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All Posts by SysOpPsyche

All Posts by SysOpPsyche

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99 posts found


Originally posted by Inf666
I thank god that I work in the EU. The patent laws here (or the judges) are far more sane than in the US.

I do not have a problem with patents per se but rather with the way they are being misused by certain companies for control of market shares or other (smaller) companies. Its never about the tech itself.


The patent system is just as sane and reliable, same mathematical and scientific process. The language and interpretration of the laws and the fact that there's political division (inconsistent standards of perspective/authority) without acknowledging it is what screws up the process here.

Another possible returning player looking for info to convince me to re-download.

Played from pre-launch to 'Kaon under Siege' predominantly with Bounty Hunters (Pyro/Hybrid Merc main and a PowerTech Hybrid alt). Both are level 50.

Simply put I've looked at F2P matrix and it doesn't look like I'll have any MMO functionality if I do return (despite being a pre-order and having purchased the Game). Question is mainly for 'returning' players.

How much do you have when you get back, My server was Iron Citadel but it isn't listed anymore and I had characters on multiple servers. Did they wipe characters and/or their inventory. Is there anything (Operations/Flashpoint wise) that I may be able to do as a F2P+game box purchaser. Did they ever get the Open World PvP world/zone working and worth playing.

BTW, I'm not looking for Opinions so much as Info/Stories/explainations of your opinions.

I know they added a Group Finder and I've read on SWTOR forums that BH's have been consistently nerfed but that doesn't phase me, I don't care if its challenging just whether it can be fun (victory/value from teams is possible) - I ran operations as a Pyro Merc despite the class being unpopular to use in it (and was in fact in demand by those that ran with me despite that). I don't have much more info on that other than hearing EA is acting typical of EA's money grubbing nature which doesn't surprise me and may or may not change whether the game is or is not fun.

I have numerous other games & Beta's I could play but I'm looking for specific group/community activities right now that may be present in SWTOR.

Thank you for any thoughtful & informative replies.

Honestly, I have lifetime sub with STO. Tried to be part of the Beta TSW but the client just wouldn't work for me.

My opinion on the lifer sub for TSW (based on my experience with STO's) is its not that great but its also not that bad either. I rarely play STO but I find my allowance adds up while I'm playing other games. Expirations on how long the allowance will be valid for are either inaccurate or violating the Terms of the Lifetime Sub agreement (if you have a lifetime sub - your account CAN'T expire or cease for as long as the game is live - whether you play it or not and that would include any balances or credits associated with it). The allowance adds up - not as fast as it does for someone actually paying for the credit/virtual currency. It will allow you to buy optional content of your choosing when you accrue enough.

The things I find making it less than STO's is the lack of Exchange for in-game currency (F2P aka play credit currency) to and from Content Store currency. The initial benefits for having a lifetime subscription also seem bare, extremely underwhelming and effectively insulting to those would put the money out for it (this coming from someone who doesn't have a lifetime sub or has played the game). As well as part of the allowance being alloted to a purchase that may or not be wanted (if the allowance was 15$ worth then items would be a bonus but right now they seem to be mandatory purchases - I know I never buy XP boosters - the game is enjoyable to play regardless of progression or it isn't - boosters won't change that for me and I haven't little interest in playing a game that isn't enjoyable to JUST PLAY IT, some people adore and love Progression (or have friends they want to 'keep up' with) and those items are for them.

If I am wrong on any FACTS please do correct me as I haven't played the game or own it. My info is strictly hearsay from 3rd parties and FAQ's/News/Beta Info.

I would say SWG was a better game with an even worse engine than SWTOR, and thats with SWTOR running a heavily modified version of HERO engine (Which I personally hate and have hated every game released using it).

Oh BTW, if the Rose Tinted Glasses/Goggles make my memory of games better...where can I get more of them?


Originally posted by Zinzan

Originally posted by tank017

Originally posted by Hydhra Vanu takes about 2-3 headshoots to kill, NC/TR takes 1 shoot, stay away from Vanu if you want to kill people easy.
This is simply not true..   I constantly get one hit headshot kills.Its probably the weapon youre using.
Correct, weapon is irrelevant, any faction sniper (even the basic models) can get a headshot and it's always a 1-hit kill.

