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All Posts by Karnage69

All Posts by Karnage69

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212 posts found
I agree with the OP with nearly everything he states, he does however, forget the part where it's unbelievably boring. I personally couldn't stay awake long enough to make any real dent in the game. I made it to level 12 or something before I just couldn't take it anymore.
Rest in peace Hottz and Dottz. The best Archmage duo the world has ever seen.

Am I the only one suddenly not interested and somewhat disappointed in the direction they have taken?

Maybe I misunderstood what they were trying to portray, but what I gathered from this was... "WoW 2.0 + Minecraft + Some Sandbox stuff in which the novelty will wear off quickly"

 

Am I wrong in my assumption/opinion here?

I understand the ideas behind what they are trying to accomplish, but at the same time, its certainly not what I "personally" wanted.

Maybe it's laziness? I just wanted to buy a game and pay monthly for something that is designed by developers, not by other players. Selling pixels for real money? I'm sorry, but no thank you.

"Okay, sure, I built a castle exactly how I want it to be. Took 14 hours, but I finished. No, I don't want to build anything else, ever again. I did it and now its done." How many people play Minecraft for hours and hours a day still? I dare to not as many as there were to start with. I think this game is going to turn out like many others have over the years - tons of people to start with, blowing up the servers, then after a few months the numbers dwindle down and servers start to merge, etc, etc.

Combat? Oh god its WoW all over again. I wanted classes to mean something. I wanted mobs to actually be a challenge. I wanted CC back! I wanted a community and reliance on others to form a bond of friendship like the olden days of Everquest 1.

This is saddening to me honestly. I had high hopes and now I see this? Maybe i'm jaded to the past several years of mmos and I only think of the worst and never think of the best. I'm truly honest here, someone please convince me.

 

Someone please convince me that this game will be amazing because I could use an amazing game right now.

Batwing Crunchies with Fuzzlecutter Formula 5000.
Originally posted by Waterlily
Originally posted by Alders

At the same time, to efficiently multi-box, you're required to use programs that should be illegal while playing.

Namely ISBoxer / Innerspace, which almost all multiboxers use, in EQ, WoW, Rift, you name it, they use ISBoxer.

Which is a hack tool.

Made by Lavasoft...maker of Macroquest..hacking tools for Everquest.

Macroquest is a hack, yes, because it allows you to do things that others cannot.

 

ISBoxer and Innerspace are NOT hacks. They do NOT allow you to do anything that others cannot. Everything requires a keystroke. Nothing is automated. It is NOT a botting program. If it was a hack, then why is it allowed in most top AAA games? Go look it up before spreading more lies.

Originally posted by flobly
Originally posted by Karnage69

I see a lot of hostility towards multiboxing, but no one really makes a fair claim as to how it has impacted them specifically other than broad terms like "ruined economy" or "no grouping" etc. We get a bad rap for this and yet have you ever actually talked to someone who multiboxes in a civil manner instead of unjustified hate?

 

I am/was a multiboxer in Everquest. I used to play 5 characters. Why not 6? Because I WANTED someone to join me. I didn't think it was fair for me to be able to accomplish amazing things by myself and have no one to share it with. I went out of my way to find people to join my group to help them out. As for the ruined economy? I suppose if farming things to GIVE away for FREE is ruining the economy, then I guess you're right.

 

I tried very hard to make sure I was not messing with anyone, ever, and if I did anything to impact the community, it was purely generosity based. I think I speak for the majority of multiboxers when I say most of us are not here to ruin your game. We are here to enjoy the game just as much as you and if we can help you in the process most of us will. I thoroughly enjoyed going out of my way helping others. I have been friends for several years with a few people purely because of this.

 

I'm not saying ALL multiboxers are like me, but I would bet to say the vast majority are.

 

 I did the same, but end up merc healer is better ....

 

My choice of characters typically made sure that no matter who I picked for my group, they didn't impact it enough to hurt my gaming experience or theirs.

Nothing?

 

I do not throw my hopes and dreams at developers and cry when they don't come true.

 

I love mmo's period. I'm a gamer. I will play just about everything out there at least once. If I don't like it, I will move on. Simple as that.

I see a lot of hostility towards multiboxing, but no one really makes a fair claim as to how it has impacted them specifically other than broad terms like "ruined economy" or "no grouping" etc. We get a bad rap for this and yet have you ever actually talked to someone who multiboxes in a civil manner instead of unjustified hate?

