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8/05/08 11:27 AM
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Viewed 961, Replies 36
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You see, this is where Asheron's Call did it right. Yes, if you wanted to raise your epeen (level) then you had to grind. However level wasn't nearly as important. Obviously a 20 was significantly different than a 1, but after you got so far the difference became less and less noticeable. There was no endcap/endgame to asheron's call. Monthly i repeat MONTHLY added content across almost all levels ensured fresh things to be done. Leveling was not the focus of the game; exploration and accomplishment were more of a focus. I haven't found a community in an MMO that was there just to have fun as much as the AC community was. I guess to go along with that... all of the other communities have been junk too. |
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8/02/08 12:41 PM
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Viewed 1085, Replies 25
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I had the same feelings for asheron's call. The run to the dungeon was almost always scarier than the actual dungeon. Then a place I leveled in for quite a time would randomly be swarmed with hundreds of creatures significantly stronger than what was there before. I remember doing certain dungeons and sweating and being shakey and stuff I was so worked up over the game. I'm not sure another MMO has the capacity to bring that out, I mean I'm much older now, and I lost my mmo cherry a long time ago. I know for me the journey typically meant more than the accomplishment. When I went to get my lightning elemental stone I remember every detail of the run from the nearest portal in all the way to the end of the dungeon. I remember who died and didn't, etc. etc.. I don't remember doing a damn thing with that stone after i got it =(. Well, gl and happy hunting to you and hopefully war can bring this back. |
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8/02/08 12:34 PM
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Viewed 1103, Replies 28
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Best friend is a store manager at gamestop(ebgames). They WILL let you return it, and you WILL get your money back. They frown on it because it's a negative in their books, but they will let you do it. I just would wait a while so they forget who you are to avoid the bitching that might occur. |
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4/24/08 7:29 AM
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Viewed 638, Replies 13
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I cancelled my account with them because for about a year it was worthless. Two days ago I see the "Subscribers get beta keys for AOC" So i re-up my account and all that jazz. Maybe I completely missed it, or maybe they hid it in the fine print, but I saw NOTHING about this being a "refresh" contest to see how many people could get the keys first. Fuck Fileplanet.
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3/24/08 5:15 PM
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Viewed 632, Replies 6
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ac1, i really just want ac1 back. But i kinda want them to nerf self-cast portal magic. Make money worth something so people actually go to town, undo the simplification of the magic system. Call it a day. Oh yeah and modernize the graphics. |
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3/16/08 4:02 PM
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Viewed 1333, Replies 40
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Originally posted by rscott6666 The problem isnt so much that it wasnt pioneering. The problem is that wows success based on pulling the mildly retarded fanbase they seem to have had set the standard for all mmo's to use crappy outdated systems such as cookie cutter characters, lack of world events, and small zoned worlds. |
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2/12/08 1:43 PM
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Viewed 2453, Replies 74
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Originally posted by Pappy13 I'm not sure how it is post bc. i remember pre bc blizzard saying only like 10% of players reach end game, and only 10% of those players actually get gear from end game content. Catering to 1% is kinda stupid. But i guess its worked for them. I personally think raiding is kinda lame. I liked asherons call where raiding wasnt limited, the quests were actually fun, and for some reason it didnt take 20 guys pounding on one piece of trash for 6 hours to finish it.... |
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2/12/08 12:22 PM
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Viewed 398, Replies 11
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ya know, i thought that like a month after the game came out. It seems they always have an excuse as to why it needs to be down. "just bear with us through this" two weeks later "just bear with us through this". again and again and again. every time they do extended maintenance they should give a level of double xp and double rep to everyone. |
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2/12/08 12:03 PM
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Viewed 398, Replies 11
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Extended maintenance Extended maintenance Extended maintenance Extended maintenance Extended maintenance
This is absolutely ridiculous. I'm well aware that WoW has weekly maintenance and I even find that to be quite silly. How can a game require this much, i've never played an MMO that THIS LONG after release still has to be down for so much time every week. I work second shift and regular maintenance sucks but extended maintenance is just ridiculous. I wonder how much those guys got paid that designed the "no more downtime system" that we were supposed to get like a year ago, installed, and now don't use. |
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1/29/08 11:12 AM
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Viewed 1333, Replies 40
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You have to understand that WoW did nothing pioneering with gameplay. Small zoned areas, extremely cookie cutter characters, instances, no world events etc. etc.. So now you've got millions of new people to the mmorpg community. This throng of new people to the community has boosted WoW as doing things the right way when it's really only doing things the way that it has been done nearly the whole MMORPG time. WoW being so successful with old technology that the rest of the MMORPG world was trying to move on from really is a huge step backwards. Now the industry is set at something that many veteran MMORPG'ers consider to be extremely limiting and outdated. IMHO wow was only partially successful because of it's good gameplay. Most of WoW's success comes from the blizzard name, and then the subsequent popularity of the game. Many people play wow only because their friends do, they are not true MMORPG'ers. My personal vitriol towards wow comes into play when every new MMORPG is measured against wows gameplay. I feel the game play was a huge step in the reverse direction and every major mmorpg to hit the market has been built in the standard "WoW" style. That is one more thing I dislike, WoW gets a lot of credit for that setup and they were NOWHERE near the first to use it. Just my opinion there.
