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5/07/08 11:40 AM
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Viewed 855, Replies 20
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Originally posted by Reklaw Not sure this would work. I don't recall ever signing up for vet trials, I do not receive invite emails, yet - viola! - I can log into the vet trial. I think if SOE wants to pad their numbers, there is nothing any out here can do about it. |
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5/06/08 1:26 PM
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Viewed 2563, Replies 77
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I know this will get me flamed, but I don't have a problem with the concept of microtransactions. And it's been a very long time since I was 10 years old. The reason is simple: I am a casual gamer and don't have the time usually required to obtain the best gear, hot items, what have you. Why should I be at a disadvantage because I have a job, family, school, whatever? Why should those able to devote 12+ hours a day to a game - those 10 year olds of which you speak or those unemployed or just lazy - rule? Hey, I want to pwn, too! :D But I do have extra pocket change which I just might be willing to part with to gain that bit of leverage. That said, I still think there should be avenues for those who devote time to the game. I think both options should be open, which is why I say i like the concept of MT but will withhold judgement until I see implementation. |
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5/05/08 6:48 PM
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Viewed 11754, Replies 122
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Originally posted by Lobotomist Nothing you write is at all true of the JG community I knew. I was a beta tester and played the game off and on up until about 3 years ago. I have never before nor since been part of a friendlier, more cohesive game community. The community I knew was more than happy to help newbies. Ganking newbs? Hardly- the cost to do so was very high. The community would repeatedly KOS the offender, often driving them from the game. This does not mean there weren't asshats- as in all games- but they were exceptions. It was true the game never attracted a huge following and JG players knew that new players were needed to keep the game alive. They knew it was in there best interest to attract and keep new players and ofter went out of their way to do so. Anyway, what you say may be true. I haven't visited the official forums. I'll just say I'd be very surprised to find what you describe. |
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5/05/08 6:31 PM
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Viewed 1642, Replies 32
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Originally posted by Gutboy Then maybe the Devs should just delete Theed, CNet, et al and save some server space, since there apparently is no reason for anyone to go there. And everything else you mention is for level ~90, which I understand is still an incredibly tedious grind from 75, where I reside. Has that changed? Never mind, it doesn't matter. I still can't get past the God-aweful interface. Enjoy. |
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5/05/08 1:49 PM
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Viewed 743, Replies 14
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Originally posted by salvaje The original timeline was between ANH and ESB (Right? It's so hard to be sure these days . . ) That should mean the rebels are scouting the planet for their new base or even started constructing it. Not sure what excuse Imps will have to be there, but I don't really care anymore. |
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5/05/08 1:44 PM
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Viewed 1642, Replies 32
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Originally posted by Gutboy Fair question. Allow me to respond: Theed used to be a major transit hub. Maybe that is not true anymore, but I would expect a game like SWG to provide a balance of activities so people have reason to spread out across the galaxy and not cluster in one location, Restuss I imagine. Thus, I would expect to see SOMEBODY in Theed during those first two outings. Also, SOE keeps inviting me back, with the implied promise they have done "something" to make the game fun for me. Running off to the same spot as everyone else - because of lack of options - is not fun for me. Lacking other players to interact with - because they don't exist or are all off doing the exact same thing - is not fun for me. On my third - and likely final - outing, I played for nearly an hour, saw a total of 4 people and wound up getting whacked by a group of mobs I should have defeated, but was again stymied by the far-too-cumbersome-and-I-ain't-messin'-with-it-no-more interface. Pre-set expectations? You mean, like expecting a fun game? It is not incumbent on me to clear my head of prejudice, given the many times SOE has failed with this game. It is incumbent on SOE to impress me. And they are not.
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5/04/08 8:44 PM
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Viewed 1642, Replies 32
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I got a 30 day trial, which SOE didn't bother to tell me about. I found out by seeing the post out here and logged on to see what's what. I've logged in twice now - for about 5 minutes each. The first time, I cloned from death (apparently the last time I played - last Oct? - I was killed by something and didn't have the interest to even clone before logging out). I was able to clone to Theed - even though I was on Corellia. When did they start that crap? Anyway, I arrived at Theed and there was NO ONE. Nada. Not one other player in the entire city. this was Kett, not the most populous of servers but you expect at least SOMEONE at a major transit hub. So I left. I returned a few days later. Logged in and now there were a whole TWO players in the entire city. One of which was yelling in spatial how he/she keeps logging out. LOL So I said "fook it" and left again. I'll try one more time but - damn! - the game can't seem to generate enough interest for me to actually PLAY. |
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4/25/08 1:20 PM
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Viewed 1090, Replies 23
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Originally posted by Lateris My god, that was so funny I choked on my own spit! The other cubicle drones think I have gone mad. |
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4/21/08 2:20 PM
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Viewed 1419, Replies 19
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Originally posted by Romanjisan
Star Trek has always been a thinking man's SciFi and does not translate well into the popular hack 'n slash game templates. This is the likely reason why a ST MMO may never fly, not because the franchise is dead, which it is not.