 

I am/was a multiboxer in Everquest. I used to play 5 characters. Why not 6? Because I WANTED someone to join me. I didn't think it was fair for me to be able to accomplish amazing things by myself and have no one to share it with. I went out of my way to find people to join my group to help them out. As for the ruined economy? I suppose if farming things to GIVE away for FREE is ruining the economy, then I guess you're right.

 

I tried very hard to make sure I was not messing with anyone, ever, and if I did anything to impact the community, it was purely generosity based. I think I speak for the majority of multiboxers when I say most of us are not here to ruin your game. We are here to enjoy the game just as much as you and if we can help you in the process most of us will. I thoroughly enjoyed going out of my way helping others. I have been friends for several years with a few people purely because of this.

 

I'm not saying ALL multiboxers are like me, but I would bet to say the vast majority are.

 

 

I don't want a mini-map, I want a normal map... but I don't want a normal map like... normal... I want a map that is totally blacked out until you uncover what your "fog of war" or in some cases your clip plane uncovers.. A general outline because of mountains or something that is easily seen in the distance is fine...

 

Not just, Oh hai! Thanks for walking to this part of the world, you have suddenly discovered the entire map! Even though you can't physically see the valley over there beyond the giant mountain from this view point...

 

I dunno... Just ideas.

You lose a lot? Not really. It depends who I am with.

You can't get better? I happen to think I am quite good. I top charts constantly.

It's scary? Not at all.

To much adrenalin? Yes - half the reason I partake in it.

It makes you angry? Angry at others or the design of the game, not at myself.

PvP'rs are mean? I suppose it depends on how you look at it.

___________

I don't necessarily hate PvP.

But my two majors issues with PvP are...

1) The way it is implemented.

One example is "Forced PvP" - this usually leads to repeated ganking and corpse camping by those with much more time to spend than I do and are typically much higher level than I am. I have never understood the concept behind it, other than people will do anything immoral if they can get away with it - sitting behind a computer screen without any repercussion. While I was in the Military, killing women and children is immoral and that is typically how I view higher level players destroying lower level characters with a click of a button. There is no challenge. There is no reward. There are no repercussions because you hide behind a computer screen. There is nothing but a perverse sense of superiority. "Because I can" is not an excuse for essentially cyber-bullying. Yes, there are a few games that have tried to combat this and I applaud them for trying, but their efforts usually come up short. Warhammer Online comes to mind.

Another example is the complete imbalance between PvE and PvP. This usually leads to an increase in the amount of patching that is implemented to "fix" the balance but in reality all it does is support a FOTM class or skill. I sometimes wonder if numbers are ever actually tested at any length or if programmers/designers just guess at numbers and throw out patches to try and sedate the consumers for a short time. I understand that as an evolving game/world, balance will never exist, but trying to throw in the PvE and PvP part of it without making them completely separate only makes things worse when testing apparently rarely exists. World of Warcraft is a good example of this. It was an on-going joke for several years with my friends that if you didn't have every class available to you every week, then you didn't have the most overpowered class.

 

2) The player skill base

An example of this would be going into a Warfront in RIFT and putting forth 100% of my effort and literally watching players just stand around doing nothing or nearly nothing. I typically play healers and I cannot stand healing players who do not "earn" it. Ever spent all of your mana/power healing a group of players who just stand there or have given up trying? Maybe it is just my competitive spirit, but I can rarely play any PvP oriented games anymore without playing with people I know. Mainly my brother. Because I know for sure my efforts are not in vain when gaming with my brother. Even if I lose, I know my brother and I have given them "a run for their money". I guess what I am saying is, it is hard for me to work together with players who backpedal, which coincidentally happens to be the majority of the PvP player base.

 

____________

Thank you for reading - this is all just from my viewpoint but it surely counts for something.

Wow. I'm excited by this news. I couldn't ever "get into" the game because of my need for a trinity style game. I need that healer+tank combo. It's almost the entire reason I don't play GW2 or Lotro anymore.

Disciple is by far the most solo friendly class, basically a Monk who heals forever and rarely ever uses mana to heal, just combo attacks.

I'm going to have to disagree with this post and fix your quote.

 

"BEST MMORPG OF ALL TIME FOR ME!"  Fixed.

 

The mixed combat of targeted and non-targeted makes my head hurt. It flows well, but it also allows for all kinds of missed attacks and pulling adds when you didn't mean to, etc.

I came from a game (SWTOR) where killing multiple enemies and feeling "badass" was part of the game. This game? Not so much. I feel borderline worthless. 1 mob is okay, 2 mobs is hurtful, 3 mobs i'm dead. Raids/Events? Its just a zergfest of people frantically running around trying to rez someone else so they can live for 3-5 seconds and hopefully rez another person.  Maybe i've missed out on some of the tactics involved in this game, but its hard to learn from mistakes when you're not really making any mistakes - you just stand in the fire that magically appeared underneath you for 2 seconds and you're dead. Dodge button or not, you can't spam it.

