's translation. I've played it through several times and barely noticed it.

Originally posted by demalus

 I contest that any game that ends when you reach the highest level isn't truly an MMO.  Therefore, MMOs should not have levels, nor a distinction between "end-game" and "game".

 

Although I do agree with this, roughly, i think there needs to still be a method to measure advancement. Be it equipment, skill advancement, etc... which translates to "level"

anybody?

Originally posted by Xiaoki

I guess you didnt notice that MMOs like AC and AO that kept adding levels so that getting to max level was impossible stagnated whereas EQ that eventually becoame all about end game raiding flourished.

A few recent MMOs like CoH and LotRO tried to be more about leveling than end game but CoH floundered and LotRO added increasing emphasis to end game raids.

If you want to be successful in the MMO genre you absolutely must have a good end game and good PvP.

 

I'm not saying you shouldn't have a good end game, but why is end game the only focus of so many games any more...


Originally posted by ghettobooste
Originally posted by Povey151
Originally posted by ghettobooste

I think it all depends on if you view an MMORPG as a long term hobby.  Games with good endgames like WoW contantly keep new content coming for their players.

 

... nor does it detract from the fact that leveling blows and the majority of MMORPG'ers that have voiced their opinion on the subject agree with me.

 

90% of the gaming community disagrees with you... with their choice of game.

 

No they don't, whats the average population of a wow server? How many people are actively leveling alt's at any given time? I think i've had 30 people say they can't stand leveling, especially alts, to every 1 person that likes it (in wow and on their forums)

Right now there isn't an option to really avoid this and since wow is the best of what there is people are going to play it. Dont confuse people not wanting something different with the industry only creating one style because they want to make money.

In fact, how many end game people only log on for their weekly raids?

I could be completely wrong here... but isn't this game already out in korea? So barring some translation I can see no reason as to why this game is still in testing phases here... unless it's to sell pre-order and fileplanet subs as well as up the hype as high as possible...

Originally posted by ghettobooste

I think it all depends on if you view an MMORPG as a long term hobby.  Games with good endgames like WoW contantly keep new content coming for their players.

 

Well since I've been playing them for... oh 12 years or so now... I'd say yes I do view them as a long term hobby. Wow is still an "end game" type of game and adding content doesnt change that nor does it detract from the fact that leveling blows and the majority of MMORPG'ers that have voiced their opinion on the subject agree with me.

If you make leveling fun enough people wont FLY to the end and MMORPG's can still be a long term hobby....


To add: the amount of content added in wow's "patches" is a joke and laughably small.

Originally posted by Wharg0ul

I hear ya man. I fucking HATE "end-game" mentality. I pine about games like Anarchy Online (in the old days) when NO ONE had reached the level 200 cap and still everyone had plenty of fun things to do. In fact, at level 200 you had basically "beat the game", and it was time to roll an alt. People expected it to take a year to hit cap, and had a great time in the meantime.

I mean, if the "content" of a game doesn't happen 'till the level cap, why not just eliminate levels entirely?? The choice of course is to make a game that's fun and engaging at ALL levels, and where a level 1 can have just as much fun as a capped toon on any given day.

But that would require someone to have some balls and step away from the wow-clone mentality.

this x10


Originally posted by grunty

Does the end game matter? Not to those of us who rarely, if ever, get there. I usually burn my self out way before I get to this supposed end game.

Getting to 80 in days in no great accomplishment after watching Tim the Enchantor take months to get to 126 in Asheron's Call. And that was with an entire guild passing up experience to him. Of course, that was before XP chains were created. It took me over 4 years to get to 80.

 

I remember Tim hitting 126 as well =D

I had several characters that I've played over the years since asheron's call released. My latest stint was back in March. I never hit end game and I loved it the WHOLE TIME because there was always something fun to do. End game was not fundamentally different than level 1.

Is Aion one of those games where leveling pretty much sucks and it's all about end game play or is there more depth to it than that.

 

Sorry, just tired of leveling Alts in wow....

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