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Disciple is by far the most solo friendly class, basically a Monk who heals forever and rarely ever uses mana to heal, just combo attacks.
I'm going to have to disagree with this post and fix your quote.
"BEST MMORPG OF ALL TIME FOR ME!" Fixed.
The mixed combat of targeted and non-targeted makes my head hurt. It flows well, but it also allows for all kinds of missed attacks and pulling adds when you didn't mean to, etc.
I came from a game (SWTOR) where killing multiple enemies and feeling "badass" was part of the game. This game? Not so much. I feel borderline worthless. 1 mob is okay, 2 mobs is hurtful, 3 mobs i'm dead. Raids/Events? Its just a zergfest of people frantically running around trying to rez someone else so they can live for 3-5 seconds and hopefully rez another person. Maybe i've missed out on some of the tactics involved in this game, but its hard to learn from mistakes when you're not really making any mistakes - you just stand in the fire that magically appeared underneath you for 2 seconds and you're dead. Dodge button or not, you can't spam it.
I wanted to be a healer type with good survivability so I chose the guardian. I have never felt more worthless doing anything, ever in an mmo. My heals don't do squat. My attacks don't do much either. I understand they wanted a game without healers, but maybe they should tone down the damage output.
Anyone have any constructive ideas about how/why things are so difficult? I have no issues with playing a "hard" game, hence why I am still playing it, but I do want to feel like I am contributing to events rather than just running around rezzing everyone.
... i'm not jaded by playing the other MOBA's on the market.
I tried LoL for about 30 minutes before uninstalling, thats about as far as my MOBA experience goes.
Is it because of this that I find SMITE entertaining? I just played my first, maybe 10 matches, and I had a blast. Didn't win them all, but I certainly enjoyed myself.
Anyone else happy about SMITE? I know I am.
Depends on what kind of healer types you enjoy, but I have had a lot of fun with healers in Vanguard. The game will be going F2P in a few months, might be worth checking out. They have, imho, one of the best arrangement of healers in any mmo. DPS oriented healers (Blood Mage) Melee healers (Disciple/Cleric/Shamans) and ranged healers (Cleric/Shamans). I prefer the Disciple personally.
[Poll] Are you upgrading your PC for Guild Wars 2?
General Discussion « Guild Wars 2
3/19/12 11:24:56 AM
Been using the same Desktop for over a year now and it's still close to top of the line. I won't have to upgrade anything for quite awhile.
i7 980x processor
12 gigs ram
gtx480 vid card
2 terabyte harddrive
Hit up cpubenchmark.net if you need a few good comparisons.
Not sure if this has been announced yet on mmorpg.com, but here it is.
Not sure if anyone cares.
I do! I'll get some nostalgia in for awhile.
Question to those that are complaining.
General Discussion « Star Wars: The Old Republic
1/07/12 11:12:01 PM
Originally posted by HofmeisterM
You are correct HofmeisterM, but you need to take into account that many players started their gaming experience with WoW and can only reference gaming mechanics by what they have used/played - hence the abundant "WoW Clone" comments.
You need to be nicer to these uneducated players.
Originally posted by Loktofeit
A Rager Timer is an implemented time after initiation of combat in which the mob you are fighting "goes berserk" or something to that effect and basically increases its damage so much that nothing can survive (typically). This kills everyone who engaged into combat with said mob, ending any chances of every being able to kill said mob.
Basically, you engage the mob and you have X amount of time to kill said mob before it goes Rage mode and kills everyone.
Many developers these days are using this as a way to prevent players from finding ways to kill tough creatures with a low number of players, or even sometimes, solo.
This forces players into sitting around for lengthy periods of time trying to find other players to help with a "raid".
Especially in this case, where the mob is only level 18 and it is hard enough to find 4 people to group together, much less an entire raid of players willing to smash buttons for 5 minutes.
Originally posted by moosecatlol
Thank you Moose!
Finally someone who seems my point of view.
I'm not saying Rage Timers should not exist, but if they do, at least have a reason behind it, other than "You havn't done enough damage yet - now you die."
Far too many mobs have Rage Timers these days and it is rather irritating.
There are games, I believe Vanguard is one, and EQ2 is another (I think) - If the mob you are fighting is far below your level, then the mob does not drop the best items it can - which makes sense in an "anti-farming" view.
In the example I gave for SWTOR - We were only trying to get the achievement for that planet - we were already 4 levels above the mob - it wasn't going to give us anything we wanted.
And not that it matters - but we tried to recruit others to come help out, but everyone is stuck in their "Me against the world" ideals while grinding their way to level 50.
Originally posted by Dekarx12
Or maybe they should fix their failed design of class skills/abilities?
"I have an undergeared class that when played properly, can heal forever. They should make mobs Rage instead of changing how classes are played."