I can't tell if thats sarcasm or just a flat out lie.

Want to test how many headshots it takes to kill with a sniper - test it in your factions warpgate area on friendlies in the spawn room (it'll give a warning but nothing more than that - grief system isn't in)

Of the Basic starter snipers, Only the NC Bolt Driver can 1 Headshot kill. The Vanu basic starter sniper takes 2 Headshots to kill and the TR take 2-3 Headshots to kill(depending on what armor upgrades they have).

As far as starter weapons for infiltrators,

The NC have the best: {edit: Not LA80 - faster bullet speed unlock} NCBolt Driver which usually will 1 shot kill (unless they are full health and you don't hit the neck/head region). 1-2 shots to kill, Bolt Action 1st shot fires next 'shot' chambers another round.
The VS have the second best as its very easy to snipe moving targets and/or use for close in fighting, it does suck at long range because the sights aren't aligned properly (if its the same then you have to aim slightly lower and to the left a bit). 2 shots to kill, semi-auto.
The TR easily have the worst sniper starting as it takes 3-4 shots to kill anything but its semi-auto so its not completely useless. Being a TR infiltrator forces you to get Very good at all aspects of infiltrator play since cloak is mostly useless for hiding except running from cover to cover or peaking out of cover and no one is actively scanning or looking for you. Having to put 3-4 rounds into someone to kill them means you have to get closer to land those fast enough to kill them before they run for cover. It also forces you play as a team player rather than a lone wolf because you'll rely on others to 'kill' for you and get assists more than kills.

However, all the factions can unlock other sniper rifles that are effectively equal to another factions sniper so its redundant (among the TR the SR7 is apparently the 1 shot kill sniper for 1000 cert points but the M77-B is 1 Headshot kill sniper for 100 Cert pts thats only slightly inferior to the LA80).

The only thing that can't be equal to another factions is the Pistol sidearm which Infiltrators will use more than any other class. NC complains about the Mag Shot and say the TR is best but the TR pistol fires 3 round bursts and has a clip to fire 7 bursts, its horribly inaccurate beyond point blank range and it 2-4 HS bursts to kill which is random due the burst spread, at that range most Assault Rifles/Carbines/LMG's and Shotguns will easily win. The Mag Shot is great at medium range can reliably kill with 2 Headshots or 4 non Headshots and retains accuracy to medium range. The VS Beamer is less powerful but roughly comparable to the Mag Shot with downside that it has a very distinct Sound which makes it easy to identify.

I have personally emptied full clips of TR1 Repeaters (21 rounds) into the backsides of players with no chance to miss or them dodge and have had them turn around and 1 burst me down from full health, Not sure if the game is just plagued by hackers, the hit registration is total garbage (seems like if I fire too fast even if hits are basically impossible to miss that only half will register) or there is a stealth Pay2Win feature (Premium members get queue priority and this scenario always happens with them - seems that priority might also give their sync/activity updates priority over non-Premium players - likely an unintended bug).

NC is easy compared to TR but less flexible IMO.
VS is more flexible all around but aggravating as heck to Longe Range snipe without having a different sniper rifle (I haven't Cert purchased one on the VS toon) and figuring what sniper is what is a royal pain because the Stats are totally inaccurate and you can only do 'Trials' once a day for 30 mins which for long range sniping is kind of short unless you already know of a stalemated battle to test it out at - you spend a lot of time running because using a vehicle to travel gives away your position too easily unless your traveling with a zerg.
TR is the hardest but pays off more if you stick with it as it forces you to learn a lot of skills that work for other classes as well.

Only if your Really into FPS's. Its just an oversized 3 sided and persistant FPS.

Compared to FPS's its sub-par.

However, it does fill a niche in thats it probably the only one thats persistant and not an RPG. It's unbalanced, Pay2Win (players can buy equipment unlocks which is most of progression in the game) and glitchy as heck - so much so that it might corrupt your OS though you probably can and will avoid that if you try it though (only seems to be an issue with older systems).

