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All Posts by freston

All Posts by freston

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480 posts found
Coding is expensive. Advanced hardwared makes your pc  successfully work with more advanced coding, but it doesn't cheapen it significantly. Companies are  reaching a point in which they have to start reining in the complexity of their games, not because they are technologically unviable but because they are financially unfeasible. If you need an army of designers working for five years to create a game, no matter how beautiful it looks, no amount of tech is going to make it cheap. 
Poor Smed.  He gets thrashed even for taking the side of the underdog. Come, on, give the guy  a break. He is right this time.

1) I will keep gaining weight

2) December will come and the barn will still need to be thatched

3) I will flop french classes after going to 4-5 of them

4) The static Bycicle will keep gathering dust in the corner for one more year

5) I will be balder.

I think it would be more accurate to say it has 7.7 million subscribers. I still pay the sub but can't bring myself to log in, and the server where i play seems pretty deserted
Originally posted by Aeonblades
Originally posted by lizardbones

I just bought MoP from the Blizzard store for $10. I'll probably buy a month of game time for Christmas vacation. Hopefully it's better than Cataclysm. I don't think that's asking too much.

I would say it's a lot better than Cataclysm, but as you said, that wouldn't be hard to do :)

Even though Cataclysm was generally a horrible expansion, i think the undersea zone and the subterranean one are two of the best of the entire game.

Originally posted by GeezerGamer

Why is Street leaving WoW? I have no idea what the real reasons are. I am sure some posters here have the inside scoop and will post the "real" reasons.

I have on very trustworthy sources that he is going to join a street dancing crew.

And before you answer me "because the game is nine years old", i already know that. I don't expect it to have last generation, cutting edge graphics. I was thinking more of a comparison with a game of similar age , Wow. 

Granted, wow has its own problems now, but graphically there is an abyss between it an EQ2. I played both games at launch, and i dont remember the difference as being so significant.

What has happened? Did they just stop pouring money in the game? That seems too simple an answer for a company that puts out an expansion a year. Was there some structural design flaw in the game frome the start? Not trying to start a flame war here, i am genuinely curious.

Originally posted by immodium
Blizzard should have the option of having a maxed out toon at character selection, for raiders/pvper's.

And a 105 level character, for hardcore gankers and griefers.

Somewhat underwhelming. Boosting is limited to one character (not sure if they mean per server or per account). I am not too sure about the boosting thing, I thought they were going the other way round, allowing your character to downgrade your level so that you could play in lower level zones but get rewards in tune with your true level, a la GW2. Seems i was wrong.
Originally posted by Shakalu1990
Originally posted by BadSpock

I'd like to see:

1. D3- RoP release date, announced for XB1 / PS4 officially

2. next WoW expansion named, detailed

3. SC2-part 3, detailed and general "Fall 2014 release" kind of thing

4. WC movie detail, some footage? trailer?

1. Maybe you can see that considering that it's already in the beta testing, probably it will be announced for next year autumn.

2. I don't think so, probably if it's a big big big expansion and they kept it a secret so far but unless i'm mistaking Nope, it won't happen.

3. SC2 part 3, probably this Protos expansion will be announced but it won't come out so soon, maybe early 2015. 

4. No, no footage, no trailer, some details maybe but what you are asking is too much.

I doubt very much they won't have a WoW expansion to be announced. With all the Titan thing being redone, they must have something hefty to offer the fans or they will give the impression they are losing the train. I don't think just a diablo 3 expansion and the wow movie will cut it.

Originally posted by Nadia
EQN could be the first voxel farm mmo -- yet to be seen

In before someone puts a list of very small, unknown indie games  nowhere near the league of an AAA mmo that already use in some way this capacity.

Originally posted by giga1000

The reason why the went away from the holy trinity was... 

Their NPC AI for mobs makes the HOLY TRINITY USELESS.

Mobs in this game act like real player not static mobs which renders the HOLY trinity obsolete as they stated.

Tanking is useless when mobs have AI because when you are doing yo momma jokes at the mobs they will ignore you and go after the real issue players just like PLAYERS do.

Warhammer made an effort to make taunting abilities effective even in pvp, that is versus human controlled characters (if he taunts you and you dont hit him at least three times he is going to a lot more of damage to you each time he hits you...) There are multiple other ways to  make similar abilities work.

Thats the trouble with Hype.When someone tells you  a game is going to be very good, you start imagining the game YOU would have made with an unlimited budget and scifi tech , and then automatically assume everyone is expecting exactly the same kind of game as you.

I , for one, am happy with the direction the game is taking.

Originally posted by tkreep
In normal mmos you still just be in a rotation around 6-8 skills in combat.

That is the soul of the problem in my opinion. In vanilla wow you had maybe 40 skills for mage, for you only really used a handful of them This class system emphasizes you are only going to put into your hot bars the few skill you are really going to use in a given situation. A good player will swap classes frequently before going into combat, after assessing what the situation is. Could be fun. 

and you are not counting weapon skills, which are different for each class, even if they employ the same weapon.

I think the concept is not right. The class itself, for what i saw in the video, is what defines how many abilities of which kind you have available . For example a rogue would have necessarily 2 offensive , one movement and one utility (i am quoting from memory) If you are playing a rogue, you must forcefully use those 4. By multiclassing they mean you could employ 2 offensive, one movement and one utility skill taken from other classes. It would still be a rogue because it would use rogue weapons and weapon skills and rogue armor, even if you changed all class skills. So there are some restrictions to the kind of combos you could employ. 

They also made clear you may have to employ certain items to make the energy or whatever requirementes of certain abilities of another class viable in your own. Its a very flexible system, but there are restrictions to it.

You belong to a niche .  If most big companies are moving in a different direction is because most of the public dont really want that kind of game anymore. I played Vanilla Wow and most of the players  there had not seen Ragnaros or Onyxia (in the first 2 years of game, i mean). The old game structure with the content that only 5% of the most dedicated players saw is dead , for better or worse (and has in fact been dying years before GW2 on EQ next now entered the fray)  Some companies will make games that will follow the old game model, but they will not be the big ones.
Sorry, i got lost, is this the fight where i must say that EQNext is just doing the same old , same old everybody has been doing for the last five years or the one where i must say they have betrayed the trinity and the lore and succumbed to stupid childification?
Is there some way to switch weapons in mid combat a la gw2? Or perhaps even class ? Because if not i agree a fight with only eight abilities may feel somewhat limited. Maybe you need an extremely short time to change between classes and could change your spec not in mid fight but yes after just killing an enemy. Sounds a little weird too, to be honest-
Funny how people can know in advance if they will play something or not based only on the payment model. Thats only one factor in fifty for me to consider if a game interests me or not
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