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All Posts by Povey151 - 154 found

8/05/08 11:27 AM
Viewed 961, Replies 36

You see, this is where Asheron's Call did it right.

Yes, if you wanted to raise your epeen (level) then you had to grind. However level wasn't nearly as important. Obviously a 20 was significantly different than a 1, but after you got so far the difference became less and less noticeable.

There was no endcap/endgame to asheron's call. Monthly i repeat MONTHLY added content across almost all levels ensured fresh things to be done. Leveling was not the focus of the game; exploration and accomplishment were more of a focus.

I haven't found a community in an MMO that was there just to have fun as much as the AC community was. I guess to go along with that... all of the other communities have been junk too.

8/02/08 12:41 PM
Viewed 1085, Replies 25

I had the same feelings for asheron's call. The run to the dungeon was almost always scarier than the actual dungeon. Then a place I leveled in for quite a time would randomly be swarmed with hundreds of creatures significantly stronger than what was there before.

I remember doing certain dungeons and sweating and being shakey and stuff I was so worked up over the game. I'm not sure another MMO has the capacity to bring that out, I mean I'm much older now, and I lost my mmo cherry a long time ago.

I know for me the journey typically meant more than the accomplishment. When I went to get my lightning elemental stone I remember every detail of the run from the nearest portal in all the way to the end of the dungeon. I remember who died and didn't, etc. etc.. I don't remember doing a damn thing with that stone after i got it =(.

Well, gl and happy hunting to you and hopefully war can bring this back.

8/02/08 12:34 PM
Viewed 1103, Replies 28

Best friend is a store manager at gamestop(ebgames). They WILL let you return it, and you WILL get your money back.

They frown on it because it's a negative in their books, but they will let you do it. I just would wait a while so they forget who you are to avoid the bitching that might occur.

4/24/08 7:29 AM
Viewed 638, Replies 13

I cancelled my account with them because for about a year it was worthless. Two days ago I see the "Subscribers get beta keys for AOC" So i re-up my account and all that jazz.

Maybe I completely missed it, or maybe they hid it in the fine print, but I saw NOTHING about this being a "refresh" contest to see how many people could get the keys first.

Fuck Fileplanet.

 

 

3/24/08 5:15 PM
Viewed 632, Replies 6

ac1, i really just want ac1 back. But i kinda want them to nerf self-cast portal magic. Make money worth something so people actually go to town, undo the simplification of the magic system. Call it a day. Oh yeah and modernize the graphics.

3/16/08 4:02 PM
Viewed 1333, Replies 40

Originally posted by rscott6666

 

Originally posted by Povey151

You have to understand that WoW did nothing pioneering with gameplay. Small zoned areas, extremely cookie cutter characters, instances, no world events etc. etc..

 

What does it matter if nothing was pioneered?  Very little has been pioneered in most game genres, it doesn't devalue the games that come out.

Blizzard did alot of things right where they could just as easily have done alot of things wrong.  Saying they just copied other games doesn't do it justice.  If it were that easy ALL games would be that good. But its not like that.  Alot of games screwed up in so many ways.  wow didn't screw up.  Don't fault them for that.

Several times i was in wow asking myself, how come other games didn't do that, several seemingly obvious things that other games didn't do but should have. 

I predict a lot of games will follow wow and do poorly because they don't copy the good decisions wow made.

 

The problem isnt so much that it wasnt pioneering. The problem is that wows success based on pulling the mildly retarded fanbase they seem to have had set the standard for all mmo's to use crappy outdated systems such as cookie cutter characters, lack of world events, and small zoned worlds.

2/12/08 1:43 PM
Viewed 2453, Replies 74

Originally posted by Pappy13
Originally posted by nariusseldon

 

Originally posted by coffee

Kara and ZA are 10man raids.. there is no reason you cannot PUG it, a long time ago we had a 15man UBRS and that was always PUG, they have made raiding easy enough as it is, we dont need to make it easier because a select few cannot be botherd to make the effort.

 

I would not called 98% of their customers "a select few". They should cater to most of their customers.

They *have* made the game easier (less elite mobs in the non-instance world, faster leveling) and see how many more customers they have gained.


The 2% that the OP was referring to was those who have visited Black Temple.  Certainly a lot higher percentage of people have gone to Kara.  I'd say it's more like 50% and a heck of a lot of the remaining 50% have not gone just because they don't have a character at max level.  Kara is pretty much accessible by anyone no matter how casual you are and yes it can be PUG'd, just don't expect a PUG group to finish it.  But down a boss or 2?  Certainly possible especially if someone in the group is familiar with the instance and can explain what to do to those that don't know.