It also requires a fairly high end system to be more than a stuttering slideshow in mass battles which are its main attraction and even that isn't likely even with a High end computer as it is a problem with their servers as well as the game client.

Outside of the FPS there is nothing to do or care about.

The Outfits/Clans/Guilds are all FPS oriented entities who are 'typical' of FPS attitudes, which is to say 'ego stroking', Vulgar and largely interested in farming kills for K/D ratios and/or Cert points with no regard to the bigger game (which is what makes most of the bigger game redundant as thats typical of everyone playing since it is such a royal pain to organise and coordinate).

As described by others its a MMOFPS, an FPS just bigger and not necessarily better.

My own answer to the OP is: 'NO' not unless you REALLY like FPS's.


Originally posted by Jimmydean
Ok so I recently hit level 80. I finished up my main story quest minus the dungeon boss at the end.

I enjoy exploration, so I decided I'd go back and explore all of the zones I missed on my way to 80. I figured with this amazing level scaling system, these zones would still provide challenges and I'd get to explore.

I was half right. You can definitely go back and explore zones, same as you can in any other game. Where I was wrong was thinking it would be any challenge at all. I have yet to find a mob, Veteran, Champion, Group Event, or otherwise that isn't absolutely demolished by Hundred Blades even though I am scaled to their level. I literally feel like a level 85 running around in the lvl 10 zones in World of Warcraft demolishing everything in my path. 

So I ask, what's the point of level scaling?  Events give about 2k xp, compared to 18-20k at my real level. Items that drop are based on the zones level, not yours. 

The only events that I know of to have scalable loot are the later on dragon meta events - The Shatterer, etc. 


Most loot is scaled to the level range of the zone [usually the trash loot] with reward and some random loot being at your level (though skinned according to the area) thats usually high grade loot.

I haven't noticed a significant difference in experience gain at level 50 in low level zones versus zones at my level. The challenge is typically greater in zones my level though, depending on the 'lay of the land'/zone map - ie. if my setup works well against the type of mobs and situations I'll encounter then I'll do well (and this holds true even when I go into higher than my level zones) whereas if my setup doesn't mesh with the zone well I'll do badly regardless of level of the zone.

For me the leveling scaling makes 'Level' largely redundant in gameplay but still present as 'progression' [kind of like achievement unlocks and that].



Originally posted by VultureSkull Not followed the developement of this game, but will def be playing it.   Would like to ask if they have improved the engine from PS1 where there were limited hit boxes or something like that, implying you could not 'headshot' someone, has that changed for PS2?
NDA.[Confirmed, NDA lifted according to Twitter from 4 Devs and Planetside Universe announcement, love how none of that is posted on the Beta Forums]. To answer your question, Yes the engine is a huge improvement - Optimisation and stability is being worked on and long range animation is bad but its a HUGE improvement already [last I checked which was a week or two ago]. You can Headshot people though only 1 faction can one shot kill with snipers/Anti-Infantry weapons presently - probably don't have to guess which faction that is if you know PS1.

However, SOE has announced that PS2 is using Forgelight engine which as you can see from the released videos is a huge improvement over PS1's engine.

Just don't confuse the Blur Trailers for gameplay.

 

Nothing, was in Beta (Closed and recieved Invite to Open as well).

Couldn't get the Game to launch, [machine is above min specs - graphics card is only thing not at recommended and even that wouldn't prevent game launching].

Have downloaded the retail client [due to Beta access] and still couldn't launch it. Issue was thoroughly reported and remains unresolved.

Beyond that I couldn't say what the game is 'Worth'.

BTW I voted Nothing for the above reason.


Originally posted by airborne1312
Luckily i only paid £44.99 from gamesplanet though!

I was expecting to be blown away...stupid me AGAIN.

I have given it my best 8 hours of playing but feel uninspired AGAIN.

The combat reminds me of warhammer which i hated and the graphics of rift/LOTRO which i hated also AGAIN.