Edit: Also - Whats the problem if a small group would rather spend 20 minutes fighting a mob than a large group spending 5 minutes? Who cares about end game content - did you not even read my example? A lvl 18 raid boss is hardly end game.
I might have a different outlook here than the populous, but I hate Rage Timers. It makes me want to stab someone in the jugular.
What is the purpose behind it? If someone wants to kill something and they can, why would you restrict it by having a Rage Timer?
I can understand if a fight is to be completed in X time. Lets say you have to beat the boss before the princess gets put into the lava by the rope lowering her down. Okay - that would make sense. But just to have a Rage Timer to prevent innovative/bored/skilled players from killing something? That just doesn't seem right.
Anyone have a constructive opinion on this?
For or against, don't matter.
Example: My friend and I are playing SWTOR: We were level 22 at the time and we decided to head back to Drommund Kaas to take on the lvl 18 Raid Boss. Just to see if we could do it. We failed at lvl 19, he just hit too hard to keep up on heals. Here we are, 22 and we engage the mob - about... I don't know... 5+ minutes into the fight, Rage Timer hits and kills us both. So irritating.
Honestly ! Who would actually pay 15 a month for this???
General Discussion « Star Wars: The Old Republic
12/27/11 8:48:10 AM
Honestly ! Who would actually pay 15 a month for this???
Wakfu: Iop's Heart Premier Video
News & Features Discussion « General Discussion
12/09/11 4:35:32 PM
I actually love Turn Based Strategy games and Wakfu does not dissapoint. I played for about as long as I could, but after spending almost a month without seeing another person, I got tired of playing by myself.
Thank you for sharing your time in Neo Steam and steampunking it up with us for the past two years. We take pride in being in the first Atlus Online title and the last-standing Neo Steam server in the world. It's with deep regret that we must now announce:
Atlus Online will shut down its Neo Steam service on February 8, 2012.
Starting today, you and all your friends will be granted the benefits from all previously run server events in the upcoming months of December and January. That means more EXP, more TP, no death penalties, increased drop rates, unlimited Neo Steam, the works! We will hold nothing back in delivering the best Neo Steam has to offer.
If you still have Neo Steam Gears, you will have access to the Premium Item Shop until January 4, 2012. All unused Gears will revert back to Atlus Crowns, ready for use with all current-and yet-to-be-announced-games.
Citizen of Chrysalis, thank you for your support. Let's celebrate together and go out with a bang!
Originally posted by Aeolron
Did you play the Inquisitor at all?
I found "being evil" as an Inquisitor, really easy. Torture a guy? No problem.
When I played the bounty hunter and chose the "evil" options, my own morals and ethics were assaulted. I couldn't believe some of the stuff I was choosing to do, just to be evil. Cut a mans head off while he's still alive and give it to his wife? Uhhh....
Originally posted by muffin595
This is part of the Bounty Hunter story line:
1) You almost knock a man out with a pistol whip...
2) You step on his back as he is trying to get back up...
3) You pull out a knife...
4) The screen goes black and you hear the sound of some rather disgusting "knife-to-flesh" noises...
5) You now have someones head to turn in for your quest.
I'm dead serious. You cut a guys head off while he's still alive. If anyone wants to dispute that SWTOR is "kiddy" or "childish", they obviously haven't played that game that much.
Originally posted by apollobsg75
I'm 6'5" - I weigh 240lbs.
BUT... I meant "larger' by refering the more permanent testers, not just a weekend warrior like some others.
I won't start by saying, "Like most of you" because I do not actually know what the majority of you feel about it, but I will start with, "Like most of my friends..."
Like most of my friends, I feel WoW has progressively gotten worse with each expansion. While "parts" of particular expansions helped the game, WoW has been headed in the wrong direction. I had been playing since launch and Cata was the last straw for me. I quit roughly a month after Cata released and havn't looked back.
With the Mists of Panda' coming out in the future, I cannot help but wonder if it could be a saving grace for this aged and dragged down game. Yes, 99% of my mind tells me there is no hope for WoW, but that 1%... begs for a glimmer of hope.
Will I be purchasing MoP? Unlikely, especially with the slew of newer MMO's coming to the market, but I have to wonder what some of your thoughts are. But I guess I won't know until that time...
(is there any hope for WoW? I believe Cata was the last nail in the coffin...)
I'm not looking for the "WoW sucks lawlz" reponse. I am truly interested if anyone feels WoW has any hope at all.
Good to hear! I enjoyed the game as well.
I was part of the larger Beta testers and have been "testing" it for the past few months.
I must say that I am a little upset with how people who "hate" it or are "disapointed" with it.
From my understanding, Bioware never put any other impression out there as to what SWTOR would be. Those who are upset about it had some other idea of what they imagined the game to be, rather than accepting what Bioware was making it to be.
To each their own though. I'll be playing SWTOR and those who do not like it can go play something else.
I'll see you on the Battlefield, Aeolron!