I'm not sure how it is post bc. i remember pre bc blizzard saying only like 10% of players reach end game, and only 10% of those players actually get gear from end game content.

Catering to 1% is kinda stupid. But i guess its worked for them.

I personally think raiding is kinda lame. I liked asherons call where raiding wasnt limited, the quests were actually fun, and for some reason it didnt take 20 guys pounding on one piece of trash for 6 hours to finish it....

2/12/08 12:22 PM
Viewed 398, Replies 11

ya know, i thought that like a month after the game came out. It seems they always have an excuse as to why it needs to be down.

"just bear with us through this" two weeks later "just bear with us through this". again and again and again.

every time they do extended maintenance they should give a level of double xp and double rep to everyone.

2/12/08 12:03 PM
Viewed 398, Replies 11

Extended maintenance

Extended maintenance

Extended maintenance

Extended maintenance

Extended maintenance

 

This is absolutely ridiculous. I'm well aware that WoW has weekly maintenance and I even find that to be quite silly. How can a game require this much, i've never played an MMO that THIS LONG after release still has to be down for so much time every week. I work second shift and regular maintenance sucks but extended maintenance is just ridiculous.

I wonder how much those guys got paid that designed the "no more downtime system" that we were supposed to get like a year ago, installed, and now don't use.

1/29/08 11:12 AM
Viewed 1333, Replies 40

You have to understand that WoW did nothing pioneering with gameplay. Small zoned areas, extremely cookie cutter characters, instances, no world events etc. etc.. So now you've got millions of new people to the mmorpg community.

This throng of new people to the community has boosted WoW as doing things the right way when it's really only doing things the way that it has been done nearly the whole MMORPG time. WoW being so successful with old technology that the rest of the MMORPG world was trying to move on from really is a huge step backwards. Now the industry is set at something that many veteran MMORPG'ers consider to be extremely limiting and outdated.

IMHO wow was only partially successful because of it's good gameplay. Most of WoW's success comes from the blizzard name, and then the subsequent popularity of the game. Many people play wow only because their friends do, they are not true MMORPG'ers.

My personal vitriol towards wow comes into play when every new MMORPG is measured against wows gameplay. I feel the game play was a huge step in the reverse direction and every major mmorpg to hit the market has been built in the standard "WoW" style. That is one more thing I dislike, WoW gets a lot of credit for that setup and they were NOWHERE near the first to use it.

Just my opinion there.

 

1/21/08 2:05 PM
Viewed 145, Replies 2

How long does this thing take, i reactivated about 20 minutes ago and its still telling me my time is inactive...

1/21/08 4:41 AM
Viewed 2518, Replies 16

how come wow is always the end to this little scheme, wow wasnt the first to use a ui like that,  other mmo's before wow did

 

wow did absolutely nothing new, they just made it more accessible

 

btw, all games in all genres copy... its how games are, not just this genre

1/19/08 12:02 AM
Viewed 1163, Replies 25

Originally posted by 8hammer8
Originally posted by Povey151

 

Originally posted by BlindGnome

If you want to do damage...why did you pick a HEALING class again?

The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.

 

 

1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

 Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

 I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

 

Do me a favor re-read the following then scroll down:

"cool enough class, but I think the combat with minstrel kinda fails.

 Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song..."

Now that you have re-read your OP tell me where you mentioned animations ANYWHERE?  The key part to your entire post was highlighted.  Saying something is tacky ...okay...there is no point to it and nothing to talk about.  What everyone else is commenting on is the only aspect there is to discuss, you said that the combat with minstrels fail...if you would have said the "combat animations" and clarified your point you might have gotten responses you were looking for.

So instead of smashing your face with the keyboard...how about simply re-reading your post in the context of the point you are trying to make.  Hate to make a keyboard suffer needlessly for its owners mistake. 

Well had you been as smart as you think you are, you would've read the rest of the post. It's not my fault that people can't read past the first line to decipher the rest of the post.

 

I very clearly talk about delays between notes and attacking, as well as pauses and what not. It's pretty obvious I'm talking about the fluidity of combat and the animations involved. Before you try to go sounding all smart, maybe you should read the entire OP and realize whats going on.

1/18/08 2:10 PM
Viewed 1163, Replies 25

 

Originally posted by BlindGnome

If you want to do damage...why did you pick a HEALING class again?

The minstrel that we have in our kinship, can DPS/tank/heal....all very well.  He's tanked Uru and is a constant DPS/tank class while we're in ettenmoors.  Minstrels do "decent" DPS in later levels but at the end of the day they're not a damage class plain and simple.

 

 

1) I dont want to "DO DAMAGE" but im not going to group from 1-50, sorry

 

 

 

Everyone seems to be missing the point in this post, im not talking about their ability to do damage, heal, tank, whatever.