The dynamic events are worse than the quest hubs...absolutely mindnumbingly tedious and repetitive AGAIN.

Perhaps im burnt out on MMOs but this isnt what i expected AGAIN.

The next game i will pay for is WarZ...perhaps sandbox is the way forward.

My final thought on MMOs:

This wil be the last one i ever motherfukin buy!

And i wont be reading this forum again..it is plagued by hidden subliminal messages telling me how great an MMO will be before it is released.

Back to Counterstrike until warz...........

 

 

 



Sorry to hear it.

MMOG Lesson #1: "Never trust Hype".

Based on what your looking forward to, I'd imagine GW2 would be WAY off your preferred tastes. Seems you like more Hardcore, Shooter and Survival games. My recommendations (on top of your stated WarZ) are:

  • Dayz mod (hopefully the interface and low quality won't destroy it for you)
  • Planetside 2
  • Firefall (you probably won't like the graphics - they are 'Toony')Ravaged (Indie shooter not MMO - err I don't think)Dust 514 (if you have a playstation 3 - its also a Shooter but meshed with EVE Online MMO so its kind of an MMO and most definately Hardcore)The Repopulation - maybe, too early to tell what its going to actually 'feel' like.

{EDIT: Defiance is also worth mentioning though it being a MMO & TV show is probably going to ruin it - depends.}

The target market of GW2 is going to prevent it from being THAT innovative. It is basically a 2nd WoW [World of Warcraft] in that it takes features that are common to a number of games and removes most of the annoyances in those games to make it more enjoyable but not necessarily different.
Ie:

  • Level scaling so grouping isn't hampered by levels
  • Events instead of fighting to 'tag' open world mobs/bosses to complete quests
  • Individual resource nodes so your not fighting with other players over crafting materials
  • etc.

All very non-Hardcore stances, GW2 was made to be accessable to casuals and enjoyable while still having niches in it to support some Hardcore play. Your not locked into certain content because of level, race, class, grouping preferrence [except with Storyline quests which are the 'Unique' elements to playing it for each character] or PvE/PvP/Crafting preferance [not much you don't get experience/rewards for doing other than Chatting]. Basically, the game probably wasn't your 'taste'/style to begin with. You'll need to shop around and research a bit.

Good luck with your next MMOG 'gamble'.

Personally, I think they are just clueless as to what 'Content' is and to what Features/Content/Games should use/require a Subscription model.

Saying 'Subscription Model Games are dead' is just an excuse for incompetence and lack of research/thought on their part.

Trying to milk money out of people by charging subscriptions for what is given away for free in a market is always going to turn out badly.

EA will have to work harder to get peoples money, whether work is better games or (more likely) better ways to scam people.

NDA

You're violating it right here in this thread.

I am in/was in Planetside 2 Beta.

The NDA I signed said we can disclose:

1.the existance of the Beta.
2.we are in the Beta.

We CANNOT discuss anything else in public.
If you were asking via a medium (non-public) where you knew (to the best of your knowledge) that all people with access to that medium had 'Beta access' then it would be 'ok' to discuss anything other than those 2 above mentioned things.

What you are in doing in this thread is WRONG. Take it to the Planetside 2 Beta Forums, you recieved the link for it in your email. If you lost the email then sorry for you. Contact SOE Support if you have issues.

No, It doesn't fix the main problem (though, the financial industry and stock market seem to be).

SWTOR just makes the game seem more attractive and willing to try out despite the criticism by eliminating the apparent risk.

It also justifies and is more in line with reason why SWTOR fails (EA/BW mishandling of game/customers/etc.) because in a free to play they have no obligation to treat players/customers any better than a piece of garbage that just rolls in off the street.

[some of you might be mortified that people are losing their jobs, I'm not. It'll be BETTER for the people that are worth the money they are getting paid since they'll should have no problem getting a job at a better place [good & competent workers are always in demand - though the compensation might not make it apparent] and get rid of a lot of garbage at EA/BW. The Stock market might actually make something I have dreamed of happening since '84 due a personal dispute with EA about some IP and undefined IP laws, that being to see EA DIE, shutdown, buried, burned to the friggin ground, dissappear forever.