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1/21/08 2:05 PM
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Viewed 145, Replies 2
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How long does this thing take, i reactivated about 20 minutes ago and its still telling me my time is inactive... |
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1/21/08 4:41 AM
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Viewed 2518, Replies 16
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how come wow is always the end to this little scheme, wow wasnt the first to use a ui like that, other mmo's before wow did
wow did absolutely nothing new, they just made it more accessible
btw, all games in all genres copy... its how games are, not just this genre |
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1/19/08 12:02 AM
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Viewed 1163, Replies 25
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Originally posted by 8hammer8Well had you been as smart as you think you are, you would've read the rest of the post. It's not my fault that people can't read past the first line to decipher the rest of the post.
I very clearly talk about delays between notes and attacking, as well as pauses and what not. It's pretty obvious I'm talking about the fluidity of combat and the animations involved. Before you try to go sounding all smart, maybe you should read the entire OP and realize whats going on. |
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1/18/08 2:10 PM
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Viewed 1163, Replies 25
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Originally posted by BlindGnome 1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry
Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.
I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"
to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?
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1/16/08 1:19 PM
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Viewed 1163, Replies 25
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cool enough class, but I think the combat with minstrel kinda fails.
Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song... |
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1/05/08 11:52 PM
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Viewed 392, Replies 7
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Wanting to come back to the game, figured I'd play two chars. One of them I'm deciding between a bard and a loremaster, loremasters seem more fun but i HATE pets... and bards have always seemed neat. I guess my question is, how good/viable are bards? |
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1/05/08 11:51 PM
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Viewed 146, Replies 6
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I played lotro when it first came out. Although i found the game to be fun I had a serious case of alteritus... i couldnt play just one character. Well anyways I lost my disk in a move and was wondering if there was a client I could download, I'm interested in trying out the game again. Also, might as well ask, for 2H weapons whats the best class, dual wield has never really been my thing. |
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11/10/07 10:25 PM
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Viewed 831, Replies 19
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Originally posted by elvenangel the ONE mmo definition... lol ive been playing online rpgs since muds were it and my definition of zoned is the one ive always seen. |
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11/10/07 4:29 PM
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Viewed 592, Replies 17
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Originally posted by cheshyrecathmm, ive played a ton of dnd games where i played non combat characters that leveled up social skills and similar things. I wonder if you realize that there is exp from role-playing in dnd...
I'm not saying dnd is better b/c honestly i dont think one is better than the other, its just how you choose to use what rulesets to benefit you
I would also like to note that the rulesets for these are indeed only suggestions and that you should take the time to modify the game in any manner you find most enjoyable and acceptable instead of just saying "its too restricted to body count or combat" |
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11/10/07 4:25 PM
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Viewed 831, Replies 19
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Originally posted by evil13 wow is very much zoned, the world is broken down into individual areas, it however is seemless. Wonder how big these non-zones as Ill call them will be in war, in wow they are pretty small and it seems the entire point is to limit straight travel thus making the game seem much larger than it really is.
i should note that i worded my original question poorly seamless = lack of loading areas zoned = has individually defined areas typically having geometric boundaries or significant differences in landscape and monsters. |
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