 

I'm talking about the lameness behind the animations, sorry if you misunderstood me saying that playing 3 notes, attacking, playing 3 notes, attacking, playing 3 notes attacking sounded tacky and very much NOT like a song

and somehow converted that to me saying "i want to be the best dps'er in the game and think minstrels suck at it"

 

to add, reading over these posts, almost every one of them makes me want to smash my face on the key board, did anyone actually READ the post?

 

1/16/08 1:19 PM
Viewed 1163, Replies 25

cool enough class, but I think the combat with minstrel kinda fails.

 

Am I the only one that finds it tacky that they will strum three notes then stop to attack, then have a huge delays before they strum 3 more notes, and this goes on and on and is somehow supposed to be a song...

1/05/08 11:52 PM
Viewed 392, Replies 7

Wanting to come back to the game, figured I'd play two chars.

One of them I'm deciding between a bard and a loremaster, loremasters seem more fun but i HATE pets... and bards have always seemed neat.

I guess my question is, how good/viable are bards?

1/05/08 11:51 PM
Viewed 146, Replies 6

I played lotro when it first came out. Although i found the game to be fun I had a serious case of alteritus...

i couldnt play just one character.

Well anyways I lost my disk in a move and was wondering if there was a client I could download, I'm interested in trying out the game again.

Also, might as well ask, for 2H weapons whats the best class, dual wield has never really been my thing.

11/10/07 10:25 PM
Viewed 831, Replies 19

Originally posted by elvenangel

 

Originally posted by Povey151
Originally posted by evil13

 Go figure, everyone has their own definition for every mmo term? ;) Zoned always refers to a loading time when going to a new area (eq1 ) seemless refers to a world that has no or little loading screens. Wow is seemless world, since the only loading screen you get is going to an instance. Chances are so is war.

wow is very much zoned, the world is broken down into individual areas, it however is seemless. Wonder how big these non-zones as Ill call them will be in war, in wow they are pretty small and it seems the entire point is to limit straight travel thus making the game seem much larger than it really is.

 

i should note that i worded my original question poorly

seamless = lack of loading areas

zoned = has individually defined areas typically having geometric boundaries or significant differences in landscape and monsters.

 

So going by your definition of Zoned which is not the MMO definition even the Real World is Zoned since some areas of the world are 'zoned' by geographical boundaries and significant differences in landsape.  I mean if you've ever crossed country usually you can be in a nice wooded area then suddenly nothing but plains or stone mountains.  Hell just going from say Vegas to parts of California is a huge difference.    I mean if you want to fight in a world that primarily looks completely the Same .. well maybe you should stick with older games like AC since most of them other than maybe EQ are all that way.   Honestly I'd get bored if i had to see the same endless space all the time.

the ONE mmo definition... lol ive been playing online rpgs since muds were it and my definition of zoned is the one ive always seen.

11/10/07 4:29 PM
Viewed 592, Replies 17

Originally posted by cheshyrecat

I grew up playing D&D.  played right up to 3.5.  still a great game but I've always found it to be a hack and slash.  more concerned with body count than anything else.

WHFRP was less concerned with body count (tho there was no lack of that) and more concerned with advancing the story line.  experience is awarded not for body count but for story line achievements (which is some instances is body count)

don't get me wrong.  D&D will always be a classic.  but I've enjoyed warhammer more than any other rpg for some time.  In fact i'm greatly looking forward to the 40k rpg thats coming out

Crozius and bolter pistol...nuff said.

 

hmm, ive played a ton of dnd games where i played non combat characters that leveled up social skills and similar things. I wonder if you realize that there is exp from role-playing in dnd...

 

I'm not saying dnd is better b/c honestly i dont think one is better than the other, its just how you choose to use what rulesets to benefit you

 

I would also like to note that the rulesets for these are indeed only suggestions and that you should take the time to modify the game in any manner you find most enjoyable and acceptable instead of just saying "its too restricted to body count or combat"

11/10/07 4:25 PM
Viewed 831, Replies 19

Originally posted by evil13

 Go figure, everyone has their own definition for every mmo term? ;) Zoned always refers to a loading time when going to a new area (eq1 ) seemless refers to a world that has no or little loading screens. Wow is seemless world, since the only loading screen you get is going to an instance. Chances are so is war.

wow is very much zoned, the world is broken down into individual areas, it however is seemless. Wonder how big these non-zones as Ill call them will be in war, in wow they are pretty small and it seems the entire point is to limit straight travel thus making the game seem much larger than it really is.

 

i should note that i worded my original question poorly

seamless = lack of loading areas

zoned = has individually defined areas typically having geometric boundaries or significant differences in landscape and monsters.

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