Obviously I'm personally biased against EA so take it with a grain of salt.]

I think people that prefer a WoW experience will try out the expansion [regardless of them liking GW2 or not] and people looking for a more structured experience than GW2 will have something to try.

It might cause a dip in GW2 population but thats hard to predict or even blame on the WoW expansion since a number of players are likely to take breaks from GW2 to begin with. Not like GW2 has a sub to track whose paying[and potentially playing] and whose not.

There is no difference in the Hype.

However, this game is Buy2Play. The content for the price is good so the Hype is a mute point. It doesn't need that much Hype to stay alive and be successful, it just has to retain enough players to.

As others have stated there is enough content and player created content (PvP) to maintain a decent population. Unlike a lot of other games that Need to keep new players coming in and/or have difficulty maintaining enough 'content' for their games community to maintain a reasonably healthy game population.


Originally posted by SysOpPsyche

Originally posted by azrael466
Keep in mind, this is the community as a whole. I am not singling out any specific group or the player base of any specific there. THIS ENTIRE POST IS A GENERALIZATION. Just because YOU do not agree with it does not make it any less true to my observation, and just because you agree with it does not make anyone who disagrees an idiot or anything like that. This is a generalization based solely upon my oberservations and experiences with the community.

Originally, I was going to take the time to think about this, do a little research and use big fancy mumbers and statistics and the like. But frankly it's just not that important to me nor is it that big of an issue so I'm going entirely off the cuff here. As such this might be a little messy.

That said, one problem I see in every gaming community, every single last one is this sense of playing the game for everyone BUT yourself. Every MMO I've been apart of had the community turn away from playing to have fun, and playing to spend time with friends you might know online or completeing your own goals and it turns to a giant pissing contest. You see this and signs of it everywhere.

For one example, take the 'sparkle pony" WoW released ages ago. Now, dismiss your personal feelings about the model - I, myself, dislike the model..I would never buy that mount. However, try to think back with me, what was the main complaint about it? SEEING, IT, EVERYWHERE. People started to insult and reject people from groups just for having a mount, not because they bought it but because they bought it and it was popular - To the point where the cynical brit made a video bashing it, which no doubt just increased the vile spewing towards it since a majority of his fans can't seem to think for themselves but thats neither here nor there. That, in of itself, while a problem isn't what I'm getting at. What I'm getting at is that, had the model been a 0.00000000000000000000005% chance drop from a boss, any boss, hell even just a random named mob everyone would be pissing themselves trying to get one. Why? Not because they like the model, but because its a status symbol.

Thats what the MMO community has turned into, a series of collection status symbols. Its no longer about having fun, its no longer a hobby. It's all about trying to get the best gear, and rarest items so that people will stroke your E-peen for you.

Now, while video games as a whole are built entirely on the idea of progression, you beat a boss to get better stuff to beat a bigger, harder boss, repeat until infinity. MMO communities are one of the few communities of players - along with FPS - who will actively spew vile insults at another for not having cool enough looking gear, because frankly thats all it is. It doesn't even have to be a single item, it's that status that it represents, be they insulting over DPS meters, your build in a game, the type of character you use, its turned into one big giant pissing contest of status.


I believe the condensed version of what your saying is "Lack of respect/courtesy for other members in it [The MMO Community]".

Yes, its a generalisation and yes its not accurate. However, from appearances it is accurate because that behavior is more apparent, also the industry has been capitalising on it [quick and easy way to make money].

Most of it stems from Player versus Player. A generalisation and not actually at PvP gamers, but rather the mentality thast prevalant in PvP games [competition]. Smack talking turned into segregation[players distancing themselves from players they didn't like] then turning into Elitism [ie. largely due to player forgetting about the bigger world and focusing on their own smaller world because its simply nicer to them]. None of that is actually abnormal or unnatural, happens in and out of gaming in all walks of life.