I wanted to be a healer type with good survivability so I chose the guardian. I have never felt more worthless doing anything, ever in an mmo. My heals don't do squat. My attacks don't do much either. I understand they wanted a game without healers, but maybe they should tone down the damage output.

Anyone have any constructive ideas about how/why things are so difficult? I have no issues with playing a "hard" game, hence why I am still playing it, but I do want to feel like I am contributing to events rather than just running around rezzing everyone.

... i'm not jaded by playing the other MOBA's on the market.

 

I tried LoL for about 30 minutes before uninstalling, thats about as far as my MOBA experience goes.

Is it because of this that I find SMITE entertaining? I just played my first, maybe 10 matches, and I had a blast. Didn't win them all, but I certainly enjoyed myself.

 

Anyone else happy about SMITE? I know I am.

Depends on what kind of healer types you enjoy, but I have had a lot of fun with healers in Vanguard. The game will be going F2P in a few months, might be worth checking out. They have, imho, one of the best arrangement of healers in any mmo. DPS oriented healers (Blood Mage) Melee healers (Disciple/Cleric/Shamans) and ranged healers (Cleric/Shamans). I prefer the Disciple personally.

Been using the same Desktop for over a year now and it's still close to top of the line. I won't have to upgrade anything for quite awhile.

 

i7 980x processor

12 gigs ram

gtx480 vid card

2 terabyte harddrive

 

 

Hit up cpubenchmark.net if you need a few good comparisons.

 

http://www.everquest.com/free/

 

Not sure if this has been announced yet on mmorpg.com, but here it is.

 

Not sure if anyone cares.

 

I do! I'll get some nostalgia in for awhile.

Originally posted by HofmeisterM

Really? WoW Clone? Did anyone every think of how stupid that is? WoW was not the first to do the 'typical' mmorpg layout. There were a few games that were successful that came before it., aka Everquest for example. Man people are so dumb.

You are correct HofmeisterM, but you need to take into account that many players started their gaming experience with WoW and can only reference gaming mechanics by what they have used/played - hence the abundant "WoW Clone" comments.

You need to be nicer to these uneducated players.

:)

Originally posted by Loktofeit

What is a 'rage timer'?

 

A Rager Timer is an implemented time after initiation of combat in which the mob you are fighting "goes berserk" or something to that effect and basically increases its damage so much that nothing can survive (typically). This kills everyone who engaged into combat with said mob, ending any chances of every being able to kill said mob.

 

Basically, you engage the mob and you have X amount of time to kill said mob before it goes Rage mode and kills everyone.

 

Many developers these days are using this as a way to prevent players from finding ways to kill tough creatures with a low number of players, or even sometimes, solo.

 

This forces players into sitting around for lengthy periods of time trying to find other players to help with a "raid".

Especially in this case, where the mob is only level 18 and it is hard enough to find 4 people to group together, much less an entire raid of players willing to smash buttons for 5 minutes.

Originally posted by moosecatlol

Rage timers could be useful in someways, like a scenario where the area you're fighting the boss is falling apart, and you have to defeat the boss in time in order to escape.

 

But having rage timers on 80% of the bosses is kind of overkill.  It's like the crutch developers use when they can't think of anything interesting for boss fight mechanics.

 

This is a video of why I prefer to not have rage timers, http://www.youtube.com/watch?v=-iELckrU6p8 if there were rage timers in this game, then footage like that would never exist. Honestly if anyone solo's a boss that takes 8 players to kill, then they deserve to be rewarded for their efforts and ingenuity, not punished.

 

Thank you Moose!

Finally someone who seems my point of view.

 

I'm not saying Rage Timers should not exist, but if they do, at least have a reason behind it, other than "You havn't done enough damage yet - now you die."

Far too many mobs have Rage Timers these days and it is rather irritating.

 

There are games, I believe Vanguard is one, and EQ2 is another (I think) - If the mob you are fighting is far below your level, then the mob does not drop the best items it can - which makes sense in an "anti-farming" view.

 

In the example I gave for SWTOR - We were only trying to get the achievement for that planet - we were already 4 levels above the mob - it wasn't going to give us anything we wanted.

And not that it matters - but we tried to recruit others to come help out, but everyone is stuck in their "Me against the world" ideals while grinding their way to level 50.

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