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4/18/08 4:12 PM
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Viewed 5816, Replies 129
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Originally posted by miagisan I do know for a fact there were queries from several states' AG offices over the NGE as it pertained to consumer fraud. It is possible these queries helped "convince" SOE to offer the refunds they at first seemed disinclined to provide. Your point is valid in that no one can "prove" legallity because this situation has not yet been tested in court (as someone else pointed out). The courts would decide legality. I firmly believe SOE took steps necessary to ensure this case did not appear in court (i.e refunds, OOC settlements.) The last thing they - or the industry - would want is an unfavorable legal precedence. A general EULA does not give a company carte blanche. EULAs have proven to be very weak protection in court, though it is highly effective in convincing users (falslely) they don't have the right to object. I've said before that gaming is relatively young and gamers are relatively young and naive (not meant as an insult). They generally do not understand their rights under consumer law. That will change as gamers mature and gain experience in other consumer interaction and begin to expect similiar service from their game provider. The gaming industry will have to treat their customers the same as most industries do - important to their very existance and not just cash machines. Standards and regulation will come - soon - either voluntarily or through legislation. There is too much money floating around for otherwise.
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4/17/08 1:23 PM
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Viewed 662, Replies 12
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Starship interiors are a must. I won't even look at a "Star Trek" MMO if there is not the means to interact with other players aboard ship. Don't give me EvE with a Star Trek skin. This will be difficult to implement, yes. And one of the reason I don't believe a Star Trek MMO will ever see the light of day. |
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4/07/08 1:41 PM
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Viewed 853, Replies 13
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Originally posted by Daytimer
The problem is, with few exceptions, time travel stories are not well-written, Star Trek or not. "Time travel" is the escape of a lazy writer. The only thing worse is a holodeck story, which is always "Oh no, the holodeck systems have malfunctioned!" and now the crew has to play out the film noir/Robin Hood/ pop culture fav of the week. |
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4/07/08 1:22 PM
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Viewed 3317, Replies 60
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Hey, isn't that vehicle Uncle Martin's ride from the original My Favorite Martian? |
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4/07/08 1:03 PM
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Viewed 4117, Replies 71
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The gaming industry generates more money than the movie industry. Government regulation is inevitable - UNLESS the game industry starts to regulate itself. The industry needs to be preemptive. |
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3/11/08 1:29 PM
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Viewed 4034, Replies 87
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Originally posted by pepcfreak
I've been back, a couple of times, the last time less than a year ago. No, a few remaps does not fix the game. It is not anywhere close to the same game as before. It does not play the same, does offer the same experience, does not have the same "feel." I won't argue which version is better, just which I prefer. No. Wrong. Nyet. Nada. Nien. Not no way, not no how. As to your BioWare postulate - I think most people would accept a KOTOR-theme or other Star Wars timeline which allowed for Jedi focus, if the game were designed from the beginning with that in mind. SWG was not designed with a Jedi focus or as a starting class; it had it forced upon it , at the expense of all other gameplay. That is why Jedi play in SWG fails. |
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3/06/08 10:47 AM
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Viewed 1449, Replies 36
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"So while Producer Jake Neri and company believe that, at a basic content level, the Update was a success, they acknowledge a need for better communication. " WFT? " a need for better communication?" Wasn't this the devs' rallying cry and solemn vow after the NGE fiasco? Do you mean to tell me that over two years later they still are promising "better communication" - in the future??!! You have got to be shitting me. |
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2/20/08 9:52 AM
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Viewed 332, Replies 5
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Ooo! Gorax! My buddy, his son and I found a Gorax on Lok. We were grouped with one of the first full template Jedis on our server (Kett). That was the first time I saw just how powerful original Jedi were. While the three of us were continually Zerg-rushing from the cloner, the Jedi just stood there and thrashed the beastie until it fell. My favorite PvP was the conclusion of an RP storyline where we rescued one of our guildmates from a guild of PC pirates. We fought our way into and out of the opposing guild's hall and across Tat to the Eisley SP. I got my first PvP kill (headshot FTW!), but died myself soon after.
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2/19/08 12:19 PM
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Viewed 1796, Replies 28
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Originally posted by Zerofun It is possible. SWG has crew-served ships, on a smaller scale. Not saying it would be easy, just possible. The problem is the whole "group" issue you bring up. What if you can't pull your crew together or your guild disbands and you're stuck with an expensive but unusable starship? And of course, the inevitable whining from those single-players who just don't get "MMO" and insist they should be able to solo anything and everything. Without crew-served ships, this game will be EvE with a Star Trek skin. i like EvE, but it is not Star Trek. This is just one major reason why I think a ST MMO is undoable. |
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2/18/08 12:33 PM
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Viewed 1796, Replies 28
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I don't believe Star Trek can work as an MMO. But just as a mental exercise, here are my wants: * A game that at the core requires player-interaction. Allow for solo play, but if a ship is crew-served, it should require a crew to run. No piloting Galaxy-class vessels alone. * Movement and iteraction between characters within the ship. This is as much a part of Star Trek as walking around on planets. * Combat should never be the first or easiest choice for problem resolution. There are consequences to be seriously considered before firing those torpedoes. Do not make this game a shooter. * Nonlinear. Let us choose our path. * Keep to the lore. I realize there's been all kinds of retcon in the later series' and even more due with the upcoming film, but the developers should not take their own liberties, ala SWG.
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2/14/08 8:04 AM
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Viewed 1192, Replies 29
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Originally posted by TIN-foil
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