The problem is actually caused due to the accessibility/virtual nature of medium. People in MMOG's are thrown into effective chatrooms where there is little distinction between virtual constructs and Real people not to mention lack of consequence for virtual actions. So the last point of the previous paragraph is never effectively dispelled. {EDIT: clarification: the boundaries of where a player's 'group' territory/[place in the community]/authority domain/etc. is & ends and the general publics starts is blurry and hard to place} Then it just becomes of matter 'Giving what you get' and spreads like a fire depending on how flammable[vulnerable to inflammatory treatment] the players being hit by it are. Like a fire, it ends up creating a lot Smoke [Troll posts, spam, grief play] that obscures the original purpose of the game [to both players and developers] and that obscurement causes the developers to develop the game around that behavior [whether it fits with the project or not].

Which ultimately ends up creating a mood or appearance across the community that it is what the community is like/about.

If your wondering whether thats right or not for the community:
Well thats another matter. It is a problem because its causing a trend in the community which is counter-productive to a sizable portion of the community's goals [Gaming, Entertainment, Fun][with a sub community within it preferring it] . However, the MMO community [Gaming implied otherwise the online Stock Market traders would be considered MMO's] is about gaming with lots of other players over a Network not necessarily about 'communicating' or being 'civil' unless the 'Game' calls for it.


Originally posted by Lienhart
^

Wrong. The issue stems from us being humans straight up. Some of you really need to get out more often, you'll see the same problems in MMOs in the real world in nearly everything.


You need to read and comprehend posts a little better before responding to them. {Underlined a sentence in quote of my post}

Also, No need to be insulting because I posted a reply in the thread.
[Implying that I don't know reality, ie. don't get out enough. Honestly I don't get out much but regardless I have been out plenty and human behavior isn't a science nor defined by a 'current' trend]


Originally posted by azrael466
Keep in mind, this is the community as a whole. I am not singling out any specific group or the player base of any specific there. THIS ENTIRE POST IS A GENERALIZATION. Just because YOU do not agree with it does not make it any less true to my observation, and just because you agree with it does not make anyone who disagrees an idiot or anything like that. This is a generalization based solely upon my oberservations and experiences with the community.

Originally, I was going to take the time to think about this, do a little research and use big fancy mumbers and statistics and the like. But frankly it's just not that important to me nor is it that big of an issue so I'm going entirely off the cuff here. As such this might be a little messy.

That said, one problem I see in every gaming community, every single last one is this sense of playing the game for everyone BUT yourself. Every MMO I've been apart of had the community turn away from playing to have fun, and playing to spend time with friends you might know online or completeing your own goals and it turns to a giant pissing contest. You see this and signs of it everywhere.

For one example, take the 'sparkle pony" WoW released ages ago. Now, dismiss your personal feelings about the model - I, myself, dislike the model..I would never buy that mount. However, try to think back with me, what was the main complaint about it? SEEING, IT, EVERYWHERE. People started to insult and reject people from groups just for having a mount, not because they bought it but because they bought it and it was popular - To the point where the cynical brit made a video bashing it, which no doubt just increased the vile spewing towards it since a majority of his fans can't seem to think for themselves but thats neither here nor there. That, in of itself, while a problem isn't what I'm getting at. What I'm getting at is that, had the model been a 0.00000000000000000000005% chance drop from a boss, any boss, hell even just a random named mob everyone would be pissing themselves trying to get one. Why? Not because they like the model, but because its a status symbol.

Thats what the MMO community has turned into, a series of collection status symbols. Its no longer about having fun, its no longer a hobby. It's all about trying to get the best gear, and rarest items so that people will stroke your E-peen for you.

Now, while video games as a whole are built entirely on the idea of progression, you beat a boss to get better stuff to beat a bigger, harder boss, repeat until infinity. MMO communities are one of the few communities of players - along with FPS - who will actively spew vile insults at another for not having cool enough looking gear, because frankly thats all it is. It doesn't even have to be a single item, it's that status that it represents, be they insulting over DPS meters, your build in a game, the type of character you use, its turned into one big giant pissing contest of status.



