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All Posts by Teala

All Posts by Teala

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6383 posts found
Originally posted by Bannuk
Originally posted by Teala
Originally posted by Knotwood
Originally posted by Hoodwyn
Originally posted by Knotwood

 

 

 

...  I've been playing these games for long enough time, and I am 99% correct on my predictions.   ...  

  

99% correct huh?  Noob.  If you were a pro, you'd always be right.  So, since you're track record is less than perfect, there is no reason for anyone to give your opinions any weight now is there?  

Seriously though, that claim is just as far out in left field as the OPs. 

My prediction is actually based on knowledge, gained from over 18 years of being a part of the MMORPG community.   Yeah, I was playing these games like this when the Internet was made up of BBS's and we used dial-up to connect to servers.   I'm not pulling s@#t out of my arse - you can go right on and have your belief that this game will garner a bazillion players - but that is not reality.   This is a themepark game with PvP.  Just like all post WoW games, this to shall just be a weak imitation and Zenimax will be lucky if they have 350k players by this time next year.

Originally posted by Knotwood
Originally posted by Alber_gamer
Originally posted by Teala
Originally posted by Knotwood
Originally posted by Nadia
Originally posted by Knotwood

Turbine has *never* released sub #s for LOTRO   (part of the perks of being a private mmo company)

Nielson ratings put them up there, and others have made charts with their yearly earnings on tax files.   That's pretty solid if you ask me, they even bragged about the neilson ratings themselves.

I agree Nielson counts as a measurement

but its difficult to compare with other mmos that are giving concrete sub #s

I don't think it has to compare to anything else, it just shows that at one time, that game was at the top for its day of release.  eventually technology gets better and so more new games came out and people were dying to see a new game like ESO come out, but what they got was GW2 and SWTOR.  So the MMO market right now needs a game like ESO, this will have the same impact on MMO's as the past when they were first released.  It will do something else, that hasent been done since wow also though. It will bring in new MMO players to the MMO world.  something people back in the day thought was impossible until they seen WoW's advertisement campaign worldwide.  ESO is very appealing to a skyrim and single player type of player and will do the same thing to the single player industry, which is massive, as WoW did for the MMO industry.  That's the viewpoint here.

Says who...you?  I seriously doubt this very much. 

Yeah, random people making random statisitc based on numbers pulled off their asses.

 

So here is my statistic:

 

I'm a die hard Elder Scrolls player, and won't be touching ESO with a ten meter pole. So in my own vast experience, 0% of the people who play Elder Scroll SP games will play ESO.

Then where do you think all these 5 million beta accounts are coming from?    Other MMO games?   I don't think even half of those players are MMO gamers, and think most of them are ES fans, why do you think after one year, the game is looking more and more like Skyrim,  why do you think they forced ESO to put in all the features  of skyrim like first person view ect.

I know lots of people that signed up multiple times for beta...I did, 5 times!  Got 3 invites.   To friends that didn't get into beta, I gave them my extra keys.   It is not uncommon for people that are into MMO's to sign up multiple times for a beta invite.  It increases their chances of getting in.  

Originally posted by Knotwood
Originally posted by Hoodwyn
Originally posted by Knotwood

I can agree that a lot of players wont accept this title as of yet, but I got to be honest I never knew so many people would look those beta numbers and say less players would play then the amount of players in any game!

 

When was the last game you seen, where less people bought it then the number of players they had in beta?

Dude you need to get off the 5 million.

It was stated that 5 million beta accounts were created not 5 million beta tester played the game.

Comeback with concrete numbers on the amount that participated in beta then maybe your numbers might work.

how many people around here alone actually created more then one beta account, because I don't see 1 million people making 5 accounts around here.  Most beta testers are not die hards who want to get into Daily testing beta.  

100k people might be sadistic enough to want to be a daily beta tester and create 5 accounts to get in, but I don't see any more then that, and even that number is generous compared to other game betas.

Over the years on these forums, people like you have made some pretty wild predictions, but nobody has ever made anything as wild as this...seriously, you've topped them all.   I recall people claiming Aion would crush WoW,  Warhammer was suppose to bring in upwards of 5 million.   LoTRO, was suppose to bring in a minimum of 4 million.   SWToR was suppose to bring in 6 million according to a couple of users.   GW2 was suppose to be a WoW killer.  Same with Rift.   Now you come along with this prediciton and claim 5 million just to get started and by the end of the year 10 milllion?  Seriously?  

With the way this game is, and it having a sub fee...this game might sell 2 mil(I'll be surprised if it sells 3+ mil), but it's player retention will not even be anywhere near that.   They'll be lucky to maintain 500k subs after 6 months.   I'll give it maybe a year or a little after and it'll go free to play...and it'll be struggling to retain 350k players(if that!).   I've been playing these games for long enough time, and I am 99% correct on my predictions.   This, like many other themepark games with PvP as it's main driving force do not do well in NA markets.   SWToR, GW2, Aion and Warhammer tried to use PvP as a huge selling point - they all failed to do very well and nowhere near what people like you predicted.   

If anything, all you are doing is creating a negative effect and this will hurt the game more than help it...seen it, been there.  

Originally posted by Knotwood
Originally posted by Nadia
Originally posted by Knotwood

Turbine has *never* released sub #s for LOTRO   (part of the perks of being a private mmo company)

Nielson ratings put them up there, and others have made charts with their yearly earnings on tax files.   That's pretty solid if you ask me, they even bragged about the neilson ratings themselves.

I agree Nielson counts as a measurement

but its difficult to compare with other mmos that are giving concrete sub #s

I don't think it has to compare to anything else, it just shows that at one time, that game was at the top for its day of release.  eventually technology gets better and so more new games came out and people were dying to see a new game like ESO come out, but what they got was GW2 and SWTOR.  So the MMO market right now needs a game like ESO, this will have the same impact on MMO's as the past when they were first released.  It will do something else, that hasent been done since wow also though. It will bring in new MMO players to the MMO world.  something people back in the day thought was impossible until they seen WoW's advertisement campaign worldwide.  ESO is very appealing to a skyrim and single player type of player and will do the same thing to the single player industry, which is massive, as WoW did for the MMO industry.  That's the viewpoint here.

Says who...you?  I seriously doubt this very much. 

Wow...this is a big stink for some players.   Over on other gaming boards people are saying they are canceling their pre-orders over this.   Personally I not not understand this need for extra info.  Just play the game with what it has.   Like when I play Skyrim, I have zero UI up.   There is no map indicator, no aiming reticle, nothing...just a screen of Skyrim in all it's glory.  
Originally posted by DeathmachinePT
How can quality control allow such a bad intro in a supposedly AAA game?.. Don't devs care about first impressions :(

That's not what they are selling, they are selling a DAoC cloaked in Elder Scrolls graphics.   They don't care about the game, just the money it will make them - and they figure because it has a Elder Scrolls name tacked onto it that it help sell it.   The game is bland, generic and boring.  Not even going to discuss the flat graphics, or the painted on armor, or the bad animations, that look worse than games pre-2005.    It is so bad, that I cannot even find anything good worth writing about for my blog and because of that I just won't write anything.    It truly is that bad.  

This is my opinion.   I know some people will scoff and even bemoan that someone can have an opinion like this, but it is what it is.  

Nope - will not play.

Another key:  DPN6AWPGA3NPML7JAEWJ

 

Still A #1  -  I win! 
Yep, skipping, not interested in either.
I'm still winning.   :)
I totally disagree with the OP.  I find Wildstar isn't try to be something its not.  It's combat is much more fluid and reactionary - it reminds me of WoW's combat.    ESO on the other hand...it is just a generic fantasy MMO.    I was bore to tears just trying to make it through the jokingly bad starter zones and even after - I found myself wondering...why am I playing this?   It just has no appeal - to me anyways.    But hey, its all subjective.    Some people are going to love ESO.  Some people are going love Wildstar.   On the other hand, there are going to be some people, like me, that will pass on both and keep playing better games that are out there.   
Just one of the many let downs in this game. 
Originally posted by jpaprocki
Originally posted by Teala
This game is not a sandbox.  It is a generic themepark, and anyone that says otherwise does not know the meaning of sandbox.   It is linear for the most part.  You really don't have tons of freedom to travel until you hit 50.   It has RvR, not that that has really ever been a major selling aspect of MMORPG's since forever.    It is what it is.   Either you like this type of game or you don't.   If you liked SWToR - you'll probably like this game since voice overs seem to be a huge selling point.  

lol...I don't think you even played it and how would you know what you can and can't do at 50?  Everyone has their own definition of what a sandbox game is and if it doesn't match yours it doesn't mean it's wrong.

 

OP:  If you want to know, get a beta key during the next test and find out for yourself.  That is the best way to know if you will like this game or not.  Asking on here isn't going to accomplish anything unless your trolling.

Oh I beta'd it...but I litereally had to force myself to.    The whole prophet crap at the beginning was about as lame as it gets.

Originally posted by Vapors
Originally posted by Teala
Originally posted by Eighteen16
Originally posted by Teala
Originally posted by Eighteen16
Themepark with heavy sandbox elements is the correct answer. There is a huge difference between this game and a tunnel vision themepark like Tera or FFXIV. 

What sandbox elements?

 

 

The zones are not at all linear, you can do the quests in any order. Other than the few main chains you have to explore the map to find the quests. 

Hell you can't even get out of the starter areas without doing the main quest, unless you befriend someone that can port you to one of the non starter zones - who themselves would have completed the main quest up to that point to get there.   By the time you get to a place where you can start to actually explore you're all ready 2/5ths from max level.  

We don't even know the max level yet? the level15 was the max level of the beta...

Since they said something about 400 hours gameplay, i'm curious about what you said

As of right now 50 is the max level.   We've known this for some time.  