I believe the condensed version of what your saying is "Lack of respect/courtesy for other members in it [The MMO Community]".

Yes, its a generalisation and yes its not accurate. However, from appearances it is accurate because that behavior is more apparent, also the industry has been capitalising on it [quick and easy way to make money].

Most of it stems from Player versus Player. A generalisation and not actually at PvP gamers, but rather the mentality thast prevalant in PvP games [competition]. Smack talking turned into segregation[players distancing themselves from players they didn't like] then turning into Elitism [ie. largely due to player forgetting about the bigger world and focusing on their own smaller world because its simply nicer to them]. None of that is actually abnormal or unnatural, happens in and out of gaming in all walks of life.

The problem is actually caused due to the accessibility/virtual nature of medium. People in MMOG's are thrown into effective chatrooms where there is little distinction between virtual constructs and Real people not to mention lack of consequence for virtual actions. So the last point of the previous paragraph is never effectively dispelled. Then it just becomes of matter 'Giving what you get' and spreads like a fire depending on how flammable[vulnerable to inflammatory treatment] the players being hit by it are. Like a fire, it ends up creating a lot Smoke [Troll posts, spam, grief play] that obscures the original purpose of the game [to both players and developers] and that obscurement causes the developers to develop the game around that behavior [whether it fits with the project or not].

Which ultimately ends up creating a mood or appearance across the community that it is what the community is like/about.

If your wondering whether thats right or not for the community:
Well thats another matter. It is a problem because its causing a trend in the community which is counter-productive to a sizable portion of the community's goals [Gaming, Entertainment, Fun][with a sub community within it preferring it] . However, the MMO community [Gaming implied otherwise the online Stock Market traders would be considered MMO's] is about gaming with lots of other players over a Network not necessarily about 'communicating' or being 'civil' unless the 'Game' calls for it.

Fell short.

Wasn't expecting much and its not that its bad. It just the features of it don't seem to add up that well.

I spend most of the BWE's in World PVP which I both love and hate (not that great at low level and with the character wipe before last BWE I haven't ecperienced it as High Level). Zerg fest IMO.

The story is....meh. I don't like how its presented though the stories aren't that bad and you do have effect on the outcome but it doesn't feel like you have any. Play the story content here and there to sample but just didn't care for it.

The Dynamic Events...Well its a better form of grinding but thats about it. Better than other games (not as deep content wise but more accessable and more varied).

The Match PvP ... standard I guess, didn't care for it before and don't now.

Crafting, nicer than most but haven't had the chance to really explore it. Not much reward for the work IMO but nice for those that like crafting. (ie. ability to experiment with a decent UI to handle it & variety of outcomes/craftables)

Clan/Guild system, didn't experience it (was in 1 guild briefly 2nd to last BWE and did absolutely nothing with it - horrible guild) so no comment on that.

Classes and Races were unique and had character but were also rounded but progression seemed shallow. Not really surprised by this as thats not necessarily bad or new for Guild Wars. (never advanced to high levels so couldn't experience the Trait system all that much - I'm guessing thats were most the custom progression will occur)

Mainly, the various elements just didn't seem mesh with each other all that well IMO and can't really explain why? Basically I never felt like I had any purpose or place in the game, I was just doing stuff randomly.

The Cash Shop will likely turn into a Pay2Win simply to generate income because most people probably won't want to spend money for cosmetics and/or convienance items.

Of course, who knows they might implement a Pay2Win shop that doesn't break the game by selling Clan/Guild assets to individual players (would need a clan/guild to make functional use of the items and make the player more attractive to clans/guilds because of the increased guild/clan functionality that comes with them) but are largely only nice for cosmetics & possibly some conviences that aren't exclusive to Cash Shop items to an individual player (like a High Quality crafting bench that doesn't charge fees to the owner but are commonly found in hubs/cities, extra secured storage space, etc.).

Yeah, it may be like tieing a piece of meat around someones neck to get a dog to play with them but....it works and some people will actually need it depending on how well/poorly they fit with the games community.

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