Originally posted by Eighteen16
Originally posted by Teala
Originally posted by Eighteen16
Themepark with heavy sandbox elements is the correct answer. There is a huge difference between this game and a tunnel vision themepark like Tera or FFXIV. 

What sandbox elements?

 

 

The zones are not at all linear, you can do the quests in any order. Other than the few main chains you have to explore the map to find the quests. 

Hell you can't even get out of the starter areas without doing the main quest, unless you befriend someone that can port you to one of the non starter zones - who themselves would have completed the main quest up to that point to get there.   By the time you get to a place where you can start to actually explore you're all ready 2/5ths from max level.  

Originally posted by Eighteen16
Themepark with heavy sandbox elements is the correct answer. There is a huge difference between this game and a tunnel vision themepark like Tera or FFXIV. 

What sandbox elements?

 

This game is not a sandbox.  It is a generic themepark, and anyone that says otherwise does not know the meaning of sandbox.   It is linear for the most part.  You really don't have tons of freedom to travel until you hit 50.   It has RvR, not that that has really ever been a major selling aspect of MMORPG's since forever.    It is what it is.   Either you like this type of game or you don't.   If you liked SWToR - you'll probably like this game since voice overs seem to be a huge selling point.  
Originally posted by Heavy-armor-warrior
Originally posted by Teala
Originally posted by Jimmy562
Originally posted by Teala

This game might sell well, say 2 million copies(and that is being generous), is because the IP, but it will not have any staying power.  It really doesn't offer anything to keep people playing.   Don't tell me RvR will keep people playing.  It has never worked in post WoW games, not Aion, not AoC, not SWTOR...no game that counts on RvR to keep people playing has succeeded in retaining players.   Also, anyone that has beta'd the game knows how generic it is, the unleashed number of gaming site video reviews provers that.  It is linear, you have little options of combat and will be cast the same spells over and over again ad nauseam(just upgraded versions of an existing spell), which gets old after awhile, and let's not even go into character clothing and armor.   For instance, sorcerers will look like every other sorcerer through the game.    One of the things that killed it for me in SWTOR was the lack of diverse clothing options(when I beta'd) it was rediculous that they didn't have more clothing options.   This game is no different.

Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

If you are going into this game thinking it is more than what it is...I think you'll be saddened that it is nothing more than a genric MMO themepark, with Elder Scrolls skins slapped on.    

I could tell you lots more, but the NDA forbids us talking about it past level 15.     Which sadly, this is what Funcom did with AoC and EA did with SWToR.  So, all I have to say is, buyer beware.    Don't expect a whole lot from this game that you haven't all ready seen in countless other MMO's post WoW.

Don't be silly. You can wear any type of armor you want coupled with the fact you can make 10 different styles of that armor including Imperial. I could have Breton heavy chest piece, Khajiit style legs, Imperial helmet, Orc shoulders the list goes on. You have a ton of choice how you want to look like.

I honestly don't see how the NDA is stopping you from saying more since what you are saying is total BS.

Sure, you can wear any type of armor, problem is that if you wear armor not specific for your class you lose protection bonuses and your armor spells are less effective.   If you played beta you'd know this.   Sorcerers get better protection wearing light clothing/armor.    So, what I said was true, unless you just wear whatever you pick up and slap on - and hey, if you don't care for aesthetics and the fact that you get better protection wearing class specific armor - go ahead, and gimp yourself.  

Yeah... but thats only if you dont want a hybrid character. If you want a hybrid character wear whatever you want. If not, go ahead make a light armor wearing mage. No one is gonna stop you.

 

Almost everything can be leveled up to. It helps to find those bonuses out.

Well from someone that beta'd, I learned that hybrid characters were weaker than characters that stuck to a specific class.   In PvP, if you stretch yourself to thinly, you weaken your abilities.  This has also been true in most PvP centric games. 

Originally posted by Crazyhorsek
Originally posted by Teala

 

Since the videos show the game for the first 15 levels or so, you can see for yourself that there is no underwater swimming in this game.  That means no underwater exploration.  I guess the developers thought they'd just stick to above ground adventures.   It is also very linear and what is with the MOB placement?  ::rolls her eyes::

If

Yes... because we all know how people love underwater zones... from DAoC's Atlantis zones to WoW's Vashj'ir, people freaking love them so much that they try their best to avoid them at all costs lol... 

EDIT: hell... even in TES games, tell me of one thing interesting that you could do underwater? What a quest for a fish and a lost ring in Oblivion and... in Skyrim its basically a chest here and there and a couple of entrances to some places (which have a land entrance also)... come on. Its not even worth the effort to design complete underwater mappings for zones and mechanics for release.

YEah...lets forget all the cool things that were done in other TES game involving underwater exploration.   Hell in Skyrim, there were caverns you explored and the only way to progress in the them was to swim from one chamber to another and in some cases, you had to swim to areas so you could progress a quest.  Yeah...let's forget about all that.    If you want to pay to play a half-baked game - its your money.   Enjoy!

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